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Side by Side Diff: src/gpu/gl/GrGLShaderBuilder.cpp

Issue 13314002: Add support for reading the dst pixel value in an effect. Use in a new effect for the kDarken xfer … (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Revert whitespace/comment changes accidentally made in GrGLProgramDesc.cpp Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLShaderBuilder.h" 8 #include "gl/GrGLShaderBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLUniformHandle.h" 10 #include "gl/GrGLUniformHandle.h"
(...skipping 17 matching lines...) Expand all
28 inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) { 28 inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
29 if (kVec2f_GrSLType == type) { 29 if (kVec2f_GrSLType == type) {
30 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; 30 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
31 } else { 31 } else {
32 GrAssert(kVec3f_GrSLType == type); 32 GrAssert(kVec3f_GrSLType == type);
33 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj "; 33 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj ";
34 } 34 }
35 } 35 }
36 36
37 /** 37 /**
38 * Do we need to either map r,g,b->a or a->r. 38 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates whic h channels are
39 * present in the texture's config. swizzleComponentMask indicates the channels present in the
40 * shader swizzle.
39 */ 41 */
40 inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps, 42 inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
41 const GrTextureAccess& access) { 43 uint32_t configComponentMask,
42 if (GrPixelConfigIsAlphaOnly(access.getTexture()->config())) { 44 uint32_t swizzleComponentMask) {
43 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & access.swizzl eMask())) { 45 if (caps.textureSwizzleSupport()) {
46 // Any remapping is handled using texture swizzling not shader modificat ions.
47 return false;
48 }
49 // check if the texture is alpha-only
50 if (kA_GrColorComponentFlag == configComponentMask) {
51 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleCompon entMask)) {
52 // we must map the swizzle 'a's to 'r'.
44 return true; 53 return true;
45 } 54 }
46 if (kRGB_GrColorComponentFlags & access.swizzleMask()) { 55 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
56 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
57 // alpha-only textures smear alpha across all four channels when rea d.
47 return true; 58 return true;
48 } 59 }
49 } 60 }
50 return false; 61 return false;
51 } 62 }
52 63
53 void append_swizzle(SkString* outAppend, 64 void append_swizzle(SkString* outAppend,
54 const GrGLShaderBuilder::TextureSampler& texSampler, 65 const GrGLShaderBuilder::TextureSampler& texSampler,
55 const GrGLCaps& caps) { 66 const GrGLCaps& caps) {
56 const char* swizzle = texSampler.swizzle(); 67 const char* swizzle = texSampler.swizzle();
(...skipping 12 matching lines...) Expand all
69 swizzle = mangledSwizzle; 80 swizzle = mangledSwizzle;
70 } 81 }
71 // For shader prettiness we omit the swizzle rather than appending ".rgba". 82 // For shader prettiness we omit the swizzle rather than appending ".rgba".
72 if (memcmp(swizzle, "rgba", 4)) { 83 if (memcmp(swizzle, "rgba", 4)) {
73 outAppend->appendf(".%s", swizzle); 84 outAppend->appendf(".%s", swizzle);
74 } 85 }
75 } 86 }
76 87
77 } 88 }
78 89
90 static const char kDstColorName[] = "_dstColor";
91
79 /////////////////////////////////////////////////////////////////////////////// 92 ///////////////////////////////////////////////////////////////////////////////
80 93
81 // Architectural assumption: always 2-d input coords.
82 // Likely to become non-constant and non-static, perhaps even
83 // varying by stage, if we use 1D textures for gradients!
84 //const int GrGLShaderBuilder::fCoordDims = 2;
85
86 GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo, 94 GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
87 GrGLUniformManager& uniformManager, 95 GrGLUniformManager& uniformManager,
88 bool explicitLocalCoords) 96 const GrGLProgramDesc& desc)
89 : fUniforms(kVarsPerBlock) 97 : fUniforms(kVarsPerBlock)
90 , fVSAttrs(kVarsPerBlock) 98 , fVSAttrs(kVarsPerBlock)
91 , fVSOutputs(kVarsPerBlock) 99 , fVSOutputs(kVarsPerBlock)
92 , fGSInputs(kVarsPerBlock) 100 , fGSInputs(kVarsPerBlock)
93 , fGSOutputs(kVarsPerBlock) 101 , fGSOutputs(kVarsPerBlock)
94 , fFSInputs(kVarsPerBlock) 102 , fFSInputs(kVarsPerBlock)
95 , fFSOutputs(kMaxFSOutputs) 103 , fFSOutputs(kMaxFSOutputs)
96 , fUsesGS(false)
97 , fCtxInfo(ctxInfo) 104 , fCtxInfo(ctxInfo)
98 , fUniformManager(uniformManager) 105 , fUniformManager(uniformManager)
99 , fCurrentStageIdx(kNonStageIdx) 106 , fCurrentStageIdx(kNonStageIdx)
107 #if GR_GL_EXPERIMENTAL_GS
108 , fUsesGS(desc.fExperimentalGS)
109 #else
110 , fUsesGS(false)
111 #endif
100 , fSetupFragPosition(false) 112 , fSetupFragPosition(false)
101 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) { 113 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
114 , fDstCopyTopLeftUniform (GrGLUniformManager::kInvalidUniformHandle)
115 , fDstCopyScaleUniform (GrGLUniformManager::kInvalidUniformHandle) {
102 116
103 fPositionVar = &fVSAttrs.push_back(); 117 fPositionVar = &fVSAttrs.push_back();
104 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, " aPosition"); 118 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, " aPosition");
105 if (explicitLocalCoords) { 119 if (desc.fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit) {
106 fLocalCoordsVar = &fVSAttrs.push_back(); 120 fLocalCoordsVar = &fVSAttrs.push_back();
107 fLocalCoordsVar->set(kVec2f_GrSLType, 121 fLocalCoordsVar->set(kVec2f_GrSLType,
108 GrGLShaderVar::kAttribute_TypeModifier, 122 GrGLShaderVar::kAttribute_TypeModifier,
109 "aLocalCoords"); 123 "aLocalCoords");
110 } else { 124 } else {
111 fLocalCoordsVar = fPositionVar; 125 fLocalCoordsVar = fPositionVar;
112 } 126 }
127 if (kNoDstRead_DstReadKey != desc.fDstRead) {
128 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & desc.fDstRead);
129 const char* dstCopyTopLeftName;
130 const char* dstCopyCoordScaleName;
131 uint32_t configMask;
132 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & desc.fDstRead)) {
133 configMask = kA_GrColorComponentFlag;
134 } else {
135 configMask = kRGBA_GrColorComponentFlags;
136 }
137 fDstCopySampler.init(this, configMask, "rgba", 0);
138
139 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
140 kVec2f_GrSLType,
141 "DstCopyUpperLeft",
142 &dstCopyTopLeftName);
143 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
144 kVec2f_GrSLType,
145 "DstCopyCoordScale",
146 &dstCopyCoordScaleName);
147 const char* fragPos = this->fragmentPosition();
148 this->fsCodeAppend("\t// Read color from copy of the destination.\n");
149 this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
150 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
151 if (!topDown) {
152 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
153 }
154 this->fsCodeAppendf("\tvec4 %s = ", kDstColorName);
155 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTe xCoord");
156 this->fsCodeAppend(";\n\n");
157 }
158 }
159
160 const char* GrGLShaderBuilder::dstColor() const {
161 if (fDstCopySampler.isInitialized()) {
162 return kDstColorName;
163 } else {
164 return NULL;
165 }
113 } 166 }
114 167
115 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_lis t args) { 168 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_lis t args) {
116 SkString* string = NULL; 169 SkString* string = NULL;
117 switch (type) { 170 switch (type) {
118 case kVertex_ShaderType: 171 case kVertex_ShaderType:
119 string = &fVSCode; 172 string = &fVSCode;
120 break; 173 break;
121 case kGeometry_ShaderType: 174 case kGeometry_ShaderType:
122 string = &fGSCode; 175 string = &fGSCode;
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
177 GrSLType varyingType) { 230 GrSLType varyingType) {
178 GrAssert(kFragment_ShaderType == type); 231 GrAssert(kFragment_ShaderType == type);
179 SkString lookup; 232 SkString lookup;
180 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); 233 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
181 GrGLSLModulate4f(&fFSCode, modulation, lookup.c_str()); 234 GrGLSLModulate4f(&fFSCode, modulation, lookup.c_str());
182 } 235 }
183 236
184 GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess( 237 GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
185 const GrTextureAcces s& access, 238 const GrTextureAcces s& access,
186 const GrGLCaps& caps ) { 239 const GrGLCaps& caps ) {
187 GrBackendEffectFactory::EffectKey key = 0; 240 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture( )->config());
241 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizz leMask())) {
242 return 1;
243 } else {
244 return 0;
245 }
246 }
188 247
189 // Assume that swizzle support implies that we never have to modify a shader to adjust 248 GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
190 // for texture format/swizzle settings. 249 const GrGLCaps& c aps) {
191 if (!caps.textureSwizzleSupport() && swizzle_requires_alpha_remapping(caps, access)) { 250 uint32_t key = kYesDstRead_DstReadKeyBit;
192 key = 1; 251 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi g())) {
252 // The fact that the config is alpha-only must be considered when genera ting code.
253 key |= kUseAlphaConfig_DstReadKeyBit;
193 } 254 }
194 return key; 255 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
256 key |= kTopLeftOrigin_DstReadKeyBit;
257 }
258 GrAssert(static_cast<DstReadKey>(key) == key);
259 return static_cast<DstReadKey>(key);
195 } 260 }
196 261
197 const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, cons t GrGLCaps& caps) { 262 const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, cons t GrGLCaps& caps) {
198 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) { 263 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
199 if (caps.textureRedSupport()) { 264 if (caps.textureRedSupport()) {
200 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RE D, GR_GL_RED }; 265 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RE D, GR_GL_RED };
201 return gRedSmear; 266 return gRedSmear;
202 } else { 267 } else {
203 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA, 268 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
204 GR_GL_ALPHA, GR_GL_ALPHA }; 269 GR_GL_ALPHA, GR_GL_ALPHA };
(...skipping 336 matching lines...) Expand 10 before | Expand all | Expand 10 after
541 for (const AttributePair* attrib = this->getEffectAttributes().begin(); 606 for (const AttributePair* attrib = this->getEffectAttributes().begin();
542 attrib != attribEnd; 607 attrib != attribEnd;
543 ++attrib) { 608 ++attrib) {
544 if (attrib->fIndex == attributeIndex) { 609 if (attrib->fIndex == attributeIndex) {
545 return &attrib->fName; 610 return &attrib->fName;
546 } 611 }
547 } 612 }
548 613
549 return NULL; 614 return NULL;
550 } 615 }
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