Index: include/gpu/GrContext.h |
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h |
index 7f1e4109fad9564e65fa6acbc25266d295878a3b..64f4f6ce30e6609b0d8ca3b1dd99cdde35739a86 100644 |
--- a/include/gpu/GrContext.h |
+++ b/include/gpu/GrContext.h |
@@ -15,6 +15,7 @@ |
#include "GrRenderTarget.h" |
#include "GrTextureProvider.h" |
#include "SkMatrix.h" |
+#include "SkMutex.h" |
#include "SkPathEffect.h" |
#include "SkTypes.h" |
@@ -380,6 +381,18 @@ private: |
bool fDidTestPMConversions; |
int fPMToUPMConversion; |
int fUPMToPMConversion; |
+ // The sw backend may call GrContext::readSurfacePixels on multiple threads |
+ // We may transfer the responsibilty for using a mutex to the sw backend |
+ // when there are fewer code paths that lead to a readSurfacePixels call |
+ // from the sw backend. readSurfacePixels is reentrant in one case - when performing |
+ // the PM conversions test. To handle this we do the PM conversions test outside |
+ // of fReadPixelsMutex and use a separate mutex to guard it. When it re-enters |
+ // readSurfacePixels it will grab fReadPixelsMutex and release it before the outer |
+ // readSurfacePixels proceeds to grab it. |
+ // TODO: Stop pretending to make GrContext thread-safe for sw rasterization and provide |
+ // a mechanism to make a SkPicture safe for multithreaded sw rasterization. |
+ SkMutex fReadPixelsMutex; |
+ SkMutex fTestPMConversionsMutex; |
struct CleanUpData { |
PFCleanUpFunc fFunc; |
@@ -446,9 +459,13 @@ private: |
* return NULL. |
*/ |
const GrFragmentProcessor* createPMToUPMEffect(GrProcessorDataManager*, GrTexture*, |
- bool swapRAndB, const SkMatrix&); |
+ bool swapRAndB, const SkMatrix&) const; |
const GrFragmentProcessor* createUPMToPMEffect(GrProcessorDataManager*, GrTexture*, |
- bool swapRAndB, const SkMatrix&); |
+ bool swapRAndB, const SkMatrix&) const; |
+ /** Called before either of the above two functions to determine the appropriate fragment |
+ processors for conversions. This must be called by readSurfacePixels befor a mutex is taken, |
+ since testingvPM conversions itself will call readSurfacePixels */ |
+ void testPMConversionsIfNecessary(uint32_t flags); |
/** Returns true if we've already determined that createPMtoUPMEffect and createUPMToPMEffect |
will fail. In such cases fall back to SW conversion. */ |
bool didFailPMUPMConversionTest() const; |