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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
11 #include "../GrGLUtil.h" | 11 #include "../GrGLUtil.h" |
12 | 12 |
13 #include <GL/glx.h> | 13 #include <GL/glx.h> |
14 #include <GL/gl.h> | 14 #include <GL/gl.h> |
15 #include <GL/glext.h> | 15 #include <GL/glext.h> |
16 #include <GL/glu.h> | 16 #include <GL/glu.h> |
17 | 17 |
18 #define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \ | 18 #define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \ |
19 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F)); | 19 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F)); |
20 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \ | 20 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ##
Proc) \ |
21 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S)); | 21 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S)); |
22 | 22 |
23 const GrGLInterface* GrGLCreateNativeInterface() { | 23 const GrGLInterface* GrGLCreateNativeInterface() { |
24 if (NULL != glXGetCurrentContext()) { | 24 if (NULL != glXGetCurrentContext()) { |
25 | 25 |
26 const char* versionString = (const char*) glGetString(GL_VERSION); | 26 const char* versionString = (const char*) glGetString(GL_VERSION); |
27 GrGLVersion glVer = GrGLGetVersionFromString(versionString); | 27 GrGLVersion glVer = GrGLGetVersionFromString(versionString); |
28 | 28 |
29 // This may or may not succeed depending on the gl version. | 29 // This may or may not succeed depending on the gl version. |
30 GrGLGetStringiProc glGetStringi = | 30 GrGLGetStringiProc glGetStringi = |
31 (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyt
e*>("glGetStringi")); | 31 (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyt
e*>("glGetStringi")); |
32 | 32 |
33 GrGLExtensions extensions; | 33 GrGLExtensions extensions; |
34 if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetI
ntegerv)) { | 34 if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetI
ntegerv)) { |
35 return NULL; | 35 return NULL; |
36 } | 36 } |
37 | 37 |
38 if (glVer < GR_GL_VER(1,5)) { | 38 if (glVer < GR_GL_VER(1,5)) { |
39 // We must have array and element_array buffer objects. | 39 // We must have array and element_array buffer objects. |
40 return NULL; | 40 return NULL; |
41 } | 41 } |
42 | 42 |
43 GrGLInterface* interface = SkNEW(GrGLInterface()); | 43 GrGLInterface* interface = SkNEW(GrGLInterface()); |
| 44 GrGLInterface::Functions* functions = &interface->fFunctions; |
44 | 45 |
45 interface->fActiveTexture = glActiveTexture; | 46 functions->fActiveTexture = glActiveTexture; |
46 GR_GL_GET_PROC(AttachShader); | 47 GR_GL_GET_PROC(AttachShader); |
47 GR_GL_GET_PROC(BindAttribLocation); | 48 GR_GL_GET_PROC(BindAttribLocation); |
48 GR_GL_GET_PROC(BindBuffer); | 49 GR_GL_GET_PROC(BindBuffer); |
49 GR_GL_GET_PROC(BindFragDataLocation); | 50 GR_GL_GET_PROC(BindFragDataLocation); |
50 GR_GL_GET_PROC(BeginQuery); | 51 GR_GL_GET_PROC(BeginQuery); |
51 interface->fBindTexture = glBindTexture; | 52 functions->fBindTexture = glBindTexture; |
52 interface->fBlendFunc = glBlendFunc; | 53 functions->fBlendFunc = glBlendFunc; |
53 | 54 |
54 if (glVer >= GR_GL_VER(1,4) || | 55 if (glVer >= GR_GL_VER(1,4) || |
55 extensions.has("GL_ARB_imaging") || | 56 extensions.has("GL_ARB_imaging") || |
56 extensions.has("GL_EXT_blend_color")) { | 57 extensions.has("GL_EXT_blend_color")) { |
57 GR_GL_GET_PROC(BlendColor); | 58 GR_GL_GET_PROC(BlendColor); |
58 } | 59 } |
59 | 60 |
60 GR_GL_GET_PROC(BufferData); | 61 GR_GL_GET_PROC(BufferData); |
61 GR_GL_GET_PROC(BufferSubData); | 62 GR_GL_GET_PROC(BufferSubData); |
62 interface->fClear = glClear; | 63 functions->fClear = glClear; |
63 interface->fClearColor = glClearColor; | 64 functions->fClearColor = glClearColor; |
64 interface->fClearStencil = glClearStencil; | 65 functions->fClearStencil = glClearStencil; |
65 interface->fClientActiveTexture = glClientActiveTexture; | 66 functions->fClientActiveTexture = glClientActiveTexture; |
66 interface->fColorMask = glColorMask; | 67 functions->fColorMask = glColorMask; |
67 GR_GL_GET_PROC(CompileShader); | 68 GR_GL_GET_PROC(CompileShader); |
68 interface->fCompressedTexImage2D = glCompressedTexImage2D; | 69 functions->fCompressedTexImage2D = glCompressedTexImage2D; |
69 interface->fCopyTexSubImage2D = glCopyTexSubImage2D; | 70 functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
70 GR_GL_GET_PROC(CreateProgram); | 71 GR_GL_GET_PROC(CreateProgram); |
71 GR_GL_GET_PROC(CreateShader); | 72 GR_GL_GET_PROC(CreateShader); |
72 interface->fCullFace = glCullFace; | 73 functions->fCullFace = glCullFace; |
73 GR_GL_GET_PROC(DeleteBuffers); | 74 GR_GL_GET_PROC(DeleteBuffers); |
74 GR_GL_GET_PROC(DeleteProgram); | 75 GR_GL_GET_PROC(DeleteProgram); |
75 GR_GL_GET_PROC(DeleteQueries); | 76 GR_GL_GET_PROC(DeleteQueries); |
76 GR_GL_GET_PROC(DeleteShader); | 77 GR_GL_GET_PROC(DeleteShader); |
77 interface->fDeleteTextures = glDeleteTextures; | 78 functions->fDeleteTextures = glDeleteTextures; |
78 interface->fDepthMask = glDepthMask; | 79 functions->fDepthMask = glDepthMask; |
79 interface->fDisable = glDisable; | 80 functions->fDisable = glDisable; |
80 interface->fDisableClientState = glDisableClientState; | 81 functions->fDisableClientState = glDisableClientState; |
81 GR_GL_GET_PROC(DisableVertexAttribArray); | 82 GR_GL_GET_PROC(DisableVertexAttribArray); |
82 interface->fDrawArrays = glDrawArrays; | 83 functions->fDrawArrays = glDrawArrays; |
83 interface->fDrawBuffer = glDrawBuffer; | 84 functions->fDrawBuffer = glDrawBuffer; |
84 GR_GL_GET_PROC(DrawBuffers); | 85 GR_GL_GET_PROC(DrawBuffers); |
85 interface->fDrawElements = glDrawElements; | 86 functions->fDrawElements = glDrawElements; |
86 interface->fEnable = glEnable; | 87 functions->fEnable = glEnable; |
87 interface->fEnableClientState = glEnableClientState; | 88 functions->fEnableClientState = glEnableClientState; |
88 GR_GL_GET_PROC(EnableVertexAttribArray); | 89 GR_GL_GET_PROC(EnableVertexAttribArray); |
89 GR_GL_GET_PROC(EndQuery); | 90 GR_GL_GET_PROC(EndQuery); |
90 interface->fFinish = glFinish; | 91 functions->fFinish = glFinish; |
91 interface->fFlush = glFlush; | 92 functions->fFlush = glFlush; |
92 interface->fFrontFace = glFrontFace; | 93 functions->fFrontFace = glFrontFace; |
93 GR_GL_GET_PROC(GenBuffers); | 94 GR_GL_GET_PROC(GenBuffers); |
94 GR_GL_GET_PROC(GenerateMipmap); | 95 GR_GL_GET_PROC(GenerateMipmap); |
95 GR_GL_GET_PROC(GetBufferParameteriv); | 96 GR_GL_GET_PROC(GetBufferParameteriv); |
96 interface->fGetError = glGetError; | 97 functions->fGetError = glGetError; |
97 interface->fGetIntegerv = glGetIntegerv; | 98 functions->fGetIntegerv = glGetIntegerv; |
98 GR_GL_GET_PROC(GetQueryObjectiv); | 99 GR_GL_GET_PROC(GetQueryObjectiv); |
99 GR_GL_GET_PROC(GetQueryObjectuiv); | 100 GR_GL_GET_PROC(GetQueryObjectuiv); |
100 if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { | 101 if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { |
101 GR_GL_GET_PROC(GetQueryObjecti64v); | 102 GR_GL_GET_PROC(GetQueryObjecti64v); |
102 GR_GL_GET_PROC(GetQueryObjectui64v); | 103 GR_GL_GET_PROC(GetQueryObjectui64v); |
103 GR_GL_GET_PROC(QueryCounter); | 104 GR_GL_GET_PROC(QueryCounter); |
104 } else if (extensions.has("GL_EXT_timer_query")) { | 105 } else if (extensions.has("GL_EXT_timer_query")) { |
105 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); | 106 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); |
106 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); | 107 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); |
107 } | 108 } |
108 GR_GL_GET_PROC(GetQueryiv); | 109 GR_GL_GET_PROC(GetQueryiv); |
109 GR_GL_GET_PROC(GetProgramInfoLog); | 110 GR_GL_GET_PROC(GetProgramInfoLog); |
110 GR_GL_GET_PROC(GetProgramiv); | 111 GR_GL_GET_PROC(GetProgramiv); |
111 GR_GL_GET_PROC(GetShaderInfoLog); | 112 GR_GL_GET_PROC(GetShaderInfoLog); |
112 GR_GL_GET_PROC(GetShaderiv); | 113 GR_GL_GET_PROC(GetShaderiv); |
113 interface->fGetString = glGetString; | 114 functions->fGetString = glGetString; |
114 GR_GL_GET_PROC(GetStringi); | 115 GR_GL_GET_PROC(GetStringi); |
115 interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv; | 116 functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv; |
116 GR_GL_GET_PROC(GenQueries); | 117 GR_GL_GET_PROC(GenQueries); |
117 interface->fGenTextures = glGenTextures; | 118 functions->fGenTextures = glGenTextures; |
118 GR_GL_GET_PROC(GetUniformLocation); | 119 GR_GL_GET_PROC(GetUniformLocation); |
119 interface->fLineWidth = glLineWidth; | 120 functions->fLineWidth = glLineWidth; |
120 GR_GL_GET_PROC(LinkProgram); | 121 GR_GL_GET_PROC(LinkProgram); |
121 GR_GL_GET_PROC(MapBuffer); | 122 GR_GL_GET_PROC(MapBuffer); |
122 interface->fPixelStorei = glPixelStorei; | 123 functions->fPixelStorei = glPixelStorei; |
123 interface->fReadBuffer = glReadBuffer; | 124 functions->fReadBuffer = glReadBuffer; |
124 interface->fReadPixels = glReadPixels; | 125 functions->fReadPixels = glReadPixels; |
125 interface->fScissor = glScissor; | 126 functions->fScissor = glScissor; |
126 GR_GL_GET_PROC(ShaderSource); | 127 GR_GL_GET_PROC(ShaderSource); |
127 interface->fStencilFunc = glStencilFunc; | 128 functions->fStencilFunc = glStencilFunc; |
128 GR_GL_GET_PROC(StencilFuncSeparate); | 129 GR_GL_GET_PROC(StencilFuncSeparate); |
129 interface->fStencilMask = glStencilMask; | 130 functions->fStencilMask = glStencilMask; |
130 GR_GL_GET_PROC(StencilMaskSeparate); | 131 GR_GL_GET_PROC(StencilMaskSeparate); |
131 interface->fStencilOp = glStencilOp; | 132 functions->fStencilOp = glStencilOp; |
132 GR_GL_GET_PROC(StencilOpSeparate); | 133 GR_GL_GET_PROC(StencilOpSeparate); |
133 interface->fTexImage2D = glTexImage2D; | 134 functions->fTexImage2D = glTexImage2D; |
134 interface->fTexGenf = glTexGenf; | 135 functions->fTexGenf = glTexGenf; |
135 interface->fTexGenfv = glTexGenfv; | 136 functions->fTexGenfv = glTexGenfv; |
136 interface->fTexGeni = glTexGeni; | 137 functions->fTexGeni = glTexGeni; |
137 interface->fTexParameteri = glTexParameteri; | 138 functions->fTexParameteri = glTexParameteri; |
138 interface->fTexParameteriv = glTexParameteriv; | 139 functions->fTexParameteriv = glTexParameteriv; |
139 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ | 140 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ |
140 GR_GL_GET_PROC(TexStorage2D); | 141 GR_GL_GET_PROC(TexStorage2D); |
141 } else if (extensions.has("GL_EXT_texture_storage")) { | 142 } else if (extensions.has("GL_EXT_texture_storage")) { |
142 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); | 143 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); |
143 } | 144 } |
144 interface->fTexSubImage2D = glTexSubImage2D; | 145 functions->fTexSubImage2D = glTexSubImage2D; |
145 GR_GL_GET_PROC(Uniform1f); | 146 GR_GL_GET_PROC(Uniform1f); |
146 GR_GL_GET_PROC(Uniform1i); | 147 GR_GL_GET_PROC(Uniform1i); |
147 GR_GL_GET_PROC(Uniform1fv); | 148 GR_GL_GET_PROC(Uniform1fv); |
148 GR_GL_GET_PROC(Uniform1iv); | 149 GR_GL_GET_PROC(Uniform1iv); |
149 GR_GL_GET_PROC(Uniform2f); | 150 GR_GL_GET_PROC(Uniform2f); |
150 GR_GL_GET_PROC(Uniform2i); | 151 GR_GL_GET_PROC(Uniform2i); |
151 GR_GL_GET_PROC(Uniform2fv); | 152 GR_GL_GET_PROC(Uniform2fv); |
152 GR_GL_GET_PROC(Uniform2iv); | 153 GR_GL_GET_PROC(Uniform2iv); |
153 GR_GL_GET_PROC(Uniform3f); | 154 GR_GL_GET_PROC(Uniform3f); |
154 GR_GL_GET_PROC(Uniform3i); | 155 GR_GL_GET_PROC(Uniform3i); |
155 GR_GL_GET_PROC(Uniform3fv); | 156 GR_GL_GET_PROC(Uniform3fv); |
156 GR_GL_GET_PROC(Uniform3iv); | 157 GR_GL_GET_PROC(Uniform3iv); |
157 GR_GL_GET_PROC(Uniform4f); | 158 GR_GL_GET_PROC(Uniform4f); |
158 GR_GL_GET_PROC(Uniform4i); | 159 GR_GL_GET_PROC(Uniform4i); |
159 GR_GL_GET_PROC(Uniform4fv); | 160 GR_GL_GET_PROC(Uniform4fv); |
160 GR_GL_GET_PROC(Uniform4iv); | 161 GR_GL_GET_PROC(Uniform4iv); |
161 GR_GL_GET_PROC(UniformMatrix2fv); | 162 GR_GL_GET_PROC(UniformMatrix2fv); |
162 GR_GL_GET_PROC(UniformMatrix3fv); | 163 GR_GL_GET_PROC(UniformMatrix3fv); |
163 GR_GL_GET_PROC(UniformMatrix4fv); | 164 GR_GL_GET_PROC(UniformMatrix4fv); |
164 GR_GL_GET_PROC(UnmapBuffer); | 165 GR_GL_GET_PROC(UnmapBuffer); |
165 GR_GL_GET_PROC(UseProgram); | 166 GR_GL_GET_PROC(UseProgram); |
166 GR_GL_GET_PROC(VertexAttrib4fv); | 167 GR_GL_GET_PROC(VertexAttrib4fv); |
167 GR_GL_GET_PROC(VertexAttribPointer); | 168 GR_GL_GET_PROC(VertexAttribPointer); |
168 GR_GL_GET_PROC(VertexPointer); | 169 GR_GL_GET_PROC(VertexPointer); |
169 interface->fViewport = glViewport; | 170 functions->fViewport = glViewport; |
170 GR_GL_GET_PROC(BindFragDataLocationIndexed); | 171 GR_GL_GET_PROC(BindFragDataLocationIndexed); |
171 | 172 |
172 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_objec
t")) { | 173 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_objec
t")) { |
173 // no ARB suffix for GL_ARB_vertex_array_object | 174 // no ARB suffix for GL_ARB_vertex_array_object |
174 GR_GL_GET_PROC(BindVertexArray); | 175 GR_GL_GET_PROC(BindVertexArray); |
175 GR_GL_GET_PROC(GenVertexArrays); | 176 GR_GL_GET_PROC(GenVertexArrays); |
176 GR_GL_GET_PROC(DeleteVertexArrays); | 177 GR_GL_GET_PROC(DeleteVertexArrays); |
177 } | 178 } |
178 | 179 |
179 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since | 180 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since |
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275 } | 276 } |
276 | 277 |
277 interface->fStandard = kGL_GrGLStandard; | 278 interface->fStandard = kGL_GrGLStandard; |
278 interface->fExtensions.swap(&extensions); | 279 interface->fExtensions.swap(&extensions); |
279 | 280 |
280 return interface; | 281 return interface; |
281 } else { | 282 } else { |
282 return NULL; | 283 return NULL; |
283 } | 284 } |
284 } | 285 } |
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