Chromium Code Reviews| Index: net/udp/udp_client_socket.cc |
| diff --git a/net/udp/udp_client_socket.cc b/net/udp/udp_client_socket.cc |
| index ca1f9e2439dd68c9f623a8b416dc5c9ae2372873..4d5fecd9676b1c9b7463c92d132062a5af757c45 100644 |
| --- a/net/udp/udp_client_socket.cc |
| +++ b/net/udp/udp_client_socket.cc |
| @@ -24,6 +24,12 @@ int UDPClientSocket::BindToNetwork( |
| return socket_.BindToNetwork(network); |
| } |
| +int UDPClientSocket::BindToDefaultNetwork() { |
| + NetworkChangeNotifier::NetworkHandle network = |
| + NetworkChangeNotifier::GetDefaultNetwork(); |
| + return BindToNetwork(network); |
|
Ryan Hamilton
2015/11/18 22:23:36
I'm not sure there is much benefit to this method
pauljensen
2015/11/19 15:25:43
Jana's implementation and Ryan's suggestion both s
Jana
2015/11/21 02:21:22
What Paul said. Paul CL will be submitted before m
|
| +} |
| + |
| int UDPClientSocket::Connect(const IPEndPoint& address) { |
| int rv = socket_.Open(address.GetFamily()); |
| if (rv != OK) |