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Side by Side Diff: components/mus/gles2/command_buffer_driver.cc

Issue 1331843005: Implemented new fence syncs which replaces the old sync points. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Improved commented out sample mojo code Created 5 years, 2 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/mus/gles2/command_buffer_driver.h" 5 #include "components/mus/gles2/command_buffer_driver.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "base/memory/shared_memory.h" 9 #include "base/memory/shared_memory.h"
10 #include "components/mus/gles2/command_buffer_type_conversions.h" 10 #include "components/mus/gles2/command_buffer_type_conversions.h"
11 #include "components/mus/gles2/gpu_memory_tracker.h" 11 #include "components/mus/gles2/gpu_memory_tracker.h"
12 #include "components/mus/gles2/gpu_state.h" 12 #include "components/mus/gles2/gpu_state.h"
13 #include "components/mus/gles2/mojo_buffer_backing.h" 13 #include "components/mus/gles2/mojo_buffer_backing.h"
14 #include "gpu/command_buffer/common/constants.h"
15 #include "gpu/command_buffer/common/value_state.h" 14 #include "gpu/command_buffer/common/value_state.h"
16 #include "gpu/command_buffer/service/command_buffer_service.h" 15 #include "gpu/command_buffer/service/command_buffer_service.h"
17 #include "gpu/command_buffer/service/context_group.h" 16 #include "gpu/command_buffer/service/context_group.h"
18 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 17 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
19 #include "gpu/command_buffer/service/gpu_scheduler.h" 18 #include "gpu/command_buffer/service/gpu_scheduler.h"
20 #include "gpu/command_buffer/service/image_factory.h" 19 #include "gpu/command_buffer/service/image_factory.h"
21 #include "gpu/command_buffer/service/image_manager.h" 20 #include "gpu/command_buffer/service/image_manager.h"
22 #include "gpu/command_buffer/service/mailbox_manager.h" 21 #include "gpu/command_buffer/service/mailbox_manager.h"
23 #include "gpu/command_buffer/service/memory_tracking.h" 22 #include "gpu/command_buffer/service/memory_tracking.h"
24 #include "gpu/command_buffer/service/sync_point_manager.h" 23 #include "gpu/command_buffer/service/sync_point_manager.h"
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 DCHECK(result); 108 DCHECK(result);
110 109
111 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get())); 110 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get()));
112 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(), 111 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(),
113 decoder_.get())); 112 decoder_.get()));
114 decoder_->set_engine(scheduler_.get()); 113 decoder_->set_engine(scheduler_.get());
115 decoder_->SetResizeCallback( 114 decoder_->SetResizeCallback(
116 base::Bind(&CommandBufferDriver::OnResize, base::Unretained(this))); 115 base::Bind(&CommandBufferDriver::OnResize, base::Unretained(this)));
117 decoder_->SetWaitSyncPointCallback(base::Bind( 116 decoder_->SetWaitSyncPointCallback(base::Bind(
118 &CommandBufferDriver::OnWaitSyncPoint, base::Unretained(this))); 117 &CommandBufferDriver::OnWaitSyncPoint, base::Unretained(this)));
118 decoder_->SetFenceSyncReleaseCallback(base::Bind(
119 &CommandBufferDriver::OnFenceSyncRelease, base::Unretained(this)));
120 decoder_->SetWaitFenceSyncCallback(base::Bind(
121 &CommandBufferDriver::OnWaitFenceSync, base::Unretained(this)));
119 122
120 gpu::gles2::DisallowedFeatures disallowed_features; 123 gpu::gles2::DisallowedFeatures disallowed_features;
121 124
122 const bool offscreen = true; 125 const bool offscreen = true;
123 std::vector<int32> attrib_vector; 126 std::vector<int32> attrib_vector;
124 attrib_helper.Serialize(&attrib_vector); 127 attrib_helper.Serialize(&attrib_vector);
125 if (!decoder_->Initialize(surface_, context_, offscreen, gfx::Size(1, 1), 128 if (!decoder_->Initialize(surface_, context_, offscreen, gfx::Size(1, 1),
126 disallowed_features, attrib_vector)) 129 disallowed_features, attrib_vector))
127 return false; 130 return false;
128 131
(...skipping 155 matching lines...) Expand 10 before | Expand all | Expand 10 after
284 return true; 287 return true;
285 if (gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point)) 288 if (gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point))
286 return true; 289 return true;
287 scheduler_->SetScheduled(false); 290 scheduler_->SetScheduled(false);
288 gpu_state_->sync_point_manager()->AddSyncPointCallback( 291 gpu_state_->sync_point_manager()->AddSyncPointCallback(
289 sync_point, base::Bind(&CommandBufferDriver::OnSyncPointRetired, 292 sync_point, base::Bind(&CommandBufferDriver::OnSyncPointRetired,
290 weak_factory_.GetWeakPtr())); 293 weak_factory_.GetWeakPtr()));
291 return scheduler_->scheduled(); 294 return scheduler_->scheduled();
292 } 295 }
293 296
297 void CommandBufferDriver::OnFenceSyncRelease(uint32_t release) {
298 // TODO(dyen): Implement once CommandBufferID has been figured out and
299 // we have a SyncPointClient. It would probably look like what is commented
300 // out below:
301 // if (!sync_point_client_->client_state()->IsFenceSyncReleased(release))
302 // sync_point_client_->ReleaseFenceSync(release);
303 NOTIMPLEMENTED();
304 }
305
306 bool CommandBufferDriver::OnWaitFenceSync(
307 gpu::CommandBufferNamespace namespace_id,
308 uint64_t command_buffer_id,
309 uint32_t release) {
310 gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager();
311 DCHECK(sync_point_manager);
312
313 scoped_refptr<gpu::SyncPointClientState> release_state =
314 sync_point_manager->GetSyncPointClientState(namespace_id,
315 command_buffer_id);
316
317 if (!release_state.get())
dcheng 2015/09/28 07:39:33 No .get()
David Yen 2015/09/28 17:38:18 Done.
318 return true;
319
320 if (release_state->IsFenceSyncReleased(release))
321 return true;
322
323 // TODO(dyen): Implement once CommandBufferID has been figured out and
324 // we have a SyncPointClient. It would probably look like what is commented
325 // out below:
326 // sync_point_client_->Wait(
327 // release_state,
328 // release,
329 // base::Bind(&CommandBufferDriver::OnSyncPointRetired,
330 // weak_factory_.GetWeakPtr()));
331 NOTIMPLEMENTED();
332 return scheduler_->scheduled();
333 }
334
294 void CommandBufferDriver::OnSyncPointRetired() { 335 void CommandBufferDriver::OnSyncPointRetired() {
295 scheduler_->SetScheduled(true); 336 scheduler_->SetScheduled(true);
296 } 337 }
297 338
298 void CommandBufferDriver::OnContextLost(uint32_t reason) { 339 void CommandBufferDriver::OnContextLost(uint32_t reason) {
299 loss_observer_->DidLoseContext(reason); 340 loss_observer_->DidLoseContext(reason);
300 client_->DidLoseContext(); 341 client_->DidLoseContext();
301 } 342 }
302 343
303 void CommandBufferDriver::DestroyDecoder() { 344 void CommandBufferDriver::DestroyDecoder() {
304 if (decoder_) { 345 if (decoder_) {
305 bool have_context = decoder_->MakeCurrent(); 346 bool have_context = decoder_->MakeCurrent();
306 decoder_->Destroy(have_context); 347 decoder_->Destroy(have_context);
307 decoder_.reset(); 348 decoder_.reset();
308 } 349 }
309 } 350 }
310 351
311 } // namespace mus 352 } // namespace mus
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