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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NET_UDP_DATAGRAM_CLIENT_SOCKET_H_ | 5 #ifndef NET_UDP_DATAGRAM_CLIENT_SOCKET_H_ |
6 #define NET_UDP_DATAGRAM_CLIENT_SOCKET_H_ | 6 #define NET_UDP_DATAGRAM_CLIENT_SOCKET_H_ |
7 | 7 |
8 #include "net/base/network_change_notifier.h" | 8 #include "net/base/network_change_notifier.h" |
9 #include "net/socket/socket.h" | 9 #include "net/socket/socket.h" |
10 #include "net/udp/datagram_socket.h" | 10 #include "net/udp/datagram_socket.h" |
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25 // Returns a net error code. | 25 // Returns a net error code. |
26 virtual int BindToNetwork(NetworkChangeNotifier::NetworkHandle network) = 0; | 26 virtual int BindToNetwork(NetworkChangeNotifier::NetworkHandle network) = 0; |
27 | 27 |
28 // Same as BindToNetwork, except that the current default network is used. | 28 // Same as BindToNetwork, except that the current default network is used. |
29 // Returns a net error code. | 29 // Returns a net error code. |
30 virtual int BindToDefaultNetwork() = 0; | 30 virtual int BindToDefaultNetwork() = 0; |
31 | 31 |
32 // Returns the network that either BindToNetwork() or BindToDefaultNetwork() | 32 // Returns the network that either BindToNetwork() or BindToDefaultNetwork() |
33 // bound this socket to. Returns NetworkChangeNotifier::kInvalidNetworkHandle | 33 // bound this socket to. Returns NetworkChangeNotifier::kInvalidNetworkHandle |
34 // if not explicitly bound via BindToNetwork() or BindToDefaultNetwork(). | 34 // if not explicitly bound via BindToNetwork() or BindToDefaultNetwork(). |
35 virtual NetworkChangeNotifier::NetworkHandle GetBoundNetwork() = 0; | 35 virtual NetworkChangeNotifier::NetworkHandle GetBoundNetwork() const = 0; |
Ryan Hamilton
2015/12/18 21:51:24
I'd definitely break this out, if possible.
Jana
2015/12/21 23:10:19
Acknowledged.
| |
36 | 36 |
37 // Initialize this socket as a client socket to server at |address|. | 37 // Initialize this socket as a client socket to server at |address|. |
38 // Returns a network error code. | 38 // Returns a network error code. |
39 virtual int Connect(const IPEndPoint& address) = 0; | 39 virtual int Connect(const IPEndPoint& address) = 0; |
40 }; | 40 }; |
41 | 41 |
42 } // namespace net | 42 } // namespace net |
43 | 43 |
44 #endif // NET_UDP_DATAGRAM_CLIENT_SOCKET_H_ | 44 #endif // NET_UDP_DATAGRAM_CLIENT_SOCKET_H_ |
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