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Unified Diff: cc/test/fake_web_graphics_context_3d.h

Issue 133023002: Remove unnecessary use of blink typedefs (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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Index: cc/test/fake_web_graphics_context_3d.h
diff --git a/cc/test/fake_web_graphics_context_3d.h b/cc/test/fake_web_graphics_context_3d.h
index 583ba2d012fc66dd84d94ef9a724aef8909a5b3d..286476c7153f10a3f5a3bb589c813a5eb546dab4 100644
--- a/cc/test/fake_web_graphics_context_3d.h
+++ b/cc/test/fake_web_graphics_context_3d.h
@@ -8,6 +8,7 @@
#include <string>
#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
+#include "third_party/khronos/GLES2/gl2.h"
namespace cc {
@@ -22,587 +23,587 @@ class FakeWebGraphicsContext3D {
virtual bool isGLES2Compliant();
- virtual blink::WebGLId getPlatformTextureId();
+ virtual GLuint getPlatformTextureId();
virtual void prepareTexture() {}
virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) {}
- virtual void synthesizeGLError(blink::WGC3Denum) {}
+ virtual void synthesizeGLError(GLenum) {}
virtual bool isContextLost();
virtual void* mapBufferSubDataCHROMIUM(
- blink::WGC3Denum target,
- blink::WGC3Dintptr offset,
- blink::WGC3Dsizeiptr size,
- blink::WGC3Denum access);
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum access);
virtual void unmapBufferSubDataCHROMIUM(const void*) {}
virtual void* mapTexSubImage2DCHROMIUM(
- blink::WGC3Denum target,
- blink::WGC3Dint level,
- blink::WGC3Dint xoffset,
- blink::WGC3Dint yoffset,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height,
- blink::WGC3Denum format,
- blink::WGC3Denum type,
- blink::WGC3Denum access);
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLenum access);
virtual void unmapTexSubImage2DCHROMIUM(const void*) {}
virtual void setVisibilityCHROMIUM(bool visible) {}
virtual void discardFramebufferEXT(
- blink::WGC3Denum target,
- blink::WGC3Dsizei num_attachments,
- const blink::WGC3Denum* attachments) {}
+ GLenum target,
+ GLsizei num_attachments,
+ const GLenum* attachments) {}
virtual blink::WebString getRequestableExtensionsCHROMIUM();
virtual void requestExtensionCHROMIUM(const char*) {}
virtual void blitFramebufferCHROMIUM(
- blink::WGC3Dint src_x0,
- blink::WGC3Dint src_y0,
- blink::WGC3Dint src_x1,
- blink::WGC3Dint src_y1,
- blink::WGC3Dint dst_x0,
- blink::WGC3Dint dst_y0,
- blink::WGC3Dint dst_x1,
- blink::WGC3Dint dst_y1,
- blink::WGC3Dbitfield mask,
- blink::WGC3Denum filter) {}
+ GLint src_x0,
+ GLint src_y0,
+ GLint src_x1,
+ GLint src_y1,
+ GLint dst_x0,
+ GLint dst_y0,
+ GLint dst_x1,
+ GLint dst_y1,
+ GLbitfield mask,
+ GLenum filter) {}
virtual void renderbufferStorageMultisampleCHROMIUM(
- blink::WGC3Denum target,
- blink::WGC3Dsizei samples,
- blink::WGC3Denum internalformat,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height) {}
-
- virtual void activeTexture(blink::WGC3Denum texture) {}
- virtual void attachShader(blink::WebGLId program, blink::WebGLId shader);
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {}
+
+ virtual void activeTexture(GLenum texture) {}
+ virtual void attachShader(GLuint program, GLuint shader);
virtual void bindAttribLocation(
- blink::WebGLId program,
- blink::WGC3Duint index,
- const blink::WGC3Dchar* name) {}
- virtual void bindBuffer(blink::WGC3Denum target, blink::WebGLId buffer);
+ GLuint program,
+ GLuint index,
+ const GLchar* name) {}
+ virtual void bindBuffer(GLenum target, GLuint buffer);
virtual void bindFramebuffer(
- blink::WGC3Denum target, blink::WebGLId framebuffer);
+ GLenum target, GLuint framebuffer);
virtual void bindRenderbuffer(
- blink::WGC3Denum target, blink::WebGLId renderbuffer);
+ GLenum target, GLuint renderbuffer);
virtual void bindTexture(
- blink::WGC3Denum target,
- blink::WebGLId texture_id);
+ GLenum target,
+ GLuint texture_id);
virtual void blendColor(
- blink::WGC3Dclampf red,
- blink::WGC3Dclampf green,
- blink::WGC3Dclampf blue,
- blink::WGC3Dclampf alpha) {}
- virtual void blendEquation(blink::WGC3Denum mode) {}
+ GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {}
+ virtual void blendEquation(GLenum mode) {}
virtual void blendEquationSeparate(
- blink::WGC3Denum mode_rgb,
- blink::WGC3Denum mode_alpha) {}
+ GLenum mode_rgb,
+ GLenum mode_alpha) {}
virtual void blendFunc(
- blink::WGC3Denum sfactor,
- blink::WGC3Denum dfactor) {}
+ GLenum sfactor,
+ GLenum dfactor) {}
virtual void blendFuncSeparate(
- blink::WGC3Denum src_rgb,
- blink::WGC3Denum dst_rgb,
- blink::WGC3Denum src_alpha,
- blink::WGC3Denum dst_alpha) {}
+ GLenum src_rgb,
+ GLenum dst_rgb,
+ GLenum src_alpha,
+ GLenum dst_alpha) {}
virtual void bufferData(
- blink::WGC3Denum target,
- blink::WGC3Dsizeiptr size,
+ GLenum target,
+ GLsizeiptr size,
const void* data,
- blink::WGC3Denum usage) {}
+ GLenum usage) {}
virtual void bufferSubData(
- blink::WGC3Denum target,
- blink::WGC3Dintptr offset,
- blink::WGC3Dsizeiptr size,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
const void* data) {}
- virtual blink::WGC3Denum checkFramebufferStatus(blink::WGC3Denum target);
+ virtual GLenum checkFramebufferStatus(GLenum target);
- virtual void clear(blink::WGC3Dbitfield mask) {}
+ virtual void clear(GLbitfield mask) {}
virtual void clearColor(
- blink::WGC3Dclampf red,
- blink::WGC3Dclampf green,
- blink::WGC3Dclampf blue,
- blink::WGC3Dclampf alpha) {}
- virtual void clearDepth(blink::WGC3Dclampf depth) {}
- virtual void clearStencil(blink::WGC3Dint s) {}
+ GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {}
+ virtual void clearDepth(GLclampf depth) {}
+ virtual void clearStencil(GLint s) {}
virtual void colorMask(
- blink::WGC3Dboolean red,
- blink::WGC3Dboolean green,
- blink::WGC3Dboolean blue,
- blink::WGC3Dboolean alpha) {}
- virtual void compileShader(blink::WebGLId shader) {}
+ GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha) {}
+ virtual void compileShader(GLuint shader) {}
virtual void compressedTexImage2D(
- blink::WGC3Denum target,
- blink::WGC3Dint level,
- blink::WGC3Denum internal_format,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height,
- blink::WGC3Dint border,
- blink::WGC3Dsizei image_size,
+ GLenum target,
+ GLint level,
+ GLenum internal_format,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei image_size,
const void* data) {}
virtual void compressedTexSubImage2D(
- blink::WGC3Denum target,
- blink::WGC3Dint level,
- blink::WGC3Dint xoffset,
- blink::WGC3Dint yoffset,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height,
- blink::WGC3Denum format,
- blink::WGC3Dsizei image_size,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei image_size,
const void* data) {}
virtual void copyTexImage2D(
- blink::WGC3Denum target,
- blink::WGC3Dint level,
- blink::WGC3Denum internalformat,
- blink::WGC3Dint x,
- blink::WGC3Dint y,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height,
- blink::WGC3Dint border) {}
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border) {}
virtual void copyTexSubImage2D(
- blink::WGC3Denum target,
- blink::WGC3Dint level,
- blink::WGC3Dint xoffset,
- blink::WGC3Dint yoffset,
- blink::WGC3Dint x,
- blink::WGC3Dint y,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height) {}
- virtual void cullFace(blink::WGC3Denum mode) {}
- virtual void depthFunc(blink::WGC3Denum func) {}
- virtual void depthMask(blink::WGC3Dboolean flag) {}
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {}
+ virtual void cullFace(GLenum mode) {}
+ virtual void depthFunc(GLenum func) {}
+ virtual void depthMask(GLboolean flag) {}
virtual void depthRange(
- blink::WGC3Dclampf z_near,
- blink::WGC3Dclampf z_far) {}
- virtual void detachShader(blink::WebGLId program, blink::WebGLId shader) {}
- virtual void disable(blink::WGC3Denum cap) {}
- virtual void disableVertexAttribArray(blink::WGC3Duint index) {}
+ GLclampf z_near,
+ GLclampf z_far) {}
+ virtual void detachShader(GLuint program, GLuint shader) {}
+ virtual void disable(GLenum cap) {}
+ virtual void disableVertexAttribArray(GLuint index) {}
virtual void drawArrays(
- blink::WGC3Denum mode,
- blink::WGC3Dint first,
- blink::WGC3Dsizei count) {}
+ GLenum mode,
+ GLint first,
+ GLsizei count) {}
virtual void drawElements(
- blink::WGC3Denum mode,
- blink::WGC3Dsizei count,
- blink::WGC3Denum type,
- blink::WGC3Dintptr offset) {}
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ GLintptr offset) {}
- virtual void enable(blink::WGC3Denum cap) {}
- virtual void enableVertexAttribArray(blink::WGC3Duint index) {}
+ virtual void enable(GLenum cap) {}
+ virtual void enableVertexAttribArray(GLuint index) {}
virtual void finish() {}
virtual void flush() {}
virtual void shallowFlushCHROMIUM() {}
virtual void framebufferRenderbuffer(
- blink::WGC3Denum target,
- blink::WGC3Denum attachment,
- blink::WGC3Denum renderbuffertarget,
- blink::WebGLId renderbuffer) {}
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) {}
virtual void framebufferTexture2D(
- blink::WGC3Denum target,
- blink::WGC3Denum attachment,
- blink::WGC3Denum textarget,
- blink::WebGLId texture,
- blink::WGC3Dint level) {}
- virtual void frontFace(blink::WGC3Denum mode) {}
- virtual void generateMipmap(blink::WGC3Denum target) {}
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) {}
+ virtual void frontFace(GLenum mode) {}
+ virtual void generateMipmap(GLenum target) {}
virtual bool getActiveAttrib(
- blink::WebGLId program,
- blink::WGC3Duint index, blink::WebGraphicsContext3D::ActiveInfo&);
+ GLuint program,
+ GLuint index, blink::WebGraphicsContext3D::ActiveInfo&);
virtual bool getActiveUniform(
- blink::WebGLId program,
- blink::WGC3Duint index,
+ GLuint program,
+ GLuint index,
blink::WebGraphicsContext3D::ActiveInfo&);
virtual void getAttachedShaders(
- blink::WebGLId program,
- blink::WGC3Dsizei max_count,
- blink::WGC3Dsizei* count,
- blink::WebGLId* shaders) {}
- virtual blink::WGC3Dint getAttribLocation(
- blink::WebGLId program,
- const blink::WGC3Dchar* name);
+ GLuint program,
+ GLsizei max_count,
+ GLsizei* count,
+ GLuint* shaders) {}
+ virtual GLint getAttribLocation(
+ GLuint program,
+ const GLchar* name);
virtual void getBooleanv(
- blink::WGC3Denum pname,
- blink::WGC3Dboolean* value) {}
+ GLenum pname,
+ GLboolean* value) {}
virtual void getBufferParameteriv(
- blink::WGC3Denum target,
- blink::WGC3Denum pname,
- blink::WGC3Dint* value) {}
- virtual blink::WGC3Denum getError();
+ GLenum target,
+ GLenum pname,
+ GLint* value) {}
+ virtual GLenum getError();
virtual void getFloatv(
- blink::WGC3Denum pname,
- blink::WGC3Dfloat* value) {}
+ GLenum pname,
+ GLfloat* value) {}
virtual void getFramebufferAttachmentParameteriv(
- blink::WGC3Denum target,
- blink::WGC3Denum attachment,
- blink::WGC3Denum pname,
- blink::WGC3Dint* value) {}
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* value) {}
virtual void getIntegerv(
- blink::WGC3Denum pname,
- blink::WGC3Dint* value);
+ GLenum pname,
+ GLint* value);
virtual void getProgramiv(
- blink::WebGLId program,
- blink::WGC3Denum pname,
- blink::WGC3Dint* value);
+ GLuint program,
+ GLenum pname,
+ GLint* value);
- virtual blink::WebString getProgramInfoLog(blink::WebGLId program);
+ virtual blink::WebString getProgramInfoLog(GLuint program);
virtual void getRenderbufferParameteriv(
- blink::WGC3Denum target,
- blink::WGC3Denum pname,
- blink::WGC3Dint* value) {}
+ GLenum target,
+ GLenum pname,
+ GLint* value) {}
virtual void getShaderiv(
- blink::WebGLId shader,
- blink::WGC3Denum pname,
- blink::WGC3Dint* value);
+ GLuint shader,
+ GLenum pname,
+ GLint* value);
- virtual blink::WebString getShaderInfoLog(blink::WebGLId shader);
+ virtual blink::WebString getShaderInfoLog(GLuint shader);
virtual void getShaderPrecisionFormat(
- blink::WGC3Denum shadertype,
- blink::WGC3Denum precisiontype,
- blink::WGC3Dint* range,
- blink::WGC3Dint* precision);
- virtual blink::WebString getShaderSource(blink::WebGLId shader);
- virtual blink::WebString getString(blink::WGC3Denum name);
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision);
+ virtual blink::WebString getShaderSource(GLuint shader);
+ virtual blink::WebString getString(GLenum name);
virtual void getTexParameterfv(
- blink::WGC3Denum target,
- blink::WGC3Denum pname,
- blink::WGC3Dfloat* value) {}
+ GLenum target,
+ GLenum pname,
+ GLfloat* value) {}
virtual void getTexParameteriv(
- blink::WGC3Denum target,
- blink::WGC3Denum pname,
- blink::WGC3Dint* value) {}
+ GLenum target,
+ GLenum pname,
+ GLint* value) {}
virtual void getUniformfv(
- blink::WebGLId program,
- blink::WGC3Dint location,
- blink::WGC3Dfloat* value) {}
+ GLuint program,
+ GLint location,
+ GLfloat* value) {}
virtual void getUniformiv(
- blink::WebGLId program,
- blink::WGC3Dint location,
- blink::WGC3Dint* value) {}
- virtual blink::WGC3Dint getUniformLocation(
- blink::WebGLId program,
- const blink::WGC3Dchar* name);
+ GLuint program,
+ GLint location,
+ GLint* value) {}
+ virtual GLint getUniformLocation(
+ GLuint program,
+ const GLchar* name);
virtual void getVertexAttribfv(
- blink::WGC3Duint index,
- blink::WGC3Denum pname,
- blink::WGC3Dfloat* value) {}
+ GLuint index,
+ GLenum pname,
+ GLfloat* value) {}
virtual void getVertexAttribiv(
- blink::WGC3Duint index,
- blink::WGC3Denum pname,
- blink::WGC3Dint* value) {}
- virtual blink::WGC3Dsizeiptr getVertexAttribOffset(
- blink::WGC3Duint index,
- blink::WGC3Denum pname);
-
- virtual void hint(blink::WGC3Denum target, blink::WGC3Denum mode) {}
- virtual blink::WGC3Dboolean isBuffer(blink::WebGLId buffer);
- virtual blink::WGC3Dboolean isEnabled(blink::WGC3Denum cap);
- virtual blink::WGC3Dboolean isFramebuffer(blink::WebGLId framebuffer);
- virtual blink::WGC3Dboolean isProgram(blink::WebGLId program);
- virtual blink::WGC3Dboolean isRenderbuffer(blink::WebGLId renderbuffer);
- virtual blink::WGC3Dboolean isShader(blink::WebGLId shader);
- virtual blink::WGC3Dboolean isTexture(blink::WebGLId texture);
- virtual void lineWidth(blink::WGC3Dfloat) {}
- virtual void linkProgram(blink::WebGLId program) {}
- virtual void pixelStorei(blink::WGC3Denum pname, blink::WGC3Dint param) {}
+ GLuint index,
+ GLenum pname,
+ GLint* value) {}
+ virtual GLsizeiptr getVertexAttribOffset(
+ GLuint index,
+ GLenum pname);
+
+ virtual void hint(GLenum target, GLenum mode) {}
+ virtual GLboolean isBuffer(GLuint buffer);
+ virtual GLboolean isEnabled(GLenum cap);
+ virtual GLboolean isFramebuffer(GLuint framebuffer);
+ virtual GLboolean isProgram(GLuint program);
+ virtual GLboolean isRenderbuffer(GLuint renderbuffer);
+ virtual GLboolean isShader(GLuint shader);
+ virtual GLboolean isTexture(GLuint texture);
+ virtual void lineWidth(GLfloat) {}
+ virtual void linkProgram(GLuint program) {}
+ virtual void pixelStorei(GLenum pname, GLint param) {}
virtual void polygonOffset(
- blink::WGC3Dfloat factor,
- blink::WGC3Dfloat units) {}
+ GLfloat factor,
+ GLfloat units) {}
virtual void readPixels(
- blink::WGC3Dint x,
- blink::WGC3Dint y,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height,
- blink::WGC3Denum format,
- blink::WGC3Denum type,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
void* pixels) {}
virtual void releaseShaderCompiler() {}
virtual void renderbufferStorage(
- blink::WGC3Denum target,
- blink::WGC3Denum internalformat,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height) {}
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {}
virtual void sampleCoverage(
- blink::WGC3Dclampf value,
- blink::WGC3Dboolean invert) {}
+ GLclampf value,
+ GLboolean invert) {}
virtual void scissor(
- blink::WGC3Dint x,
- blink::WGC3Dint y,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height) {}
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {}
virtual void shaderSource(
- blink::WebGLId shader,
- const blink::WGC3Dchar* string) {}
+ GLuint shader,
+ const GLchar* string) {}
virtual void stencilFunc(
- blink::WGC3Denum func,
- blink::WGC3Dint ref,
- blink::WGC3Duint mask) {}
+ GLenum func,
+ GLint ref,
+ GLuint mask) {}
virtual void stencilFuncSeparate(
- blink::WGC3Denum face,
- blink::WGC3Denum func,
- blink::WGC3Dint ref,
- blink::WGC3Duint mask) {}
- virtual void stencilMask(blink::WGC3Duint mask) {}
+ GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask) {}
+ virtual void stencilMask(GLuint mask) {}
virtual void stencilMaskSeparate(
- blink::WGC3Denum face,
- blink::WGC3Duint mask) {}
+ GLenum face,
+ GLuint mask) {}
virtual void stencilOp(
- blink::WGC3Denum fail,
- blink::WGC3Denum zfail,
- blink::WGC3Denum zpass) {}
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass) {}
virtual void stencilOpSeparate(
- blink::WGC3Denum face,
- blink::WGC3Denum fail,
- blink::WGC3Denum zfail,
- blink::WGC3Denum zpass) {}
+ GLenum face,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass) {}
virtual void texImage2D(
- blink::WGC3Denum target,
- blink::WGC3Dint level,
- blink::WGC3Denum internalformat,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height,
- blink::WGC3Dint border,
- blink::WGC3Denum format,
- blink::WGC3Denum type,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
const void* pixels) {}
virtual void texParameterf(
- blink::WGC3Denum target,
- blink::WGC3Denum pname,
- blink::WGC3Dfloat param) {}
+ GLenum target,
+ GLenum pname,
+ GLfloat param) {}
virtual void texParameteri(
- blink::WGC3Denum target,
- blink::WGC3Denum pname,
- blink::WGC3Dint param) {}
+ GLenum target,
+ GLenum pname,
+ GLint param) {}
virtual void texSubImage2D(
- blink::WGC3Denum target,
- blink::WGC3Dint level,
- blink::WGC3Dint xoffset,
- blink::WGC3Dint yoffset,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height,
- blink::WGC3Denum format,
- blink::WGC3Denum type,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
const void* pixels) {}
- virtual void uniform1f(blink::WGC3Dint location, blink::WGC3Dfloat x) {}
+ virtual void uniform1f(GLint location, GLfloat x) {}
virtual void uniform1fv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- const blink::WGC3Dfloat* v) {}
- virtual void uniform1i(blink::WGC3Dint location, blink::WGC3Dint x) {}
+ GLint location,
+ GLsizei count,
+ const GLfloat* v) {}
+ virtual void uniform1i(GLint location, GLint x) {}
virtual void uniform1iv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- const blink::WGC3Dint* v) {}
+ GLint location,
+ GLsizei count,
+ const GLint* v) {}
virtual void uniform2f(
- blink::WGC3Dint location,
- blink::WGC3Dfloat x,
- blink::WGC3Dfloat y) {}
+ GLint location,
+ GLfloat x,
+ GLfloat y) {}
virtual void uniform2fv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- const blink::WGC3Dfloat* v) {}
+ GLint location,
+ GLsizei count,
+ const GLfloat* v) {}
virtual void uniform2i(
- blink::WGC3Dint location,
- blink::WGC3Dint x,
- blink::WGC3Dint y) {}
+ GLint location,
+ GLint x,
+ GLint y) {}
virtual void uniform2iv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- const blink::WGC3Dint* v) {}
+ GLint location,
+ GLsizei count,
+ const GLint* v) {}
virtual void uniform3f(
- blink::WGC3Dint location,
- blink::WGC3Dfloat x,
- blink::WGC3Dfloat y,
- blink::WGC3Dfloat z) {}
+ GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z) {}
virtual void uniform3fv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- const blink::WGC3Dfloat* v) {}
+ GLint location,
+ GLsizei count,
+ const GLfloat* v) {}
virtual void uniform3i(
- blink::WGC3Dint location,
- blink::WGC3Dint x,
- blink::WGC3Dint y,
- blink::WGC3Dint z) {}
+ GLint location,
+ GLint x,
+ GLint y,
+ GLint z) {}
virtual void uniform3iv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- const blink::WGC3Dint* v) {}
+ GLint location,
+ GLsizei count,
+ const GLint* v) {}
virtual void uniform4f(
- blink::WGC3Dint location,
- blink::WGC3Dfloat x,
- blink::WGC3Dfloat y,
- blink::WGC3Dfloat z,
- blink::WGC3Dfloat w) {}
+ GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) {}
virtual void uniform4fv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- const blink::WGC3Dfloat* v) {}
+ GLint location,
+ GLsizei count,
+ const GLfloat* v) {}
virtual void uniform4i(
- blink::WGC3Dint location,
- blink::WGC3Dint x,
- blink::WGC3Dint y,
- blink::WGC3Dint z,
- blink::WGC3Dint w) {}
+ GLint location,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w) {}
virtual void uniform4iv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- const blink::WGC3Dint* v) {}
+ GLint location,
+ GLsizei count,
+ const GLint* v) {}
virtual void uniformMatrix2fv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- blink::WGC3Dboolean transpose,
- const blink::WGC3Dfloat* value) {}
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {}
virtual void uniformMatrix3fv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- blink::WGC3Dboolean transpose,
- const blink::WGC3Dfloat* value) {}
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {}
virtual void uniformMatrix4fv(
- blink::WGC3Dint location,
- blink::WGC3Dsizei count,
- blink::WGC3Dboolean transpose,
- const blink::WGC3Dfloat* value) {}
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {}
- virtual void useProgram(blink::WebGLId program);
- virtual void validateProgram(blink::WebGLId program) {}
+ virtual void useProgram(GLuint program);
+ virtual void validateProgram(GLuint program) {}
- virtual void vertexAttrib1f(blink::WGC3Duint index, blink::WGC3Dfloat x) {}
+ virtual void vertexAttrib1f(GLuint index, GLfloat x) {}
virtual void vertexAttrib1fv(
- blink::WGC3Duint index,
- const blink::WGC3Dfloat* values) {}
+ GLuint index,
+ const GLfloat* values) {}
virtual void vertexAttrib2f(
- blink::WGC3Duint index,
- blink::WGC3Dfloat x,
- blink::WGC3Dfloat y) {}
+ GLuint index,
+ GLfloat x,
+ GLfloat y) {}
virtual void vertexAttrib2fv(
- blink::WGC3Duint index,
- const blink::WGC3Dfloat* values) {}
+ GLuint index,
+ const GLfloat* values) {}
virtual void vertexAttrib3f(
- blink::WGC3Duint index,
- blink::WGC3Dfloat x,
- blink::WGC3Dfloat y,
- blink::WGC3Dfloat z) {}
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z) {}
virtual void vertexAttrib3fv(
- blink::WGC3Duint index,
- const blink::WGC3Dfloat* values) {}
+ GLuint index,
+ const GLfloat* values) {}
virtual void vertexAttrib4f(
- blink::WGC3Duint index,
- blink::WGC3Dfloat x,
- blink::WGC3Dfloat y,
- blink::WGC3Dfloat z,
- blink::WGC3Dfloat w) {}
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) {}
virtual void vertexAttrib4fv(
- blink::WGC3Duint index,
- const blink::WGC3Dfloat* values) {}
+ GLuint index,
+ const GLfloat* values) {}
virtual void vertexAttribPointer(
- blink::WGC3Duint index,
- blink::WGC3Dint size,
- blink::WGC3Denum type,
- blink::WGC3Dboolean normalized,
- blink::WGC3Dsizei stride,
- blink::WGC3Dintptr offset) {}
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ GLintptr offset) {}
virtual void viewport(
- blink::WGC3Dint x,
- blink::WGC3Dint y,
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height) {}
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {}
- virtual void genBuffers(blink::WGC3Dsizei count, blink::WebGLId* ids);
- virtual void genFramebuffers(blink::WGC3Dsizei count, blink::WebGLId* ids);
- virtual void genRenderbuffers(blink::WGC3Dsizei count, blink::WebGLId* ids);
- virtual void genTextures(blink::WGC3Dsizei count, blink::WebGLId* ids);
+ virtual void genBuffers(GLsizei count, GLuint* ids);
+ virtual void genFramebuffers(GLsizei count, GLuint* ids);
+ virtual void genRenderbuffers(GLsizei count, GLuint* ids);
+ virtual void genTextures(GLsizei count, GLuint* ids);
- virtual void deleteBuffers(blink::WGC3Dsizei count, blink::WebGLId* ids);
+ virtual void deleteBuffers(GLsizei count, GLuint* ids);
virtual void deleteFramebuffers(
- blink::WGC3Dsizei count, blink::WebGLId* ids);
+ GLsizei count, GLuint* ids);
virtual void deleteRenderbuffers(
- blink::WGC3Dsizei count, blink::WebGLId* ids);
- virtual void deleteTextures(blink::WGC3Dsizei count, blink::WebGLId* ids);
+ GLsizei count, GLuint* ids);
+ virtual void deleteTextures(GLsizei count, GLuint* ids);
- virtual blink::WebGLId createBuffer();
- virtual blink::WebGLId createFramebuffer();
- virtual blink::WebGLId createRenderbuffer();
- virtual blink::WebGLId createTexture();
+ virtual GLuint createBuffer();
+ virtual GLuint createFramebuffer();
+ virtual GLuint createRenderbuffer();
+ virtual GLuint createTexture();
- virtual void deleteBuffer(blink::WebGLId id);
- virtual void deleteFramebuffer(blink::WebGLId id);
- virtual void deleteRenderbuffer(blink::WebGLId id);
- virtual void deleteTexture(blink::WebGLId id);
+ virtual void deleteBuffer(GLuint id);
+ virtual void deleteFramebuffer(GLuint id);
+ virtual void deleteRenderbuffer(GLuint id);
+ virtual void deleteTexture(GLuint id);
- virtual blink::WebGLId createProgram();
- virtual blink::WebGLId createShader(blink::WGC3Denum);
+ virtual GLuint createProgram();
+ virtual GLuint createShader(GLenum);
- virtual void deleteProgram(blink::WebGLId id);
- virtual void deleteShader(blink::WebGLId id);
+ virtual void deleteProgram(GLuint id);
+ virtual void deleteShader(GLuint id);
virtual void texStorage2DEXT(
- blink::WGC3Denum target,
- blink::WGC3Dint levels,
- blink::WGC3Duint internalformat,
- blink::WGC3Dint width,
- blink::WGC3Dint height) {}
-
- virtual blink::WebGLId createQueryEXT();
- virtual void deleteQueryEXT(blink::WebGLId query) {}
- virtual blink::WGC3Dboolean isQueryEXT(blink::WebGLId query);
+ GLenum target,
+ GLint levels,
+ GLuint internalformat,
+ GLint width,
+ GLint height) {}
+
+ virtual GLuint createQueryEXT();
+ virtual void deleteQueryEXT(GLuint query) {}
+ virtual GLboolean isQueryEXT(GLuint query);
virtual void beginQueryEXT(
- blink::WGC3Denum target,
- blink::WebGLId query) {}
- virtual void endQueryEXT(blink::WGC3Denum target);
+ GLenum target,
+ GLuint query) {}
+ virtual void endQueryEXT(GLenum target);
virtual void getQueryivEXT(
- blink::WGC3Denum target,
- blink::WGC3Denum pname,
- blink::WGC3Dint* params) {}
+ GLenum target,
+ GLenum pname,
+ GLint* params) {}
virtual void getQueryObjectuivEXT(
- blink::WebGLId query,
- blink::WGC3Denum pname,
- blink::WGC3Duint* params);
+ GLuint query,
+ GLenum pname,
+ GLuint* params);
virtual void setContextLostCallback(
blink::WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
- virtual void loseContextCHROMIUM(blink::WGC3Denum current,
- blink::WGC3Denum other);
+ virtual void loseContextCHROMIUM(GLenum current,
+ GLenum other);
- virtual void drawBuffersEXT(blink::WGC3Dsizei m,
- const blink::WGC3Denum* bufs) {}
+ virtual void drawBuffersEXT(GLsizei m,
+ const GLenum* bufs) {}
- virtual void bindTexImage2DCHROMIUM(blink::WGC3Denum target,
- blink::WGC3Dint image_id) {}
+ virtual void bindTexImage2DCHROMIUM(GLenum target,
+ GLint image_id) {}
// GL_CHROMIUM_gpu_memory_buffer
- virtual blink::WGC3Duint createImageCHROMIUM(
- blink::WGC3Dsizei width,
- blink::WGC3Dsizei height,
- blink::WGC3Denum internalformat);
- virtual void destroyImageCHROMIUM(blink::WGC3Duint image_id) {}
+ virtual GLuint createImageCHROMIUM(
+ GLsizei width,
+ GLsizei height,
+ GLenum internalformat);
+ virtual void destroyImageCHROMIUM(GLuint image_id) {}
virtual void getImageParameterivCHROMIUM(
- blink::WGC3Duint image_id,
- blink::WGC3Denum pname,
- blink::WGC3Dint* params) {}
+ GLuint image_id,
+ GLenum pname,
+ GLint* params) {}
virtual void* mapImageCHROMIUM(
- blink::WGC3Duint image_id,
- blink::WGC3Denum access);
- virtual void unmapImageCHROMIUM(blink::WGC3Duint image_id) {}
+ GLuint image_id,
+ GLenum access);
+ virtual void unmapImageCHROMIUM(GLuint image_id) {}
private:
DISALLOW_COPY_AND_ASSIGN(FakeWebGraphicsContext3D);
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