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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "config.h" | |
6 #include "web/tests/sim/SimDisplayItemList.h" | |
7 | |
8 #include "third_party/skia/include/core/SkPicture.h" | |
9 | |
10 namespace blink { | |
11 | |
12 SimDisplayItemList::SimDisplayItemList() | |
13 : m_didDrawText(false) | |
14 , m_drawCount(0) | |
15 { | |
16 } | |
17 | |
18 void SimDisplayItemList::appendDrawingItem(const SkPicture* picture) | |
19 { | |
20 // There's not much we can tell about a picture, but we can tell if it | |
jbroman
2015/09/06 17:00:51
It's possible to play a picture back to a mock SkC
esprehn
2015/09/06 20:27:58
Using gtest mocks? The SkCanvas isn't virtual. Do
esprehn
2015/09/06 21:17:56
Oh I see all the onDraw* virtual methods that the
jbroman
2015/09/07 00:52:37
Yeah. Here's a simple example of this in a test (t
| |
21 // contains text. Ideally paint slimming would have a higher level | |
22 // display list (or special GraphicsContext) so unit tests could query | |
23 // what kind of things were painted. | |
24 m_didDrawText |= picture->hasText(); | |
25 m_drawCount += picture->approximateOpCount(); | |
26 } | |
27 | |
28 } // namespace blink | |
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