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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 #include "web/tests/sim/SimDisplayItemList.h" | |
| 7 | |
| 8 #include "third_party/skia/include/core/SkPicture.h" | |
| 9 | |
| 10 namespace blink { | |
| 11 | |
| 12 SimDisplayItemList::SimDisplayItemList() | |
| 13 : m_didDrawText(false) | |
| 14 , m_drawCount(0) | |
| 15 { | |
| 16 } | |
| 17 | |
| 18 void SimDisplayItemList::appendDrawingItem(const SkPicture* picture) | |
| 19 { | |
| 20 // There's not much we can tell about a picture, but we can tell if it | |
|
jbroman
2015/09/06 17:00:51
It's possible to play a picture back to a mock SkC
esprehn
2015/09/06 20:27:58
Using gtest mocks? The SkCanvas isn't virtual. Do
esprehn
2015/09/06 21:17:56
Oh I see all the onDraw* virtual methods that the
jbroman
2015/09/07 00:52:37
Yeah. Here's a simple example of this in a test (t
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| 21 // contains text. Ideally paint slimming would have a higher level | |
| 22 // display list (or special GraphicsContext) so unit tests could query | |
| 23 // what kind of things were painted. | |
| 24 m_didDrawText |= picture->hasText(); | |
| 25 m_drawCount += picture->approximateOpCount(); | |
| 26 } | |
| 27 | |
| 28 } // namespace blink | |
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