Index: net/udp/udp_client_socket.cc |
diff --git a/net/udp/udp_client_socket.cc b/net/udp/udp_client_socket.cc |
index ca1f9e2439dd68c9f623a8b416dc5c9ae2372873..4d5fecd9676b1c9b7463c92d132062a5af757c45 100644 |
--- a/net/udp/udp_client_socket.cc |
+++ b/net/udp/udp_client_socket.cc |
@@ -24,6 +24,12 @@ int UDPClientSocket::BindToNetwork( |
return socket_.BindToNetwork(network); |
} |
+int UDPClientSocket::BindToDefaultNetwork() { |
+ NetworkChangeNotifier::NetworkHandle network = |
+ NetworkChangeNotifier::GetDefaultNetwork(); |
+ return BindToNetwork(network); |
Ryan Hamilton
2015/11/18 22:23:36
I'm not sure there is much benefit to this method
pauljensen
2015/11/19 15:25:43
Jana's implementation and Ryan's suggestion both s
Jana
2015/11/21 02:21:22
What Paul said. Paul CL will be submitted before m
|
+} |
+ |
int UDPClientSocket::Connect(const IPEndPoint& address) { |
int rv = socket_.Open(address.GetFamily()); |
if (rv != OK) |