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| 1 /* | 1 /* | 
| 2  * Copyright (C) 2012 Victor Carbune (victor@rosedu.org) | 2  * Copyright (C) 2012 Victor Carbune (victor@rosedu.org) | 
| 3  * | 3  * | 
| 4  * Redistribution and use in source and binary forms, with or without | 4  * Redistribution and use in source and binary forms, with or without | 
| 5  * modification, are permitted provided that the following conditions | 5  * modification, are permitted provided that the following conditions | 
| 6  * are met: | 6  * are met: | 
| 7  * 1. Redistributions of source code must retain the above copyright | 7  * 1. Redistributions of source code must retain the above copyright | 
| 8  *    notice, this list of conditions and the following disclaimer. | 8  *    notice, this list of conditions and the following disclaimer. | 
| 9  * 2. Redistributions in binary form must reproduce the above copyright | 9  * 2. Redistributions in binary form must reproduce the above copyright | 
| 10  *    notice, this list of conditions and the following disclaimer in the | 10  *    notice, this list of conditions and the following disclaimer in the | 
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| 28 | 28 | 
| 29 #include "core/events/EventQueue.h" | 29 #include "core/events/EventQueue.h" | 
| 30 #include "core/events/EventTarget.h" | 30 #include "core/events/EventTarget.h" | 
| 31 #include "platform/Timer.h" | 31 #include "platform/Timer.h" | 
| 32 #include "wtf/PassOwnPtr.h" | 32 #include "wtf/PassOwnPtr.h" | 
| 33 #include "wtf/RefPtr.h" | 33 #include "wtf/RefPtr.h" | 
| 34 #include "wtf/Vector.h" | 34 #include "wtf/Vector.h" | 
| 35 | 35 | 
| 36 namespace WebCore { | 36 namespace WebCore { | 
| 37 | 37 | 
| 38 class GenericEventQueue : public EventQueue { | 38 class GenericEventQueue FINAL : public EventQueue { | 
| 39     WTF_MAKE_FAST_ALLOCATED; | 39     WTF_MAKE_FAST_ALLOCATED; | 
| 40 public: | 40 public: | 
| 41     explicit GenericEventQueue(EventTarget*); | 41     explicit GenericEventQueue(EventTarget*); | 
| 42     static PassOwnPtr<GenericEventQueue> create(EventTarget*); | 42     static PassOwnPtr<GenericEventQueue> create(EventTarget*); | 
| 43     virtual ~GenericEventQueue(); | 43     virtual ~GenericEventQueue(); | 
| 44 | 44 | 
| 45     // EventQueue | 45     // EventQueue | 
| 46     virtual bool enqueueEvent(PassRefPtr<Event>) OVERRIDE; | 46     virtual bool enqueueEvent(PassRefPtr<Event>) OVERRIDE; | 
| 47     virtual bool cancelEvent(Event*) OVERRIDE; | 47     virtual bool cancelEvent(Event*) OVERRIDE; | 
| 48     virtual void close() OVERRIDE; | 48     virtual void close() OVERRIDE; | 
| 49 | 49 | 
| 50     void cancelAllEvents(); | 50     void cancelAllEvents(); | 
| 51     bool hasPendingEvents() const; | 51     bool hasPendingEvents() const; | 
| 52 | 52 | 
| 53 private: | 53 private: | 
| 54     void timerFired(Timer<GenericEventQueue>*); | 54     void timerFired(Timer<GenericEventQueue>*); | 
| 55 | 55 | 
| 56     EventTarget* m_owner; | 56     EventTarget* m_owner; | 
| 57     Vector<RefPtr<Event> > m_pendingEvents; | 57     Vector<RefPtr<Event> > m_pendingEvents; | 
| 58     Timer<GenericEventQueue> m_timer; | 58     Timer<GenericEventQueue> m_timer; | 
| 59 | 59 | 
| 60     bool m_isClosed; | 60     bool m_isClosed; | 
| 61 }; | 61 }; | 
| 62 | 62 | 
| 63 } | 63 } | 
| 64 | 64 | 
| 65 #endif | 65 #endif | 
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