Index: src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
diff --git a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
index a120808a3d84c601a47875491b31cb10a29d8099..67d7ef5a5f16b5c7c84e8005faa60ef5daee447c 100644 |
--- a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
+++ b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
@@ -15,9 +15,9 @@ |
#include <GL/glext.h> |
#include <GL/glu.h> |
-#define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \ |
+#define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \ |
glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F)); |
-#define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \ |
+#define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \ |
glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S)); |
const GrGLInterface* GrGLCreateNativeInterface() { |
@@ -41,15 +41,16 @@ const GrGLInterface* GrGLCreateNativeInterface() { |
} |
GrGLInterface* interface = SkNEW(GrGLInterface()); |
+ GrGLInterface::Functions* functions = &interface->fFunctions; |
- interface->fActiveTexture = glActiveTexture; |
+ functions->fActiveTexture = glActiveTexture; |
GR_GL_GET_PROC(AttachShader); |
GR_GL_GET_PROC(BindAttribLocation); |
GR_GL_GET_PROC(BindBuffer); |
GR_GL_GET_PROC(BindFragDataLocation); |
GR_GL_GET_PROC(BeginQuery); |
- interface->fBindTexture = glBindTexture; |
- interface->fBlendFunc = glBlendFunc; |
+ functions->fBindTexture = glBindTexture; |
+ functions->fBlendFunc = glBlendFunc; |
if (glVer >= GR_GL_VER(1,4) || |
extensions.has("GL_ARB_imaging") || |
@@ -59,42 +60,42 @@ const GrGLInterface* GrGLCreateNativeInterface() { |
GR_GL_GET_PROC(BufferData); |
GR_GL_GET_PROC(BufferSubData); |
- interface->fClear = glClear; |
- interface->fClearColor = glClearColor; |
- interface->fClearStencil = glClearStencil; |
- interface->fClientActiveTexture = glClientActiveTexture; |
- interface->fColorMask = glColorMask; |
+ functions->fClear = glClear; |
+ functions->fClearColor = glClearColor; |
+ functions->fClearStencil = glClearStencil; |
+ functions->fClientActiveTexture = glClientActiveTexture; |
+ functions->fColorMask = glColorMask; |
GR_GL_GET_PROC(CompileShader); |
- interface->fCompressedTexImage2D = glCompressedTexImage2D; |
- interface->fCopyTexSubImage2D = glCopyTexSubImage2D; |
+ functions->fCompressedTexImage2D = glCompressedTexImage2D; |
+ functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
GR_GL_GET_PROC(CreateProgram); |
GR_GL_GET_PROC(CreateShader); |
- interface->fCullFace = glCullFace; |
+ functions->fCullFace = glCullFace; |
GR_GL_GET_PROC(DeleteBuffers); |
GR_GL_GET_PROC(DeleteProgram); |
GR_GL_GET_PROC(DeleteQueries); |
GR_GL_GET_PROC(DeleteShader); |
- interface->fDeleteTextures = glDeleteTextures; |
- interface->fDepthMask = glDepthMask; |
- interface->fDisable = glDisable; |
- interface->fDisableClientState = glDisableClientState; |
+ functions->fDeleteTextures = glDeleteTextures; |
+ functions->fDepthMask = glDepthMask; |
+ functions->fDisable = glDisable; |
+ functions->fDisableClientState = glDisableClientState; |
GR_GL_GET_PROC(DisableVertexAttribArray); |
- interface->fDrawArrays = glDrawArrays; |
- interface->fDrawBuffer = glDrawBuffer; |
+ functions->fDrawArrays = glDrawArrays; |
+ functions->fDrawBuffer = glDrawBuffer; |
GR_GL_GET_PROC(DrawBuffers); |
- interface->fDrawElements = glDrawElements; |
- interface->fEnable = glEnable; |
- interface->fEnableClientState = glEnableClientState; |
+ functions->fDrawElements = glDrawElements; |
+ functions->fEnable = glEnable; |
+ functions->fEnableClientState = glEnableClientState; |
GR_GL_GET_PROC(EnableVertexAttribArray); |
GR_GL_GET_PROC(EndQuery); |
- interface->fFinish = glFinish; |
- interface->fFlush = glFlush; |
- interface->fFrontFace = glFrontFace; |
+ functions->fFinish = glFinish; |
+ functions->fFlush = glFlush; |
+ functions->fFrontFace = glFrontFace; |
GR_GL_GET_PROC(GenBuffers); |
GR_GL_GET_PROC(GenerateMipmap); |
GR_GL_GET_PROC(GetBufferParameteriv); |
- interface->fGetError = glGetError; |
- interface->fGetIntegerv = glGetIntegerv; |
+ functions->fGetError = glGetError; |
+ functions->fGetIntegerv = glGetIntegerv; |
GR_GL_GET_PROC(GetQueryObjectiv); |
GR_GL_GET_PROC(GetQueryObjectuiv); |
if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { |
@@ -110,38 +111,38 @@ const GrGLInterface* GrGLCreateNativeInterface() { |
GR_GL_GET_PROC(GetProgramiv); |
GR_GL_GET_PROC(GetShaderInfoLog); |
GR_GL_GET_PROC(GetShaderiv); |
- interface->fGetString = glGetString; |
+ functions->fGetString = glGetString; |
GR_GL_GET_PROC(GetStringi); |
- interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv; |
+ functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv; |
GR_GL_GET_PROC(GenQueries); |
- interface->fGenTextures = glGenTextures; |
+ functions->fGenTextures = glGenTextures; |
GR_GL_GET_PROC(GetUniformLocation); |
- interface->fLineWidth = glLineWidth; |
+ functions->fLineWidth = glLineWidth; |
GR_GL_GET_PROC(LinkProgram); |
GR_GL_GET_PROC(MapBuffer); |
- interface->fPixelStorei = glPixelStorei; |
- interface->fReadBuffer = glReadBuffer; |
- interface->fReadPixels = glReadPixels; |
- interface->fScissor = glScissor; |
+ functions->fPixelStorei = glPixelStorei; |
+ functions->fReadBuffer = glReadBuffer; |
+ functions->fReadPixels = glReadPixels; |
+ functions->fScissor = glScissor; |
GR_GL_GET_PROC(ShaderSource); |
- interface->fStencilFunc = glStencilFunc; |
+ functions->fStencilFunc = glStencilFunc; |
GR_GL_GET_PROC(StencilFuncSeparate); |
- interface->fStencilMask = glStencilMask; |
+ functions->fStencilMask = glStencilMask; |
GR_GL_GET_PROC(StencilMaskSeparate); |
- interface->fStencilOp = glStencilOp; |
+ functions->fStencilOp = glStencilOp; |
GR_GL_GET_PROC(StencilOpSeparate); |
- interface->fTexImage2D = glTexImage2D; |
- interface->fTexGenf = glTexGenf; |
- interface->fTexGenfv = glTexGenfv; |
- interface->fTexGeni = glTexGeni; |
- interface->fTexParameteri = glTexParameteri; |
- interface->fTexParameteriv = glTexParameteriv; |
+ functions->fTexImage2D = glTexImage2D; |
+ functions->fTexGenf = glTexGenf; |
+ functions->fTexGenfv = glTexGenfv; |
+ functions->fTexGeni = glTexGeni; |
+ functions->fTexParameteri = glTexParameteri; |
+ functions->fTexParameteriv = glTexParameteriv; |
if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { |
GR_GL_GET_PROC(TexStorage2D); |
} else if (extensions.has("GL_EXT_texture_storage")) { |
GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); |
} |
- interface->fTexSubImage2D = glTexSubImage2D; |
+ functions->fTexSubImage2D = glTexSubImage2D; |
GR_GL_GET_PROC(Uniform1f); |
GR_GL_GET_PROC(Uniform1i); |
GR_GL_GET_PROC(Uniform1fv); |
@@ -166,7 +167,7 @@ const GrGLInterface* GrGLCreateNativeInterface() { |
GR_GL_GET_PROC(VertexAttrib4fv); |
GR_GL_GET_PROC(VertexAttribPointer); |
GR_GL_GET_PROC(VertexPointer); |
- interface->fViewport = glViewport; |
+ functions->fViewport = glViewport; |
GR_GL_GET_PROC(BindFragDataLocationIndexed); |
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { |