| OLD | NEW |
| 1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc | 1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc |
| 2 | 2 |
| 3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 4 // Use of this source code is governed by a BSD-style license that can be | 4 // Use of this source code is governed by a BSD-style license that can be |
| 5 // found in the LICENSE file. | 5 // found in the LICENSE file. |
| 6 | 6 |
| 7 #include "gl/GrGLExtensions.h" | 7 #include "gl/GrGLExtensions.h" |
| 8 #include "gl/GrGLInterface.h" | 8 #include "gl/GrGLInterface.h" |
| 9 #include "gl/GrGLUtil.h" | 9 #include "gl/GrGLUtil.h" |
| 10 | 10 |
| 11 #ifndef GL_GLEXT_PROTOTYPES | 11 #ifndef GL_GLEXT_PROTOTYPES |
| 12 #define GL_GLEXT_PROTOTYPES | 12 #define GL_GLEXT_PROTOTYPES |
| 13 #endif | 13 #endif |
| 14 | 14 |
| 15 #include <GLES2/gl2.h> | 15 #include <GLES2/gl2.h> |
| 16 #include <GLES2/gl2ext.h> | 16 #include <GLES2/gl2ext.h> |
| 17 | 17 |
| 18 #include <EGL/egl.h> | 18 #include <EGL/egl.h> |
| 19 | 19 |
| 20 static GrGLInterface* create_es_interface(GrGLVersion version, | 20 static GrGLInterface* create_es_interface(GrGLVersion version, |
| 21 const GrGLExtensions& extensions) { | 21 const GrGLExtensions& extensions) { |
| 22 if (version < GR_GL_VER(2,0)) { | 22 if (version < GR_GL_VER(2,0)) { |
| 23 return NULL; | 23 return NULL; |
| 24 } | 24 } |
| 25 | 25 |
| 26 GrGLInterface* interface = SkNEW(GrGLInterface); | 26 GrGLInterface* interface = SkNEW(GrGLInterface); |
| 27 interface->fStandard = kGLES_GrGLStandard; | 27 interface->fStandard = kGLES_GrGLStandard; |
| 28 GrGLInterface::Functions* functions = &interface->fFunctions; |
| 28 | 29 |
| 29 interface->fActiveTexture = glActiveTexture; | 30 functions->fActiveTexture = glActiveTexture; |
| 30 interface->fAttachShader = glAttachShader; | 31 functions->fAttachShader = glAttachShader; |
| 31 interface->fBindAttribLocation = glBindAttribLocation; | 32 functions->fBindAttribLocation = glBindAttribLocation; |
| 32 interface->fBindBuffer = glBindBuffer; | 33 functions->fBindBuffer = glBindBuffer; |
| 33 interface->fBindTexture = glBindTexture; | 34 functions->fBindTexture = glBindTexture; |
| 34 interface->fBindVertexArray = glBindVertexArrayOES; | 35 functions->fBindVertexArray = glBindVertexArrayOES; |
| 35 interface->fBlendColor = glBlendColor; | 36 functions->fBlendColor = glBlendColor; |
| 36 interface->fBlendFunc = glBlendFunc; | 37 functions->fBlendFunc = glBlendFunc; |
| 37 interface->fBufferData = glBufferData; | 38 functions->fBufferData = glBufferData; |
| 38 interface->fBufferSubData = glBufferSubData; | 39 functions->fBufferSubData = glBufferSubData; |
| 39 interface->fClear = glClear; | 40 functions->fClear = glClear; |
| 40 interface->fClearColor = glClearColor; | 41 functions->fClearColor = glClearColor; |
| 41 interface->fClearStencil = glClearStencil; | 42 functions->fClearStencil = glClearStencil; |
| 42 interface->fColorMask = glColorMask; | 43 functions->fColorMask = glColorMask; |
| 43 interface->fCompileShader = glCompileShader; | 44 functions->fCompileShader = glCompileShader; |
| 44 interface->fCompressedTexImage2D = glCompressedTexImage2D; | 45 functions->fCompressedTexImage2D = glCompressedTexImage2D; |
| 45 interface->fCopyTexSubImage2D = glCopyTexSubImage2D; | 46 functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
| 46 interface->fCreateProgram = glCreateProgram; | 47 functions->fCreateProgram = glCreateProgram; |
| 47 interface->fCreateShader = glCreateShader; | 48 functions->fCreateShader = glCreateShader; |
| 48 interface->fCullFace = glCullFace; | 49 functions->fCullFace = glCullFace; |
| 49 interface->fDeleteBuffers = glDeleteBuffers; | 50 functions->fDeleteBuffers = glDeleteBuffers; |
| 50 interface->fDeleteProgram = glDeleteProgram; | 51 functions->fDeleteProgram = glDeleteProgram; |
| 51 interface->fDeleteShader = glDeleteShader; | 52 functions->fDeleteShader = glDeleteShader; |
| 52 interface->fDeleteTextures = glDeleteTextures; | 53 functions->fDeleteTextures = glDeleteTextures; |
| 53 interface->fDeleteVertexArrays = glDeleteVertexArraysOES; | 54 functions->fDeleteVertexArrays = glDeleteVertexArraysOES; |
| 54 interface->fDepthMask = glDepthMask; | 55 functions->fDepthMask = glDepthMask; |
| 55 interface->fDisable = glDisable; | 56 functions->fDisable = glDisable; |
| 56 interface->fDisableVertexAttribArray = glDisableVertexAttribArray; | 57 functions->fDisableVertexAttribArray = glDisableVertexAttribArray; |
| 57 interface->fDrawArrays = glDrawArrays; | 58 functions->fDrawArrays = glDrawArrays; |
| 58 interface->fDrawElements = glDrawElements; | 59 functions->fDrawElements = glDrawElements; |
| 59 interface->fEnable = glEnable; | 60 functions->fEnable = glEnable; |
| 60 interface->fEnableVertexAttribArray = glEnableVertexAttribArray; | 61 functions->fEnableVertexAttribArray = glEnableVertexAttribArray; |
| 61 interface->fFinish = glFinish; | 62 functions->fFinish = glFinish; |
| 62 interface->fFlush = glFlush; | 63 functions->fFlush = glFlush; |
| 63 interface->fFrontFace = glFrontFace; | 64 functions->fFrontFace = glFrontFace; |
| 64 interface->fGenBuffers = glGenBuffers; | 65 functions->fGenBuffers = glGenBuffers; |
| 65 interface->fGenerateMipmap = glGenerateMipmap; | 66 functions->fGenerateMipmap = glGenerateMipmap; |
| 66 interface->fGenTextures = glGenTextures; | 67 functions->fGenTextures = glGenTextures; |
| 67 interface->fGenVertexArrays = glGenVertexArraysOES; | 68 functions->fGenVertexArrays = glGenVertexArraysOES; |
| 68 interface->fGetBufferParameteriv = glGetBufferParameteriv; | 69 functions->fGetBufferParameteriv = glGetBufferParameteriv; |
| 69 interface->fGetError = glGetError; | 70 functions->fGetError = glGetError; |
| 70 interface->fGetIntegerv = glGetIntegerv; | 71 functions->fGetIntegerv = glGetIntegerv; |
| 71 interface->fGetProgramInfoLog = glGetProgramInfoLog; | 72 functions->fGetProgramInfoLog = glGetProgramInfoLog; |
| 72 interface->fGetProgramiv = glGetProgramiv; | 73 functions->fGetProgramiv = glGetProgramiv; |
| 73 interface->fGetShaderInfoLog = glGetShaderInfoLog; | 74 functions->fGetShaderInfoLog = glGetShaderInfoLog; |
| 74 interface->fGetShaderiv = glGetShaderiv; | 75 functions->fGetShaderiv = glGetShaderiv; |
| 75 interface->fGetString = glGetString; | 76 functions->fGetString = glGetString; |
| 76 #if GL_ES_VERSION_30 | 77 #if GL_ES_VERSION_30 |
| 77 interface->fGetStringi = glGetStringi; | 78 functions->fGetStringi = glGetStringi; |
| 78 #else | 79 #else |
| 79 interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString
i"); | 80 functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString
i"); |
| 80 #endif | 81 #endif |
| 81 interface->fGetUniformLocation = glGetUniformLocation; | 82 functions->fGetUniformLocation = glGetUniformLocation; |
| 82 interface->fLineWidth = glLineWidth; | 83 functions->fLineWidth = glLineWidth; |
| 83 interface->fLinkProgram = glLinkProgram; | 84 functions->fLinkProgram = glLinkProgram; |
| 84 interface->fPixelStorei = glPixelStorei; | 85 functions->fPixelStorei = glPixelStorei; |
| 85 interface->fReadPixels = glReadPixels; | 86 functions->fReadPixels = glReadPixels; |
| 86 interface->fScissor = glScissor; | 87 functions->fScissor = glScissor; |
| 87 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE | 88 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE |
| 88 interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource; | 89 functions->fShaderSource = (GrGLShaderSourceProc) glShaderSource; |
| 89 #else | 90 #else |
| 90 interface->fShaderSource = glShaderSource; | 91 functions->fShaderSource = glShaderSource; |
| 91 #endif | 92 #endif |
| 92 interface->fStencilFunc = glStencilFunc; | 93 functions->fStencilFunc = glStencilFunc; |
| 93 interface->fStencilFuncSeparate = glStencilFuncSeparate; | 94 functions->fStencilFuncSeparate = glStencilFuncSeparate; |
| 94 interface->fStencilMask = glStencilMask; | 95 functions->fStencilMask = glStencilMask; |
| 95 interface->fStencilMaskSeparate = glStencilMaskSeparate; | 96 functions->fStencilMaskSeparate = glStencilMaskSeparate; |
| 96 interface->fStencilOp = glStencilOp; | 97 functions->fStencilOp = glStencilOp; |
| 97 interface->fStencilOpSeparate = glStencilOpSeparate; | 98 functions->fStencilOpSeparate = glStencilOpSeparate; |
| 98 interface->fTexImage2D = glTexImage2D; | 99 functions->fTexImage2D = glTexImage2D; |
| 99 interface->fTexParameteri = glTexParameteri; | 100 functions->fTexParameteri = glTexParameteri; |
| 100 interface->fTexParameteriv = glTexParameteriv; | 101 functions->fTexParameteriv = glTexParameteriv; |
| 101 interface->fTexSubImage2D = glTexSubImage2D; | 102 functions->fTexSubImage2D = glTexSubImage2D; |
| 102 | 103 |
| 103 if (version >= GR_GL_VER(3,0)) { | 104 if (version >= GR_GL_VER(3,0)) { |
| 104 #if GL_ES_VERSION_3_0 | 105 #if GL_ES_VERSION_3_0 |
| 105 interface->fTexStorage2D = glTexStorage2D; | 106 functions->fTexStorage2D = glTexStorage2D; |
| 106 #else | 107 #else |
| 107 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT
exStorage2D"); | 108 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT
exStorage2D"); |
| 108 #endif | 109 #endif |
| 109 } else { | 110 } else { |
| 110 #if GL_EXT_texture_storage | 111 #if GL_EXT_texture_storage |
| 111 interface->fTexStorage2D = glTexStorage2DEXT; | 112 functions->fTexStorage2D = glTexStorage2DEXT; |
| 112 #else | 113 #else |
| 113 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT
exStorage2DEXT"); | 114 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT
exStorage2DEXT"); |
| 114 #endif | 115 #endif |
| 115 } | 116 } |
| 116 | 117 |
| 117 #if GL_EXT_discard_framebuffer | 118 #if GL_EXT_discard_framebuffer |
| 118 interface->fDiscardFramebuffer = glDiscardFramebufferEXT; | 119 functions->fDiscardFramebuffer = glDiscardFramebufferEXT; |
| 119 #endif | 120 #endif |
| 120 interface->fUniform1f = glUniform1f; | 121 functions->fUniform1f = glUniform1f; |
| 121 interface->fUniform1i = glUniform1i; | 122 functions->fUniform1i = glUniform1i; |
| 122 interface->fUniform1fv = glUniform1fv; | 123 functions->fUniform1fv = glUniform1fv; |
| 123 interface->fUniform1iv = glUniform1iv; | 124 functions->fUniform1iv = glUniform1iv; |
| 124 interface->fUniform2f = glUniform2f; | 125 functions->fUniform2f = glUniform2f; |
| 125 interface->fUniform2i = glUniform2i; | 126 functions->fUniform2i = glUniform2i; |
| 126 interface->fUniform2fv = glUniform2fv; | 127 functions->fUniform2fv = glUniform2fv; |
| 127 interface->fUniform2iv = glUniform2iv; | 128 functions->fUniform2iv = glUniform2iv; |
| 128 interface->fUniform3f = glUniform3f; | 129 functions->fUniform3f = glUniform3f; |
| 129 interface->fUniform3i = glUniform3i; | 130 functions->fUniform3i = glUniform3i; |
| 130 interface->fUniform3fv = glUniform3fv; | 131 functions->fUniform3fv = glUniform3fv; |
| 131 interface->fUniform3iv = glUniform3iv; | 132 functions->fUniform3iv = glUniform3iv; |
| 132 interface->fUniform4f = glUniform4f; | 133 functions->fUniform4f = glUniform4f; |
| 133 interface->fUniform4i = glUniform4i; | 134 functions->fUniform4i = glUniform4i; |
| 134 interface->fUniform4fv = glUniform4fv; | 135 functions->fUniform4fv = glUniform4fv; |
| 135 interface->fUniform4iv = glUniform4iv; | 136 functions->fUniform4iv = glUniform4iv; |
| 136 interface->fUniformMatrix2fv = glUniformMatrix2fv; | 137 functions->fUniformMatrix2fv = glUniformMatrix2fv; |
| 137 interface->fUniformMatrix3fv = glUniformMatrix3fv; | 138 functions->fUniformMatrix3fv = glUniformMatrix3fv; |
| 138 interface->fUniformMatrix4fv = glUniformMatrix4fv; | 139 functions->fUniformMatrix4fv = glUniformMatrix4fv; |
| 139 interface->fUseProgram = glUseProgram; | 140 functions->fUseProgram = glUseProgram; |
| 140 interface->fVertexAttrib4fv = glVertexAttrib4fv; | 141 functions->fVertexAttrib4fv = glVertexAttrib4fv; |
| 141 interface->fVertexAttribPointer = glVertexAttribPointer; | 142 functions->fVertexAttribPointer = glVertexAttribPointer; |
| 142 interface->fViewport = glViewport; | 143 functions->fViewport = glViewport; |
| 143 interface->fBindFramebuffer = glBindFramebuffer; | 144 functions->fBindFramebuffer = glBindFramebuffer; |
| 144 interface->fBindRenderbuffer = glBindRenderbuffer; | 145 functions->fBindRenderbuffer = glBindRenderbuffer; |
| 145 interface->fCheckFramebufferStatus = glCheckFramebufferStatus; | 146 functions->fCheckFramebufferStatus = glCheckFramebufferStatus; |
| 146 interface->fDeleteFramebuffers = glDeleteFramebuffers; | 147 functions->fDeleteFramebuffers = glDeleteFramebuffers; |
| 147 interface->fDeleteRenderbuffers = glDeleteRenderbuffers; | 148 functions->fDeleteRenderbuffers = glDeleteRenderbuffers; |
| 148 interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; | 149 functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
| 149 interface->fFramebufferTexture2D = glFramebufferTexture2D; | 150 functions->fFramebufferTexture2D = glFramebufferTexture2D; |
| 150 | 151 |
| 151 if (version >= GR_GL_VER(3,0)) { | 152 if (version >= GR_GL_VER(3,0)) { |
| 152 #if GL_ES_VERSION_3_0 | 153 #if GL_ES_VERSION_3_0 |
| 153 interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultis
ample; | 154 functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultis
ample; |
| 154 interface->fBlitFramebuffer = glBlitFramebuffer; | 155 functions->fBlitFramebuffer = glBlitFramebuffer; |
| 155 #else | 156 #else |
| 156 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMul
tisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); | 157 functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMul
tisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); |
| 157 interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddres
s("glBlitFramebuffer"); | 158 functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddres
s("glBlitFramebuffer"); |
| 158 #endif | 159 #endif |
| 159 } | 160 } |
| 160 | 161 |
| 161 if (extensions.has("GL_EXT_multisampled_render_to_texture")) { | 162 if (extensions.has("GL_EXT_multisampled_render_to_texture")) { |
| 162 #if GL_EXT_multisampled_render_to_texture | 163 #if GL_EXT_multisampled_render_to_texture |
| 163 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMult
isampleEXT; | 164 functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMult
isampleEXT; |
| 164 interface->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorage
MultisampleEXT; | 165 functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorage
MultisampleEXT; |
| 165 #else | 166 #else |
| 166 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DM
ultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); | 167 functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DM
ultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); |
| 167 interface->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStor
ageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT"); | 168 functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStor
ageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT"); |
| 168 #endif | 169 #endif |
| 169 } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { | 170 } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { |
| 170 #if GL_IMG_multisampled_render_to_texture | 171 #if GL_IMG_multisampled_render_to_texture |
| 171 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMult
isampleIMG; | 172 functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMult
isampleIMG; |
| 172 interface->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorage
MultisampleIMG; | 173 functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorage
MultisampleIMG; |
| 173 #else | 174 #else |
| 174 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DM
ultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG"); | 175 functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DM
ultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG"); |
| 175 interface->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStor
ageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG"); | 176 functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStor
ageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG"); |
| 176 #endif | 177 #endif |
| 177 } | 178 } |
| 178 | 179 |
| 179 interface->fGenFramebuffers = glGenFramebuffers; | 180 functions->fGenFramebuffers = glGenFramebuffers; |
| 180 interface->fGenRenderbuffers = glGenRenderbuffers; | 181 functions->fGenRenderbuffers = glGenRenderbuffers; |
| 181 interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachment
Parameteriv; | 182 functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachment
Parameteriv; |
| 182 interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; | 183 functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
| 183 interface->fRenderbufferStorage = glRenderbufferStorage; | 184 functions->fRenderbufferStorage = glRenderbufferStorage; |
| 184 #if GL_OES_mapbuffer | 185 #if GL_OES_mapbuffer |
| 185 interface->fMapBuffer = glMapBufferOES; | 186 functions->fMapBuffer = glMapBufferOES; |
| 186 interface->fUnmapBuffer = glUnmapBufferOES; | 187 functions->fUnmapBuffer = glUnmapBufferOES; |
| 187 #else | 188 #else |
| 188 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOE
S"); | 189 functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOE
S"); |
| 189 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu
fferOES"); | 190 functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu
fferOES"); |
| 190 #endif | 191 #endif |
| 191 | 192 |
| 192 return interface; | 193 return interface; |
| 193 } | 194 } |
| 194 | 195 |
| 195 static GrGLInterface* create_desktop_interface(GrGLVersion version, | 196 static GrGLInterface* create_desktop_interface(GrGLVersion version, |
| 196 const GrGLExtensions& extensions)
{ | 197 const GrGLExtensions& extensions)
{ |
| 197 // Currently this assumes a 4.4 context or later. Supporting lower GL versio
ns would require | 198 // Currently this assumes a 4.4 context or later. Supporting lower GL versio
ns would require |
| 198 // getting suffixed versions of pointers for supported extensions. | 199 // getting suffixed versions of pointers for supported extensions. |
| 199 if (version < GR_GL_VER(4,4)) { | 200 if (version < GR_GL_VER(4,4)) { |
| 200 return NULL; | 201 return NULL; |
| 201 } | 202 } |
| 202 | 203 |
| 203 GrGLInterface* interface = SkNEW(GrGLInterface); | 204 GrGLInterface* interface = SkNEW(GrGLInterface); |
| 204 interface->fStandard = kGL_GrGLStandard; | 205 interface->fStandard = kGL_GrGLStandard; |
| 206 GrGLInterface::Functions* functions = &interface->fFunctions; |
| 205 | 207 |
| 206 interface->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glAct
iveTexture"); | 208 functions->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glAct
iveTexture"); |
| 207 interface->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttac
hShader"); | 209 functions->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttac
hShader"); |
| 208 interface->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuer
y"); | 210 functions->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuer
y"); |
| 209 interface->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddr
ess("glBindAttribLocation"); | 211 functions->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddr
ess("glBindAttribLocation"); |
| 210 interface->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffe
r"); | 212 functions->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffe
r"); |
| 211 interface->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProc
Address("glBindFragDataLocation"); | 213 functions->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProc
Address("glBindFragDataLocation"); |
| 212 interface->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedPr
oc) eglGetProcAddress("glBindFragDataLocationIndexed"); | 214 functions->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedPr
oc) eglGetProcAddress("glBindFragDataLocationIndexed"); |
| 213 interface->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("g
lBindFramebuffer"); | 215 functions->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("g
lBindFramebuffer"); |
| 214 interface->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress(
"glBindRenderbuffer"); | 216 functions->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress(
"glBindRenderbuffer"); |
| 215 interface->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTex
ture"); | 217 functions->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTex
ture"); |
| 216 interface->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("g
lBindVertexArray"); | 218 functions->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("g
lBindVertexArray"); |
| 217 interface->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColo
r"); | 219 functions->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColo
r"); |
| 218 interface->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc")
; | 220 functions->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc")
; |
| 219 interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("g
lBlitFramebuffer"); | 221 functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("g
lBlitFramebuffer"); |
| 220 interface->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferDat
a"); | 222 functions->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferDat
a"); |
| 221 interface->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBuf
ferSubData"); | 223 functions->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBuf
ferSubData"); |
| 222 interface->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGet
ProcAddress("glCheckFramebufferStatus"); | 224 functions->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGet
ProcAddress("glCheckFramebufferStatus"); |
| 223 interface->fClear = (GrGLClearProc) eglGetProcAddress("glClear"); | 225 functions->fClear = (GrGLClearProc) eglGetProcAddress("glClear"); |
| 224 interface->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColo
r"); | 226 functions->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColo
r"); |
| 225 interface->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClear
Stencil"); | 227 functions->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClear
Stencil"); |
| 226 interface->fClientActiveTexture = (GrGLClientActiveTextureProc) eglGetProcAd
dress("glClientActiveTexture"); | 228 functions->fClientActiveTexture = (GrGLClientActiveTextureProc) eglGetProcAd
dress("glClientActiveTexture"); |
| 227 interface->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask")
; | 229 functions->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask")
; |
| 228 interface->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCom
pileShader"); | 230 functions->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCom
pileShader"); |
| 229 interface->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProc
Address("glCompressedTexImage2D"); | 231 functions->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProc
Address("glCompressedTexImage2D"); |
| 230 interface->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddres
s("glCopyTexSubImage2D"); | 232 functions->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddres
s("glCopyTexSubImage2D"); |
| 231 interface->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCre
ateProgram"); | 233 functions->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCre
ateProgram"); |
| 232 interface->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreat
eShader"); | 234 functions->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreat
eShader"); |
| 233 interface->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace"); | 235 functions->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace"); |
| 234 interface->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDel
eteBuffers"); | 236 functions->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDel
eteBuffers"); |
| 235 interface->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddr
ess("glDeleteFramebuffers"); | 237 functions->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddr
ess("glDeleteFramebuffers"); |
| 236 interface->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDel
eteProgram"); | 238 functions->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDel
eteProgram"); |
| 237 interface->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDel
eteQueries"); | 239 functions->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDel
eteQueries"); |
| 238 interface->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAd
dress("glDeleteRenderbuffers"); | 240 functions->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAd
dress("glDeleteRenderbuffers"); |
| 239 interface->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDelet
eShader"); | 241 functions->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDelet
eShader"); |
| 240 interface->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glD
eleteTextures"); | 242 functions->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glD
eleteTextures"); |
| 241 interface->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddr
ess("glDeleteVertexArrays"); | 243 functions->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddr
ess("glDeleteVertexArrays"); |
| 242 interface->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask")
; | 244 functions->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask")
; |
| 243 interface->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable"); | 245 functions->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable"); |
| 244 interface->fDisableClientState = (GrGLDisableClientStateProc) eglGetProcAddr
ess("glDisableClientState"); | 246 functions->fDisableClientState = (GrGLDisableClientStateProc) eglGetProcAddr
ess("glDisableClientState"); |
| 245 interface->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eg
lGetProcAddress("glDisableVertexAttribArray"); | 247 functions->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eg
lGetProcAddress("glDisableVertexAttribArray"); |
| 246 interface->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArray
s"); | 248 functions->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArray
s"); |
| 247 interface->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffe
r"); | 249 functions->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffe
r"); |
| 248 interface->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuf
fers"); | 250 functions->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuf
fers"); |
| 249 interface->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawE
lements"); | 251 functions->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawE
lements"); |
| 250 interface->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable"); | 252 functions->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable"); |
| 251 interface->fEnableClientState = (GrGLEnableClientStateProc) eglGetProcAddres
s("glEnableClientState"); | 253 functions->fEnableClientState = (GrGLEnableClientStateProc) eglGetProcAddres
s("glEnableClientState"); |
| 252 interface->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglG
etProcAddress("glEnableVertexAttribArray"); | 254 functions->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglG
etProcAddress("glEnableVertexAttribArray"); |
| 253 interface->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery"); | 255 functions->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery"); |
| 254 interface->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish"); | 256 functions->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish"); |
| 255 interface->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush"); | 257 functions->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush"); |
| 256 interface->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglG
etProcAddress("glFramebufferRenderbuffer"); | 258 functions->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglG
etProcAddress("glFramebufferRenderbuffer"); |
| 257 interface->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProc
Address("glFramebufferTexture2D"); | 259 functions->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProc
Address("glFramebufferTexture2D"); |
| 258 interface->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace")
; | 260 functions->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace")
; |
| 259 interface->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffer
s"); | 261 functions->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffer
s"); |
| 260 interface->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("g
lGenFramebuffers"); | 262 functions->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("g
lGenFramebuffers"); |
| 261 interface->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glG
enerateMipmap"); | 263 functions->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glG
enerateMipmap"); |
| 262 interface->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQuerie
s"); | 264 functions->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQuerie
s"); |
| 263 interface->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress(
"glGenRenderbuffers"); | 265 functions->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress(
"glGenRenderbuffers"); |
| 264 interface->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenText
ures"); | 266 functions->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenText
ures"); |
| 265 interface->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("g
lGenVertexArrays"); | 267 functions->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("g
lGenVertexArrays"); |
| 266 interface->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProc
Address("glGetBufferParameteriv"); | 268 functions->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProc
Address("glGetBufferParameteriv"); |
| 267 interface->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError"); | 269 functions->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError"); |
| 268 interface->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachm
entParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv"); | 270 functions->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachm
entParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv"); |
| 269 interface->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetInte
gerv"); | 271 functions->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetInte
gerv"); |
| 270 interface->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddr
ess("glGetQueryObjecti64v"); | 272 functions->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddr
ess("glGetQueryObjecti64v"); |
| 271 interface->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress(
"glGetQueryObjectiv"); | 273 functions->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress(
"glGetQueryObjectiv"); |
| 272 interface->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAd
dress("glGetQueryObjectui64v"); | 274 functions->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAd
dress("glGetQueryObjectui64v"); |
| 273 interface->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddres
s("glGetQueryObjectuiv"); | 275 functions->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddres
s("glGetQueryObjectuiv"); |
| 274 interface->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryi
v"); | 276 functions->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryi
v"); |
| 275 interface->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddres
s("glGetProgramInfoLog"); | 277 functions->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddres
s("glGetProgramInfoLog"); |
| 276 interface->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetPr
ogramiv"); | 278 functions->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetPr
ogramiv"); |
| 277 interface->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc
) eglGetProcAddress("glGetRenderbufferParameteriv"); | 279 functions->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc
) eglGetProcAddress("glGetRenderbufferParameteriv"); |
| 278 interface->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress(
"glGetShaderInfoLog"); | 280 functions->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress(
"glGetShaderInfoLog"); |
| 279 interface->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShad
eriv"); | 281 functions->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShad
eriv"); |
| 280 interface->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString")
; | 282 functions->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString")
; |
| 281 interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString
i"); | 283 functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString
i"); |
| 282 interface->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGet
ProcAddress("glGetTexLevelParameteriv"); | 284 functions->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGet
ProcAddress("glGetTexLevelParameteriv"); |
| 283 interface->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddr
ess("glGetUniformLocation"); | 285 functions->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddr
ess("glGetUniformLocation"); |
| 284 interface->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth")
; | 286 functions->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth")
; |
| 285 interface->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkPro
gram"); | 287 functions->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkPro
gram"); |
| 286 interface->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadI
dentity"); | 288 functions->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadI
dentity"); |
| 287 interface->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMat
rixf"); | 289 functions->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMat
rixf"); |
| 288 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer")
; | 290 functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer")
; |
| 289 interface->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMod
e"); | 291 functions->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMod
e"); |
| 290 interface->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelSt
orei"); | 292 functions->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelSt
orei"); |
| 291 interface->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQuery
Counter"); | 293 functions->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQuery
Counter"); |
| 292 interface->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffe
r"); | 294 functions->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffe
r"); |
| 293 interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixel
s"); | 295 functions->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixel
s"); |
| 294 interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAd
dress("glRenderbufferStorage"); | 296 functions->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAd
dress("glRenderbufferStorage"); |
| 295 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisa
mpleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); | 297 functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisa
mpleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); |
| 296 interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor"); | 298 functions->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor"); |
| 297 interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShade
rSource"); | 299 functions->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShade
rSource"); |
| 298 interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencil
Func"); | 300 functions->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencil
Func"); |
| 299 interface->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAd
dress("glStencilFuncSeparate"); | 301 functions->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAd
dress("glStencilFuncSeparate"); |
| 300 interface->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencil
Mask"); | 302 functions->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencil
Mask"); |
| 301 interface->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAd
dress("glStencilMaskSeparate"); | 303 functions->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAd
dress("glStencilMaskSeparate"); |
| 302 interface->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp")
; | 304 functions->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp")
; |
| 303 interface->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddres
s("glStencilOpSeparate"); | 305 functions->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddres
s("glStencilOpSeparate"); |
| 304 interface->fTexGenf = (GrGLTexGenfProc) eglGetProcAddress("glTexGenf"); | 306 functions->fTexGenf = (GrGLTexGenfProc) eglGetProcAddress("glTexGenf"); |
| 305 interface->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv"); | 307 functions->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv"); |
| 306 interface->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni"); | 308 functions->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni"); |
| 307 interface->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2
D"); | 309 functions->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2
D"); |
| 308 interface->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTex
Parameteri"); | 310 functions->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTex
Parameteri"); |
| 309 interface->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glT
exParameteriv"); | 311 functions->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glT
exParameteriv"); |
| 310 interface->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTex
SubImage2D"); | 312 functions->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTex
SubImage2D"); |
| 311 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexSt
orage2D"); | 313 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexSt
orage2D"); |
| 312 interface->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f")
; | 314 functions->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f")
; |
| 313 interface->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i")
; | 315 functions->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i")
; |
| 314 interface->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1f
v"); | 316 functions->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1f
v"); |
| 315 interface->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1i
v"); | 317 functions->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1i
v"); |
| 316 interface->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f")
; | 318 functions->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f")
; |
| 317 interface->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i")
; | 319 functions->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i")
; |
| 318 interface->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2f
v"); | 320 functions->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2f
v"); |
| 319 interface->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2i
v"); | 321 functions->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2i
v"); |
| 320 interface->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f")
; | 322 functions->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f")
; |
| 321 interface->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i")
; | 323 functions->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i")
; |
| 322 interface->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3f
v"); | 324 functions->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3f
v"); |
| 323 interface->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3i
v"); | 325 functions->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3i
v"); |
| 324 interface->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f")
; | 326 functions->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f")
; |
| 325 interface->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i")
; | 327 functions->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i")
; |
| 326 interface->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4f
v"); | 328 functions->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4f
v"); |
| 327 interface->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4i
v"); | 329 functions->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4i
v"); |
| 328 interface->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress(
"glUniformMatrix2fv"); | 330 functions->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress(
"glUniformMatrix2fv"); |
| 329 interface->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress(
"glUniformMatrix3fv"); | 331 functions->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress(
"glUniformMatrix3fv"); |
| 330 interface->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress(
"glUniformMatrix4fv"); | 332 functions->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress(
"glUniformMatrix4fv"); |
| 331 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu
ffer"); | 333 functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu
ffer"); |
| 332 interface->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgra
m"); | 334 functions->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgra
m"); |
| 333 interface->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("g
lVertexAttrib4fv"); | 335 functions->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("g
lVertexAttrib4fv"); |
| 334 interface->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAd
dress("glVertexAttribPointer"); | 336 functions->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAd
dress("glVertexAttribPointer"); |
| 335 interface->fVertexPointer = (GrGLVertexPointerProc) eglGetProcAddress("glVer
texPointer"); | 337 functions->fVertexPointer = (GrGLVertexPointerProc) eglGetProcAddress("glVer
texPointer"); |
| 336 interface->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport"); | 338 functions->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport"); |
| 337 | 339 |
| 338 if (extensions.has("GL_NV_path_rendering")) { | 340 if (extensions.has("GL_NV_path_rendering")) { |
| 339 interface->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glP
athCommandsNV"); | 341 functions->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glP
athCommandsNV"); |
| 340 interface->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathC
oordsNV"); | 342 functions->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathC
oordsNV"); |
| 341 interface->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddres
s("glPathSubCommandsNV"); | 343 functions->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddres
s("glPathSubCommandsNV"); |
| 342 interface->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("g
lPathSubCoordsNV"); | 344 functions->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("g
lPathSubCoordsNV"); |
| 343 interface->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathS
tringNV"); | 345 functions->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathS
tringNV"); |
| 344 interface->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathG
lyphsNV"); | 346 functions->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathG
lyphsNV"); |
| 345 interface->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress(
"glPathGlyphRangeNV"); | 347 functions->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress(
"glPathGlyphRangeNV"); |
| 346 interface->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWei
ghtPathsNV"); | 348 functions->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWei
ghtPathsNV"); |
| 347 interface->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathN
V"); | 349 functions->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathN
V"); |
| 348 interface->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddr
ess("glInterpolatePathsNV"); | 350 functions->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddr
ess("glInterpolatePathsNV"); |
| 349 interface->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("g
lTransformPathNV"); | 351 functions->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("g
lTransformPathNV"); |
| 350 interface->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddres
s("glPathParameterivNV"); | 352 functions->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddres
s("glPathParameterivNV"); |
| 351 interface->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress(
"glPathParameteriNV"); | 353 functions->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress(
"glPathParameteriNV"); |
| 352 interface->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddres
s("glPathParameterfvNV"); | 354 functions->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddres
s("glPathParameterfvNV"); |
| 353 interface->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress(
"glPathParameterfNV"); | 355 functions->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress(
"glPathParameterfNV"); |
| 354 interface->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("g
lPathDashArrayNV"); | 356 functions->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("g
lPathDashArrayNV"); |
| 355 interface->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsN
V"); | 357 functions->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsN
V"); |
| 356 interface->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDel
etePathsNV"); | 358 functions->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDel
etePathsNV"); |
| 357 interface->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV"); | 359 functions->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV"); |
| 358 interface->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddres
s("glPathStencilFuncNV"); | 360 functions->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddres
s("glPathStencilFuncNV"); |
| 359 interface->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eg
lGetProcAddress("glPathStencilDepthOffsetNV"); | 361 functions->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eg
lGetProcAddress("glPathStencilDepthOffsetNV"); |
| 360 interface->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddres
s("glStencilFillPathNV"); | 362 functions->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddres
s("glStencilFillPathNV"); |
| 361 interface->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAd
dress("glStencilStrokePathNV"); | 363 functions->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAd
dress("glStencilStrokePathNV"); |
| 362 interface->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc
) eglGetProcAddress("glStencilFillPathInstancedNV"); | 364 functions->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc
) eglGetProcAddress("glStencilFillPathInstancedNV"); |
| 363 interface->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstanced
Proc) eglGetProcAddress("glStencilStrokePathInstancedNV"); | 365 functions->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstanced
Proc) eglGetProcAddress("glStencilStrokePathInstancedNV"); |
| 364 interface->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProc
Address("glPathCoverDepthFuncNV"); | 366 functions->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProc
Address("glPathCoverDepthFuncNV"); |
| 365 interface->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glP
athColorGenNV"); | 367 functions->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glP
athColorGenNV"); |
| 366 interface->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathT
exGenNV"); | 368 functions->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathT
exGenNV"); |
| 367 interface->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathF
ogGenNV"); | 369 functions->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathF
ogGenNV"); |
| 368 interface->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("g
lCoverFillPathNV"); | 370 functions->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("g
lCoverFillPathNV"); |
| 369 interface->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddres
s("glCoverStrokePathNV"); | 371 functions->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddres
s("glCoverStrokePathNV"); |
| 370 interface->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eg
lGetProcAddress("glCoverFillPathInstancedNV"); | 372 functions->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eg
lGetProcAddress("glCoverFillPathInstancedNV"); |
| 371 interface->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc
) eglGetProcAddress("glCoverStrokePathInstancedNV"); | 373 functions->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc
) eglGetProcAddress("glCoverStrokePathInstancedNV"); |
| 372 interface->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProc
Address("glGetPathParameterivNV"); | 374 functions->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProc
Address("glGetPathParameterivNV"); |
| 373 interface->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProc
Address("glGetPathParameterfvNV"); | 375 functions->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProc
Address("glGetPathParameterfvNV"); |
| 374 interface->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddres
s("glGetPathCommandsNV"); | 376 functions->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddres
s("glGetPathCommandsNV"); |
| 375 interface->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("g
lGetPathCoordsNV"); | 377 functions->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("g
lGetPathCoordsNV"); |
| 376 interface->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddr
ess("glGetPathDashArrayNV"); | 378 functions->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddr
ess("glGetPathDashArrayNV"); |
| 377 interface->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress(
"glGetPathMetricsNV"); | 379 functions->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress(
"glGetPathMetricsNV"); |
| 378 interface->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProc
Address("glGetPathMetricRangeNV"); | 380 functions->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProc
Address("glGetPathMetricRangeNV"); |
| 379 interface->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress(
"glGetPathSpacingNV"); | 381 functions->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress(
"glGetPathSpacingNV"); |
| 380 interface->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAd
dress("glGetPathColorGenivNV"); | 382 functions->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAd
dress("glGetPathColorGenivNV"); |
| 381 interface->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAd
dress("glGetPathColorGenfvNV"); | 383 functions->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAd
dress("glGetPathColorGenfvNV"); |
| 382 interface->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddres
s("glGetPathTexGenivNV"); | 384 functions->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddres
s("glGetPathTexGenivNV"); |
| 383 interface->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddres
s("glGetPathTexGenfvNV"); | 385 functions->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddres
s("glGetPathTexGenfvNV"); |
| 384 interface->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAd
dress("glIsPointInFillPathNV"); | 386 functions->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAd
dress("glIsPointInFillPathNV"); |
| 385 interface->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetPr
ocAddress("glIsPointInStrokePathNV"); | 387 functions->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetPr
ocAddress("glIsPointInStrokePathNV"); |
| 386 interface->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("g
lGetPathLengthNV"); | 388 functions->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("g
lGetPathLengthNV"); |
| 387 interface->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress(
"glPointAlongPathNV"); | 389 functions->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress(
"glPointAlongPathNV"); |
| 388 } | 390 } |
| 389 | 391 |
| 390 return interface; | 392 return interface; |
| 391 } | 393 } |
| 392 | 394 |
| 393 const GrGLInterface* GrGLCreateNativeInterface() { | 395 const GrGLInterface* GrGLCreateNativeInterface() { |
| 394 | 396 |
| 395 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGe
tStringi"); | 397 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGe
tStringi"); |
| 396 | 398 |
| 397 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION
)); | 399 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION
)); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 409 } else if (kGL_GrGLStandard == standard) { | 411 } else if (kGL_GrGLStandard == standard) { |
| 410 interface = create_desktop_interface(version, extensions); | 412 interface = create_desktop_interface(version, extensions); |
| 411 } | 413 } |
| 412 | 414 |
| 413 if (NULL != interface) { | 415 if (NULL != interface) { |
| 414 interface->fExtensions.swap(&extensions); | 416 interface->fExtensions.swap(&extensions); |
| 415 } | 417 } |
| 416 | 418 |
| 417 return interface; | 419 return interface; |
| 418 } | 420 } |
| OLD | NEW |