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Issue 1330563004: Avoid Copying damage rect when using Overlays (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Remove blending checks Created 5 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "base/location.h" 9 #include "base/location.h"
10 #include "base/single_thread_task_runner.h" 10 #include "base/single_thread_task_runner.h"
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1999 EXPECT_EQ(1, other_callback_count); 1999 EXPECT_EQ(1, other_callback_count);
2000 } 2000 }
2001 #endif // OS_ANDROID 2001 #endif // OS_ANDROID
2002 2002
2003 class TestOverlayProcessor : public OverlayProcessor { 2003 class TestOverlayProcessor : public OverlayProcessor {
2004 public: 2004 public:
2005 class Strategy : public OverlayProcessor::Strategy { 2005 class Strategy : public OverlayProcessor::Strategy {
2006 public: 2006 public:
2007 Strategy() {} 2007 Strategy() {}
2008 ~Strategy() override {} 2008 ~Strategy() override {}
2009 MOCK_METHOD3(Attempt, 2009 MOCK_METHOD4(Attempt,
2010 bool(ResourceProvider* resource_provider, 2010 bool(ResourceProvider* resource_provider,
2011 RenderPassList* render_passes, 2011 RenderPassList* render_passes,
2012 OverlayCandidateList* candidates)); 2012 OverlayCandidateList* candidates,
2013 gfx::Rect* damage_rect));
2013 }; 2014 };
2014 2015
2015 explicit TestOverlayProcessor(OutputSurface* surface) 2016 explicit TestOverlayProcessor(OutputSurface* surface)
2016 : OverlayProcessor(surface) {} 2017 : OverlayProcessor(surface) {}
2017 ~TestOverlayProcessor() override {} 2018 ~TestOverlayProcessor() override {}
2018 void Initialize() override { 2019 void Initialize() override {
2019 strategy_ = new Strategy(); 2020 strategy_ = new Strategy();
2020 strategies_.push_back(make_scoped_ptr(strategy_)); 2021 strategies_.push_back(make_scoped_ptr(strategy_));
2021 } 2022 }
2022 2023
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2082 viewport_rect, viewport_rect, viewport_rect, resource_id, 2083 viewport_rect, viewport_rect, viewport_rect, resource_id,
2083 premultiplied_alpha, gfx::PointF(0, 0), 2084 premultiplied_alpha, gfx::PointF(0, 0),
2084 gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity, 2085 gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity,
2085 flipped, nearest_neighbor); 2086 flipped, nearest_neighbor);
2086 2087
2087 // DirectRenderer::DrawFrame calls into OverlayProcessor::ProcessForOverlays. 2088 // DirectRenderer::DrawFrame calls into OverlayProcessor::ProcessForOverlays.
2088 // Attempt will be called for each strategy in OverlayProcessor. We have 2089 // Attempt will be called for each strategy in OverlayProcessor. We have
2089 // added a fake strategy, so checking for Attempt calls checks if there was 2090 // added a fake strategy, so checking for Attempt calls checks if there was
2090 // any attempt to overlay, which there shouldn't be. We can't use the quad 2091 // any attempt to overlay, which there shouldn't be. We can't use the quad
2091 // list because the render pass is cleaned up by DrawFrame. 2092 // list because the render pass is cleaned up by DrawFrame.
2092 EXPECT_CALL(*processor->strategy_, Attempt(_, _, _)).Times(0); 2093 EXPECT_CALL(*processor->strategy_, Attempt(_, _, _, _)).Times(0);
2093 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, 2094 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect,
2094 viewport_rect, false); 2095 viewport_rect, false);
2095 Mock::VerifyAndClearExpectations(processor->strategy_); 2096 Mock::VerifyAndClearExpectations(processor->strategy_);
2096 2097
2097 // Without a copy request Attempt() should be called once. 2098 // Without a copy request Attempt() should be called once.
2098 root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), 2099 root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0),
2099 viewport_rect, gfx::Transform()); 2100 viewport_rect, gfx::Transform());
2100 root_pass->has_transparent_background = false; 2101 root_pass->has_transparent_background = false;
2101 2102
2102 overlay_quad = root_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 2103 overlay_quad = root_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
2103 overlay_quad->SetNew(root_pass->CreateAndAppendSharedQuadState(), 2104 overlay_quad->SetNew(root_pass->CreateAndAppendSharedQuadState(),
2104 viewport_rect, viewport_rect, viewport_rect, resource_id, 2105 viewport_rect, viewport_rect, viewport_rect, resource_id,
2105 premultiplied_alpha, gfx::PointF(0, 0), 2106 premultiplied_alpha, gfx::PointF(0, 0),
2106 gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity, 2107 gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity,
2107 flipped, nearest_neighbor); 2108 flipped, nearest_neighbor);
2108 2109
2109 EXPECT_CALL(*processor->strategy_, Attempt(_, _, _)).Times(1); 2110 EXPECT_CALL(*processor->strategy_, Attempt(_, _, _, _)).Times(1);
2110 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, 2111 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect,
2111 viewport_rect, false); 2112 viewport_rect, false);
2112 } 2113 }
2113 2114
2114 class SingleOverlayOnTopProcessor : public OverlayProcessor { 2115 class SingleOverlayOnTopProcessor : public OverlayProcessor {
2115 public: 2116 public:
2116 class SingleOverlayValidator : public OverlayCandidateValidator { 2117 class SingleOverlayValidator : public OverlayCandidateValidator {
2117 public: 2118 public:
2118 void GetStrategies(OverlayProcessor::StrategyList* strategies) override { 2119 void GetStrategies(OverlayProcessor::StrategyList* strategies) override {
2119 strategies->push_back( 2120 strategies->push_back(
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2224 EXPECT_CALL(overlay_scheduler, 2225 EXPECT_CALL(overlay_scheduler,
2225 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, 2226 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect,
2226 BoundingRect(uv_top_left, uv_bottom_right))).Times(1); 2227 BoundingRect(uv_top_left, uv_bottom_right))).Times(1);
2227 2228
2228 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, 2229 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect,
2229 viewport_rect, false); 2230 viewport_rect, false);
2230 } 2231 }
2231 2232
2232 } // namespace 2233 } // namespace
2233 } // namespace cc 2234 } // namespace cc
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