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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "net/udp/udp_client_socket.h" | 5 #include "net/udp/udp_client_socket.h" |
6 | 6 |
7 #include "net/base/net_errors.h" | 7 #include "net/base/net_errors.h" |
8 #include "net/log/net_log.h" | 8 #include "net/log/net_log.h" |
9 | 9 |
10 namespace net { | 10 namespace net { |
11 | 11 |
12 UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type, | 12 UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type, |
13 const RandIntCallback& rand_int_cb, | 13 const RandIntCallback& rand_int_cb, |
14 net::NetLog* net_log, | 14 net::NetLog* net_log, |
15 const net::NetLog::Source& source) | 15 const net::NetLog::Source& source) |
16 : socket_(bind_type, rand_int_cb, net_log, source) { | 16 : socket_(bind_type, rand_int_cb, net_log, source) { |
17 } | 17 } |
18 | 18 |
19 UDPClientSocket::~UDPClientSocket() { | 19 UDPClientSocket::~UDPClientSocket() { |
20 } | 20 } |
21 | 21 |
22 int UDPClientSocket::BindToNetwork( | 22 int UDPClientSocket::BindToNetwork( |
23 NetworkChangeNotifier::NetworkHandle network) { | 23 NetworkChangeNotifier::NetworkHandle network) { |
24 return socket_.BindToNetwork(network); | 24 return socket_.BindToNetwork(network); |
25 } | 25 } |
26 | 26 |
27 int UDPClientSocket::BindToDefaultNetwork() { | |
28 NetworkChangeNotifier::NetworkHandle network = | |
29 NetworkChangeNotifier::GetDefaultNetwork(); | |
30 return BindToNetwork(network); | |
pauljensen
2015/10/19 19:01:39
The reason this needs to loop is that the default
pauljensen
2015/10/19 19:49:04
This incorrectly returns ERR_INTERNET_DISCONNECTED
Jana
2015/11/17 01:50:09
Let's continue this conversation on your CL to imp
| |
31 } | |
32 | |
27 int UDPClientSocket::Connect(const IPEndPoint& address) { | 33 int UDPClientSocket::Connect(const IPEndPoint& address) { |
28 int rv = socket_.Open(address.GetFamily()); | 34 int rv = socket_.Open(address.GetFamily()); |
29 if (rv != OK) | 35 if (rv != OK) |
30 return rv; | 36 return rv; |
31 return socket_.Connect(address); | 37 return socket_.Connect(address); |
32 } | 38 } |
33 | 39 |
34 int UDPClientSocket::Read(IOBuffer* buf, | 40 int UDPClientSocket::Read(IOBuffer* buf, |
35 int buf_len, | 41 int buf_len, |
36 const CompletionCallback& callback) { | 42 const CompletionCallback& callback) { |
(...skipping 30 matching lines...) Expand all Loading... | |
67 return socket_.NetLog(); | 73 return socket_.NetLog(); |
68 } | 74 } |
69 | 75 |
70 #if defined(OS_WIN) | 76 #if defined(OS_WIN) |
71 void UDPClientSocket::UseNonBlockingIO() { | 77 void UDPClientSocket::UseNonBlockingIO() { |
72 socket_.UseNonBlockingIO(); | 78 socket_.UseNonBlockingIO(); |
73 } | 79 } |
74 #endif | 80 #endif |
75 | 81 |
76 } // namespace net | 82 } // namespace net |
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