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Issue 132683003: cc: Rename LayerImpl::DidLoseOutputSurface to ReleaseResources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 11 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/append_quads_data.h" 5 #include "cc/layers/append_quads_data.h"
6 #include "cc/layers/heads_up_display_layer_impl.h" 6 #include "cc/layers/heads_up_display_layer_impl.h"
7 #include "cc/test/fake_impl_proxy.h" 7 #include "cc/test/fake_impl_proxy.h"
8 #include "cc/test/fake_layer_tree_host_impl.h" 8 #include "cc/test/fake_layer_tree_host_impl.h"
9 #include "cc/test/fake_output_surface.h" 9 #include "cc/test/fake_output_surface.h"
10 #include "cc/test/mock_quad_culler.h" 10 #include "cc/test/mock_quad_culler.h"
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36 host_impl.InitializeRenderer(CreateFakeOutputSurface()); 36 host_impl.InitializeRenderer(CreateFakeOutputSurface());
37 scoped_ptr<HeadsUpDisplayLayerImpl> layer = 37 scoped_ptr<HeadsUpDisplayLayerImpl> layer =
38 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); 38 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1);
39 layer->SetContentBounds(gfx::Size(100, 100)); 39 layer->SetContentBounds(gfx::Size(100, 100));
40 40
41 // Check regular hardware draw is ok. 41 // Check regular hardware draw is ok.
42 CheckDrawLayer( 42 CheckDrawLayer(
43 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); 43 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE);
44 44
45 // Simulate a resource loss on transitioning to resourceless software mode. 45 // Simulate a resource loss on transitioning to resourceless software mode.
46 layer->DidLoseOutputSurface(); 46 layer->ReleaseResources();
47 47
48 // Should skip resourceless software draw and not crash in UpdateHudTexture. 48 // Should skip resourceless software draw and not crash in UpdateHudTexture.
49 CheckDrawLayer(layer.get(), 49 CheckDrawLayer(layer.get(),
50 host_impl.resource_provider(), 50 host_impl.resource_provider(),
51 DRAW_MODE_RESOURCELESS_SOFTWARE); 51 DRAW_MODE_RESOURCELESS_SOFTWARE);
52 } 52 }
53 53
54 } // namespace 54 } // namespace
55 } // namespace cc 55 } // namespace cc
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