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Unified Diff: Source/core/html/AutoplayExperimentHelper.cpp

Issue 1329853004: Include viewport visibility checks for autoplay experiment. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@autoplay_step1
Patch Set: rebased. Created 5 years, 3 months ago
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Index: Source/core/html/AutoplayExperimentHelper.cpp
diff --git a/Source/core/html/AutoplayExperimentHelper.cpp b/Source/core/html/AutoplayExperimentHelper.cpp
index 3aa5811dc2c6c232404f8dea9fbf040b989ce8f1..ceef2425d6161e4bd21602a5d0b266b5f9431ca4 100644
--- a/Source/core/html/AutoplayExperimentHelper.cpp
+++ b/Source/core/html/AutoplayExperimentHelper.cpp
@@ -21,10 +21,18 @@ namespace blink {
using namespace HTMLNames;
+// How long do we wait after a scroll event before deciding that no more
+// scroll events are going to arrive?
+static const double viewportTimerPollDelay = 0.5;
+
AutoplayExperimentHelper::AutoplayExperimentHelper(HTMLMediaElement& element)
: m_element(element)
, m_mode(AutoplayExperimentConfig::Mode::Off)
, m_playPending(false)
+ , m_registeredWithView(false)
+ , m_wasInViewport(false)
+ , m_lastLocationUpdateTime(-std::numeric_limits<double>::infinity())
+ , m_viewportTimer(this, &AutoplayExperimentHelper::viewportTimerFired)
{
if (document().settings()) {
m_mode = AutoplayExperimentConfig::fromString(document().settings()->autoplayExperimentMode());
@@ -38,14 +46,19 @@ AutoplayExperimentHelper::AutoplayExperimentHelper(HTMLMediaElement& element)
AutoplayExperimentHelper::~AutoplayExperimentHelper()
{
+ unregisterForPositionUpdatesIfNeeded();
}
void AutoplayExperimentHelper::becameReadyToPlay()
{
// Assuming that we're eligible to override the user gesture requirement,
- // then play.
+ // either play if we meet the visibility checks, or install a listener
+ // to wait for them to pass.
if (isEligible()) {
- prepareToPlay(GesturelessPlaybackStartedByAutoplayFlagImmediately);
+ if (meetsVisibilityRequirements())
+ prepareToPlay(GesturelessPlaybackStartedByAutoplayFlagImmediately);
+ else
+ registerForPositionUpdatesIfNeeded();
}
}
@@ -61,11 +74,19 @@ void AutoplayExperimentHelper::playMethodCalled()
if (isEligible()) {
// Remember that userGestureRequiredForPlay is required for
// us to be eligible for the experiment.
- // We are able to override the gesture requirement now, so
- // do so.
- prepareToPlay(GesturelessPlaybackStartedByPlayMethodImmediately);
+ // If we are able to override the gesture requirement now, then
+ // do so. Otherwise, install an event listener if we need one.
+ if (meetsVisibilityRequirements()) {
+ // Override the gesture and play.
+ prepareToPlay(GesturelessPlaybackStartedByPlayMethodImmediately);
+ } else {
+ // Wait for viewport visibility.
philipj_slow 2015/09/21 15:02:04 I guess it actually waits for either page visiblit
liberato (no reviews please) 2015/09/23 06:14:57 it doesn't register for page visibility because th
philipj_slow 2015/09/25 15:32:27 Acknowledged.
+ registerForPositionUpdatesIfNeeded();
+ }
}
+ } else if (m_element.isUserGestureRequiredForPlay()) {
+ unregisterForPositionUpdatesIfNeeded();
}
}
@@ -73,18 +94,149 @@ void AutoplayExperimentHelper::pauseMethodCalled()
{
// Don't try to autoplay, if we would have.
m_playPending = false;
+ unregisterForPositionUpdatesIfNeeded();
}
void AutoplayExperimentHelper::mutedChanged()
{
- // In other words, start playing if we just needed 'mute' to autoplay.
+ // If we are no longer eligible for the autoplay experiment, then also
+ // quit listening for events. If we are eligible, and if we should be
+ // playing, then start playing. In other words, start playing if
+ // we just needed 'mute' to autoplay.
+ if (!isEligible()) {
+ unregisterForPositionUpdatesIfNeeded();
+ } else {
+ // Try to play. If we can't, then install a listener.
+ if (!maybeStartPlaying())
+ registerForPositionUpdatesIfNeeded();
+ }
+}
+
+void AutoplayExperimentHelper::registerForPositionUpdatesIfNeeded()
+{
+ // If we don't require that the player is in the viewport, then we don't
+ // need the listener.
+ if (!enabled(AutoplayExperimentConfig::Mode::IfViewport)
+ && !enabled(AutoplayExperimentConfig::Mode::IfPageVisible))
+ return;
+
+ LayoutObject* layoutObject = m_element.layoutObject();
+ if (layoutObject && layoutObject->isMedia()) {
+ LayoutMedia* layoutMedia = static_cast<LayoutMedia*>(layoutObject);
+ layoutMedia->setRequestPositionUpdates(true);
+ m_registeredWithView = true;
philipj_slow 2015/09/21 15:02:05 Here we're registering with the layout object, so
liberato (no reviews please) 2015/09/23 06:14:56 Done.
+ }
+}
+
+void AutoplayExperimentHelper::unregisterForPositionUpdatesIfNeeded()
+{
+ if (m_registeredWithView) {
+ LayoutObject* obj = m_element.layoutObject();
+ if (obj && obj->isMedia()) {
+ LayoutMedia* layoutMedia = (LayoutMedia*)obj;
philipj_slow 2015/09/21 15:02:04 static_cast
liberato (no reviews please) 2015/09/23 06:14:56 Done.
+ layoutMedia->setRequestPositionUpdates(false);
+ m_registeredWithView = false;
+ }
+ }
+}
+
+void AutoplayExperimentHelper::positionChanged()
+{
+ // Something, maybe position, has changed. If applicable, start a
+ // timer to look for the end of a scroll operation.
+ // Don't do much work here.
+ // Also note that we are called quite often, including when the
+ // page becomes visible. That's why we don't bother to register
+ // for page visibility changes explicitly.
+
+ LocationState curLocation(m_element);
+ const bool inViewport = meetsVisibilityRequirements(curLocation);
+
+ // If the location has changed, then record the time of the last change.
+ if (m_lastLocation != curLocation) {
+ m_lastLocationUpdateTime = monotonicallyIncreasingTime();
+ m_lastLocation = curLocation;
+ }
+
+ // If we have transitioned to be visible, then start the timer.
+ if (inViewport && !m_wasInViewport) {
+ // We have transitioned from not visible to visible. Reset the timer
+ // to check if we should start autoplay. We do this to avoid
+ // resetting the timer too often in this callback.
+ m_viewportTimer.startOneShot(viewportTimerPollDelay, FROM_HERE);
+ }
+ m_wasInViewport = inViewport;
+}
+
+void AutoplayExperimentHelper::triggerAutoplayViewportCheck()
+{
+ // This method is for testing.
+
+ // If we're registered to receive updates on position, pretend that we did
+ // receive one.
+ if (m_registeredWithView) {
+ positionChanged();
+ }
+
+ // Make sure that the timer is actually active. If not, then
+ // positionChanged wasn't called yet.
+ if (!m_viewportTimer.isActive()) {
+ return;
philipj_slow 2015/09/21 15:02:04 Is this code path reached and if so when *is* posi
liberato (no reviews please) 2015/09/23 06:14:56 actually, the more i think about it, we don't want
philipj_slow 2015/09/25 15:32:27 I see this block was removed.
+ }
+
+ // Make sure that the last update appears to be sufficiently far in the
+ // past to allow the test to succeed.
philipj_slow 2015/09/21 15:02:04 I think "the test" here refers to an if-statement
liberato (no reviews please) 2015/09/23 06:14:56 Done.
+ m_lastLocationUpdateTime = monotonicallyIncreasingTime() - viewportTimerPollDelay - 1;
+ viewportTimerFired(nullptr);
+}
+
+void AutoplayExperimentHelper::viewportTimerFired(Timer<AutoplayExperimentHelper>*)
+{
+ double now = monotonicallyIncreasingTime();
+ double delta = now - m_lastLocationUpdateTime;
+ if (delta < viewportTimerPollDelay) {
+ // If we are not visible, then skip the timer. It will be started
+ // again if we become visible again.
+ if (m_wasInViewport)
+ m_viewportTimer.startOneShot(viewportTimerPollDelay - delta, FROM_HERE);
+
+ return;
+ }
+
+ // Sufficient time has passed since the last scroll that we'll
+ // treat it as the end of scroll. Autoplay if we should.
maybeStartPlaying();
}
+bool AutoplayExperimentHelper::meetsVisibilityRequirements(const LocationState& location) const
+{
+ if (enabled(AutoplayExperimentConfig::Mode::IfPageVisible)
+ && !location.isPageVisible())
+ return false;
+
+ return !enabled(AutoplayExperimentConfig::Mode::IfViewport)
+ || location.isInViewport();
+}
+
+bool AutoplayExperimentHelper::meetsVisibilityRequirements() const
+{
+ // We could check for eligibility here, but we skip it. Some of our
+ // callers need to do it separately, and we don't want to check more
philipj_slow 2015/09/21 15:02:05 Are there some callers that don't check it, and if
liberato (no reviews please) 2015/09/23 06:14:56 mVR() is called quite often during visibility chec
philipj_slow 2015/09/25 15:32:27 OK, I read "We could check for eligibility here, b
+ // than we need to.
+
+ // If visibility isn't required, then it's visible enough.
+ if (!enabled(AutoplayExperimentConfig::Mode::IfViewport)
+ && !enabled(AutoplayExperimentConfig::Mode::IfPageVisible))
+ return true;
+
+ LocationState location(m_element);
+ return meetsVisibilityRequirements(location);
+}
+
bool AutoplayExperimentHelper::maybeStartPlaying()
{
// See if we're allowed to autoplay now.
- if (!isEligible()) {
+ if (!isEligible() || !meetsVisibilityRequirements()) {
return false;
}
@@ -123,23 +275,17 @@ bool AutoplayExperimentHelper::isEligible() const
if (!m_playPending && !m_element.shouldAutoplay())
return false;
- // If the video is already playing, then do nothing. Note that there
- // is not a path where a user gesture is required but the video is
- // playing. However, we check for completeness.
- if (!m_element.paused())
- return false;
-
// Note that the viewport test always returns false on desktop, which is
// why video-autoplay-experiment.html doesn't check -ifmobile .
if (enabled(AutoplayExperimentConfig::Mode::IfMobile)
&& !document().viewportDescription().isLegacyViewportType())
return false;
- // If media is muted, then autoplay when it comes into view.
+ // If we require muted media and this is muted, then it is eligible.
if (enabled(AutoplayExperimentConfig::Mode::IfMuted))
return m_element.muted();
- // Autoplay when it comes into view (if needed), maybe muted.
+ // Element is eligible for gesture override, maybe muted.
return true;
}
@@ -162,6 +308,7 @@ void AutoplayExperimentHelper::prepareToPlay(AutoplayMetrics metric)
// once. Be sure to do this before muteIfNeeded().
m_element.removeUserGestureRequirement();
+ unregisterForPositionUpdatesIfNeeded();
muteIfNeeded();
// Record that this autoplayed without a user gesture. This is normally
@@ -177,4 +324,87 @@ Document& AutoplayExperimentHelper::document() const
return m_element.document();
}
+AutoplayExperimentHelper::LocationState::LocationState(Element& element)
+ : m_valid(false)
+{
+ const LocalDOMWindow* domWindow = element.document().domWindow();
+ if (!domWindow)
+ return;
+
+ // Get the page visibility.
+ Frame* frame = domWindow->frame();
+ if (!frame)
+ return;
+
+ Page* page = frame->page();
+ if (!page)
+ return;
+
+ if (!element.layoutObject())
philipj_slow 2015/09/21 15:02:04 Should this updateLayoutIgnorePendingStylesheets()
liberato (no reviews please) 2015/09/23 06:14:56 i don't think that we need to update the layout he
philipj_slow 2015/09/25 15:32:27 Acknowledged.
+ return;
+
+ const LayoutBox* elementBox = element.layoutObject()->enclosingBox();
+ if (!elementBox)
+ return;
+
+ float zoom = elementBox->style()->effectiveZoom();
+ IntRect us(elementBox->offsetLeft().toInt()
+ , elementBox->offsetTop().toInt()
+ , elementBox->clientWidth().toInt()
+ , elementBox->clientHeight().toInt());
+ IntRect screen(domWindow->scrollX()*zoom, domWindow->scrollY()*zoom, domWindow->innerWidth()*zoom, domWindow->innerHeight()*zoom);
+
+ m_visibilityState = page->visibilityState();
+ m_element = us;
+ m_screen = screen;
+ m_valid = true;
+}
+
+bool AutoplayExperimentHelper::LocationState::isInViewport() const
+{
+ // Check if we're in the viewport. If the element is bigger than the
+ // viewport, then be happy if it covers it.
philipj_slow 2015/09/21 15:02:04 This all seems pretty elaborate, why not just retu
liberato (no reviews please) 2015/09/23 06:14:56 "contained in" just seemed nicer than "intersects
philipj_slow 2015/09/25 15:32:27 It seems like it could be a bit annoying in cases
+ if (!m_valid)
+ return false;
+
+ IntRect element = m_element;
+ // If element completely fills the screen, then truncate it to exactly
+ // match the screen. Any element that is wider just has to cover.
+ if (element.x() <= m_screen.x()
+ && element.x() + element.width() >= m_screen.x() + m_screen.width()) {
+ element.setX(m_screen.x());
+ element.setWidth(m_screen.width());
+ }
+
+ if (element.y() <= m_screen.y()
+ && element.y() + element.height() >= m_screen.y() + m_screen.height()) {
+ element.setY(m_screen.y());
+ element.setHeight(m_screen.height());
+ }
+
+ // See if elemet is contained by the screen.
philipj_slow 2015/09/21 15:02:04 Typo if this line doesn't go *poof*
liberato (no reviews please) 2015/09/23 06:14:56 poof.
+ return m_screen.contains(element);
+}
+
+bool AutoplayExperimentHelper::LocationState::isPageVisible() const
+{
+ // Check if we're in the viewport. If the element is bigger than the
philipj_slow 2015/09/21 15:02:05 This comment is copied from the above and isn't ac
liberato (no reviews please) 2015/09/23 06:14:56 it doesn't add much over the single line of code,
+ // viewport, then be happy if it covers it.
+ return m_valid && m_visibilityState == PageVisibilityStateVisible;
+}
+
+bool AutoplayExperimentHelper::LocationState::operator==(const LocationState& them) const
+{
+ // If either state is not valid, then they are not equal.
+ return m_valid && them.valid()
+ && m_visibilityState == them.visibilityState()
+ && m_screen == them.screen()
+ && m_element == them.element();
+}
+
+bool AutoplayExperimentHelper::LocationState::operator!=(const LocationState& them) const
+{
+ return !((*this) == them);
philipj_slow 2015/09/21 15:02:04 Don't need () around *this I think.
liberato (no reviews please) 2015/09/23 06:14:56 Done.
+}
+
}

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