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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // The entity that handles framing writes for a Quic client or server. | 5 // The entity that handles framing writes for a Quic client or server. |
| 6 // Each QuicSession will have a connection associated with it. | 6 // Each QuicSession will have a connection associated with it. |
| 7 // | 7 // |
| 8 // On the server side, the Dispatcher handles the raw reads, and hands off | 8 // On the server side, the Dispatcher handles the raw reads, and hands off |
| 9 // packets via ProcessUdpPacket for framing and processing. | 9 // packets via ProcessUdpPacket for framing and processing. |
| 10 // | 10 // |
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| 496 bool HasQueuedData() const; | 496 bool HasQueuedData() const; |
| 497 | 497 |
| 498 // Sets the overall and idle state connection timeouts. | 498 // Sets the overall and idle state connection timeouts. |
| 499 void SetNetworkTimeouts(QuicTime::Delta overall_timeout, | 499 void SetNetworkTimeouts(QuicTime::Delta overall_timeout, |
| 500 QuicTime::Delta idle_timeout); | 500 QuicTime::Delta idle_timeout); |
| 501 | 501 |
| 502 // If the connection has timed out, this will close the connection. | 502 // If the connection has timed out, this will close the connection. |
| 503 // Otherwise, it will reschedule the timeout alarm. | 503 // Otherwise, it will reschedule the timeout alarm. |
| 504 void CheckForTimeout(); | 504 void CheckForTimeout(); |
| 505 | 505 |
| 506 // Sends a ping, and resets the ping alarm. | 506 // Sends a ping, and resets the ping alarm. If |force| is false, |
| 507 void SendPing(); | 507 // only sends a ping if the retransmission alarm is not running. |
| 508 void SendPing(bool force); |
| 508 | 509 |
| 509 // Sets up a packet with an QuicAckFrame and sends it out. | 510 // Sets up a packet with an QuicAckFrame and sends it out. |
| 510 void SendAck(); | 511 void SendAck(); |
| 511 | 512 |
| 512 // Called when an RTO fires. Resets the retransmission alarm if there are | 513 // Called when an RTO fires. Resets the retransmission alarm if there are |
| 513 // remaining unacked packets. | 514 // remaining unacked packets. |
| 514 void OnRetransmissionTimeout(); | 515 void OnRetransmissionTimeout(); |
| 515 | 516 |
| 516 // Called when a data packet is sent. Starts an alarm if the data sent in | 517 // Called when a data packet is sent. Starts an alarm if the data sent in |
| 517 // |packet_number| was FEC protected. | 518 // |packet_number| was FEC protected. |
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| 986 | 987 |
| 987 // Whether a GoAway has been received. | 988 // Whether a GoAway has been received. |
| 988 bool goaway_received_; | 989 bool goaway_received_; |
| 989 | 990 |
| 990 DISALLOW_COPY_AND_ASSIGN(QuicConnection); | 991 DISALLOW_COPY_AND_ASSIGN(QuicConnection); |
| 991 }; | 992 }; |
| 992 | 993 |
| 993 } // namespace net | 994 } // namespace net |
| 994 | 995 |
| 995 #endif // NET_QUIC_QUIC_CONNECTION_H_ | 996 #endif // NET_QUIC_QUIC_CONNECTION_H_ |
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