| Index: src/arm/simulator-arm.cc
|
| diff --git a/src/arm/simulator-arm.cc b/src/arm/simulator-arm.cc
|
| index 7fc8adbb02fab4389d8af6652f17077289d76316..5da6204050b926f056d06b8dd576a3ff9514eec3 100644
|
| --- a/src/arm/simulator-arm.cc
|
| +++ b/src/arm/simulator-arm.cc
|
| @@ -1227,9 +1227,15 @@ void Simulator::WriteDW(int32_t addr, int32_t value1, int32_t value2) {
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|
|
| // Returns the limit of the stack area to enable checking for stack overflows.
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| -uintptr_t Simulator::StackLimit() const {
|
| - // Leave a safety margin of 1024 bytes to prevent overrunning the stack when
|
| - // pushing values.
|
| +uintptr_t Simulator::StackLimit(uintptr_t c_limit) const {
|
| + // The simulator uses a separate JS stack. If we have exhausted the C stack,
|
| + // we also drop down the JS limit to reflect the exhaustion on the JS stack.
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| + if (GetCurrentStackPosition() < c_limit) {
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| + return reinterpret_cast<uintptr_t>(get_sp());
|
| + }
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| +
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| + // Otherwise the limit is the JS stack. Leave a safety margin of 1024 bytes
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| + // to prevent overrunning the stack when pushing values.
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| return reinterpret_cast<uintptr_t>(stack_) + 1024;
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| }
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|
|
| @@ -4009,6 +4015,9 @@ void Simulator::Execute() {
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| void Simulator::CallInternal(byte* entry) {
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| + // Adjust JS-based stack limit to C-based stack limit.
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| + isolate_->stack_guard()->AdjustStackLimitForSimulator();
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| +
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| // Prepare to execute the code at entry
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| set_register(pc, reinterpret_cast<int32_t>(entry));
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| // Put down marker for end of simulation. The simulator will stop simulation
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|
|