OLD | NEW |
---|---|
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/mus/gles2/command_buffer_driver.h" | 5 #include "components/mus/gles2/command_buffer_driver.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "base/memory/shared_memory.h" | 9 #include "base/memory/shared_memory.h" |
10 #include "components/mus/gles2/command_buffer_type_conversions.h" | 10 #include "components/mus/gles2/command_buffer_type_conversions.h" |
11 #include "components/mus/gles2/gpu_memory_tracker.h" | 11 #include "components/mus/gles2/gpu_memory_tracker.h" |
12 #include "components/mus/gles2/gpu_state.h" | 12 #include "components/mus/gles2/gpu_state.h" |
13 #include "components/mus/gles2/mojo_buffer_backing.h" | 13 #include "components/mus/gles2/mojo_buffer_backing.h" |
14 #include "gpu/command_buffer/common/constants.h" | |
15 #include "gpu/command_buffer/common/value_state.h" | 14 #include "gpu/command_buffer/common/value_state.h" |
16 #include "gpu/command_buffer/service/command_buffer_service.h" | 15 #include "gpu/command_buffer/service/command_buffer_service.h" |
17 #include "gpu/command_buffer/service/context_group.h" | 16 #include "gpu/command_buffer/service/context_group.h" |
18 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 17 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
19 #include "gpu/command_buffer/service/gpu_scheduler.h" | 18 #include "gpu/command_buffer/service/gpu_scheduler.h" |
20 #include "gpu/command_buffer/service/image_factory.h" | 19 #include "gpu/command_buffer/service/image_factory.h" |
21 #include "gpu/command_buffer/service/image_manager.h" | 20 #include "gpu/command_buffer/service/image_manager.h" |
22 #include "gpu/command_buffer/service/mailbox_manager.h" | 21 #include "gpu/command_buffer/service/mailbox_manager.h" |
23 #include "gpu/command_buffer/service/memory_tracking.h" | 22 #include "gpu/command_buffer/service/memory_tracking.h" |
24 #include "gpu/command_buffer/service/sync_point_manager.h" | 23 #include "gpu/command_buffer/service/sync_point_manager.h" |
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
109 DCHECK(result); | 108 DCHECK(result); |
110 | 109 |
111 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get())); | 110 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get())); |
112 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(), | 111 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(), |
113 decoder_.get())); | 112 decoder_.get())); |
114 decoder_->set_engine(scheduler_.get()); | 113 decoder_->set_engine(scheduler_.get()); |
115 decoder_->SetResizeCallback( | 114 decoder_->SetResizeCallback( |
116 base::Bind(&CommandBufferDriver::OnResize, base::Unretained(this))); | 115 base::Bind(&CommandBufferDriver::OnResize, base::Unretained(this))); |
117 decoder_->SetWaitSyncPointCallback(base::Bind( | 116 decoder_->SetWaitSyncPointCallback(base::Bind( |
118 &CommandBufferDriver::OnWaitSyncPoint, base::Unretained(this))); | 117 &CommandBufferDriver::OnWaitSyncPoint, base::Unretained(this))); |
118 decoder_->SetFenceSyncReleaseCallback(base::Bind( | |
119 &CommandBufferDriver::OnFenceSyncRelease, base::Unretained(this))); | |
120 decoder_->SetWaitFenceSyncCallback(base::Bind( | |
121 &CommandBufferDriver::OnWaitFenceSync, base::Unretained(this))); | |
119 | 122 |
120 gpu::gles2::DisallowedFeatures disallowed_features; | 123 gpu::gles2::DisallowedFeatures disallowed_features; |
121 | 124 |
122 const bool offscreen = true; | 125 const bool offscreen = true; |
123 std::vector<int32> attrib_vector; | 126 std::vector<int32> attrib_vector; |
124 attrib_helper.Serialize(&attrib_vector); | 127 attrib_helper.Serialize(&attrib_vector); |
125 if (!decoder_->Initialize(surface_, context_, offscreen, gfx::Size(1, 1), | 128 if (!decoder_->Initialize(surface_, context_, offscreen, gfx::Size(1, 1), |
126 disallowed_features, attrib_vector)) | 129 disallowed_features, attrib_vector)) |
127 return false; | 130 return false; |
128 | 131 |
(...skipping 155 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
284 return true; | 287 return true; |
285 if (gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point)) | 288 if (gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point)) |
286 return true; | 289 return true; |
287 scheduler_->SetScheduled(false); | 290 scheduler_->SetScheduled(false); |
288 gpu_state_->sync_point_manager()->AddSyncPointCallback( | 291 gpu_state_->sync_point_manager()->AddSyncPointCallback( |
289 sync_point, base::Bind(&CommandBufferDriver::OnSyncPointRetired, | 292 sync_point, base::Bind(&CommandBufferDriver::OnSyncPointRetired, |
290 weak_factory_.GetWeakPtr())); | 293 weak_factory_.GetWeakPtr())); |
291 return scheduler_->scheduled(); | 294 return scheduler_->scheduled(); |
292 } | 295 } |
293 | 296 |
297 void CommandBufferDriver::OnFenceSyncRelease(uint32_t release) { | |
298 // TODO(dyen): Implement once CommandBufferID has been figured out and | |
299 // we have a SyncPointClient. It would probably look like what is commented | |
300 // out below: | |
301 // if (!sync_point_client_->client_state()->IsFenceSyncReleased(release)) | |
302 // sync_point_client_->ReleaseFenceSync(release); | |
303 NOTIMPLEMENTED(); | |
304 } | |
305 | |
306 bool CommandBufferDriver::OnWaitFenceSync( | |
307 gpu::CommandBufferNamespace namespace_id, | |
308 uint64_t command_buffer_id, | |
309 uint32_t release) { | |
310 gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager(); | |
311 DCHECK(sync_point_manager); | |
312 | |
313 scoped_refptr<gpu::SyncPointClientState> release_state = | |
314 sync_point_manager->GetSyncPointClientState(namespace_id, | |
315 command_buffer_id); | |
316 | |
317 if (!release_state.get()) | |
dcheng
2015/09/28 07:39:33
No .get()
David Yen
2015/09/28 17:38:18
Done.
| |
318 return true; | |
319 | |
320 if (release_state->IsFenceSyncReleased(release)) | |
321 return true; | |
322 | |
323 // TODO(dyen): Implement once CommandBufferID has been figured out and | |
324 // we have a SyncPointClient. It would probably look like what is commented | |
325 // out below: | |
326 // sync_point_client_->Wait( | |
327 // release_state, | |
328 // release, | |
329 // base::Bind(&CommandBufferDriver::OnSyncPointRetired, | |
330 // weak_factory_.GetWeakPtr())); | |
331 NOTIMPLEMENTED(); | |
332 return scheduler_->scheduled(); | |
333 } | |
334 | |
294 void CommandBufferDriver::OnSyncPointRetired() { | 335 void CommandBufferDriver::OnSyncPointRetired() { |
295 scheduler_->SetScheduled(true); | 336 scheduler_->SetScheduled(true); |
296 } | 337 } |
297 | 338 |
298 void CommandBufferDriver::OnContextLost(uint32_t reason) { | 339 void CommandBufferDriver::OnContextLost(uint32_t reason) { |
299 loss_observer_->DidLoseContext(reason); | 340 loss_observer_->DidLoseContext(reason); |
300 client_->DidLoseContext(); | 341 client_->DidLoseContext(); |
301 } | 342 } |
302 | 343 |
303 void CommandBufferDriver::DestroyDecoder() { | 344 void CommandBufferDriver::DestroyDecoder() { |
304 if (decoder_) { | 345 if (decoder_) { |
305 bool have_context = decoder_->MakeCurrent(); | 346 bool have_context = decoder_->MakeCurrent(); |
306 decoder_->Destroy(have_context); | 347 decoder_->Destroy(have_context); |
307 decoder_.reset(); | 348 decoder_.reset(); |
308 } | 349 } |
309 } | 350 } |
310 | 351 |
311 } // namespace mus | 352 } // namespace mus |
OLD | NEW |