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Issue 1330563004: Avoid Copying damage rect when using Overlays (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update ImageSurface Created 5 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
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234 output_surface_plane.use_output_surface_for_resource = true; 234 output_surface_plane.use_output_surface_for_resource = true;
235 output_surface_plane.overlay_handled = true; 235 output_surface_plane.overlay_handled = true;
236 frame.overlay_list.push_back(output_surface_plane); 236 frame.overlay_list.push_back(output_surface_plane);
237 } 237 }
238 238
239 // If we have any copy requests, we can't remove any quads for overlays, 239 // If we have any copy requests, we can't remove any quads for overlays,
240 // otherwise the framebuffer will be missing the overlay contents. 240 // otherwise the framebuffer will be missing the overlay contents.
241 if (root_render_pass->copy_requests.empty()) { 241 if (root_render_pass->copy_requests.empty()) {
242 overlay_processor_->ProcessForOverlays(render_passes_in_draw_order, 242 overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
243 &frame.overlay_list); 243 &frame.overlay_list);
244 for (const OverlayCandidate& overlay : frame.overlay_list) {
245 if (overlay.plane_z_order <= 0)
246 continue;
247
248 frame.root_damage_rect.Subtract(ToNearestRect(overlay.display_rect));
piman 2015/10/08 22:51:31 That's only true if the overlay is opaque. Also, T
kalyank 2015/10/12 22:58:45 Moved this to processor now. I have added a bool t
kalyank 2015/10/12 22:58:45 Acknowledged.
piman 2015/10/20 01:49:19 Whatever damage you remove must be fully covered b
249 }
244 } 250 }
245 251
246 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 252 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
247 RenderPass* pass = render_passes_in_draw_order->at(i); 253 RenderPass* pass = render_passes_in_draw_order->at(i);
248 DrawRenderPass(&frame, pass); 254 DrawRenderPass(&frame, pass);
249 255
250 for (ScopedPtrVector<CopyOutputRequest>::iterator it = 256 for (ScopedPtrVector<CopyOutputRequest>::iterator it =
251 pass->copy_requests.begin(); 257 pass->copy_requests.begin();
252 it != pass->copy_requests.end(); 258 it != pass->copy_requests.end();
253 ++it) { 259 ++it) {
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535 ScopedResource* texture = render_pass_textures_.get(id); 541 ScopedResource* texture = render_pass_textures_.get(id);
536 return texture && texture->id(); 542 return texture && texture->id();
537 } 543 }
538 544
539 // static 545 // static
540 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 546 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
541 return render_pass->output_rect.size(); 547 return render_pass->output_rect.size();
542 } 548 }
543 549
544 } // namespace cc 550 } // namespace cc
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