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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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436 | 436 |
437 static inline bool aboveOrToTheLeft(const FloatRect& r1, const FloatRect& r2) | 437 static inline bool aboveOrToTheLeft(const FloatRect& r1, const FloatRect& r2) |
438 { | 438 { |
439 if (r1.y() < r2.y()) | 439 if (r1.y() < r2.y()) |
440 return true; | 440 return true; |
441 if (r1.y() == r2.y()) | 441 if (r1.y() == r2.y()) |
442 return r1.x() < r2.x(); | 442 return r1.x() < r2.x(); |
443 return false; | 443 return false; |
444 } | 444 } |
445 | 445 |
446 bool PolygonShape::firstIncludedIntervalLogicalTop(LayoutUnit minLogicalInterval
Top, const LayoutSize& minLogicalIntervalSize, LayoutUnit& result) const | 446 bool PolygonShape::firstIncludedIntervalLogicalTop(LayoutUnit minLogicalInterval
Top, const FloatSize& minLogicalIntervalSize, LayoutUnit& result) const |
447 { | 447 { |
448 float minIntervalTop = minLogicalIntervalTop; | 448 float minIntervalTop = minLogicalIntervalTop; |
449 float minIntervalHeight = minLogicalIntervalSize.height(); | 449 float minIntervalHeight = minLogicalIntervalSize.height(); |
450 float minIntervalWidth = minLogicalIntervalSize.width(); | 450 float minIntervalWidth = minLogicalIntervalSize.width(); |
451 | 451 |
452 const FloatPolygon& polygon = shapePaddingBounds(); | 452 const FloatPolygon& polygon = shapePaddingBounds(); |
453 const FloatRect boundingBox = polygon.boundingBox(); | 453 const FloatRect boundingBox = polygon.boundingBox(); |
454 if (minIntervalWidth > boundingBox.width()) | 454 if (minIntervalWidth > boundingBox.width()) |
455 return false; | 455 return false; |
456 | 456 |
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522 } | 522 } |
523 } | 523 } |
524 } | 524 } |
525 | 525 |
526 if (firstFitFound) | 526 if (firstFitFound) |
527 result = LayoutUnit::fromFloatCeil(firstFitRect.y()); | 527 result = LayoutUnit::fromFloatCeil(firstFitRect.y()); |
528 return firstFitFound; | 528 return firstFitFound; |
529 } | 529 } |
530 | 530 |
531 } // namespace WebCore | 531 } // namespace WebCore |
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