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Issue 13285002: cc: Consolidate LayerList types. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
11 #include "base/json/json_writer.h" 11 #include "base/json/json_writer.h"
12 #include "base/metrics/histogram.h" 12 #include "base/metrics/histogram.h"
13 #include "base/stl_util.h" 13 #include "base/stl_util.h"
14 #include "base/stringprintf.h" 14 #include "base/stringprintf.h"
15 #include "cc/animation/scrollbar_animation_controller.h" 15 #include "cc/animation/scrollbar_animation_controller.h"
16 #include "cc/base/math_util.h" 16 #include "cc/base/math_util.h"
17 #include "cc/base/util.h" 17 #include "cc/base/util.h"
18 #include "cc/debug/debug_rect_history.h" 18 #include "cc/debug/debug_rect_history.h"
19 #include "cc/debug/frame_rate_counter.h" 19 #include "cc/debug/frame_rate_counter.h"
20 #include "cc/debug/overdraw_metrics.h" 20 #include "cc/debug/overdraw_metrics.h"
21 #include "cc/debug/paint_time_counter.h" 21 #include "cc/debug/paint_time_counter.h"
22 #include "cc/debug/rendering_stats_instrumentation.h" 22 #include "cc/debug/rendering_stats_instrumentation.h"
23 #include "cc/input/page_scale_animation.h" 23 #include "cc/input/page_scale_animation.h"
24 #include "cc/input/top_controls_manager.h" 24 #include "cc/input/top_controls_manager.h"
25 #include "cc/layers/append_quads_data.h" 25 #include "cc/layers/append_quads_data.h"
26 #include "cc/layers/heads_up_display_layer_impl.h" 26 #include "cc/layers/heads_up_display_layer_impl.h"
27 #include "cc/layers/layer_impl.h"
27 #include "cc/layers/layer_iterator.h" 28 #include "cc/layers/layer_iterator.h"
29 #include "cc/layers/render_surface_impl.h"
28 #include "cc/layers/scrollbar_layer_impl.h" 30 #include "cc/layers/scrollbar_layer_impl.h"
29 #include "cc/output/compositor_frame_metadata.h" 31 #include "cc/output/compositor_frame_metadata.h"
30 #include "cc/output/delegating_renderer.h" 32 #include "cc/output/delegating_renderer.h"
31 #include "cc/output/gl_renderer.h" 33 #include "cc/output/gl_renderer.h"
32 #include "cc/output/software_renderer.h" 34 #include "cc/output/software_renderer.h"
33 #include "cc/quads/render_pass_draw_quad.h" 35 #include "cc/quads/render_pass_draw_quad.h"
34 #include "cc/quads/shared_quad_state.h" 36 #include "cc/quads/shared_quad_state.h"
35 #include "cc/quads/solid_color_draw_quad.h" 37 #include "cc/quads/solid_color_draw_quad.h"
36 #include "cc/resources/memory_history.h" 38 #include "cc/resources/memory_history.h"
37 #include "cc/resources/picture_layer_tiling.h" 39 #include "cc/resources/picture_layer_tiling.h"
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357 if (LayerTreeHostCommon::LayerHasTouchEventHandlersAt(device_viewport_point, 359 if (LayerTreeHostCommon::LayerHasTouchEventHandlersAt(device_viewport_point,
358 layer_impl)) 360 layer_impl))
359 return true; 361 return true;
360 } 362 }
361 363
362 return false; 364 return false;
363 } 365 }
364 366
365 void LayerTreeHostImpl::TrackDamageForAllSurfaces( 367 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
366 LayerImpl* root_draw_layer, 368 LayerImpl* root_draw_layer,
367 const LayerList& render_surface_layer_list) { 369 const LayerImplList& render_surface_layer_list) {
368 // For now, we use damage tracking to compute a global scissor. To do this, we 370 // For now, we use damage tracking to compute a global scissor. To do this, we
369 // must compute all damage tracking before drawing anything, so that we know 371 // must compute all damage tracking before drawing anything, so that we know
370 // the root damage rect. The root damage rect is then used to scissor each 372 // the root damage rect. The root damage rect is then used to scissor each
371 // surface. 373 // surface.
372 374
373 for (int surface_index = render_surface_layer_list.size() - 1; 375 for (int surface_index = render_surface_layer_list.size() - 1;
374 surface_index >= 0; 376 surface_index >= 0;
375 --surface_index) { 377 --surface_index) {
376 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index]; 378 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
377 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface(); 379 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
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532 &frame->occluding_screen_space_rects); 534 &frame->occluding_screen_space_rects);
533 } 535 }
534 if (debug_state_.show_non_occluding_rects) { 536 if (debug_state_.show_non_occluding_rects) {
535 occlusion_tracker.set_non_occluding_screen_space_rects_container( 537 occlusion_tracker.set_non_occluding_screen_space_rects_container(
536 &frame->non_occluding_screen_space_rects); 538 &frame->non_occluding_screen_space_rects);
537 } 539 }
538 540
539 // Add quads to the Render passes in FrontToBack order to allow for testing 541 // Add quads to the Render passes in FrontToBack order to allow for testing
540 // occlusion and performing culling during the tree walk. 542 // occlusion and performing culling during the tree walk.
541 typedef LayerIterator<LayerImpl, 543 typedef LayerIterator<LayerImpl,
542 std::vector<LayerImpl*>, 544 LayerImplList,
543 RenderSurfaceImpl, 545 RenderSurfaceImpl,
544 LayerIteratorActions::FrontToBack> LayerIteratorType; 546 LayerIteratorActions::FrontToBack> LayerIteratorType;
545 547
546 // Typically when we are missing a texture and use a checkerboard quad, we 548 // Typically when we are missing a texture and use a checkerboard quad, we
547 // still draw the frame. However when the layer being checkerboarded is moving 549 // still draw the frame. However when the layer being checkerboarded is moving
548 // due to an impl-animation, we drop the frame to avoid flashing due to the 550 // due to an impl-animation, we drop the frame to avoid flashing due to the
549 // texture suddenly appearing in the future. 551 // texture suddenly appearing in the future.
550 bool draw_frame = true; 552 bool draw_frame = true;
551 553
552 int layers_drawn = 0; 554 int layers_drawn = 0;
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2033 2035
2034 // static 2036 // static
2035 LayerImpl* LayerTreeHostImpl::GetNonCompositedContentLayerRecursive( 2037 LayerImpl* LayerTreeHostImpl::GetNonCompositedContentLayerRecursive(
2036 LayerImpl* layer) { 2038 LayerImpl* layer) {
2037 if (!layer) 2039 if (!layer)
2038 return NULL; 2040 return NULL;
2039 2041
2040 if (layer->DrawsContent()) 2042 if (layer->DrawsContent())
2041 return layer; 2043 return layer;
2042 2044
2043 for (LayerImpl::LayerList::const_iterator it = layer->children().begin(); 2045 for (LayerImplList::const_iterator it = layer->children().begin();
2044 it != layer->children().end(); ++it) { 2046 it != layer->children().end(); ++it) {
2045 LayerImpl* nccr = GetNonCompositedContentLayerRecursive(*it); 2047 LayerImpl* nccr = GetNonCompositedContentLayerRecursive(*it);
2046 if (nccr) 2048 if (nccr)
2047 return nccr; 2049 return nccr;
2048 } 2050 }
2049 2051
2050 return NULL; 2052 return NULL;
2051 } 2053 }
2052 2054
2053 skia::RefPtr<SkPicture> LayerTreeHostImpl::CapturePicture() { 2055 skia::RefPtr<SkPicture> LayerTreeHostImpl::CapturePicture() {
2054 LayerTreeImpl* tree = 2056 LayerTreeImpl* tree =
2055 pending_tree_ ? pending_tree_.get() : active_tree_.get(); 2057 pending_tree_ ? pending_tree_.get() : active_tree_.get();
2056 LayerImpl* layer = GetNonCompositedContentLayerRecursive(tree->root_layer()); 2058 LayerImpl* layer = GetNonCompositedContentLayerRecursive(tree->root_layer());
2057 return layer ? layer->GetPicture() : skia::RefPtr<SkPicture>(); 2059 return layer ? layer->GetPicture() : skia::RefPtr<SkPicture>();
2058 } 2060 }
2059 2061
2060 void LayerTreeHostImpl::SetDebugState(const LayerTreeDebugState& debug_state) { 2062 void LayerTreeHostImpl::SetDebugState(const LayerTreeDebugState& debug_state) {
2061 if (debug_state_.continuous_painting != debug_state.continuous_painting) 2063 if (debug_state_.continuous_painting != debug_state.continuous_painting)
2062 paint_time_counter_->ClearHistory(); 2064 paint_time_counter_->ClearHistory();
2063 2065
2064 debug_state_ = debug_state; 2066 debug_state_ = debug_state;
2065 } 2067 }
2066 2068
2067 } // namespace cc 2069 } // namespace cc
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