Index: cc/output/overlay_strategy_underlay.cc |
diff --git a/cc/output/overlay_strategy_underlay.cc b/cc/output/overlay_strategy_underlay.cc |
index 67cd77d4cd1f2b75f60a7049c259587e1a1b7634..88213695762967cd3ddd06bb1f54d5b3b697e5ac 100644 |
--- a/cc/output/overlay_strategy_underlay.cc |
+++ b/cc/output/overlay_strategy_underlay.cc |
@@ -12,44 +12,40 @@ namespace cc { |
OverlayStrategyUnderlay::~OverlayStrategyUnderlay() {} |
-bool OverlayStrategyUnderlay::TryOverlay( |
+OverlayResult OverlayStrategyUnderlay::TryOverlay( |
OverlayCandidateValidator* capability_checker, |
RenderPassList* render_passes_in_draw_order, |
OverlayCandidateList* candidate_list, |
const OverlayCandidate& candidate, |
- QuadList::Iterator candidate_iterator, |
+ QuadList::Iterator* candidate_iterator, |
float device_scale_factor) { |
RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
QuadList& quad_list = root_render_pass->quad_list; |
- // Add our primary surface. |
- OverlayCandidateList candidates; |
- OverlayCandidate main_image; |
- main_image.display_rect = root_render_pass->output_rect; |
- candidates.push_back(main_image); |
- |
// Add the overlay. |
- candidates.push_back(candidate); |
- candidates.back().plane_z_order = -1; |
+ OverlayCandidateList new_candidate_list = *candidate_list; |
+ new_candidate_list.push_back(candidate); |
+ new_candidate_list.back().plane_z_order = -1; |
// Check for support. |
- capability_checker->CheckOverlaySupport(&candidates); |
+ capability_checker->CheckOverlaySupport(&new_candidate_list); |
// If the candidate can be handled by an overlay, create a pass for it. We |
// need to switch out the video quad with a black transparent one. |
- if (candidates[1].overlay_handled) { |
+ if (new_candidate_list.back().overlay_handled) { |
const SharedQuadState* shared_quad_state = |
- candidate_iterator->shared_quad_state; |
- gfx::Rect rect = candidate_iterator->visible_rect; |
+ (*candidate_iterator)->shared_quad_state; |
+ gfx::Rect rect = (*candidate_iterator)->visible_rect; |
SolidColorDrawQuad* replacement = |
quad_list.ReplaceExistingElement<SolidColorDrawQuad>( |
- candidate_iterator); |
+ *candidate_iterator); |
replacement->SetAll(shared_quad_state, rect, rect, rect, false, |
SK_ColorTRANSPARENT, true); |
- candidate_list->swap(candidates); |
- return true; |
+ candidate_list->swap(new_candidate_list); |
+ return CREATED_OVERLAY_STOP_LOOKING; |
} |
- return false; |
+ |
+ return DID_NOT_CREATE_OVERLAY; |
} |
} // namespace cc |