Index: src/gpu/gl/debug/GrGLCreateDebugInterface.cpp |
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp |
index bab5f0657771646e8247de08ae5227a0f43da66a..97ab9c235848247c09b4331db08d823f460bb421 100644 |
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp |
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp |
@@ -791,142 +791,144 @@ const GrGLInterface* GrGLCreateDebugInterface() { |
GrGLInterface* interface = SkNEW(GrDebugGLInterface); |
interface->fStandard = kGL_GrGLStandard; |
- interface->fActiveTexture = debugGLActiveTexture; |
- interface->fAttachShader = debugGLAttachShader; |
- interface->fBeginQuery = debugGLBeginQuery; |
- interface->fBindAttribLocation = debugGLBindAttribLocation; |
- interface->fBindBuffer = debugGLBindBuffer; |
- interface->fBindFragDataLocation = noOpGLBindFragDataLocation; |
- interface->fBindTexture = debugGLBindTexture; |
- interface->fBindVertexArray = debugGLBindVertexArray; |
- interface->fBlendColor = noOpGLBlendColor; |
- interface->fBlendFunc = noOpGLBlendFunc; |
- interface->fBufferData = debugGLBufferData; |
- interface->fBufferSubData = noOpGLBufferSubData; |
- interface->fClear = noOpGLClear; |
- interface->fClearColor = noOpGLClearColor; |
- interface->fClearStencil = noOpGLClearStencil; |
- interface->fClientActiveTexture = debugGLClientActiveTexture; |
- interface->fColorMask = noOpGLColorMask; |
- interface->fCompileShader = noOpGLCompileShader; |
- interface->fCompressedTexImage2D = noOpGLCompressedTexImage2D; |
- interface->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; |
- interface->fCreateProgram = debugGLCreateProgram; |
- interface->fCreateShader = debugGLCreateShader; |
- interface->fCullFace = noOpGLCullFace; |
- interface->fDeleteBuffers = debugGLDeleteBuffers; |
- interface->fDeleteProgram = debugGLDeleteProgram; |
- interface->fDeleteQueries = noOpGLDeleteIds; |
- interface->fDeleteShader = debugGLDeleteShader; |
- interface->fDeleteTextures = debugGLDeleteTextures; |
- interface->fDeleteVertexArrays = debugGLDeleteVertexArrays; |
- interface->fDepthMask = noOpGLDepthMask; |
- interface->fDisable = noOpGLDisable; |
- interface->fDisableClientState = noOpGLDisableClientState; |
- interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; |
- interface->fDrawArrays = noOpGLDrawArrays; |
- interface->fDrawBuffer = noOpGLDrawBuffer; |
- interface->fDrawBuffers = noOpGLDrawBuffers; |
- interface->fDrawElements = noOpGLDrawElements; |
- interface->fEnable = noOpGLEnable; |
- interface->fEnableClientState = noOpGLEnableClientState; |
- interface->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; |
- interface->fEndQuery = noOpGLEndQuery; |
- interface->fFinish = noOpGLFinish; |
- interface->fFlush = noOpGLFlush; |
- interface->fFrontFace = noOpGLFrontFace; |
- interface->fGenerateMipmap = debugGLGenerateMipmap; |
- interface->fGenBuffers = debugGLGenBuffers; |
- interface->fGenQueries = noOpGLGenIds; |
- interface->fGenTextures = debugGLGenTextures; |
- interface->fGetBufferParameteriv = debugGLGetBufferParameteriv; |
- interface->fGetError = noOpGLGetError; |
- interface->fGetIntegerv = noOpGLGetIntegerv; |
- interface->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; |
- interface->fGetQueryObjectiv = noOpGLGetQueryObjectiv; |
- interface->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; |
- interface->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; |
- interface->fGetQueryiv = noOpGLGetQueryiv; |
- interface->fGetProgramInfoLog = noOpGLGetInfoLog; |
- interface->fGetProgramiv = noOpGLGetShaderOrProgramiv; |
- interface->fGetShaderInfoLog = noOpGLGetInfoLog; |
- interface->fGetShaderiv = noOpGLGetShaderOrProgramiv; |
- interface->fGetString = noOpGLGetString; |
- interface->fGetStringi = noOpGLGetStringi; |
- interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; |
- interface->fGetUniformLocation = noOpGLGetUniformLocation; |
- interface->fGenVertexArrays = debugGLGenVertexArrays; |
- interface->fLoadIdentity = noOpGLLoadIdentity; |
- interface->fLoadMatrixf = noOpGLLoadMatrixf; |
- interface->fLineWidth = noOpGLLineWidth; |
- interface->fLinkProgram = noOpGLLinkProgram; |
- interface->fMatrixMode = noOpGLMatrixMode; |
- interface->fPixelStorei = debugGLPixelStorei; |
- interface->fQueryCounter = noOpGLQueryCounter; |
- interface->fReadBuffer = noOpGLReadBuffer; |
- interface->fReadPixels = debugGLReadPixels; |
- interface->fScissor = noOpGLScissor; |
- interface->fShaderSource = noOpGLShaderSource; |
- interface->fStencilFunc = noOpGLStencilFunc; |
- interface->fStencilFuncSeparate = noOpGLStencilFuncSeparate; |
- interface->fStencilMask = noOpGLStencilMask; |
- interface->fStencilMaskSeparate = noOpGLStencilMaskSeparate; |
- interface->fStencilOp = noOpGLStencilOp; |
- interface->fStencilOpSeparate = noOpGLStencilOpSeparate; |
- interface->fTexGenf = noOpGLTexGenf; |
- interface->fTexGenfv = noOpGLTexGenfv; |
- interface->fTexGeni = noOpGLTexGeni; |
- interface->fTexImage2D = noOpGLTexImage2D; |
- interface->fTexParameteri = noOpGLTexParameteri; |
- interface->fTexParameteriv = noOpGLTexParameteriv; |
- interface->fTexSubImage2D = noOpGLTexSubImage2D; |
- interface->fTexStorage2D = noOpGLTexStorage2D; |
- interface->fDiscardFramebuffer = noOpGLDiscardFramebuffer; |
- interface->fUniform1f = noOpGLUniform1f; |
- interface->fUniform1i = noOpGLUniform1i; |
- interface->fUniform1fv = noOpGLUniform1fv; |
- interface->fUniform1iv = noOpGLUniform1iv; |
- interface->fUniform2f = noOpGLUniform2f; |
- interface->fUniform2i = noOpGLUniform2i; |
- interface->fUniform2fv = noOpGLUniform2fv; |
- interface->fUniform2iv = noOpGLUniform2iv; |
- interface->fUniform3f = noOpGLUniform3f; |
- interface->fUniform3i = noOpGLUniform3i; |
- interface->fUniform3fv = noOpGLUniform3fv; |
- interface->fUniform3iv = noOpGLUniform3iv; |
- interface->fUniform4f = noOpGLUniform4f; |
- interface->fUniform4i = noOpGLUniform4i; |
- interface->fUniform4fv = noOpGLUniform4fv; |
- interface->fUniform4iv = noOpGLUniform4iv; |
- interface->fUniformMatrix2fv = noOpGLUniformMatrix2fv; |
- interface->fUniformMatrix3fv = noOpGLUniformMatrix3fv; |
- interface->fUniformMatrix4fv = noOpGLUniformMatrix4fv; |
- interface->fUseProgram = debugGLUseProgram; |
- interface->fVertexAttrib4fv = noOpGLVertexAttrib4fv; |
- interface->fVertexAttribPointer = noOpGLVertexAttribPointer; |
- interface->fVertexPointer = noOpGLVertexPointer; |
- interface->fViewport = noOpGLViewport; |
- interface->fBindFramebuffer = debugGLBindFramebuffer; |
- interface->fBindRenderbuffer = debugGLBindRenderbuffer; |
- interface->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; |
- interface->fDeleteFramebuffers = debugGLDeleteFramebuffers; |
- interface->fDeleteRenderbuffers = debugGLDeleteRenderbuffers; |
- interface->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer; |
- interface->fFramebufferTexture2D = debugGLFramebufferTexture2D; |
- interface->fGenFramebuffers = debugGLGenFramebuffers; |
- interface->fGenRenderbuffers = debugGLGenRenderbuffers; |
- interface->fGetFramebufferAttachmentParameteriv = |
+ |
+ GrGLInterface::Functions* functions = &interface->fFunctions; |
+ functions->fActiveTexture = debugGLActiveTexture; |
+ functions->fAttachShader = debugGLAttachShader; |
+ functions->fBeginQuery = debugGLBeginQuery; |
+ functions->fBindAttribLocation = debugGLBindAttribLocation; |
+ functions->fBindBuffer = debugGLBindBuffer; |
+ functions->fBindFragDataLocation = noOpGLBindFragDataLocation; |
+ functions->fBindTexture = debugGLBindTexture; |
+ functions->fBindVertexArray = debugGLBindVertexArray; |
+ functions->fBlendColor = noOpGLBlendColor; |
+ functions->fBlendFunc = noOpGLBlendFunc; |
+ functions->fBufferData = debugGLBufferData; |
+ functions->fBufferSubData = noOpGLBufferSubData; |
+ functions->fClear = noOpGLClear; |
+ functions->fClearColor = noOpGLClearColor; |
+ functions->fClearStencil = noOpGLClearStencil; |
+ functions->fClientActiveTexture = debugGLClientActiveTexture; |
+ functions->fColorMask = noOpGLColorMask; |
+ functions->fCompileShader = noOpGLCompileShader; |
+ functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D; |
+ functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; |
+ functions->fCreateProgram = debugGLCreateProgram; |
+ functions->fCreateShader = debugGLCreateShader; |
+ functions->fCullFace = noOpGLCullFace; |
+ functions->fDeleteBuffers = debugGLDeleteBuffers; |
+ functions->fDeleteProgram = debugGLDeleteProgram; |
+ functions->fDeleteQueries = noOpGLDeleteIds; |
+ functions->fDeleteShader = debugGLDeleteShader; |
+ functions->fDeleteTextures = debugGLDeleteTextures; |
+ functions->fDeleteVertexArrays = debugGLDeleteVertexArrays; |
+ functions->fDepthMask = noOpGLDepthMask; |
+ functions->fDisable = noOpGLDisable; |
+ functions->fDisableClientState = noOpGLDisableClientState; |
+ functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; |
+ functions->fDrawArrays = noOpGLDrawArrays; |
+ functions->fDrawBuffer = noOpGLDrawBuffer; |
+ functions->fDrawBuffers = noOpGLDrawBuffers; |
+ functions->fDrawElements = noOpGLDrawElements; |
+ functions->fEnable = noOpGLEnable; |
+ functions->fEnableClientState = noOpGLEnableClientState; |
+ functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; |
+ functions->fEndQuery = noOpGLEndQuery; |
+ functions->fFinish = noOpGLFinish; |
+ functions->fFlush = noOpGLFlush; |
+ functions->fFrontFace = noOpGLFrontFace; |
+ functions->fGenerateMipmap = debugGLGenerateMipmap; |
+ functions->fGenBuffers = debugGLGenBuffers; |
+ functions->fGenQueries = noOpGLGenIds; |
+ functions->fGenTextures = debugGLGenTextures; |
+ functions->fGetBufferParameteriv = debugGLGetBufferParameteriv; |
+ functions->fGetError = noOpGLGetError; |
+ functions->fGetIntegerv = noOpGLGetIntegerv; |
+ functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; |
+ functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv; |
+ functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; |
+ functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; |
+ functions->fGetQueryiv = noOpGLGetQueryiv; |
+ functions->fGetProgramInfoLog = noOpGLGetInfoLog; |
+ functions->fGetProgramiv = noOpGLGetShaderOrProgramiv; |
+ functions->fGetShaderInfoLog = noOpGLGetInfoLog; |
+ functions->fGetShaderiv = noOpGLGetShaderOrProgramiv; |
+ functions->fGetString = noOpGLGetString; |
+ functions->fGetStringi = noOpGLGetStringi; |
+ functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; |
+ functions->fGetUniformLocation = noOpGLGetUniformLocation; |
+ functions->fGenVertexArrays = debugGLGenVertexArrays; |
+ functions->fLoadIdentity = noOpGLLoadIdentity; |
+ functions->fLoadMatrixf = noOpGLLoadMatrixf; |
+ functions->fLineWidth = noOpGLLineWidth; |
+ functions->fLinkProgram = noOpGLLinkProgram; |
+ functions->fMatrixMode = noOpGLMatrixMode; |
+ functions->fPixelStorei = debugGLPixelStorei; |
+ functions->fQueryCounter = noOpGLQueryCounter; |
+ functions->fReadBuffer = noOpGLReadBuffer; |
+ functions->fReadPixels = debugGLReadPixels; |
+ functions->fScissor = noOpGLScissor; |
+ functions->fShaderSource = noOpGLShaderSource; |
+ functions->fStencilFunc = noOpGLStencilFunc; |
+ functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate; |
+ functions->fStencilMask = noOpGLStencilMask; |
+ functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate; |
+ functions->fStencilOp = noOpGLStencilOp; |
+ functions->fStencilOpSeparate = noOpGLStencilOpSeparate; |
+ functions->fTexGenf = noOpGLTexGenf; |
+ functions->fTexGenfv = noOpGLTexGenfv; |
+ functions->fTexGeni = noOpGLTexGeni; |
+ functions->fTexImage2D = noOpGLTexImage2D; |
+ functions->fTexParameteri = noOpGLTexParameteri; |
+ functions->fTexParameteriv = noOpGLTexParameteriv; |
+ functions->fTexSubImage2D = noOpGLTexSubImage2D; |
+ functions->fTexStorage2D = noOpGLTexStorage2D; |
+ functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer; |
+ functions->fUniform1f = noOpGLUniform1f; |
+ functions->fUniform1i = noOpGLUniform1i; |
+ functions->fUniform1fv = noOpGLUniform1fv; |
+ functions->fUniform1iv = noOpGLUniform1iv; |
+ functions->fUniform2f = noOpGLUniform2f; |
+ functions->fUniform2i = noOpGLUniform2i; |
+ functions->fUniform2fv = noOpGLUniform2fv; |
+ functions->fUniform2iv = noOpGLUniform2iv; |
+ functions->fUniform3f = noOpGLUniform3f; |
+ functions->fUniform3i = noOpGLUniform3i; |
+ functions->fUniform3fv = noOpGLUniform3fv; |
+ functions->fUniform3iv = noOpGLUniform3iv; |
+ functions->fUniform4f = noOpGLUniform4f; |
+ functions->fUniform4i = noOpGLUniform4i; |
+ functions->fUniform4fv = noOpGLUniform4fv; |
+ functions->fUniform4iv = noOpGLUniform4iv; |
+ functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv; |
+ functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv; |
+ functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv; |
+ functions->fUseProgram = debugGLUseProgram; |
+ functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; |
+ functions->fVertexAttribPointer = noOpGLVertexAttribPointer; |
+ functions->fVertexPointer = noOpGLVertexPointer; |
+ functions->fViewport = noOpGLViewport; |
+ functions->fBindFramebuffer = debugGLBindFramebuffer; |
+ functions->fBindRenderbuffer = debugGLBindRenderbuffer; |
+ functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; |
+ functions->fDeleteFramebuffers = debugGLDeleteFramebuffers; |
+ functions->fDeleteRenderbuffers = debugGLDeleteRenderbuffers; |
+ functions->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer; |
+ functions->fFramebufferTexture2D = debugGLFramebufferTexture2D; |
+ functions->fGenFramebuffers = debugGLGenFramebuffers; |
+ functions->fGenRenderbuffers = debugGLGenRenderbuffers; |
+ functions->fGetFramebufferAttachmentParameteriv = |
noOpGLGetFramebufferAttachmentParameteriv; |
- interface->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; |
- interface->fRenderbufferStorage = noOpGLRenderbufferStorage; |
- interface->fRenderbufferStorageMultisample = |
+ functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; |
+ functions->fRenderbufferStorage = noOpGLRenderbufferStorage; |
+ functions->fRenderbufferStorageMultisample = |
noOpGLRenderbufferStorageMultisample; |
- interface->fBlitFramebuffer = noOpGLBlitFramebuffer; |
- interface->fResolveMultisampleFramebuffer = |
+ functions->fBlitFramebuffer = noOpGLBlitFramebuffer; |
+ functions->fResolveMultisampleFramebuffer = |
noOpGLResolveMultisampleFramebuffer; |
- interface->fMapBuffer = debugGLMapBuffer; |
- interface->fUnmapBuffer = debugGLUnmapBuffer; |
- interface->fBindFragDataLocationIndexed = |
+ functions->fMapBuffer = debugGLMapBuffer; |
+ functions->fUnmapBuffer = debugGLUnmapBuffer; |
+ functions->fBindFragDataLocationIndexed = |
noOpGLBindFragDataLocationIndexed; |
return interface; |