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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
10 | 10 |
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392 * | 392 * |
393 * @param src The bitmap to use inside the shader | 393 * @param src The bitmap to use inside the shader |
394 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. | 394 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. |
395 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. | 395 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. |
396 * @return Returns a new shader object. Note: this function never retur
ns null. | 396 * @return Returns a new shader object. Note: this function never retur
ns null. |
397 */ | 397 */ |
398 static SkShader* CreateBitmapShader(const SkBitmap& src, | 398 static SkShader* CreateBitmapShader(const SkBitmap& src, |
399 TileMode tmx, TileMode tmy, | 399 TileMode tmx, TileMode tmy, |
400 const SkMatrix* localMatrix = NULL); | 400 const SkMatrix* localMatrix = NULL); |
401 | 401 |
| 402 // NOTE: You can create an SkImage Shader with SkImage::newShader(). |
| 403 |
402 /** Call this to create a new shader that will draw with the specified pictu
re. | 404 /** Call this to create a new shader that will draw with the specified pictu
re. |
403 * | 405 * |
404 * @param src The picture to use inside the shader (if not NULL, its ref c
ount | 406 * @param src The picture to use inside the shader (if not NULL, its ref c
ount |
405 * is incremented). The SkPicture must not be changed after | 407 * is incremented). The SkPicture must not be changed after |
406 * successfully creating a picture shader. | 408 * successfully creating a picture shader. |
407 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. | 409 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. |
408 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. | 410 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. |
409 * @param tile The tile rectangle in picture coordinates: this represents t
he subset | 411 * @param tile The tile rectangle in picture coordinates: this represents t
he subset |
410 * (or superset) of the picture used when building a tile. It i
s not | 412 * (or superset) of the picture used when building a tile. It i
s not |
411 * affected by localMatrix and does not imply scaling (only tra
nslation | 413 * affected by localMatrix and does not imply scaling (only tra
nslation |
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457 // constructors. | 459 // constructors. |
458 SkMatrix fLocalMatrix; | 460 SkMatrix fLocalMatrix; |
459 | 461 |
460 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 462 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
461 friend class SkLocalMatrixShader; | 463 friend class SkLocalMatrixShader; |
462 | 464 |
463 typedef SkFlattenable INHERITED; | 465 typedef SkFlattenable INHERITED; |
464 }; | 466 }; |
465 | 467 |
466 #endif | 468 #endif |
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