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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 #include "core/html/AutoplayExperimentHelper.h" | 6 #include "core/html/AutoplayExperimentHelper.h" |
| 7 | 7 |
| 8 #include "core/dom/Document.h" | 8 #include "core/dom/Document.h" |
| 9 #include "core/frame/Settings.h" | 9 #include "core/frame/Settings.h" |
| 10 #include "core/html/HTMLMediaElement.h" | 10 #include "core/html/HTMLMediaElement.h" |
| 11 #include "core/layout/LayoutBox.h" | 11 #include "core/layout/LayoutBox.h" |
| 12 #include "core/layout/LayoutObject.h" | 12 #include "core/layout/LayoutObject.h" |
| 13 #include "core/layout/LayoutVideo.h" | 13 #include "core/layout/LayoutVideo.h" |
| 14 #include "core/layout/LayoutView.h" | 14 #include "core/layout/LayoutView.h" |
| 15 #include "core/page/Page.h" | 15 #include "core/page/Page.h" |
| 16 #include "platform/Logging.h" | 16 #include "platform/Logging.h" |
| 17 #include "platform/UserGestureIndicator.h" | 17 #include "platform/UserGestureIndicator.h" |
| 18 #include "platform/geometry/IntRect.h" | 18 #include "platform/geometry/IntRect.h" |
| 19 | 19 |
| 20 namespace blink { | 20 namespace blink { |
| 21 | 21 |
| 22 using namespace HTMLNames; | 22 using namespace HTMLNames; |
| 23 | 23 |
| 24 // How long do we wait after a scroll event before deciding that no more |
| 25 // scroll events are going to arrive? |
| 26 static const double viewportTimerPollDelay = 0.5; |
| 27 |
| 24 AutoplayExperimentHelper::AutoplayExperimentHelper(HTMLMediaElement& element) | 28 AutoplayExperimentHelper::AutoplayExperimentHelper(HTMLMediaElement& element) |
| 25 : m_element(element) | 29 : m_element(element) |
| 26 , m_mode(AutoplayExperimentConfig::Mode::Off) | 30 , m_mode(AutoplayExperimentConfig::Mode::Off) |
| 27 , m_playPending(false) | 31 , m_playPending(false) |
| 32 , m_registeredWithView(false) |
| 33 , m_wasInViewport(false) |
| 34 , m_viewportTimer(this, &AutoplayExperimentHelper::viewportTimerFired) |
| 28 { | 35 { |
| 29 if (document().settings()) { | 36 if (document().settings()) { |
| 30 m_mode = AutoplayExperimentConfig::fromString(document().settings()->aut
oplayExperimentMode()); | 37 m_mode = AutoplayExperimentConfig::fromString(document().settings()->aut
oplayExperimentMode()); |
| 31 | 38 |
| 32 if (m_mode != AutoplayExperimentConfig::Mode::Off) { | 39 if (m_mode != AutoplayExperimentConfig::Mode::Off) { |
| 33 WTF_LOG(Media, "HTMLMediaElement: autoplay experiment set to %d", | 40 WTF_LOG(Media, "HTMLMediaElement: autoplay experiment set to %d", |
| 34 m_mode); | 41 m_mode); |
| 35 } | 42 } |
| 36 } | 43 } |
| 37 } | 44 } |
| 38 | 45 |
| 39 AutoplayExperimentHelper::~AutoplayExperimentHelper() | 46 AutoplayExperimentHelper::~AutoplayExperimentHelper() |
| 40 { | 47 { |
| 48 unregisterForPositionUpdatesIfNeeded(); |
| 41 } | 49 } |
| 42 | 50 |
| 43 void AutoplayExperimentHelper::becameReadyToPlay() | 51 void AutoplayExperimentHelper::becameReadyToPlay() |
| 44 { | 52 { |
| 45 // Assuming that we're eligible to override the user gesture requirement, | 53 // Assuming that we're eligible to override the user gesture requirement, |
| 46 // then play. | 54 // either play if we meet the visibility checks, or install a listener |
| 55 // to wait for them to pass. |
| 47 if (isEligible()) { | 56 if (isEligible()) { |
| 48 prepareToPlay(GesturelessPlaybackStartedByAutoplayFlagImmediately); | 57 if (isInViewportIfNeeded()) |
| 58 prepareToPlay(GesturelessPlaybackStartedByAutoplayFlagImmediately); |
| 59 else |
| 60 registerForPositionUpdatesIfNeeded(); |
| 49 } | 61 } |
| 50 } | 62 } |
| 51 | 63 |
| 52 void AutoplayExperimentHelper::playMethodCalled() | 64 void AutoplayExperimentHelper::playMethodCalled() |
| 53 { | 65 { |
| 54 // Set the pending state, even if the play isn't going to be pending. | 66 // Set the pending state, even if the play isn't going to be pending. |
| 55 // Eligibility can change if, for example, the mute status changes. | 67 // Eligibility can change if, for example, the mute status changes. |
| 56 // Having this set is okay. | 68 // Having this set is okay. |
| 57 m_playPending = true; | 69 m_playPending = true; |
| 58 | 70 |
| 59 if (!UserGestureIndicator::processingUserGesture()) { | 71 if (!UserGestureIndicator::processingUserGesture()) { |
| 60 | 72 |
| 61 if (isEligible()) { | 73 if (isEligible()) { |
| 62 // Remember that userGestureRequiredForPlay is required for | 74 // Remember that userGestureRequiredForPlay is required for |
| 63 // us to be eligible for the experiment. | 75 // us to be eligible for the experiment. |
| 64 // We are able to override the gesture requirement now, so | 76 // If we are able to override the gesture requirement now, then |
| 65 // do so. | 77 // do so. Otherwise, install an event listener if we need one. |
| 66 prepareToPlay(GesturelessPlaybackStartedByPlayMethodImmediately); | 78 if (isInViewportIfNeeded()) { |
| 79 // Override the gesture and play. |
| 80 prepareToPlay(GesturelessPlaybackStartedByPlayMethodImmediately)
; |
| 81 } else { |
| 82 // Wait for viewport visibility. |
| 83 registerForPositionUpdatesIfNeeded(); |
| 84 } |
| 67 } | 85 } |
| 68 | 86 |
| 87 } else if (m_element.isUserGestureRequiredForPlay()) { |
| 88 unregisterForPositionUpdatesIfNeeded(); |
| 69 } | 89 } |
| 70 } | 90 } |
| 71 | 91 |
| 72 void AutoplayExperimentHelper::pauseMethodCalled() | 92 void AutoplayExperimentHelper::pauseMethodCalled() |
| 73 { | 93 { |
| 74 // Don't try to autoplay, if we would have. | 94 // Don't try to autoplay, if we would have. |
| 75 m_playPending = false; | 95 m_playPending = false; |
| 96 unregisterForPositionUpdatesIfNeeded(); |
| 76 } | 97 } |
| 77 | 98 |
| 78 void AutoplayExperimentHelper::mutedChanged() | 99 void AutoplayExperimentHelper::mutedChanged() |
| 79 { | 100 { |
| 80 // In other words, start playing if we just needed 'mute' to autoplay. | 101 // If we are no longer eligible for the autoplay experiment, then also |
| 102 // quit listening for events. If we are eligible, and if we should be |
| 103 // playing, then start playing. In other words, start playing if |
| 104 // we just needed 'mute' to autoplay. |
| 105 if (!isEligible()) { |
| 106 unregisterForPositionUpdatesIfNeeded(); |
| 107 } else { |
| 108 // Try to play. If we can't, then install a listener. |
| 109 if (!maybeStartPlaying()) |
| 110 registerForPositionUpdatesIfNeeded(); |
| 111 } |
| 112 } |
| 113 |
| 114 void AutoplayExperimentHelper::registerForPositionUpdatesIfNeeded() |
| 115 { |
| 116 // If we don't require that the player is in the viewport, then we don't |
| 117 // need the listener. |
| 118 if (!enabled(AutoplayExperimentConfig::Mode::IfViewport)) |
| 119 return; |
| 120 |
| 121 LayoutObject* layoutObject = m_element.layoutObject(); |
| 122 // TODO(liberato): update tests to include audio. |
| 123 // TODO(liberato): fix visibility check for "onscreen". |
| 124 if (layoutObject && layoutObject->isMedia()) { |
| 125 LayoutMedia* layoutMedia = static_cast<LayoutMedia*>(layoutObject); |
| 126 layoutMedia->setRequestPositionUpdates(true); |
| 127 m_registeredWithView = true; |
| 128 } |
| 129 } |
| 130 |
| 131 void AutoplayExperimentHelper::unregisterForPositionUpdatesIfNeeded() |
| 132 { |
| 133 if (m_registeredWithView) { |
| 134 LayoutObject* obj = m_element.layoutObject(); |
| 135 if (obj && obj->isMedia()) { |
| 136 LayoutMedia* layoutMedia = (LayoutMedia*)obj; |
| 137 layoutMedia->setRequestPositionUpdates(false); |
| 138 m_registeredWithView = false; |
| 139 } |
| 140 } |
| 141 } |
| 142 |
| 143 void AutoplayExperimentHelper::positionChanged() |
| 144 { |
| 145 // Reset the timer to indicate that scrolling has happened |
| 146 // recently, and might still be ongoing. |
| 147 // Also note that we are called quite often, including when the |
| 148 // page becomes visible. That's why we don't bother to register |
| 149 // for page visibility changes explicitly. |
| 150 |
| 151 LocationState curLocation(m_element); |
| 152 const bool inViewport = curLocation.isInViewport(); |
| 153 if (inViewport && !m_wasInViewport) { |
| 154 // We have transitioned from not visible to visible. Reset the timer |
| 155 // to check if we should start autoplay. |
| 156 m_viewportTimer.startOneShot(viewportTimerPollDelay, FROM_HERE); |
| 157 } |
| 158 m_wasInViewport = inViewport; |
| 159 } |
| 160 |
| 161 void AutoplayExperimentHelper::triggerAutoplayViewportCheck() |
| 162 { |
| 163 viewportTimerFired(nullptr); |
| 164 } |
| 165 |
| 166 void AutoplayExperimentHelper::viewportTimerFired(Timer<AutoplayExperimentHelper
>*) |
| 167 { |
| 168 // Sufficient time has passed since the last scroll that we'll |
| 169 // treat it as the end of scroll. Autoplay if we should. |
| 81 maybeStartPlaying(); | 170 maybeStartPlaying(); |
| 82 } | 171 } |
| 83 | 172 |
| 173 bool AutoplayExperimentHelper::isInViewportIfNeeded() |
| 174 { |
| 175 // We could check for eligibility here, but we skip it. Some of our |
| 176 // callers need to do it separately, and we don't want to check more |
| 177 // than we need to. |
| 178 // Also remember that page visibility is assumed for clank. |
| 179 |
| 180 // If viewport visibility isn't required, then it's visible enough. |
| 181 if (!enabled(AutoplayExperimentConfig::Mode::IfViewport)) |
| 182 return true; |
| 183 |
| 184 return LocationState(m_element).isInViewport(); |
| 185 } |
| 186 |
| 84 bool AutoplayExperimentHelper::maybeStartPlaying() | 187 bool AutoplayExperimentHelper::maybeStartPlaying() |
| 85 { | 188 { |
| 86 // See if we're allowed to autoplay now. | 189 // See if we're allowed to autoplay now. |
| 87 if (!isEligible()) { | 190 if (!isEligible() || !isInViewportIfNeeded()) { |
| 88 return false; | 191 return false; |
| 89 } | 192 } |
| 90 | 193 |
| 91 // Start playing! | 194 // Start playing! |
| 92 prepareToPlay(m_element.shouldAutoplay() | 195 prepareToPlay(m_element.shouldAutoplay() |
| 93 ? GesturelessPlaybackStartedByAutoplayFlagAfterScroll | 196 ? GesturelessPlaybackStartedByAutoplayFlagAfterScroll |
| 94 : GesturelessPlaybackStartedByPlayMethodAfterScroll); | 197 : GesturelessPlaybackStartedByPlayMethodAfterScroll); |
| 95 m_element.playInternal(); | 198 m_element.playInternal(); |
| 96 | 199 |
| 97 return true; | 200 return true; |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 155 } | 258 } |
| 156 | 259 |
| 157 void AutoplayExperimentHelper::prepareToPlay(AutoplayMetrics metric) | 260 void AutoplayExperimentHelper::prepareToPlay(AutoplayMetrics metric) |
| 158 { | 261 { |
| 159 m_element.recordAutoplayMetric(metric); | 262 m_element.recordAutoplayMetric(metric); |
| 160 | 263 |
| 161 // This also causes !isEligible, so that we don't allow autoplay more than | 264 // This also causes !isEligible, so that we don't allow autoplay more than |
| 162 // once. Be sure to do this before muteIfNeeded(). | 265 // once. Be sure to do this before muteIfNeeded(). |
| 163 m_element.removeUserGestureRequirement(); | 266 m_element.removeUserGestureRequirement(); |
| 164 | 267 |
| 268 unregisterForPositionUpdatesIfNeeded(); |
| 165 muteIfNeeded(); | 269 muteIfNeeded(); |
| 166 | 270 |
| 167 // Record that this autoplayed without a user gesture. This is normally | 271 // Record that this autoplayed without a user gesture. This is normally |
| 168 // set when we discover an autoplay attribute, but we include all cases | 272 // set when we discover an autoplay attribute, but we include all cases |
| 169 // where playback started without a user gesture, e.g., play(). | 273 // where playback started without a user gesture, e.g., play(). |
| 170 m_element.setInitialPlayWithoutUserGestures(true); | 274 m_element.setInitialPlayWithoutUserGestures(true); |
| 171 | 275 |
| 172 // Do not actually start playback here. | 276 // Do not actually start playback here. |
| 173 } | 277 } |
| 174 | 278 |
| 175 Document& AutoplayExperimentHelper::document() const | 279 Document& AutoplayExperimentHelper::document() const |
| 176 { | 280 { |
| 177 return m_element.document(); | 281 return m_element.document(); |
| 178 } | 282 } |
| 179 | 283 |
| 284 AutoplayExperimentHelper::LocationState::LocationState(Element& element) |
| 285 : m_valid(false) |
| 286 { |
| 287 const LocalDOMWindow* domWindow = element.document().domWindow(); |
| 288 if (!domWindow) |
| 289 return; |
| 290 |
| 291 // Get the page visibility. |
| 292 Frame* frame = domWindow->frame(); |
| 293 if (!frame) |
| 294 return; |
| 295 |
| 296 Page* page = frame->page(); |
| 297 if (!page) |
| 298 return; |
| 299 |
| 300 if (!element.layoutObject()) |
| 301 return; |
| 302 |
| 303 const LayoutBox* elementBox = element.layoutObject()->enclosingBox(); |
| 304 if (!elementBox) |
| 305 return; |
| 306 |
| 307 float zoom = elementBox->style()->effectiveZoom(); |
| 308 IntRect us(elementBox->offsetLeft().toInt() |
| 309 , elementBox->offsetTop().toInt() |
| 310 , elementBox->clientWidth().toInt() |
| 311 , elementBox->clientHeight().toInt()); |
| 312 IntRect screen(domWindow->scrollX()*zoom, domWindow->scrollY()*zoom, domWind
ow->innerWidth()*zoom, domWindow->innerHeight()*zoom); |
| 313 |
| 314 m_visibilityState = page->visibilityState(); |
| 315 m_element = us; |
| 316 m_screen = screen; |
| 317 m_valid = true; |
| 180 } | 318 } |
| 319 |
| 320 bool AutoplayExperimentHelper::LocationState::isInViewport() |
| 321 { |
| 322 // Check if we're in the viewport. |
| 323 // TODO(liberato): fix this. |
| 324 return m_valid |
| 325 && m_visibilityState == PageVisibilityStateVisible |
| 326 && m_screen.contains(m_element); |
| 327 } |
| 328 |
| 329 bool AutoplayExperimentHelper::LocationState::operator==(const LocationState& th
em) const |
| 330 { |
| 331 // If either state is not valid, then they are not equal. |
| 332 return m_valid && them.valid() |
| 333 && m_visibilityState == them.visibilityState() |
| 334 && m_screen == them.screen() |
| 335 && m_element == them.element(); |
| 336 } |
| 337 |
| 338 bool AutoplayExperimentHelper::LocationState::operator!=(const LocationState& th
em) const |
| 339 { |
| 340 return !((*this) == them); |
| 341 } |
| 342 |
| 343 } |
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