OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "net/udp/udp_client_socket.h" | 5 #include "net/udp/udp_client_socket.h" |
6 | 6 |
7 #include "net/base/net_errors.h" | 7 #include "net/base/net_errors.h" |
8 #include "net/log/net_log.h" | 8 #include "net/log/net_log.h" |
9 | 9 |
10 namespace net { | 10 namespace net { |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
46 rv = BindToNetwork(network); | 46 rv = BindToNetwork(network); |
47 // |network| may have disconnected between the call to GetDefaultNetwork() | 47 // |network| may have disconnected between the call to GetDefaultNetwork() |
48 // and the call to BindToNetwork(). Loop if this is the case (|rv| will be | 48 // and the call to BindToNetwork(). Loop if this is the case (|rv| will be |
49 // ERR_NETWORK_CHANGED). | 49 // ERR_NETWORK_CHANGED). |
50 if (rv != ERR_NETWORK_CHANGED) | 50 if (rv != ERR_NETWORK_CHANGED) |
51 return rv; | 51 return rv; |
52 } | 52 } |
53 return rv; | 53 return rv; |
54 } | 54 } |
55 | 55 |
56 NetworkChangeNotifier::NetworkHandle UDPClientSocket::GetBoundNetwork() { | 56 NetworkChangeNotifier::NetworkHandle UDPClientSocket::GetBoundNetwork() const { |
57 return network_; | 57 return network_; |
58 } | 58 } |
59 | 59 |
60 int UDPClientSocket::Connect(const IPEndPoint& address) { | 60 int UDPClientSocket::Connect(const IPEndPoint& address) { |
61 int rv = socket_.Open(address.GetFamily()); | 61 int rv = socket_.Open(address.GetFamily()); |
62 if (rv != OK) | 62 if (rv != OK) |
63 return rv; | 63 return rv; |
64 return socket_.Connect(address); | 64 return socket_.Connect(address); |
65 } | 65 } |
66 | 66 |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
100 return socket_.NetLog(); | 100 return socket_.NetLog(); |
101 } | 101 } |
102 | 102 |
103 #if defined(OS_WIN) | 103 #if defined(OS_WIN) |
104 void UDPClientSocket::UseNonBlockingIO() { | 104 void UDPClientSocket::UseNonBlockingIO() { |
105 socket_.UseNonBlockingIO(); | 105 socket_.UseNonBlockingIO(); |
106 } | 106 } |
107 #endif | 107 #endif |
108 | 108 |
109 } // namespace net | 109 } // namespace net |
OLD | NEW |