| Index: components/mus/gles2/command_buffer_driver.cc
|
| diff --git a/components/mus/gles2/command_buffer_driver.cc b/components/mus/gles2/command_buffer_driver.cc
|
| index a03a357f1a24d01d21fa13f1d7a3a47fa5735c38..acffd148f62a8b9674b25ac7e184942fb336edab 100644
|
| --- a/components/mus/gles2/command_buffer_driver.cc
|
| +++ b/components/mus/gles2/command_buffer_driver.cc
|
| @@ -12,7 +12,6 @@
|
| #include "components/mus/gles2/gpu_memory_tracker.h"
|
| #include "components/mus/gles2/gpu_state.h"
|
| #include "components/mus/gles2/mojo_buffer_backing.h"
|
| -#include "gpu/command_buffer/common/constants.h"
|
| #include "gpu/command_buffer/common/value_state.h"
|
| #include "gpu/command_buffer/service/command_buffer_service.h"
|
| #include "gpu/command_buffer/service/context_group.h"
|
| @@ -117,6 +116,10 @@ bool CommandBufferDriver::DoInitialize(
|
| base::Bind(&CommandBufferDriver::OnResize, base::Unretained(this)));
|
| decoder_->SetWaitSyncPointCallback(base::Bind(
|
| &CommandBufferDriver::OnWaitSyncPoint, base::Unretained(this)));
|
| + decoder_->SetFenceSyncReleaseCallback(base::Bind(
|
| + &CommandBufferDriver::OnFenceSyncRelease, base::Unretained(this)));
|
| + decoder_->SetWaitFenceSyncCallback(base::Bind(
|
| + &CommandBufferDriver::OnWaitFenceSync, base::Unretained(this)));
|
|
|
| gpu::gles2::DisallowedFeatures disallowed_features;
|
|
|
| @@ -293,6 +296,45 @@ bool CommandBufferDriver::OnWaitSyncPoint(uint32_t sync_point) {
|
| return scheduler_->scheduled();
|
| }
|
|
|
| +void CommandBufferDriver::OnFenceSyncRelease(uint64_t release) {
|
| + // TODO(dyen): Implement once CommandBufferID has been figured out and
|
| + // we have a SyncPointClient. It would probably look like what is commented
|
| + // out below:
|
| + // if (!sync_point_client_->client_state()->IsFenceSyncReleased(release))
|
| + // sync_point_client_->ReleaseFenceSync(release);
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +bool CommandBufferDriver::OnWaitFenceSync(
|
| + gpu::CommandBufferNamespace namespace_id,
|
| + uint64_t command_buffer_id,
|
| + uint64_t release) {
|
| + gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager();
|
| + DCHECK(sync_point_manager);
|
| +
|
| + scoped_refptr<gpu::SyncPointClientState> release_state =
|
| + sync_point_manager->GetSyncPointClientState(namespace_id,
|
| + command_buffer_id);
|
| +
|
| + if (!release_state)
|
| + return true;
|
| +
|
| + if (release_state->IsFenceSyncReleased(release))
|
| + return true;
|
| +
|
| + // TODO(dyen): Implement once CommandBufferID has been figured out and
|
| + // we have a SyncPointClient. It would probably look like what is commented
|
| + // out below:
|
| + // scheduler_->SetScheduled(false);
|
| + // sync_point_client_->Wait(
|
| + // release_state.get(),
|
| + // release,
|
| + // base::Bind(&CommandBufferDriver::OnSyncPointRetired,
|
| + // weak_factory_.GetWeakPtr()));
|
| + NOTIMPLEMENTED();
|
| + return scheduler_->scheduled();
|
| +}
|
| +
|
| void CommandBufferDriver::OnSyncPointRetired() {
|
| scheduler_->SetScheduled(true);
|
| }
|
|
|