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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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36 #include "core/animation/EffectModel.h" | 36 #include "core/animation/EffectModel.h" |
37 #include "core/animation/KeyframeEffect.h" | 37 #include "core/animation/KeyframeEffect.h" |
38 #include "core/animation/PropertyHandle.h" | 38 #include "core/animation/PropertyHandle.h" |
39 #include "core/animation/SampledEffect.h" | 39 #include "core/animation/SampledEffect.h" |
40 #include "platform/geometry/FloatBox.h" | 40 #include "platform/geometry/FloatBox.h" |
41 #include "wtf/HashSet.h" | 41 #include "wtf/HashSet.h" |
42 #include "wtf/Vector.h" | 42 #include "wtf/Vector.h" |
43 | 43 |
44 namespace blink { | 44 namespace blink { |
45 | 45 |
46 using ActiveInterpolationMap = HashMap<PropertyHandle, RefPtr<Interpolation>>; | 46 using ActiveInterpolationsMap = HashMap<PropertyHandle, ActiveInterpolations>; |
47 | 47 |
48 class InertEffect; | 48 class InertEffect; |
49 | 49 |
50 class CORE_EXPORT AnimationStack { | 50 class CORE_EXPORT AnimationStack { |
51 DISALLOW_ALLOCATION(); | 51 DISALLOW_ALLOCATION(); |
52 WTF_MAKE_NONCOPYABLE(AnimationStack); | 52 WTF_MAKE_NONCOPYABLE(AnimationStack); |
53 public: | 53 public: |
54 AnimationStack(); | 54 AnimationStack(); |
55 | 55 |
56 void add(SampledEffect* effect) { m_effects.append(effect); } | 56 void add(SampledEffect* effect) { m_effects.append(effect); } |
57 bool isEmpty() const { return m_effects.isEmpty(); } | 57 bool isEmpty() const { return m_effects.isEmpty(); } |
58 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; | 58 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; |
59 static ActiveInterpolationMap activeInterpolations(AnimationStack*, const He
apVector<Member<InertEffect>>* newAnimations, const HeapHashSet<Member<const Ani
mation>>* suppressedAnimations, KeyframeEffect::Priority, double timelineCurrent
Time); | 59 static ActiveInterpolationsMap activeInterpolations(AnimationStack*, const H
eapVector<Member<InertEffect>>* newAnimations, const HeapHashSet<Member<const An
imation>>* suppressedAnimations, KeyframeEffect::Priority, double timelineCurren
tTime); |
60 | 60 |
61 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; | 61 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; |
62 DECLARE_TRACE(); | 62 DECLARE_TRACE(); |
63 | 63 |
64 private: | 64 private: |
65 void removeClearedEffects(); | 65 void removeClearedEffects(); |
66 | 66 |
67 // Effects sorted by priority. Lower priority at the start of the list. | 67 // Effects sorted by priority. Lower priority at the start of the list. |
68 HeapVector<Member<SampledEffect>> m_effects; | 68 HeapVector<Member<SampledEffect>> m_effects; |
69 | 69 |
70 friend class AnimationAnimationStackTest; | 70 friend class AnimationAnimationStackTest; |
71 }; | 71 }; |
72 | 72 |
73 } // namespace blink | 73 } // namespace blink |
74 | 74 |
75 #endif // AnimationStack_h | 75 #endif // AnimationStack_h |
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