Index: trunk/src/cc/trees/layer_tree_host_unittest.cc |
=================================================================== |
--- trunk/src/cc/trees/layer_tree_host_unittest.cc (revision 191370) |
+++ trunk/src/cc/trees/layer_tree_host_unittest.cc (working copy) |
@@ -787,9 +787,9 @@ |
switch (impl->active_tree()->source_frame_number()) { |
case 0: |
// Number of textures should be one for each layer |
- ASSERT_EQ(2u, context->NumTextures()); |
+ ASSERT_EQ(2, context->NumTextures()); |
// Number of textures used for commit should be one for each layer. |
- EXPECT_EQ(2u, context->NumUsedTextures()); |
+ EXPECT_EQ(2, context->NumUsedTextures()); |
// Verify that used texture is correct. |
EXPECT_TRUE(context->UsedTexture(context->TextureAt(0))); |
EXPECT_TRUE(context->UsedTexture(context->TextureAt(1))); |
@@ -800,10 +800,10 @@ |
case 1: |
// Number of textures should be doubled as the first textures |
// are used by impl thread and cannot by used for update. |
- ASSERT_EQ(4u, context->NumTextures()); |
+ ASSERT_EQ(4, context->NumTextures()); |
// Number of textures used for commit should still be |
// one for each layer. |
- EXPECT_EQ(2u, context->NumUsedTextures()); |
+ EXPECT_EQ(2, context->NumUsedTextures()); |
// First textures should not have been used. |
EXPECT_FALSE(context->UsedTexture(context->TextureAt(0))); |
EXPECT_FALSE(context->UsedTexture(context->TextureAt(1))); |
@@ -828,7 +828,7 @@ |
impl->output_surface()->context3d()); |
// Number of textures used for draw should always be one for each layer. |
- EXPECT_EQ(2u, context->NumUsedTextures()); |
+ EXPECT_EQ(2, context->NumUsedTextures()); |
context->ResetUsedTextures(); |
} |
@@ -916,9 +916,9 @@ |
switch (impl->active_tree()->source_frame_number()) { |
case 0: |
// Number of textures should be one for each layer. |
- ASSERT_EQ(4u, context->NumTextures()); |
+ ASSERT_EQ(4, context->NumTextures()); |
// Number of textures used for commit should be one for each layer. |
- EXPECT_EQ(4u, context->NumUsedTextures()); |
+ EXPECT_EQ(4, context->NumUsedTextures()); |
// Verify that used textures are correct. |
EXPECT_TRUE(context->UsedTexture(context->TextureAt(0))); |
EXPECT_TRUE(context->UsedTexture(context->TextureAt(1))); |
@@ -931,10 +931,10 @@ |
case 1: |
// Number of textures should be two for each content layer and one |
// for each scrollbar, since they always do a partial update. |
- ASSERT_EQ(6u, context->NumTextures()); |
+ ASSERT_EQ(6, context->NumTextures()); |
// Number of textures used for commit should be one for each content |
// layer, and one for the scrollbar layer that paints. |
- EXPECT_EQ(3u, context->NumUsedTextures()); |
+ EXPECT_EQ(3, context->NumUsedTextures()); |
// First content textures should not have been used. |
EXPECT_FALSE(context->UsedTexture(context->TextureAt(0))); |
@@ -953,10 +953,10 @@ |
case 2: |
// Number of textures should be two for each content layer and one |
// for each scrollbar, since they always do a partial update. |
- ASSERT_EQ(6u, context->NumTextures()); |
+ ASSERT_EQ(6, context->NumTextures()); |
// Number of textures used for commit should be one for each content |
// layer, and one for the scrollbar layer that paints. |
- EXPECT_EQ(3u, context->NumUsedTextures()); |
+ EXPECT_EQ(3, context->NumUsedTextures()); |
// The non-painting scrollbar's texture wasn't updated. |
EXPECT_FALSE(context->UsedTexture(context->TextureAt(2))); |
@@ -971,7 +971,7 @@ |
break; |
case 3: |
// No textures should be used for commit. |
- EXPECT_EQ(0u, context->NumUsedTextures()); |
+ EXPECT_EQ(0, context->NumUsedTextures()); |
context->ResetUsedTextures(); |
PostSetNeedsCommitToMainThread(); |
@@ -980,7 +980,7 @@ |
// Number of textures used for commit should be two. One for the |
// content layer, and one for the painting scrollbar. The |
// non-painting scrollbar doesn't update its texture. |
- EXPECT_EQ(2u, context->NumUsedTextures()); |
+ EXPECT_EQ(2, context->NumUsedTextures()); |
context->ResetUsedTextures(); |
PostSetNeedsCommitToMainThread(); |
@@ -1001,9 +1001,9 @@ |
// Number of textures used for drawing should one per layer except for |
// frame 3 where the viewport only contains one layer. |
if (impl->active_tree()->source_frame_number() == 3) |
- EXPECT_EQ(1u, context->NumUsedTextures()); |
+ EXPECT_EQ(1, context->NumUsedTextures()); |
else |
- EXPECT_EQ(4u, context->NumUsedTextures()); |
+ EXPECT_EQ(4, context->NumUsedTextures()); |
context->ResetUsedTextures(); |
} |
@@ -1816,7 +1816,7 @@ |
virtual void DidSetVisibleOnImplTree(LayerTreeHostImpl* host_impl, |
bool visible) OVERRIDE { |
// One backing should remain unevicted. |
- EXPECT_EQ(100u * 100u * 4u * 1u, |
+ EXPECT_EQ(100 * 100 * 4 * 1, |
layer_tree_host()->contents_texture_manager()->MemoryUseBytes()); |
// Make sure that contents textures are marked as having been |
// purged. |
@@ -1831,7 +1831,7 @@ |
case 1: |
// All three backings should have memory. |
EXPECT_EQ( |
- 100u * 100u * 4u * 3u, |
+ 100 * 100 * 4 * 3, |
layer_tree_host()->contents_texture_manager()->MemoryUseBytes()); |
// Set a new policy that will kick out 1 of the 3 resources. |
// Because a resource was evicted, a commit will be kicked off. |
@@ -1844,7 +1844,7 @@ |
case 2: |
// Only two backings should have memory. |
EXPECT_EQ( |
- 100u * 100u * 4u * 2u, |
+ 100 * 100 * 4 * 2, |
layer_tree_host()->contents_texture_manager()->MemoryUseBytes()); |
// Become backgrounded, which will cause 1 more resource to be |
// evicted. |
@@ -1889,7 +1889,7 @@ |
virtual void DidCommit() OVERRIDE { |
// We always expect two pinch-zoom scrollbar layers. |
- ASSERT_EQ(2u, root_layer_->children().size()); |
+ ASSERT_EQ(2, root_layer_->children().size()); |
// Pinch-zoom scrollbar layers always have invalid scrollLayerIds. |
ScrollbarLayer* layer1 = root_layer_->children()[0]->ToScrollbarLayer(); |
@@ -1998,7 +1998,7 @@ |
num_commits_++; |
// We always expect two pinch-zoom scrollbar layers. |
- ASSERT_EQ(2u, root_layer_->children().size()); |
+ ASSERT_EQ(2, root_layer_->children().size()); |
// Pinch-zoom scrollbar layers always have invalid scrollLayerIds. |
ScrollbarLayer* layer1 = root_layer_->children()[0]->ToScrollbarLayer(); |