| Index: gpu/command_buffer/service/in_process_command_buffer.h
|
| diff --git a/gpu/command_buffer/service/in_process_command_buffer.h b/gpu/command_buffer/service/in_process_command_buffer.h
|
| index f4f91f81009b027c9cd70ca5a85f4a1f224833ad..a5680cff73ba4be61ae0068d1928366b2e54a618 100644
|
| --- a/gpu/command_buffer/service/in_process_command_buffer.h
|
| +++ b/gpu/command_buffer/service/in_process_command_buffer.h
|
| @@ -130,6 +130,9 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
|
| bool IsGpuChannelLost() override;
|
| CommandBufferNamespace GetNamespaceID() const override;
|
| uint64_t GetCommandBufferID() const override;
|
| + uint32_t GenerateFenceSyncRelease() override;
|
| + bool IsFenceSyncRelease(uint32_t release) override;
|
| + bool IsFenceSyncFlushed(uint32_t release) override;
|
|
|
| // The serializer interface to the GPU service (i.e. thread).
|
| class Service {
|
| @@ -215,6 +218,10 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
|
| void SignalSyncPointOnGpuThread(uint32 sync_point,
|
| const base::Closure& callback);
|
| bool WaitSyncPointOnGpuThread(uint32 sync_point);
|
| + void FenceSyncReleaseOnGpuThread(uint32_t release);
|
| + bool WaitFenceSyncOnGpuThread(gpu::CommandBufferNamespace namespace_id,
|
| + uint64_t command_buffer_id,
|
| + uint32_t release);
|
| void SignalQueryOnGpuThread(unsigned query_id, const base::Closure& callback);
|
| void DestroyTransferBufferOnGpuThread(int32 id);
|
| void CreateImageOnGpuThread(int32 id,
|
| @@ -254,6 +261,8 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
|
| gpu::Capabilities capabilities_;
|
| GpuMemoryBufferManager* gpu_memory_buffer_manager_;
|
| base::AtomicSequenceNumber next_image_id_;
|
| + uint32_t next_fence_sync_release_;
|
| + uint32_t flushed_fence_sync_release_;
|
|
|
| // Accessed on both threads:
|
| scoped_ptr<CommandBufferServiceBase> command_buffer_;
|
| @@ -263,6 +272,7 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
|
| State state_after_last_flush_;
|
| base::Lock state_after_last_flush_lock_;
|
| scoped_refptr<gfx::GLShareGroup> gl_share_group_;
|
| + base::WaitableEvent fence_sync_wait_event_;
|
|
|
| #if defined(OS_ANDROID)
|
| scoped_ptr<StreamTextureManagerInProcess> stream_texture_manager_;
|
|
|