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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); |
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301 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumVa lueBufferTarget target); | 301 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumVa lueBufferTarget target); |
302 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLo cation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscr iption); | 302 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLo cation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscr iption); |
303 GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindT arget target, GLint imageId); | 303 GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindT arget target, GLint imageId); |
304 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi ndTarget target, GLint imageId); | 304 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi ndTarget target, GLint imageId); |
305 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_n ame, const char* trace_name); | 305 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_n ame, const char* trace_name); |
306 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); | 306 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); |
307 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments); | 307 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments); |
308 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur rent, GLenumResetStatus other); | 308 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur rent, GLenumResetStatus other); |
309 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | 309 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
310 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 310 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
311 GL_APICALL GLuint GL_APIENTRY glInsertFenceSyncCHROMIUM (void); | |
piman
2015/09/10 23:55:32
nit: alignment
David Yen
2015/09/23 18:30:34
Done.
| |
312 GL_APICALL void GL_APIENTRY glGenSyncTokenCHROMIUM (GLuint fence_sync, G Lbyte* sync_token); | |
313 GL_APICALL void GL_APIENTRY glWaitSyncTokenCHROMIUM (const GLbyte* sync_ token); | |
311 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); | 314 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); |
312 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 315 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
313 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); | 316 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); |
314 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 317 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
315 GL_APICALL void GL_APIENTRY glFlushDriverCachesCHROMIUM (void); | 318 GL_APICALL void GL_APIENTRY glFlushDriverCachesCHROMIUM (void); |
316 | 319 |
317 // Extension CHROMIUM_path_rendering. | 320 // Extension CHROMIUM_path_rendering. |
318 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); | 321 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); |
319 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); | 322 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); |
320 GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUM (GLsizei range); | 323 GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUM (GLsizei range); |
321 GL_APICALL void GL_APIENTRY glDeletePathsCHROMIUM (GLidPath path, GLsize i range); | 324 GL_APICALL void GL_APIENTRY glDeletePathsCHROMIUM (GLidPath path, GLsize i range); |
322 GL_APICALL GLboolean GL_APIENTRY glIsPathCHROMIUM (GLidPath path); | 325 GL_APICALL GLboolean GL_APIENTRY glIsPathCHROMIUM (GLidPath path); |
323 GL_APICALL void GL_APIENTRY glPathCommandsCHROMIUM (GLidPath path, GLsiz ei numCommands, const GLubyte* commands, GLsizei numCoords, GLenumPathCoordType coordType, const GLvoid* coords); | 326 GL_APICALL void GL_APIENTRY glPathCommandsCHROMIUM (GLidPath path, GLsiz ei numCommands, const GLubyte* commands, GLsizei numCoords, GLenumPathCoordType coordType, const GLvoid* coords); |
324 GL_APICALL void GL_APIENTRY glPathParameterfCHROMIUM (GLidPath path, GLe numPathParameter pname, GLfloat value); | 327 GL_APICALL void GL_APIENTRY glPathParameterfCHROMIUM (GLidPath path, GLe numPathParameter pname, GLfloat value); |
325 GL_APICALL void GL_APIENTRY glPathParameteriCHROMIUM (GLidPath path, GLe numPathParameter pname, GLint value); | 328 GL_APICALL void GL_APIENTRY glPathParameteriCHROMIUM (GLidPath path, GLe numPathParameter pname, GLint value); |
326 GL_APICALL void GL_APIENTRY glPathStencilFuncCHROMIUM (GLenumCmpFunction func, GLint ref, GLuint mask); | 329 GL_APICALL void GL_APIENTRY glPathStencilFuncCHROMIUM (GLenumCmpFunction func, GLint ref, GLuint mask); |
327 GL_APICALL void GL_APIENTRY glStencilFillPathCHROMIUM (GLidPath path, GL enumPathFillMode fillMode, GLuint mask); | 330 GL_APICALL void GL_APIENTRY glStencilFillPathCHROMIUM (GLidPath path, GL enumPathFillMode fillMode, GLuint mask); |
328 GL_APICALL void GL_APIENTRY glStencilStrokePathCHROMIUM (GLidPath path, GLint reference, GLuint mask); | 331 GL_APICALL void GL_APIENTRY glStencilStrokePathCHROMIUM (GLidPath path, GLint reference, GLuint mask); |
329 GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUM (GLidPath path, GLen umPathCoverMode coverMode); | 332 GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUM (GLidPath path, GLen umPathCoverMode coverMode); |
330 GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUM (GLidPath path, GL enumPathCoverMode coverMode); | 333 GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUM (GLidPath path, GL enumPathCoverMode coverMode); |
331 GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM (GLidPath path, GLenumPathFillMode fillMode, GLuint mask, GLenumPathCoverMode coverMode); | 334 GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM (GLidPath path, GLenumPathFillMode fillMode, GLuint mask, GLenumPathCoverMode coverMode); |
332 GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM (GLidPa th path, GLint reference, GLuint mask, GLenumPathCoverMode coverMode); | 335 GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM (GLidPa th path, GLint reference, GLuint mask, GLenumPathCoverMode coverMode); |
333 | 336 |
334 // Extension KHR_robustness | 337 // Extension KHR_robustness |
335 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); | 338 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); |
336 | 339 |
337 // Extension KHR_blend_equation_advanced | 340 // Extension KHR_blend_equation_advanced |
338 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 341 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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