Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
| 9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
| 10 | 10 |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 88 // simple wrapper class that exists only to initialize a pointer to NULL | 88 // simple wrapper class that exists only to initialize a pointer to NULL |
| 89 template <typename FNPTR_TYPE> class GLPtr { | 89 template <typename FNPTR_TYPE> class GLPtr { |
| 90 public: | 90 public: |
| 91 GLPtr() : fPtr(NULL) {} | 91 GLPtr() : fPtr(NULL) {} |
| 92 GLPtr operator =(FNPTR_TYPE ptr) { fPtr = ptr; return *this; } | 92 GLPtr operator =(FNPTR_TYPE ptr) { fPtr = ptr; return *this; } |
| 93 operator FNPTR_TYPE() const { return fPtr; } | 93 operator FNPTR_TYPE() const { return fPtr; } |
| 94 private: | 94 private: |
| 95 FNPTR_TYPE fPtr; | 95 FNPTR_TYPE fPtr; |
| 96 }; | 96 }; |
| 97 | 97 |
| 98 // This is a temporary workaround to keep Chromium's GrGLInterface factories compiling until | |
| 99 // they're updated to use the Functions struct. | |
| 100 template <typename FNPTR_TYPE> class GLPtrAlias { | |
| 101 public: | |
| 102 GLPtrAlias(GLPtr<FNPTR_TYPE>* base) : fBase(base) {} | |
|
robertphillips
2014/01/21 15:38:05
rm space between operator & =?
bsalomon
2014/01/21 16:04:54
Done.
| |
| 103 void operator =(FNPTR_TYPE ptr) { *fBase = ptr; } | |
| 104 private: | |
| 105 GLPtr<FNPTR_TYPE>* fBase; | |
| 106 }; | |
| 107 | |
| 98 typedef SkRefCnt INHERITED; | 108 typedef SkRefCnt INHERITED; |
| 99 | 109 |
| 100 public: | 110 public: |
| 101 SK_DECLARE_INST_COUNT(GrGLInterface) | 111 SK_DECLARE_INST_COUNT(GrGLInterface) |
| 102 | 112 |
| 103 GrGLInterface(); | 113 GrGLInterface(); |
| 104 | 114 |
| 105 // Validates that the GrGLInterface supports its advertised standard. This m eans the necessary | 115 // Validates that the GrGLInterface supports its advertised standard. This m eans the necessary |
| 106 // function pointers have been initialized for both the GL version and any a dvertised | 116 // function pointers have been initialized for both the GL version and any a dvertised |
| 107 // extensions. | 117 // extensions. |
| 108 bool validate() const; | 118 bool validate() const; |
| 109 | 119 |
| 110 // Indicates the type of GL implementation | 120 // Indicates the type of GL implementation |
| 111 union { | 121 union { |
| 112 GrGLStandard fStandard; | 122 GrGLStandard fStandard; |
| 113 GrGLStandard fBindingsExported; // Legacy name, will be remove when Chro mium is updated. | 123 GrGLStandard fBindingsExported; // Legacy name, will be remove when Chro mium is updated. |
| 114 }; | 124 }; |
| 115 | 125 |
| 116 GrGLExtensions fExtensions; | 126 GrGLExtensions fExtensions; |
| 117 | 127 |
| 118 // This wrapper and const hackery is necessary because the factories in Chro mium do not yet | 128 // This wrapper and const hackery is necessary because the factories in Chro mium do not yet |
| 119 // initialize fExtensions. | 129 // initialize fExtensions. |
| 120 bool hasExtension(const char ext[]) const { | 130 bool hasExtension(const char ext[]) const { |
| 121 if (!fExtensions.isInitialized()) { | 131 if (!fExtensions.isInitialized()) { |
| 122 GrGLExtensions* extensions = const_cast<GrGLExtensions*>(&fExtension s); | 132 GrGLExtensions* extensions = const_cast<GrGLExtensions*>(&fExtension s); |
| 123 if (!extensions->init(fStandard, fGetString, fGetStringi, fGetIntege rv)) { | 133 if (!extensions->init(fStandard, fFunctions.fGetString, |
| 134 fFunctions.fGetStringi, fFunctions.fGetInteger v)) { | |
| 124 return false; | 135 return false; |
| 125 } | 136 } |
| 126 } | 137 } |
| 127 return fExtensions.has(ext); | 138 return fExtensions.has(ext); |
| 128 } | 139 } |
| 129 | 140 |
|
robertphillips
2014/01/21 15:38:05
Maybe a comment as to why we need the Functions st
bsalomon
2014/01/21 16:04:54
Done.
| |
| 130 GLPtr<GrGLActiveTextureProc> fActiveTexture; | 141 struct Functions { |
| 131 GLPtr<GrGLAttachShaderProc> fAttachShader; | 142 GLPtr<GrGLActiveTextureProc> fActiveTexture; |
| 132 GLPtr<GrGLBeginQueryProc> fBeginQuery; | 143 GLPtr<GrGLAttachShaderProc> fAttachShader; |
| 133 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; | 144 GLPtr<GrGLBeginQueryProc> fBeginQuery; |
| 134 GLPtr<GrGLBindBufferProc> fBindBuffer; | 145 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; |
| 135 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; | 146 GLPtr<GrGLBindBufferProc> fBindBuffer; |
| 136 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; | 147 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; |
| 137 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; | 148 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; |
| 138 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; | 149 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; |
| 139 GLPtr<GrGLBindTextureProc> fBindTexture; | 150 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; |
| 140 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; | 151 GLPtr<GrGLBindTextureProc> fBindTexture; |
| 141 GLPtr<GrGLBlendColorProc> fBlendColor; | 152 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; |
| 142 GLPtr<GrGLBlendFuncProc> fBlendFunc; | 153 GLPtr<GrGLBlendColorProc> fBlendColor; |
| 143 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; | 154 GLPtr<GrGLBlendFuncProc> fBlendFunc; |
| 144 GLPtr<GrGLBufferDataProc> fBufferData; | 155 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; |
| 145 GLPtr<GrGLBufferSubDataProc> fBufferSubData; | 156 GLPtr<GrGLBufferDataProc> fBufferData; |
| 146 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; | 157 GLPtr<GrGLBufferSubDataProc> fBufferSubData; |
| 147 GLPtr<GrGLClearProc> fClear; | 158 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; |
| 148 GLPtr<GrGLClearColorProc> fClearColor; | 159 GLPtr<GrGLClearProc> fClear; |
| 149 GLPtr<GrGLClearStencilProc> fClearStencil; | 160 GLPtr<GrGLClearColorProc> fClearColor; |
| 150 GLPtr<GrGLClientActiveTextureProc> fClientActiveTexture; | 161 GLPtr<GrGLClearStencilProc> fClearStencil; |
| 151 GLPtr<GrGLColorMaskProc> fColorMask; | 162 GLPtr<GrGLClientActiveTextureProc> fClientActiveTexture; |
| 152 GLPtr<GrGLCompileShaderProc> fCompileShader; | 163 GLPtr<GrGLColorMaskProc> fColorMask; |
| 153 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; | 164 GLPtr<GrGLCompileShaderProc> fCompileShader; |
| 154 GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; | 165 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; |
| 155 GLPtr<GrGLCreateProgramProc> fCreateProgram; | 166 GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; |
| 156 GLPtr<GrGLCreateShaderProc> fCreateShader; | 167 GLPtr<GrGLCreateProgramProc> fCreateProgram; |
| 157 GLPtr<GrGLCullFaceProc> fCullFace; | 168 GLPtr<GrGLCreateShaderProc> fCreateShader; |
| 158 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; | 169 GLPtr<GrGLCullFaceProc> fCullFace; |
| 159 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; | 170 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; |
| 160 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; | 171 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; |
| 161 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; | 172 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; |
| 162 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; | 173 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; |
| 163 GLPtr<GrGLDeleteShaderProc> fDeleteShader; | 174 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; |
| 164 GLPtr<GrGLDeleteTexturesProc> fDeleteTextures; | 175 GLPtr<GrGLDeleteShaderProc> fDeleteShader; |
| 165 GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; | 176 GLPtr<GrGLDeleteTexturesProc> fDeleteTextures; |
| 166 GLPtr<GrGLDepthMaskProc> fDepthMask; | 177 GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; |
| 167 GLPtr<GrGLDisableProc> fDisable; | 178 GLPtr<GrGLDepthMaskProc> fDepthMask; |
| 168 GLPtr<GrGLDisableClientStateProc> fDisableClientState; | 179 GLPtr<GrGLDisableProc> fDisable; |
| 169 GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; | 180 GLPtr<GrGLDisableClientStateProc> fDisableClientState; |
| 170 GLPtr<GrGLDrawArraysProc> fDrawArrays; | 181 GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; |
| 171 GLPtr<GrGLDrawBufferProc> fDrawBuffer; | 182 GLPtr<GrGLDrawArraysProc> fDrawArrays; |
| 172 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; | 183 GLPtr<GrGLDrawBufferProc> fDrawBuffer; |
| 173 GLPtr<GrGLDrawElementsProc> fDrawElements; | 184 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; |
| 174 GLPtr<GrGLEnableProc> fEnable; | 185 GLPtr<GrGLDrawElementsProc> fDrawElements; |
| 175 GLPtr<GrGLEnableClientStateProc> fEnableClientState; | 186 GLPtr<GrGLEnableProc> fEnable; |
| 176 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; | 187 GLPtr<GrGLEnableClientStateProc> fEnableClientState; |
| 177 GLPtr<GrGLEndQueryProc> fEndQuery; | 188 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
| 178 GLPtr<GrGLFinishProc> fFinish; | 189 GLPtr<GrGLEndQueryProc> fEndQuery; |
| 179 GLPtr<GrGLFlushProc> fFlush; | 190 GLPtr<GrGLFinishProc> fFinish; |
| 180 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; | 191 GLPtr<GrGLFlushProc> fFlush; |
| 181 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; | 192 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; |
| 182 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisam ple; | 193 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; |
| 183 GLPtr<GrGLFrontFaceProc> fFrontFace; | 194 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMult isample; |
| 184 GLPtr<GrGLGenBuffersProc> fGenBuffers; | 195 GLPtr<GrGLFrontFaceProc> fFrontFace; |
| 185 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; | 196 GLPtr<GrGLGenBuffersProc> fGenBuffers; |
| 186 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; | 197 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; |
| 187 GLPtr<GrGLGenQueriesProc> fGenQueries; | 198 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; |
| 188 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; | 199 GLPtr<GrGLGenQueriesProc> fGenQueries; |
| 189 GLPtr<GrGLGenTexturesProc> fGenTextures; | 200 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; |
| 190 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; | 201 GLPtr<GrGLGenTexturesProc> fGenTextures; |
| 191 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; | 202 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; |
| 192 GLPtr<GrGLGetErrorProc> fGetError; | 203 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; |
| 193 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment Parameteriv; | 204 GLPtr<GrGLGetErrorProc> fGetError; |
| 194 GLPtr<GrGLGetIntegervProc> fGetIntegerv; | 205 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttach mentParameteriv; |
| 195 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; | 206 GLPtr<GrGLGetIntegervProc> fGetIntegerv; |
| 196 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; | 207 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; |
| 197 GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v; | 208 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; |
| 198 GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv; | 209 GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v; |
| 199 GLPtr<GrGLGetQueryivProc> fGetQueryiv; | 210 GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv; |
| 200 GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog; | 211 GLPtr<GrGLGetQueryivProc> fGetQueryiv; |
| 201 GLPtr<GrGLGetProgramivProc> fGetProgramiv; | 212 GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog; |
| 202 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; | 213 GLPtr<GrGLGetProgramivProc> fGetProgramiv; |
| 203 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; | 214 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; |
| 204 GLPtr<GrGLGetShaderivProc> fGetShaderiv; | 215 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; |
| 205 GLPtr<GrGLGetStringProc> fGetString; | 216 GLPtr<GrGLGetShaderivProc> fGetShaderiv; |
| 206 GLPtr<GrGLGetStringiProc> fGetStringi; | 217 GLPtr<GrGLGetStringProc> fGetString; |
| 207 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; | 218 GLPtr<GrGLGetStringiProc> fGetStringi; |
| 208 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; | 219 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; |
| 209 GLPtr<GrGLLineWidthProc> fLineWidth; | 220 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; |
| 210 GLPtr<GrGLLinkProgramProc> fLinkProgram; | 221 GLPtr<GrGLLineWidthProc> fLineWidth; |
| 211 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; | 222 GLPtr<GrGLLinkProgramProc> fLinkProgram; |
| 212 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; | 223 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; |
| 213 GLPtr<GrGLMapBufferProc> fMapBuffer; | 224 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; |
| 214 GLPtr<GrGLMatrixModeProc> fMatrixMode; | 225 GLPtr<GrGLMapBufferProc> fMapBuffer; |
| 215 GLPtr<GrGLPixelStoreiProc> fPixelStorei; | 226 GLPtr<GrGLMatrixModeProc> fMatrixMode; |
| 216 GLPtr<GrGLQueryCounterProc> fQueryCounter; | 227 GLPtr<GrGLPixelStoreiProc> fPixelStorei; |
| 217 GLPtr<GrGLReadBufferProc> fReadBuffer; | 228 GLPtr<GrGLQueryCounterProc> fQueryCounter; |
| 218 GLPtr<GrGLReadPixelsProc> fReadPixels; | 229 GLPtr<GrGLReadBufferProc> fReadBuffer; |
| 219 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; | 230 GLPtr<GrGLReadPixelsProc> fReadPixels; |
| 220 | 231 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; |
| 221 // On OpenGL ES there are multiple incompatible extensions that add support for MSAA | 232 |
| 222 // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the | 233 // On OpenGL ES there are multiple incompatible extensions that add sup port for MSAA |
| 223 // older extensions for performance reasons or due to ES3 driver bugs. We w ant the function | 234 // and ES3 adds MSAA support to the standard. On an ES3 driver we may s till use the |
| 224 // that creates the GrGLInterface to provide all available functions and in ternally | 235 // older extensions for performance reasons or due to ES3 driver bugs. We want the function |
| 225 // we will select among them. They all have a method called glRenderbufferS torageMultisample*. | 236 // that creates the GrGLInterface to provide all available functions an d internally |
| 226 // So we have separate function pointers for GL_IMG/EXT_multisampled_to_tex ture, | 237 // we will select among them. They all have a method called glRenderbuf ferStorageMultisample*. |
| 227 // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_ multisample | 238 // So we have separate function pointers for GL_IMG/EXT_multisampled_to _texture, |
| 228 // variations. | 239 // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuf fer_multisample |
| 229 // | 240 // variations. |
| 230 // If a driver supports multiple GL_ARB_framebuffer_multisample-style exten sions then we will | 241 // |
| 231 // assume the function pointers for the standard (or equivalent GL_ARB) ver sion have | 242 // If a driver supports multiple GL_ARB_framebuffer_multisample-style e xtensions then we will |
| 232 // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that hav e reduced | 243 // assume the function pointers for the standard (or equivalent GL_ARB) version have |
| 233 // functionality. | 244 // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced |
| 234 | 245 // functionality. |
| 235 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled _render_to_texture | 246 |
| 236 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2EXT; | 247 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisam pled_render_to_texture |
| 237 // GL_APPLE_framebuffer_multisample | 248 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultis ampleES2EXT; |
| 238 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2APPLE; | 249 // GL_APPLE_framebuffer_multisample |
| 239 | 250 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultis ampleES2APPLE; |
| 240 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf fer_multisample or | 251 |
| 241 // the standard function in ES3+ or GL 3.0+. | 252 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_fram ebuffer_multisample or |
| 242 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl e; | 253 // the standard function in ES3+ or GL 3.0+. |
| 243 | 254 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultis ample; |
| 244 // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_ location extension. | 255 |
| 245 GLPtr<GrGLBindUniformLocation> fBindUniformLocation; | 256 // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_unif orm_location extension. |
| 246 | 257 GLPtr<GrGLBindUniformLocation> fBindUniformLocation; |
| 247 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; | 258 |
| 248 GLPtr<GrGLScissorProc> fScissor; | 259 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuf fer; |
| 249 GLPtr<GrGLShaderSourceProc> fShaderSource; | 260 GLPtr<GrGLScissorProc> fScissor; |
| 250 GLPtr<GrGLStencilFuncProc> fStencilFunc; | 261 GLPtr<GrGLShaderSourceProc> fShaderSource; |
| 251 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 262 GLPtr<GrGLStencilFuncProc> fStencilFunc; |
| 252 GLPtr<GrGLStencilMaskProc> fStencilMask; | 263 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
| 253 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 264 GLPtr<GrGLStencilMaskProc> fStencilMask; |
| 254 GLPtr<GrGLStencilOpProc> fStencilOp; | 265 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
| 255 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 266 GLPtr<GrGLStencilOpProc> fStencilOp; |
| 256 GLPtr<GrGLTexGenfProc> fTexGenf; | 267 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
| 257 GLPtr<GrGLTexGenfvProc> fTexGenfv; | 268 GLPtr<GrGLTexGenfProc> fTexGenf; |
| 258 GLPtr<GrGLTexGeniProc> fTexGeni; | 269 GLPtr<GrGLTexGenfvProc> fTexGenfv; |
| 259 GLPtr<GrGLTexImage2DProc> fTexImage2D; | 270 GLPtr<GrGLTexGeniProc> fTexGeni; |
| 260 GLPtr<GrGLTexParameteriProc> fTexParameteri; | 271 GLPtr<GrGLTexImage2DProc> fTexImage2D; |
| 261 GLPtr<GrGLTexParameterivProc> fTexParameteriv; | 272 GLPtr<GrGLTexParameteriProc> fTexParameteri; |
| 262 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; | 273 GLPtr<GrGLTexParameterivProc> fTexParameteriv; |
| 263 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; | 274 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; |
| 264 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | 275 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; |
| 265 GLPtr<GrGLUniform1fProc> fUniform1f; | 276 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
| 266 GLPtr<GrGLUniform1iProc> fUniform1i; | 277 GLPtr<GrGLUniform1fProc> fUniform1f; |
| 267 GLPtr<GrGLUniform1fvProc> fUniform1fv; | 278 GLPtr<GrGLUniform1iProc> fUniform1i; |
| 268 GLPtr<GrGLUniform1ivProc> fUniform1iv; | 279 GLPtr<GrGLUniform1fvProc> fUniform1fv; |
| 269 GLPtr<GrGLUniform2fProc> fUniform2f; | 280 GLPtr<GrGLUniform1ivProc> fUniform1iv; |
| 270 GLPtr<GrGLUniform2iProc> fUniform2i; | 281 GLPtr<GrGLUniform2fProc> fUniform2f; |
| 271 GLPtr<GrGLUniform2fvProc> fUniform2fv; | 282 GLPtr<GrGLUniform2iProc> fUniform2i; |
| 272 GLPtr<GrGLUniform2ivProc> fUniform2iv; | 283 GLPtr<GrGLUniform2fvProc> fUniform2fv; |
| 273 GLPtr<GrGLUniform3fProc> fUniform3f; | 284 GLPtr<GrGLUniform2ivProc> fUniform2iv; |
| 274 GLPtr<GrGLUniform3iProc> fUniform3i; | 285 GLPtr<GrGLUniform3fProc> fUniform3f; |
| 275 GLPtr<GrGLUniform3fvProc> fUniform3fv; | 286 GLPtr<GrGLUniform3iProc> fUniform3i; |
| 276 GLPtr<GrGLUniform3ivProc> fUniform3iv; | 287 GLPtr<GrGLUniform3fvProc> fUniform3fv; |
| 277 GLPtr<GrGLUniform4fProc> fUniform4f; | 288 GLPtr<GrGLUniform3ivProc> fUniform3iv; |
| 278 GLPtr<GrGLUniform4iProc> fUniform4i; | 289 GLPtr<GrGLUniform4fProc> fUniform4f; |
| 279 GLPtr<GrGLUniform4fvProc> fUniform4fv; | 290 GLPtr<GrGLUniform4iProc> fUniform4i; |
| 280 GLPtr<GrGLUniform4ivProc> fUniform4iv; | 291 GLPtr<GrGLUniform4fvProc> fUniform4fv; |
| 281 GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; | 292 GLPtr<GrGLUniform4ivProc> fUniform4iv; |
| 282 GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; | 293 GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; |
| 283 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; | 294 GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; |
| 284 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; | 295 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; |
| 285 GLPtr<GrGLUseProgramProc> fUseProgram; | 296 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; |
| 286 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; | 297 GLPtr<GrGLUseProgramProc> fUseProgram; |
| 287 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; | 298 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
| 288 GLPtr<GrGLVertexPointerProc> fVertexPointer; | 299 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
| 289 GLPtr<GrGLViewportProc> fViewport; | 300 GLPtr<GrGLVertexPointerProc> fVertexPointer; |
| 290 | 301 GLPtr<GrGLViewportProc> fViewport; |
| 291 // Experimental: Functions for GL_NV_path_rendering. These will be | 302 |
| 292 // alphabetized with the above functions once this is fully supported | 303 // Experimental: Functions for GL_NV_path_rendering. These will be |
| 293 // (and functions we are unlikely to use will possibly be omitted). | 304 // alphabetized with the above functions once this is fully supported |
| 294 GLPtr<GrGLPathCommandsProc> fPathCommands; | 305 // (and functions we are unlikely to use will possibly be omitted). |
| 295 GLPtr<GrGLPathCoordsProc> fPathCoords; | 306 GLPtr<GrGLPathCommandsProc> fPathCommands; |
| 296 GLPtr<GrGLPathSubCommandsProc> fPathSubCommands; | 307 GLPtr<GrGLPathCoordsProc> fPathCoords; |
| 297 GLPtr<GrGLPathSubCoordsProc> fPathSubCoords; | 308 GLPtr<GrGLPathSubCommandsProc> fPathSubCommands; |
| 298 GLPtr<GrGLPathStringProc> fPathString; | 309 GLPtr<GrGLPathSubCoordsProc> fPathSubCoords; |
| 299 GLPtr<GrGLPathGlyphsProc> fPathGlyphs; | 310 GLPtr<GrGLPathStringProc> fPathString; |
| 300 GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange; | 311 GLPtr<GrGLPathGlyphsProc> fPathGlyphs; |
| 301 GLPtr<GrGLWeightPathsProc> fWeightPaths; | 312 GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange; |
| 302 GLPtr<GrGLCopyPathProc> fCopyPath; | 313 GLPtr<GrGLWeightPathsProc> fWeightPaths; |
| 303 GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths; | 314 GLPtr<GrGLCopyPathProc> fCopyPath; |
| 304 GLPtr<GrGLTransformPathProc> fTransformPath; | 315 GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths; |
| 305 GLPtr<GrGLPathParameterivProc> fPathParameteriv; | 316 GLPtr<GrGLTransformPathProc> fTransformPath; |
| 306 GLPtr<GrGLPathParameteriProc> fPathParameteri; | 317 GLPtr<GrGLPathParameterivProc> fPathParameteriv; |
| 307 GLPtr<GrGLPathParameterfvProc> fPathParameterfv; | 318 GLPtr<GrGLPathParameteriProc> fPathParameteri; |
| 308 GLPtr<GrGLPathParameterfProc> fPathParameterf; | 319 GLPtr<GrGLPathParameterfvProc> fPathParameterfv; |
| 309 GLPtr<GrGLPathDashArrayProc> fPathDashArray; | 320 GLPtr<GrGLPathParameterfProc> fPathParameterf; |
| 310 GLPtr<GrGLGenPathsProc> fGenPaths; | 321 GLPtr<GrGLPathDashArrayProc> fPathDashArray; |
| 311 GLPtr<GrGLDeletePathsProc> fDeletePaths; | 322 GLPtr<GrGLGenPathsProc> fGenPaths; |
| 312 GLPtr<GrGLIsPathProc> fIsPath; | 323 GLPtr<GrGLDeletePathsProc> fDeletePaths; |
| 313 GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc; | 324 GLPtr<GrGLIsPathProc> fIsPath; |
| 314 GLPtr<GrGLPathStencilDepthOffsetProc> fPathStencilDepthOffset; | 325 GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc; |
| 315 GLPtr<GrGLStencilFillPathProc> fStencilFillPath; | 326 GLPtr<GrGLPathStencilDepthOffsetProc> fPathStencilDepthOffset; |
| 316 GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath; | 327 GLPtr<GrGLStencilFillPathProc> fStencilFillPath; |
| 317 GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced; | 328 GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath; |
| 318 GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced; | 329 GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced; |
| 319 GLPtr<GrGLPathCoverDepthFuncProc> fPathCoverDepthFunc; | 330 GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced; |
| 320 GLPtr<GrGLPathColorGenProc> fPathColorGen; | 331 GLPtr<GrGLPathCoverDepthFuncProc> fPathCoverDepthFunc; |
| 321 GLPtr<GrGLPathTexGenProc> fPathTexGen; | 332 GLPtr<GrGLPathColorGenProc> fPathColorGen; |
| 322 GLPtr<GrGLPathFogGenProc> fPathFogGen; | 333 GLPtr<GrGLPathTexGenProc> fPathTexGen; |
| 323 GLPtr<GrGLCoverFillPathProc> fCoverFillPath; | 334 GLPtr<GrGLPathFogGenProc> fPathFogGen; |
| 324 GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath; | 335 GLPtr<GrGLCoverFillPathProc> fCoverFillPath; |
| 325 GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced; | 336 GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath; |
| 326 GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced; | 337 GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced; |
| 327 GLPtr<GrGLGetPathParameterivProc> fGetPathParameteriv; | 338 GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced; |
| 328 GLPtr<GrGLGetPathParameterfvProc> fGetPathParameterfv; | 339 GLPtr<GrGLGetPathParameterivProc> fGetPathParameteriv; |
| 329 GLPtr<GrGLGetPathCommandsProc> fGetPathCommands; | 340 GLPtr<GrGLGetPathParameterfvProc> fGetPathParameterfv; |
| 330 GLPtr<GrGLGetPathCoordsProc> fGetPathCoords; | 341 GLPtr<GrGLGetPathCommandsProc> fGetPathCommands; |
| 331 GLPtr<GrGLGetPathDashArrayProc> fGetPathDashArray; | 342 GLPtr<GrGLGetPathCoordsProc> fGetPathCoords; |
| 332 GLPtr<GrGLGetPathMetricsProc> fGetPathMetrics; | 343 GLPtr<GrGLGetPathDashArrayProc> fGetPathDashArray; |
| 333 GLPtr<GrGLGetPathMetricRangeProc> fGetPathMetricRange; | 344 GLPtr<GrGLGetPathMetricsProc> fGetPathMetrics; |
| 334 GLPtr<GrGLGetPathSpacingProc> fGetPathSpacing; | 345 GLPtr<GrGLGetPathMetricRangeProc> fGetPathMetricRange; |
| 335 GLPtr<GrGLGetPathColorGenivProc> fGetPathColorGeniv; | 346 GLPtr<GrGLGetPathSpacingProc> fGetPathSpacing; |
| 336 GLPtr<GrGLGetPathColorGenfvProc> fGetPathColorGenfv; | 347 GLPtr<GrGLGetPathColorGenivProc> fGetPathColorGeniv; |
| 337 GLPtr<GrGLGetPathTexGenivProc> fGetPathTexGeniv; | 348 GLPtr<GrGLGetPathColorGenfvProc> fGetPathColorGenfv; |
| 338 GLPtr<GrGLGetPathTexGenfvProc> fGetPathTexGenfv; | 349 GLPtr<GrGLGetPathTexGenivProc> fGetPathTexGeniv; |
| 339 GLPtr<GrGLIsPointInFillPathProc> fIsPointInFillPath; | 350 GLPtr<GrGLGetPathTexGenfvProc> fGetPathTexGenfv; |
| 340 GLPtr<GrGLIsPointInStrokePathProc> fIsPointInStrokePath; | 351 GLPtr<GrGLIsPointInFillPathProc> fIsPointInFillPath; |
| 341 GLPtr<GrGLGetPathLengthProc> fGetPathLength; | 352 GLPtr<GrGLIsPointInStrokePathProc> fIsPointInStrokePath; |
| 342 GLPtr<GrGLPointAlongPathProc> fPointAlongPath; | 353 GLPtr<GrGLGetPathLengthProc> fGetPathLength; |
| 354 GLPtr<GrGLPointAlongPathProc> fPointAlongPath; | |
| 355 } fFunctions; | |
| 356 | |
| 357 | |
| 358 // Temporary workaround aliases to keep Chromium GrGLInterface factories com piling until they | |
| 359 // assign the members of fFunctions. | |
| 360 GLPtrAlias<GrGLActiveTextureProc> fActiveTexture; | |
| 361 GLPtrAlias<GrGLAttachShaderProc> fAttachShader; | |
| 362 GLPtrAlias<GrGLBeginQueryProc> fBeginQuery; | |
| 363 GLPtrAlias<GrGLBindAttribLocationProc> fBindAttribLocation; | |
| 364 GLPtrAlias<GrGLBindBufferProc> fBindBuffer; | |
| 365 GLPtrAlias<GrGLBindFragDataLocationProc> fBindFragDataLocation; | |
| 366 GLPtrAlias<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed ; | |
| 367 GLPtrAlias<GrGLBindFramebufferProc> fBindFramebuffer; | |
| 368 GLPtrAlias<GrGLBindRenderbufferProc> fBindRenderbuffer; | |
| 369 GLPtrAlias<GrGLBindTextureProc> fBindTexture; | |
| 370 GLPtrAlias<GrGLBindVertexArrayProc> fBindVertexArray; | |
| 371 GLPtrAlias<GrGLBlendColorProc> fBlendColor; | |
| 372 GLPtrAlias<GrGLBlendFuncProc> fBlendFunc; | |
| 373 GLPtrAlias<GrGLBlitFramebufferProc> fBlitFramebuffer; | |
| 374 GLPtrAlias<GrGLBufferDataProc> fBufferData; | |
| 375 GLPtrAlias<GrGLBufferSubDataProc> fBufferSubData; | |
| 376 GLPtrAlias<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; | |
| 377 GLPtrAlias<GrGLClearProc> fClear; | |
| 378 GLPtrAlias<GrGLClearColorProc> fClearColor; | |
| 379 GLPtrAlias<GrGLClearStencilProc> fClearStencil; | |
| 380 GLPtrAlias<GrGLClientActiveTextureProc> fClientActiveTexture; | |
| 381 GLPtrAlias<GrGLColorMaskProc> fColorMask; | |
| 382 GLPtrAlias<GrGLCompileShaderProc> fCompileShader; | |
| 383 GLPtrAlias<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; | |
| 384 GLPtrAlias<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; | |
| 385 GLPtrAlias<GrGLCreateProgramProc> fCreateProgram; | |
| 386 GLPtrAlias<GrGLCreateShaderProc> fCreateShader; | |
| 387 GLPtrAlias<GrGLCullFaceProc> fCullFace; | |
| 388 GLPtrAlias<GrGLDeleteBuffersProc> fDeleteBuffers; | |
| 389 GLPtrAlias<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; | |
| 390 GLPtrAlias<GrGLDeleteProgramProc> fDeleteProgram; | |
| 391 GLPtrAlias<GrGLDeleteQueriesProc> fDeleteQueries; | |
| 392 GLPtrAlias<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; | |
| 393 GLPtrAlias<GrGLDeleteShaderProc> fDeleteShader; | |
| 394 GLPtrAlias<GrGLDeleteTexturesProc> fDeleteTextures; | |
| 395 GLPtrAlias<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; | |
| 396 GLPtrAlias<GrGLDepthMaskProc> fDepthMask; | |
| 397 GLPtrAlias<GrGLDisableProc> fDisable; | |
| 398 GLPtrAlias<GrGLDisableClientStateProc> fDisableClientState; | |
| 399 GLPtrAlias<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; | |
| 400 GLPtrAlias<GrGLDrawArraysProc> fDrawArrays; | |
| 401 GLPtrAlias<GrGLDrawBufferProc> fDrawBuffer; | |
| 402 GLPtrAlias<GrGLDrawBuffersProc> fDrawBuffers; | |
| 403 GLPtrAlias<GrGLDrawElementsProc> fDrawElements; | |
| 404 GLPtrAlias<GrGLEnableProc> fEnable; | |
| 405 GLPtrAlias<GrGLEnableClientStateProc> fEnableClientState; | |
| 406 GLPtrAlias<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; | |
| 407 GLPtrAlias<GrGLEndQueryProc> fEndQuery; | |
| 408 GLPtrAlias<GrGLFinishProc> fFinish; | |
| 409 GLPtrAlias<GrGLFlushProc> fFlush; | |
| 410 GLPtrAlias<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; | |
| 411 GLPtrAlias<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; | |
| 412 GLPtrAlias<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMul tisample; | |
| 413 GLPtrAlias<GrGLFrontFaceProc> fFrontFace; | |
| 414 GLPtrAlias<GrGLGenBuffersProc> fGenBuffers; | |
| 415 GLPtrAlias<GrGLGenFramebuffersProc> fGenFramebuffers; | |
| 416 GLPtrAlias<GrGLGenerateMipmapProc> fGenerateMipmap; | |
| 417 GLPtrAlias<GrGLGenQueriesProc> fGenQueries; | |
| 418 GLPtrAlias<GrGLGenRenderbuffersProc> fGenRenderbuffers; | |
| 419 GLPtrAlias<GrGLGenTexturesProc> fGenTextures; | |
| 420 GLPtrAlias<GrGLGenVertexArraysProc> fGenVertexArrays; | |
| 421 GLPtrAlias<GrGLGetBufferParameterivProc> fGetBufferParameteriv; | |
| 422 GLPtrAlias<GrGLGetErrorProc> fGetError; | |
| 423 GLPtrAlias<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttac hmentParameteriv; | |
| 424 GLPtrAlias<GrGLGetIntegervProc> fGetIntegerv; | |
| 425 GLPtrAlias<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; | |
| 426 GLPtrAlias<GrGLGetQueryObjectivProc> fGetQueryObjectiv; | |
| 427 GLPtrAlias<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v; | |
| 428 GLPtrAlias<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv; | |
| 429 GLPtrAlias<GrGLGetQueryivProc> fGetQueryiv; | |
| 430 GLPtrAlias<GrGLGetProgramInfoLogProc> fGetProgramInfoLog; | |
| 431 GLPtrAlias<GrGLGetProgramivProc> fGetProgramiv; | |
| 432 GLPtrAlias<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; | |
| 433 GLPtrAlias<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; | |
| 434 GLPtrAlias<GrGLGetShaderivProc> fGetShaderiv; | |
| 435 GLPtrAlias<GrGLGetStringProc> fGetString; | |
| 436 GLPtrAlias<GrGLGetStringiProc> fGetStringi; | |
| 437 GLPtrAlias<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; | |
| 438 GLPtrAlias<GrGLGetUniformLocationProc> fGetUniformLocation; | |
| 439 GLPtrAlias<GrGLLineWidthProc> fLineWidth; | |
| 440 GLPtrAlias<GrGLLinkProgramProc> fLinkProgram; | |
| 441 GLPtrAlias<GrGLLoadIdentityProc> fLoadIdentity; | |
| 442 GLPtrAlias<GrGLLoadMatrixfProc> fLoadMatrixf; | |
| 443 GLPtrAlias<GrGLMapBufferProc> fMapBuffer; | |
| 444 GLPtrAlias<GrGLMatrixModeProc> fMatrixMode; | |
| 445 GLPtrAlias<GrGLPixelStoreiProc> fPixelStorei; | |
| 446 GLPtrAlias<GrGLQueryCounterProc> fQueryCounter; | |
| 447 GLPtrAlias<GrGLReadBufferProc> fReadBuffer; | |
| 448 GLPtrAlias<GrGLReadPixelsProc> fReadPixels; | |
| 449 GLPtrAlias<GrGLRenderbufferStorageProc> fRenderbufferStorage; | |
| 450 GLPtrAlias<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMulti sampleES2EXT; | |
| 451 GLPtrAlias<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMulti sampleES2APPLE; | |
| 452 GLPtrAlias<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMulti sample; | |
| 453 GLPtrAlias<GrGLBindUniformLocation> fBindUniformLocation; | |
| 454 GLPtrAlias<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebu ffer; | |
| 455 GLPtrAlias<GrGLScissorProc> fScissor; | |
| 456 GLPtrAlias<GrGLShaderSourceProc> fShaderSource; | |
| 457 GLPtrAlias<GrGLStencilFuncProc> fStencilFunc; | |
| 458 GLPtrAlias<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | |
| 459 GLPtrAlias<GrGLStencilMaskProc> fStencilMask; | |
| 460 GLPtrAlias<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | |
| 461 GLPtrAlias<GrGLStencilOpProc> fStencilOp; | |
| 462 GLPtrAlias<GrGLStencilOpSeparateProc> fStencilOpSeparate; | |
| 463 GLPtrAlias<GrGLTexGenfProc> fTexGenf; | |
| 464 GLPtrAlias<GrGLTexGenfvProc> fTexGenfv; | |
| 465 GLPtrAlias<GrGLTexGeniProc> fTexGeni; | |
| 466 GLPtrAlias<GrGLTexImage2DProc> fTexImage2D; | |
| 467 GLPtrAlias<GrGLTexParameteriProc> fTexParameteri; | |
| 468 GLPtrAlias<GrGLTexParameterivProc> fTexParameteriv; | |
| 469 GLPtrAlias<GrGLTexSubImage2DProc> fTexSubImage2D; | |
| 470 GLPtrAlias<GrGLTexStorage2DProc> fTexStorage2D; | |
| 471 GLPtrAlias<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | |
| 472 GLPtrAlias<GrGLUniform1fProc> fUniform1f; | |
| 473 GLPtrAlias<GrGLUniform1iProc> fUniform1i; | |
| 474 GLPtrAlias<GrGLUniform1fvProc> fUniform1fv; | |
| 475 GLPtrAlias<GrGLUniform1ivProc> fUniform1iv; | |
| 476 GLPtrAlias<GrGLUniform2fProc> fUniform2f; | |
| 477 GLPtrAlias<GrGLUniform2iProc> fUniform2i; | |
| 478 GLPtrAlias<GrGLUniform2fvProc> fUniform2fv; | |
| 479 GLPtrAlias<GrGLUniform2ivProc> fUniform2iv; | |
| 480 GLPtrAlias<GrGLUniform3fProc> fUniform3f; | |
| 481 GLPtrAlias<GrGLUniform3iProc> fUniform3i; | |
| 482 GLPtrAlias<GrGLUniform3fvProc> fUniform3fv; | |
| 483 GLPtrAlias<GrGLUniform3ivProc> fUniform3iv; | |
| 484 GLPtrAlias<GrGLUniform4fProc> fUniform4f; | |
| 485 GLPtrAlias<GrGLUniform4iProc> fUniform4i; | |
| 486 GLPtrAlias<GrGLUniform4fvProc> fUniform4fv; | |
| 487 GLPtrAlias<GrGLUniform4ivProc> fUniform4iv; | |
| 488 GLPtrAlias<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; | |
| 489 GLPtrAlias<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; | |
| 490 GLPtrAlias<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; | |
| 491 GLPtrAlias<GrGLUnmapBufferProc> fUnmapBuffer; | |
| 492 GLPtrAlias<GrGLUseProgramProc> fUseProgram; | |
| 493 GLPtrAlias<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; | |
| 494 GLPtrAlias<GrGLVertexAttribPointerProc> fVertexAttribPointer; | |
| 495 GLPtrAlias<GrGLVertexPointerProc> fVertexPointer; | |
| 496 GLPtrAlias<GrGLViewportProc> fViewport; | |
| 497 GLPtrAlias<GrGLPathCommandsProc> fPathCommands; | |
| 498 GLPtrAlias<GrGLPathCoordsProc> fPathCoords; | |
| 499 GLPtrAlias<GrGLPathSubCommandsProc> fPathSubCommands; | |
| 500 GLPtrAlias<GrGLPathSubCoordsProc> fPathSubCoords; | |
| 501 GLPtrAlias<GrGLPathStringProc> fPathString; | |
| 502 GLPtrAlias<GrGLPathGlyphsProc> fPathGlyphs; | |
| 503 GLPtrAlias<GrGLPathGlyphRangeProc> fPathGlyphRange; | |
| 504 GLPtrAlias<GrGLWeightPathsProc> fWeightPaths; | |
| 505 GLPtrAlias<GrGLCopyPathProc> fCopyPath; | |
| 506 GLPtrAlias<GrGLInterpolatePathsProc> fInterpolatePaths; | |
| 507 GLPtrAlias<GrGLTransformPathProc> fTransformPath; | |
| 508 GLPtrAlias<GrGLPathParameterivProc> fPathParameteriv; | |
| 509 GLPtrAlias<GrGLPathParameteriProc> fPathParameteri; | |
| 510 GLPtrAlias<GrGLPathParameterfvProc> fPathParameterfv; | |
| 511 GLPtrAlias<GrGLPathParameterfProc> fPathParameterf; | |
| 512 GLPtrAlias<GrGLPathDashArrayProc> fPathDashArray; | |
| 513 GLPtrAlias<GrGLGenPathsProc> fGenPaths; | |
| 514 GLPtrAlias<GrGLDeletePathsProc> fDeletePaths; | |
| 515 GLPtrAlias<GrGLIsPathProc> fIsPath; | |
| 516 GLPtrAlias<GrGLPathStencilFuncProc> fPathStencilFunc; | |
| 517 GLPtrAlias<GrGLPathStencilDepthOffsetProc> fPathStencilDepthOffset; | |
| 518 GLPtrAlias<GrGLStencilFillPathProc> fStencilFillPath; | |
| 519 GLPtrAlias<GrGLStencilStrokePathProc> fStencilStrokePath; | |
| 520 GLPtrAlias<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced; | |
| 521 GLPtrAlias<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced; | |
| 522 GLPtrAlias<GrGLPathCoverDepthFuncProc> fPathCoverDepthFunc; | |
| 523 GLPtrAlias<GrGLPathColorGenProc> fPathColorGen; | |
| 524 GLPtrAlias<GrGLPathTexGenProc> fPathTexGen; | |
| 525 GLPtrAlias<GrGLPathFogGenProc> fPathFogGen; | |
| 526 GLPtrAlias<GrGLCoverFillPathProc> fCoverFillPath; | |
| 527 GLPtrAlias<GrGLCoverStrokePathProc> fCoverStrokePath; | |
| 528 GLPtrAlias<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced; | |
| 529 GLPtrAlias<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced; | |
| 530 GLPtrAlias<GrGLGetPathParameterivProc> fGetPathParameteriv; | |
| 531 GLPtrAlias<GrGLGetPathParameterfvProc> fGetPathParameterfv; | |
| 532 GLPtrAlias<GrGLGetPathCommandsProc> fGetPathCommands; | |
| 533 GLPtrAlias<GrGLGetPathCoordsProc> fGetPathCoords; | |
| 534 GLPtrAlias<GrGLGetPathDashArrayProc> fGetPathDashArray; | |
| 535 GLPtrAlias<GrGLGetPathMetricsProc> fGetPathMetrics; | |
| 536 GLPtrAlias<GrGLGetPathMetricRangeProc> fGetPathMetricRange; | |
| 537 GLPtrAlias<GrGLGetPathSpacingProc> fGetPathSpacing; | |
| 538 GLPtrAlias<GrGLGetPathColorGenivProc> fGetPathColorGeniv; | |
| 539 GLPtrAlias<GrGLGetPathColorGenfvProc> fGetPathColorGenfv; | |
| 540 GLPtrAlias<GrGLGetPathTexGenivProc> fGetPathTexGeniv; | |
| 541 GLPtrAlias<GrGLGetPathTexGenfvProc> fGetPathTexGenfv; | |
| 542 GLPtrAlias<GrGLIsPointInFillPathProc> fIsPointInFillPath; | |
| 543 GLPtrAlias<GrGLIsPointInStrokePathProc> fIsPointInStrokePath; | |
| 544 GLPtrAlias<GrGLGetPathLengthProc> fGetPathLength; | |
| 545 GLPtrAlias<GrGLPointAlongPathProc> fPointAlongPath; | |
| 343 | 546 |
| 344 // Per-GL func callback | 547 // Per-GL func callback |
| 345 #if GR_GL_PER_GL_FUNC_CALLBACK | 548 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 346 GrGLInterfaceCallbackProc fCallback; | 549 GrGLInterfaceCallbackProc fCallback; |
| 347 GrGLInterfaceCallbackData fCallbackData; | 550 GrGLInterfaceCallbackData fCallbackData; |
| 348 #endif | 551 #endif |
| 349 | 552 |
| 350 }; | 553 }; |
| 351 | 554 |
| 352 #endif | 555 #endif |
| OLD | NEW |