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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef AutoplayExperimentHelper_h | 5 #ifndef AutoplayExperimentHelper_h |
| 6 #define AutoplayExperimentHelper_h | 6 #define AutoplayExperimentHelper_h |
| 7 | 7 |
| 8 #include "core/html/AutoplayExperimentConfig.h" | 8 #include "core/html/AutoplayExperimentConfig.h" |
| 9 #include "core/page/Page.h" | 9 #include "core/page/Page.h" |
| 10 #include "platform/Timer.h" | 10 #include "platform/Timer.h" |
| (...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 72 public: | 72 public: |
| 73 AutoplayExperimentHelper(HTMLMediaElement&); | 73 AutoplayExperimentHelper(HTMLMediaElement&); |
| 74 ~AutoplayExperimentHelper(); | 74 ~AutoplayExperimentHelper(); |
| 75 | 75 |
| 76 void becameReadyToPlay(); | 76 void becameReadyToPlay(); |
| 77 void playMethodCalled(); | 77 void playMethodCalled(); |
| 78 void pauseMethodCalled(); | 78 void pauseMethodCalled(); |
| 79 void mutedChanged(); | 79 void mutedChanged(); |
| 80 void positionChanged(); | 80 void positionChanged(); |
| 81 | 81 |
| 82 // For testing. | |
| 83 void triggerAutoplayViewportCheck(); | |
| 84 | |
| 82 private: | 85 private: |
| 86 // The location and size of our element, and the viewport. Also supports | |
| 87 // "not valid", in case some of the information isn't available. | |
|
philipj_slow
2015/09/21 15:02:05
I looks like PageVisibilityState is doesn't have a
liberato (no reviews please)
2015/09/23 06:14:57
i don't see a way to make it work automatically.
philipj_slow
2015/09/25 15:32:27
OK, looks like it was successfully removed.
| |
| 88 class LocationState { | |
| 89 public: | |
| 90 LocationState() : m_valid(false) {} | |
| 91 LocationState(Element&); | |
| 92 | |
| 93 bool valid() const { return m_valid; } | |
| 94 PageVisibilityState visibilityState() const { return m_visibilityState; } | |
| 95 const IntRect& element() const { return m_element; } | |
| 96 const IntRect& screen() const { return m_screen; } | |
| 97 | |
| 98 bool operator==(const LocationState&) const; | |
| 99 bool operator!=(const LocationState&) const; | |
| 100 | |
| 101 // Return true if and only if the player is visible. | |
|
philipj_slow
2015/09/21 15:02:05
s/player/element/ and maybe rename to isElementVis
liberato (no reviews please)
2015/09/23 06:14:57
Done.
| |
| 102 bool isInViewport() const; | |
| 103 | |
| 104 // Return true if and only if the element's page is visible. | |
| 105 bool isPageVisible() const; | |
| 106 | |
| 107 private: | |
| 108 bool m_valid; | |
| 109 PageVisibilityState m_visibilityState; | |
| 110 IntRect m_element; | |
| 111 IntRect m_screen; | |
| 112 }; | |
| 113 | |
| 114 // Register to receive position updates, if we haven't already. If we | |
| 115 // have, then this does nothing. | |
| 116 void registerForPositionUpdatesIfNeeded(); | |
| 117 | |
| 118 // Un-register for position updates, if we are currently registered. | |
| 119 void unregisterForPositionUpdatesIfNeeded(); | |
| 120 | |
| 83 // Return true if any only if this player meets (most) of the eligibility | 121 // Return true if any only if this player meets (most) of the eligibility |
|
philipj_slow
2015/09/25 15:32:27
Another "player" here if you want to fix it.
| |
| 84 // requirements for the experiment to override the need for a user | 122 // requirements for the experiment to override the need for a user |
| 85 // gesture. This includes everything except the visibility test. | 123 // gesture. This includes everything except the visibility test. |
| 86 bool isEligible() const; | 124 bool isEligible() const; |
| 87 | 125 |
| 126 // Return false if and only if the element described by LocationState is | |
| 127 // not visible, and we care that it must be visible. | |
|
philipj_slow
2015/09/21 15:02:05
It's pretty hard to tell from this header when you
liberato (no reviews please)
2015/09/23 06:14:57
if yuo have LocationState, pass it in. if not, th
philipj_slow
2015/09/25 15:32:27
Acknowledged.
| |
| 128 bool meetsVisibilityRequirements(const LocationState&) const; | |
| 129 | |
| 130 // Return false if and only if the player is not visible, and we care | |
|
philipj_slow
2015/09/21 15:02:05
s/player/element/?
liberato (no reviews please)
2015/09/23 06:14:57
Done.
| |
| 131 // that it must be visible. | |
| 132 bool meetsVisibilityRequirements() const; | |
| 133 | |
| 88 // Set the muted flag on the media if we're in an experiment mode that | 134 // Set the muted flag on the media if we're in an experiment mode that |
| 89 // requires it, else do nothing. | 135 // requires it, else do nothing. |
| 90 void muteIfNeeded(); | 136 void muteIfNeeded(); |
| 91 | 137 |
| 92 // Maybe override the requirement for a user gesture, and start playing | 138 // Maybe override the requirement for a user gesture, and start playing |
| 93 // autoplay media. Returns true if only if it starts playback. | 139 // autoplay media. Returns true if only if it starts playback. |
| 94 bool maybeStartPlaying(); | 140 bool maybeStartPlaying(); |
| 95 | 141 |
| 96 // Configure internal state to record that the autoplay experiment is | 142 // Configure internal state to record that the autoplay experiment is |
| 97 // going to start playback. This doesn't actually start playback, since | 143 // going to start playback. This doesn't actually start playback, since |
| 98 // there are several different cases. | 144 // there are several different cases. |
| 99 void prepareToPlay(AutoplayMetrics); | 145 void prepareToPlay(AutoplayMetrics); |
| 100 | 146 |
| 147 // Process a timer for checking visibility. | |
| 148 void viewportTimerFired(Timer<AutoplayExperimentHelper>*); | |
| 149 | |
| 101 // Return our media element's document. | 150 // Return our media element's document. |
| 102 Document& document() const; | 151 Document& document() const; |
| 103 | 152 |
| 104 inline bool enabled(AutoplayExperimentConfig::Mode mode) const | 153 inline bool enabled(AutoplayExperimentConfig::Mode mode) const |
| 105 { | 154 { |
| 106 return ((int)m_mode) & ((int)mode); | 155 return ((int)m_mode) & ((int)mode); |
| 107 } | 156 } |
| 108 | 157 |
| 109 private: | 158 private: |
| 110 HTMLMediaElement& m_element; | 159 HTMLMediaElement& m_element; |
| 111 | 160 |
| 112 AutoplayExperimentConfig::Mode m_mode; | 161 AutoplayExperimentConfig::Mode m_mode; |
| 113 | 162 |
| 114 // Autoplay experiment state. | 163 // Autoplay experiment state. |
| 115 // True if we've received a play() without a pause(). | 164 // True if we've received a play() without a pause(). |
| 116 bool m_playPending : 1; | 165 bool m_playPending : 1; |
| 117 | 166 |
| 167 // Are we registered with the view for position updates? | |
| 168 bool m_registeredWithView : 1; | |
| 169 | |
| 170 // According to our last position update, are we in the viewport? | |
| 171 bool m_wasInViewport : 1; | |
| 172 | |
| 173 // According to our last position update, where was our element? | |
| 174 LocationState m_lastLocation; | |
| 175 | |
| 176 // When was m_lastLocation set? | |
| 177 double m_lastLocationUpdateTime; | |
| 178 | |
| 179 Timer<AutoplayExperimentHelper> m_viewportTimer; | |
| 180 | |
| 118 friend class Internals; | 181 friend class Internals; |
| 119 }; | 182 }; |
| 120 | 183 |
| 121 } // namespace blink | 184 } // namespace blink |
| 122 | 185 |
| 123 #endif // AutoplayExperimentHelper_h | 186 #endif // AutoplayExperimentHelper_h |
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