| Index: chrome/browser/extensions/api/cast_channel/cast_socket.cc
|
| ===================================================================
|
| --- chrome/browser/extensions/api/cast_channel/cast_socket.cc (revision 243975)
|
| +++ chrome/browser/extensions/api/cast_channel/cast_socket.cc (working copy)
|
| @@ -35,10 +35,6 @@
|
| const char kCastInsecureScheme[] = "cast";
|
| const char kCastSecureScheme[] = "casts";
|
|
|
| -// Size of the message header, in bytes. Don't use sizeof(MessageHeader)
|
| -// because of alignment; instead, sum the sizeof() for the fields.
|
| -const uint32 kMessageHeaderSize = sizeof(uint32);
|
| -
|
| // The default keepalive delay. On Linux, keepalives probes will be sent after
|
| // the socket is idle for this length of time, and the socket will be closed
|
| // after 9 failed probes. So the total idle time before close is 10 *
|
| @@ -64,6 +60,9 @@
|
| namespace cast_channel {
|
|
|
| const uint32 kMaxMessageSize = 65536;
|
| +// Don't use sizeof(MessageHeader) because of alignment; instead, sum the
|
| +// sizeof() for the fields.
|
| +const uint32 kMessageHeaderSize = sizeof(uint32);
|
|
|
| CastSocket::CastSocket(const std::string& owner_extension_id,
|
| const GURL& url,
|
| @@ -74,19 +73,18 @@
|
| url_(url),
|
| delegate_(delegate),
|
| auth_required_(false),
|
| - error_state_(CHANNEL_ERROR_NONE),
|
| - ready_state_(READY_STATE_NONE),
|
| - write_callback_pending_(false),
|
| - read_callback_pending_(false),
|
| current_message_size_(0),
|
| net_log_(net_log),
|
| - next_state_(CONN_STATE_NONE),
|
| - in_connect_loop_(false) {
|
| + connect_state_(CONN_STATE_NONE),
|
| + write_state_(WRITE_STATE_NONE),
|
| + read_state_(READ_STATE_NONE),
|
| + error_state_(CHANNEL_ERROR_NONE),
|
| + ready_state_(READY_STATE_NONE) {
|
| DCHECK(net_log_);
|
| net_log_source_.type = net::NetLog::SOURCE_SOCKET;
|
| net_log_source_.id = net_log_->NextID();
|
|
|
| - // We reuse these buffers for each message.
|
| + // Reuse these buffers for each message.
|
| header_read_buffer_ = new net::GrowableIOBuffer();
|
| header_read_buffer_->SetCapacity(kMessageHeaderSize);
|
| body_read_buffer_ = new net::GrowableIOBuffer();
|
| @@ -102,15 +100,15 @@
|
|
|
| scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() {
|
| net::AddressList addresses(ip_endpoint_);
|
| - scoped_ptr<net::TCPClientSocket> tcp_socket(
|
| + return scoped_ptr<net::TCPClientSocket>(
|
| new net::TCPClientSocket(addresses, net_log_, net_log_source_));
|
| // Options cannot be set on the TCPClientSocket yet, because the
|
| - // underlying platform socket will not be created until we Bind()
|
| - // or Connect() it.
|
| - return tcp_socket.Pass();
|
| + // underlying platform socket will not be created until Bind()
|
| + // or Connect() is called.
|
| }
|
|
|
| -scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket() {
|
| +scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket(
|
| + scoped_ptr<net::StreamSocket> socket) {
|
| net::SSLConfig ssl_config;
|
| // If a peer cert was extracted in a previous attempt to connect, then
|
| // whitelist that cert.
|
| @@ -130,7 +128,7 @@
|
| context.transport_security_state = transport_security_state_.get();
|
|
|
| scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle);
|
| - connection->SetSocket(tcp_socket_.PassAs<net::StreamSocket>());
|
| + connection->SetSocket(socket.Pass());
|
| net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint(
|
| ip_endpoint_);
|
|
|
| @@ -147,81 +145,55 @@
|
| bool result = net::X509Certificate::GetDEREncoded(
|
| ssl_info.cert->os_cert_handle(), cert);
|
| if (result)
|
| - VLOG(1) << "Successfully extracted peer certificate: " << *cert;
|
| + VLOG(1) << "[URL: " << url_.spec()
|
| + << "] Successfully extracted peer certificate: " << *cert;
|
| return result;
|
| }
|
|
|
| -int CastSocket::SendAuthChallenge() {
|
| - CastMessage challenge_message;
|
| - CreateAuthChallengeMessage(&challenge_message);
|
| - VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
|
| - int result = SendMessageInternal(
|
| - challenge_message,
|
| - base::Bind(&CastSocket::OnChallengeEvent, AsWeakPtr()));
|
| - return (result < 0) ? result : net::OK;
|
| +bool CastSocket::VerifyChallengeReply() {
|
| + return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
|
| }
|
|
|
| -int CastSocket::ReadAuthChallengeReply() {
|
| - int result = ReadData();
|
| - return (result < 0) ? result : net::OK;
|
| -}
|
| -
|
| -void CastSocket::OnConnectComplete(int result) {
|
| - int rv = DoConnectLoop(result);
|
| - if (rv != net::ERR_IO_PENDING)
|
| - DoConnectCallback(rv);
|
| -}
|
| -
|
| -void CastSocket::OnChallengeEvent(int result) {
|
| - // result >= 0 means read or write succeeded synchronously.
|
| - int rv = DoConnectLoop(result >= 0 ? net::OK : result);
|
| - if (rv != net::ERR_IO_PENDING)
|
| - DoConnectCallback(rv);
|
| -}
|
| -
|
| void CastSocket::Connect(const net::CompletionCallback& callback) {
|
| DCHECK(CalledOnValidThread());
|
| - int result = net::ERR_CONNECTION_FAILED;
|
| VLOG(1) << "Connect readyState = " << ready_state_;
|
| if (ready_state_ != READY_STATE_NONE) {
|
| - callback.Run(result);
|
| + callback.Run(net::ERR_CONNECTION_FAILED);
|
| return;
|
| }
|
| if (!ParseChannelUrl(url_)) {
|
| - CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR);
|
| - callback.Run(result);
|
| + callback.Run(net::ERR_CONNECTION_FAILED);
|
| return;
|
| }
|
| +
|
| + ready_state_ = READY_STATE_CONNECTING;
|
| connect_callback_ = callback;
|
| - next_state_ = CONN_STATE_TCP_CONNECT;
|
| - int rv = DoConnectLoop(net::OK);
|
| - if (rv != net::ERR_IO_PENDING)
|
| - DoConnectCallback(rv);
|
| + connect_state_ = CONN_STATE_TCP_CONNECT;
|
| + DoConnectLoop(net::OK);
|
| }
|
|
|
| +void CastSocket::PostTaskToStartConnectLoop(int result) {
|
| + DCHECK(CalledOnValidThread());
|
| + base::MessageLoop::current()->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr(), result));
|
| +}
|
| +
|
| // This method performs the state machine transitions for connection flow.
|
| // There are two entry points to this method:
|
| -// 1. public Connect method: this starts the flow
|
| -// 2. OnConnectComplete: callback method called when an async operation
|
| -// is done. OnConnectComplete calls this method to continue the state
|
| -// machine transitions.
|
| -int CastSocket::DoConnectLoop(int result) {
|
| - // Avoid re-entrancy as a result of synchronous completion.
|
| - if (in_connect_loop_)
|
| - return net::ERR_IO_PENDING;
|
| - in_connect_loop_ = true;
|
| -
|
| +// 1. Connect method: this starts the flow
|
| +// 2. Callback from network operations that finish asynchronously
|
| +void CastSocket::DoConnectLoop(int result) {
|
| // Network operations can either finish synchronously or asynchronously.
|
| // This method executes the state machine transitions in a loop so that
|
| // correct state transitions happen even when network operations finish
|
| // synchronously.
|
| int rv = result;
|
| do {
|
| - ConnectionState state = next_state_;
|
| - // All the Do* methods do not set next_state_ in case of an
|
| - // error. So set next_state_ to NONE to figure out if the Do*
|
| - // method changed state or not.
|
| - next_state_ = CONN_STATE_NONE;
|
| + ConnectionState state = connect_state_;
|
| + // Default to CONN_STATE_NONE, which breaks the processing loop if any
|
| + // handler fails to transition to another state to continue processing.
|
| + connect_state_ = CONN_STATE_NONE;
|
| switch (state) {
|
| case CONN_STATE_TCP_CONNECT:
|
| rv = DoTcpConnect();
|
| @@ -245,27 +217,26 @@
|
| case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
|
| rv = DoAuthChallengeReplyComplete(rv);
|
| break;
|
| -
|
| default:
|
| - NOTREACHED() << "BUG in CastSocket state machine code";
|
| + NOTREACHED() << "BUG in connect flow. Unknown state: " << state;
|
| break;
|
| }
|
| - } while (rv != net::ERR_IO_PENDING && next_state_ != CONN_STATE_NONE);
|
| + } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE);
|
| // Get out of the loop either when:
|
| // a. A network operation is pending, OR
|
| // b. The Do* method called did not change state
|
|
|
| - in_connect_loop_ = false;
|
| -
|
| - return rv;
|
| + // Connect loop is finished: if there is no pending IO invoke the callback.
|
| + if (rv != net::ERR_IO_PENDING)
|
| + DoConnectCallback(rv);
|
| }
|
|
|
| int CastSocket::DoTcpConnect() {
|
| VLOG(1) << "DoTcpConnect";
|
| - next_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
|
| + connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
|
| tcp_socket_ = CreateTcpSocket();
|
| return tcp_socket_->Connect(
|
| - base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr()));
|
| + base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
|
| }
|
|
|
| int CastSocket::DoTcpConnectComplete(int result) {
|
| @@ -274,17 +245,17 @@
|
| // Enable TCP protocol-level keep-alive.
|
| bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
|
| LOG_IF(WARNING, !result) << "Failed to SetKeepAlive.";
|
| - next_state_ = CONN_STATE_SSL_CONNECT;
|
| + connect_state_ = CONN_STATE_SSL_CONNECT;
|
| }
|
| return result;
|
| }
|
|
|
| int CastSocket::DoSslConnect() {
|
| VLOG(1) << "DoSslConnect";
|
| - next_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
|
| - socket_ = CreateSslSocket();
|
| + connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
|
| + socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>());
|
| return socket_->Connect(
|
| - base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr()));
|
| + base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
|
| }
|
|
|
| int CastSocket::DoSslConnectComplete(int result) {
|
| @@ -292,30 +263,47 @@
|
| if (result == net::ERR_CERT_AUTHORITY_INVALID &&
|
| peer_cert_.empty() &&
|
| ExtractPeerCert(&peer_cert_)) {
|
| - next_state_ = CONN_STATE_TCP_CONNECT;
|
| + connect_state_ = CONN_STATE_TCP_CONNECT;
|
| } else if (result == net::OK && auth_required_) {
|
| - next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
|
| + connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
|
| }
|
| return result;
|
| }
|
|
|
| int CastSocket::DoAuthChallengeSend() {
|
| VLOG(1) << "DoAuthChallengeSend";
|
| - next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
|
| - return SendAuthChallenge();
|
| + connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
|
| + CastMessage challenge_message;
|
| + CreateAuthChallengeMessage(&challenge_message);
|
| + VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
|
| + // Post a task to send auth challenge so that DoWriteLoop is not nested inside
|
| + // DoConnectLoop. This is not strictly necessary but keeps the write loop
|
| + // code decoupled from connect loop code.
|
| + base::MessageLoop::current()->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(),
|
| + challenge_message,
|
| + base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())));
|
| + // Always return IO_PENDING since the result is always asynchronous.
|
| + return net::ERR_IO_PENDING;
|
| }
|
|
|
| int CastSocket::DoAuthChallengeSendComplete(int result) {
|
| VLOG(1) << "DoAuthChallengeSendComplete: " << result;
|
| - if (result != net::OK)
|
| + if (result < 0)
|
| return result;
|
| - next_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
|
| - return ReadAuthChallengeReply();
|
| + connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
|
| + // Post a task to start read loop so that DoReadLoop is not nested inside
|
| + // DoConnectLoop. This is not strictly necessary but keeps the read loop
|
| + // code decoupled from connect loop code.
|
| + PostTaskToStartReadLoop();
|
| + // Always return IO_PENDING since the result is always asynchronous.
|
| + return net::ERR_IO_PENDING;
|
| }
|
|
|
| int CastSocket::DoAuthChallengeReplyComplete(int result) {
|
| VLOG(1) << "DoAuthChallengeReplyComplete: " << result;
|
| - if (result != net::OK)
|
| + if (result < 0)
|
| return result;
|
| if (!VerifyChallengeReply())
|
| return net::ERR_FAILED;
|
| @@ -323,133 +311,238 @@
|
| return net::OK;
|
| }
|
|
|
| -bool CastSocket::VerifyChallengeReply() {
|
| - return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
|
| -}
|
| -
|
| void CastSocket::DoConnectCallback(int result) {
|
| ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED;
|
| error_state_ = (result == net::OK) ?
|
| CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR;
|
| + if (result == net::OK) // Start the read loop
|
| + PostTaskToStartReadLoop();
|
| base::ResetAndReturn(&connect_callback_).Run(result);
|
| - // Start the ReadData loop if not already started.
|
| - // If auth_required_ is true we would've started a ReadData loop already.
|
| - // TODO(munjal): This is a bit ugly. Refactor read and write code.
|
| - if (result == net::OK && !auth_required_)
|
| - ReadData();
|
| }
|
|
|
| void CastSocket::Close(const net::CompletionCallback& callback) {
|
| DCHECK(CalledOnValidThread());
|
| VLOG(1) << "Close ReadyState = " << ready_state_;
|
| - tcp_socket_.reset(NULL);
|
| - socket_.reset(NULL);
|
| - cert_verifier_.reset(NULL);
|
| - transport_security_state_.reset(NULL);
|
| + tcp_socket_.reset();
|
| + socket_.reset();
|
| + cert_verifier_.reset();
|
| + transport_security_state_.reset();
|
| ready_state_ = READY_STATE_CLOSED;
|
| callback.Run(net::OK);
|
| + // |callback| can delete |this|
|
| }
|
|
|
| void CastSocket::SendMessage(const MessageInfo& message,
|
| const net::CompletionCallback& callback) {
|
| DCHECK(CalledOnValidThread());
|
| - VLOG(1) << "Send ReadyState " << ready_state_;
|
| - int result = net::ERR_FAILED;
|
| if (ready_state_ != READY_STATE_OPEN) {
|
| - callback.Run(result);
|
| + callback.Run(net::ERR_FAILED);
|
| return;
|
| }
|
| CastMessage message_proto;
|
| if (!MessageInfoToCastMessage(message, &message_proto)) {
|
| - CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
|
| - // TODO(mfoltz): Do a better job of signaling cast_channel errors to the
|
| - // caller.
|
| - callback.Run(net::OK);
|
| + callback.Run(net::ERR_FAILED);
|
| return;
|
| }
|
| - SendMessageInternal(message_proto, callback);
|
| +
|
| + SendCastMessageInternal(message_proto, callback);
|
| }
|
|
|
| -int CastSocket::SendMessageInternal(const CastMessage& message_proto,
|
| - const net::CompletionCallback& callback) {
|
| +void CastSocket::SendCastMessageInternal(
|
| + const CastMessage& message,
|
| + const net::CompletionCallback& callback) {
|
| WriteRequest write_request(callback);
|
| - if (!write_request.SetContent(message_proto))
|
| - return net::ERR_FAILED;
|
| + if (!write_request.SetContent(message)) {
|
| + callback.Run(net::ERR_FAILED);
|
| + return;
|
| + }
|
| +
|
| write_queue_.push(write_request);
|
| - return WriteData();
|
| + if (write_state_ == WRITE_STATE_NONE) {
|
| + write_state_ = WRITE_STATE_WRITE;
|
| + DoWriteLoop(net::OK);
|
| + }
|
| }
|
|
|
| -int CastSocket::WriteData() {
|
| +void CastSocket::DoWriteLoop(int result) {
|
| DCHECK(CalledOnValidThread());
|
| VLOG(1) << "WriteData q = " << write_queue_.size();
|
| - if (write_queue_.empty() || write_callback_pending_)
|
| - return net::ERR_FAILED;
|
|
|
| + if (write_queue_.empty()) {
|
| + write_state_ = WRITE_STATE_NONE;
|
| + return;
|
| + }
|
| +
|
| + // Network operations can either finish synchronously or asynchronously.
|
| + // This method executes the state machine transitions in a loop so that
|
| + // write state transitions happen even when network operations finish
|
| + // synchronously.
|
| + int rv = result;
|
| + do {
|
| + WriteState state = write_state_;
|
| + write_state_ = WRITE_STATE_NONE;
|
| + switch (state) {
|
| + case WRITE_STATE_WRITE:
|
| + rv = DoWrite();
|
| + break;
|
| + case WRITE_STATE_WRITE_COMPLETE:
|
| + rv = DoWriteComplete(rv);
|
| + break;
|
| + case WRITE_STATE_DO_CALLBACK:
|
| + rv = DoWriteCallback();
|
| + break;
|
| + case WRITE_STATE_ERROR:
|
| + rv = DoWriteError(rv);
|
| + break;
|
| + default:
|
| + NOTREACHED() << "BUG in write flow. Unknown state: " << state;
|
| + break;
|
| + }
|
| + } while (!write_queue_.empty() &&
|
| + rv != net::ERR_IO_PENDING &&
|
| + write_state_ != WRITE_STATE_NONE);
|
| +
|
| + // If write loop is done because the queue is empty then set write
|
| + // state to NONE
|
| + if (write_queue_.empty())
|
| + write_state_ = WRITE_STATE_NONE;
|
| +
|
| + // Write loop is done - if the result is ERR_FAILED then close with error.
|
| + if (rv == net::ERR_FAILED)
|
| + CloseWithError(error_state_);
|
| +}
|
| +
|
| +int CastSocket::DoWrite() {
|
| + DCHECK(!write_queue_.empty());
|
| WriteRequest& request = write_queue_.front();
|
|
|
| VLOG(1) << "WriteData byte_count = " << request.io_buffer->size()
|
| - << " bytes_written " << request.io_buffer->BytesConsumed();
|
| + << " bytes_written " << request.io_buffer->BytesConsumed();
|
|
|
| - write_callback_pending_ = true;
|
| - int result = socket_->Write(
|
| + write_state_ = WRITE_STATE_WRITE_COMPLETE;
|
| +
|
| + return socket_->Write(
|
| request.io_buffer.get(),
|
| request.io_buffer->BytesRemaining(),
|
| - base::Bind(&CastSocket::OnWriteData, AsWeakPtr()));
|
| + base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr()));
|
| +}
|
|
|
| - if (result != net::ERR_IO_PENDING)
|
| - OnWriteData(result);
|
| +int CastSocket::DoWriteComplete(int result) {
|
| + DCHECK(!write_queue_.empty());
|
| + if (result <= 0) { // NOTE that 0 also indicates an error
|
| + error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
|
| + write_state_ = WRITE_STATE_ERROR;
|
| + return result == 0 ? net::ERR_FAILED : result;
|
| + }
|
|
|
| - return result;
|
| + // Some bytes were successfully written
|
| + WriteRequest& request = write_queue_.front();
|
| + scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
|
| + io_buffer->DidConsume(result);
|
| + if (io_buffer->BytesRemaining() == 0) // Message fully sent
|
| + write_state_ = WRITE_STATE_DO_CALLBACK;
|
| + else
|
| + write_state_ = WRITE_STATE_WRITE;
|
| +
|
| + return net::OK;
|
| }
|
|
|
| -void CastSocket::OnWriteData(int result) {
|
| - DCHECK(CalledOnValidThread());
|
| - VLOG(1) << "OnWriteComplete result = " << result;
|
| - DCHECK(write_callback_pending_);
|
| +int CastSocket::DoWriteCallback() {
|
| DCHECK(!write_queue_.empty());
|
| - write_callback_pending_ = false;
|
| WriteRequest& request = write_queue_.front();
|
| - scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
|
| + int bytes_consumed = request.io_buffer->BytesConsumed();
|
|
|
| - if (result >= 0) {
|
| - io_buffer->DidConsume(result);
|
| - if (io_buffer->BytesRemaining() > 0) {
|
| - VLOG(1) << "OnWriteComplete size = " << io_buffer->size()
|
| - << " consumed " << io_buffer->BytesConsumed()
|
| - << " remaining " << io_buffer->BytesRemaining()
|
| - << " # requests " << write_queue_.size();
|
| - WriteData();
|
| - return;
|
| - }
|
| - DCHECK_EQ(io_buffer->BytesConsumed(), io_buffer->size());
|
| - DCHECK_EQ(io_buffer->BytesRemaining(), 0);
|
| - result = io_buffer->BytesConsumed();
|
| + // If inside connection flow, then there should be exaclty one item in
|
| + // the write queue.
|
| + if (ready_state_ == READY_STATE_CONNECTING) {
|
| + write_queue_.pop();
|
| + DCHECK(write_queue_.empty());
|
| + PostTaskToStartConnectLoop(bytes_consumed);
|
| + } else {
|
| + WriteRequest& request = write_queue_.front();
|
| + request.callback.Run(bytes_consumed);
|
| + write_queue_.pop();
|
| }
|
| + write_state_ = WRITE_STATE_WRITE;
|
| + return net::OK;
|
| +}
|
|
|
| - request.callback.Run(result);
|
| - write_queue_.pop();
|
| +int CastSocket::DoWriteError(int result) {
|
| + DCHECK(!write_queue_.empty());
|
| + DCHECK_LT(result, 0);
|
|
|
| - VLOG(1) << "OnWriteComplete size = " << io_buffer->size()
|
| - << " consumed " << io_buffer->BytesConsumed()
|
| - << " remaining " << io_buffer->BytesRemaining()
|
| - << " # requests " << write_queue_.size();
|
| + // If inside connection flow, then there should be exactly one item in
|
| + // the write queue.
|
| + if (ready_state_ == READY_STATE_CONNECTING) {
|
| + write_queue_.pop();
|
| + DCHECK(write_queue_.empty());
|
| + PostTaskToStartConnectLoop(result);
|
| + // Connect loop will handle the error. Return net::OK so that write flow
|
| + // does not try to report error also.
|
| + return net::OK;
|
| + }
|
|
|
| - if (result < 0) {
|
| - CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
|
| - return;
|
| + while (!write_queue_.empty()) {
|
| + WriteRequest& request = write_queue_.front();
|
| + request.callback.Run(result);
|
| + write_queue_.pop();
|
| }
|
| + return net::ERR_FAILED;
|
| +}
|
|
|
| - if (!write_queue_.empty())
|
| - WriteData();
|
| +void CastSocket::PostTaskToStartReadLoop() {
|
| + DCHECK(CalledOnValidThread());
|
| + base::MessageLoop::current()->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&CastSocket::StartReadLoop, AsWeakPtr()));
|
| }
|
|
|
| -int CastSocket::ReadData() {
|
| +void CastSocket::StartReadLoop() {
|
| + // Read loop would have already been started if read state is not NONE
|
| + if (read_state_ == READ_STATE_NONE) {
|
| + read_state_ = READ_STATE_READ;
|
| + DoReadLoop(net::OK);
|
| + }
|
| +}
|
| +
|
| +void CastSocket::DoReadLoop(int result) {
|
| DCHECK(CalledOnValidThread());
|
| - if (!socket_.get())
|
| - return net::ERR_FAILED;
|
| - DCHECK(!read_callback_pending_);
|
| - read_callback_pending_ = true;
|
| - // Figure out if we are reading the header or body, and the remaining bytes.
|
| + // Network operations can either finish synchronously or asynchronously.
|
| + // This method executes the state machine transitions in a loop so that
|
| + // write state transitions happen even when network operations finish
|
| + // synchronously.
|
| + int rv = result;
|
| + do {
|
| + ReadState state = read_state_;
|
| + read_state_ = READ_STATE_NONE;
|
| +
|
| + switch (state) {
|
| + case READ_STATE_READ:
|
| + rv = DoRead();
|
| + break;
|
| + case READ_STATE_READ_COMPLETE:
|
| + rv = DoReadComplete(rv);
|
| + break;
|
| + case READ_STATE_DO_CALLBACK:
|
| + rv = DoReadCallback();
|
| + break;
|
| + case READ_STATE_ERROR:
|
| + rv = DoReadError(rv);
|
| + break;
|
| + default:
|
| + NOTREACHED() << "BUG in read flow. Unknown state: " << state;
|
| + break;
|
| + }
|
| + } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE);
|
| +
|
| + // Read loop is done - If the result is ERR_FAILED then close with error.
|
| + if (rv == net::ERR_FAILED)
|
| + CloseWithError(error_state_);
|
| +}
|
| +
|
| +int CastSocket::DoRead() {
|
| + read_state_ = READ_STATE_READ_COMPLETE;
|
| + // Figure out whether to read header or body, and the remaining bytes.
|
| uint32 num_bytes_to_read = 0;
|
| if (header_read_buffer_->RemainingCapacity() > 0) {
|
| current_read_buffer_ = header_read_buffer_;
|
| @@ -462,59 +555,92 @@
|
| DCHECK_LE(num_bytes_to_read, kMaxMessageSize);
|
| }
|
| DCHECK_GT(num_bytes_to_read, 0U);
|
| - // We read up to num_bytes_to_read into |current_read_buffer_|.
|
| - int result = socket_->Read(
|
| +
|
| + // Read up to num_bytes_to_read into |current_read_buffer_|.
|
| + return socket_->Read(
|
| current_read_buffer_.get(),
|
| num_bytes_to_read,
|
| - base::Bind(&CastSocket::OnReadData, AsWeakPtr()));
|
| - VLOG(1) << "ReadData result = " << result;
|
| - if (result > 0) {
|
| - OnReadData(result);
|
| - } else if (result != net::ERR_IO_PENDING) {
|
| - CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
|
| - }
|
| - return result;
|
| + base::Bind(&CastSocket::DoReadLoop, AsWeakPtr()));
|
| }
|
|
|
| -void CastSocket::OnReadData(int result) {
|
| - DCHECK(CalledOnValidThread());
|
| - VLOG(1) << "OnReadData result = " << result
|
| +int CastSocket::DoReadComplete(int result) {
|
| + VLOG(1) << "DoReadDataComplete result = " << result
|
| << " header offset = " << header_read_buffer_->offset()
|
| << " body offset = " << body_read_buffer_->offset();
|
| - read_callback_pending_ = false;
|
| - if (result <= 0) {
|
| - CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
|
| - return;
|
| + if (result <= 0) { // 0 means EOF: the peer closed the socket
|
| + error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
|
| + read_state_ = READ_STATE_ERROR;
|
| + return result == 0 ? net::ERR_FAILED : result;
|
| }
|
| - // We read some data. Move the offset in the current buffer forward.
|
| +
|
| + // Some data was read. Move the offset in the current buffer forward.
|
| DCHECK_LE(current_read_buffer_->offset() + result,
|
| current_read_buffer_->capacity());
|
| current_read_buffer_->set_offset(current_read_buffer_->offset() + result);
|
| + read_state_ = READ_STATE_READ;
|
|
|
| - bool should_continue = true;
|
| if (current_read_buffer_.get() == header_read_buffer_.get() &&
|
| current_read_buffer_->RemainingCapacity() == 0) {
|
| - // If we have read a full header, process the contents.
|
| - should_continue = ProcessHeader();
|
| + // A full header is read, process the contents.
|
| + if (!ProcessHeader()) {
|
| + error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
|
| + read_state_ = READ_STATE_ERROR;
|
| + }
|
| } else if (current_read_buffer_.get() == body_read_buffer_.get() &&
|
| static_cast<uint32>(current_read_buffer_->offset()) ==
|
| current_message_size_) {
|
| - // If we have read a full body, process the contents.
|
| - should_continue = ProcessBody();
|
| + // Full body is read, process the contents.
|
| + if (ProcessBody()) {
|
| + read_state_ = READ_STATE_DO_CALLBACK;
|
| + } else {
|
| + error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
|
| + read_state_ = READ_STATE_ERROR;
|
| + }
|
| }
|
| - if (should_continue)
|
| - ReadData();
|
| +
|
| + return net::OK;
|
| }
|
|
|
| +int CastSocket::DoReadCallback() {
|
| + read_state_ = READ_STATE_READ;
|
| + if (IsAuthMessage(current_message_)) {
|
| + // An auth message is received, check that connect flow is running.
|
| + if (ready_state_ == READY_STATE_CONNECTING) {
|
| + challenge_reply_.reset(new CastMessage(current_message_));
|
| + PostTaskToStartConnectLoop(net::OK);
|
| + } else {
|
| + read_state_ = READ_STATE_ERROR;
|
| + }
|
| + } else if (delegate_) {
|
| + MessageInfo message;
|
| + if (CastMessageToMessageInfo(current_message_, &message))
|
| + delegate_->OnMessage(this, message);
|
| + else
|
| + read_state_ = READ_STATE_ERROR;
|
| + }
|
| + current_message_.Clear();
|
| + return net::OK;
|
| +}
|
| +
|
| +int CastSocket::DoReadError(int result) {
|
| + DCHECK_LE(result, 0);
|
| + // If inside connection flow, then get back to connect loop.
|
| + if (ready_state_ == READY_STATE_CONNECTING) {
|
| + PostTaskToStartConnectLoop(result);
|
| + // does not try to report error also.
|
| + return net::OK;
|
| + }
|
| + return net::ERR_FAILED;
|
| +}
|
| +
|
| bool CastSocket::ProcessHeader() {
|
| DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()),
|
| kMessageHeaderSize);
|
| MessageHeader header;
|
| MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header);
|
| - if (header.message_size > kMaxMessageSize) {
|
| - CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
|
| + if (header.message_size > kMaxMessageSize)
|
| return false;
|
| - }
|
| +
|
| VLOG(1) << "Parsed header { message_size: " << header.message_size << " }";
|
| current_message_size_ = header.message_size;
|
| return true;
|
| @@ -523,8 +649,8 @@
|
| bool CastSocket::ProcessBody() {
|
| DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
|
| current_message_size_);
|
| - if (!ParseMessageFromBody()) {
|
| - CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
|
| + if (!current_message_.ParseFromArray(
|
| + body_read_buffer_->StartOfBuffer(), current_message_size_)) {
|
| return false;
|
| }
|
| current_message_size_ = 0;
|
| @@ -534,29 +660,6 @@
|
| return true;
|
| }
|
|
|
| -bool CastSocket::ParseMessageFromBody() {
|
| - DCHECK(CalledOnValidThread());
|
| - DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
|
| - current_message_size_);
|
| - CastMessage message_proto;
|
| - if (!message_proto.ParseFromArray(
|
| - body_read_buffer_->StartOfBuffer(),
|
| - current_message_size_))
|
| - return false;
|
| - VLOG(1) << "Parsed message " << CastMessageToString(message_proto);
|
| - // If the message is an auth message then we handle it internally.
|
| - if (IsAuthMessage(message_proto)) {
|
| - challenge_reply_.reset(new CastMessage(message_proto));
|
| - OnChallengeEvent(net::OK);
|
| - } else if (delegate_) {
|
| - MessageInfo message;
|
| - if (!CastMessageToMessageInfo(message_proto, &message))
|
| - return false;
|
| - delegate_->OnMessage(this, message);
|
| - }
|
| - return true;
|
| -}
|
| -
|
| // static
|
| bool CastSocket::Serialize(const CastMessage& message_proto,
|
| std::string* message_data) {
|
| @@ -621,7 +724,6 @@
|
| };
|
|
|
| void CastSocket::FillChannelInfo(ChannelInfo* channel_info) const {
|
| - DCHECK(CalledOnValidThread());
|
| channel_info->channel_id = channel_id_;
|
| channel_info->url = url_.spec();
|
| channel_info->ready_state = ready_state_;
|
|
|