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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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148 // The deserialization code won't trust that our serialized picture is safe
to deserialize. | 148 // The deserialization code won't trust that our serialized picture is safe
to deserialize. |
149 // So write a 'false' telling it that we're not serializing a picture. | 149 // So write a 'false' telling it that we're not serializing a picture. |
150 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable
d()) { | 150 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable
d()) { |
151 buffer.writeBool(false); | 151 buffer.writeBool(false); |
152 } else { | 152 } else { |
153 buffer.writeBool(true); | 153 buffer.writeBool(true); |
154 fPicture->flatten(buffer); | 154 fPicture->flatten(buffer); |
155 } | 155 } |
156 } | 156 } |
157 | 157 |
158 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
x* localM, | 158 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, const SkM
atrix* localM, |
159 const int maxTextureSize) const { | 159 const int maxTextureSize) const { |
160 SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); | 160 SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); |
161 | 161 |
162 SkMatrix m; | 162 SkMatrix m; |
163 m.setConcat(matrix, this->getLocalMatrix()); | 163 m.setConcat(viewMatrix, this->getLocalMatrix()); |
164 if (localM) { | 164 if (localM) { |
165 m.preConcat(*localM); | 165 m.preConcat(*localM); |
166 } | 166 } |
167 | 167 |
168 // Use a rotation-invariant scale | 168 // Use a rotation-invariant scale |
169 SkPoint scale; | 169 SkPoint scale; |
170 // | 170 // |
171 // TODO: replace this with decomposeScale() -- but beware LayoutTest rebasel
ines! | 171 // TODO: replace this with decomposeScale() -- but beware LayoutTest rebasel
ines! |
172 // | 172 // |
173 if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) { | 173 if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) { |
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208 | 208 |
209 SkAutoTUnref<SkShader> tileShader; | 209 SkAutoTUnref<SkShader> tileShader; |
210 BitmapShaderKey key(fPicture->uniqueID(), | 210 BitmapShaderKey key(fPicture->uniqueID(), |
211 fTile, | 211 fTile, |
212 fTmx, | 212 fTmx, |
213 fTmy, | 213 fTmy, |
214 tileScale, | 214 tileScale, |
215 this->getLocalMatrix()); | 215 this->getLocalMatrix()); |
216 | 216 |
217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | 217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
218 SkMatrix matrix; | 218 SkMatrix tileMatrix; |
219 matrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.h
eight()), | 219 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi
ze.height()), |
220 SkMatrix::kFill_ScaleToFit); | 220 SkMatrix::kFill_ScaleToFit); |
221 SkBitmap bm; | 221 SkBitmap bm; |
222 if (!SkInstallDiscardablePixelRef( | 222 if (!SkInstallDiscardablePixelRef( |
223 SkImageGenerator::NewFromPicture(tileSize, fPicture, &matrix, nullpt
r), &bm)) { | 223 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu
llptr), &bm)) { |
224 return nullptr; | 224 return nullptr; |
225 } | 225 } |
226 | 226 |
227 SkMatrix shaderMatrix = this->getLocalMatrix(); | 227 SkMatrix shaderMatrix = this->getLocalMatrix(); |
228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
229 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); | 229 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); |
230 | 230 |
231 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi
ze())); | 231 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi
ze())); |
232 } | 232 } |
233 | 233 |
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324 if (context) { | 324 if (context) { |
325 maxTextureSize = context->caps()->maxTextureSize(); | 325 maxTextureSize = context->caps()->maxTextureSize(); |
326 } | 326 } |
327 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); | 327 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); |
328 if (!bitmapShader) { | 328 if (!bitmapShader) { |
329 return nullptr; | 329 return nullptr; |
330 } | 330 } |
331 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDa
taManager); | 331 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDa
taManager); |
332 } | 332 } |
333 #endif | 333 #endif |
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