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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // MSVC++ requires this to be set before any other includes to get M_PI. | 5 // MSVC++ requires this to be set before any other includes to get M_PI. |
| 6 #define _USE_MATH_DEFINES | 6 #define _USE_MATH_DEFINES |
| 7 | 7 |
| 8 #include "ui/gfx/transform.h" | 8 #include "ui/gfx/transform.h" |
| 9 | 9 |
| 10 #include <cmath> | 10 #include <cmath> |
| (...skipping 759 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 770 EXPECT_FLOAT_EQ(t * 4 + 1, to.matrix().get(0, 0)) << "i: " << i; | 770 EXPECT_FLOAT_EQ(t * 4 + 1, to.matrix().get(0, 0)) << "i: " << i; |
| 771 EXPECT_FLOAT_EQ(t * 3 + 1, to.matrix().get(1, 1)) << "i: " << i; | 771 EXPECT_FLOAT_EQ(t * 3 + 1, to.matrix().get(1, 1)) << "i: " << i; |
| 772 EXPECT_FLOAT_EQ(t * 2 + 1, to.matrix().get(2, 2)) << "i: " << i; | 772 EXPECT_FLOAT_EQ(t * 2 + 1, to.matrix().get(2, 2)) << "i: " << i; |
| 773 } | 773 } |
| 774 } | 774 } |
| 775 | 775 |
| 776 TEST(XFormTest, BlendSkew) { | 776 TEST(XFormTest, BlendSkew) { |
| 777 Transform from; | 777 Transform from; |
| 778 for (int i = 0; i < 2; ++i) { | 778 for (int i = 0; i < 2; ++i) { |
| 779 Transform to; | 779 Transform to; |
| 780 to.SkewX(10); | 780 to.Skew(10, 5); |
| 781 to.SkewY(5); | |
| 782 double t = i; | 781 double t = i; |
| 783 Transform expected; | 782 Transform expected; |
| 784 expected.SkewX(t * 10); | 783 expected.Skew(t * 10, t * 5); |
| 785 expected.SkewY(t * 5); | |
| 786 EXPECT_TRUE(to.Blend(from, t)); | 784 EXPECT_TRUE(to.Blend(from, t)); |
| 787 EXPECT_TRUE(MatricesAreNearlyEqual(expected, to)); | 785 EXPECT_TRUE(MatricesAreNearlyEqual(expected, to)); |
| 788 } | 786 } |
| 789 } | 787 } |
| 790 | 788 |
| 791 TEST(XFormTest, ExtrapolateSkew) { | 789 TEST(XFormTest, ExtrapolateSkew) { |
| 792 Transform from; | 790 Transform from; |
| 793 for (int i = -1; i < 2; ++i) { | 791 for (int i = -1; i < 2; ++i) { |
| 794 Transform to; | 792 Transform to; |
| 795 to.SkewX(20); | 793 to.Skew(20, 20); |
| 796 double t = i; | 794 double t = i; |
| 797 Transform expected; | 795 Transform expected; |
| 798 expected.SkewX(t * 20); | 796 expected.Skew(t * 20, t * 20); |
| 799 EXPECT_TRUE(to.Blend(from, t)); | 797 EXPECT_TRUE(to.Blend(from, t)); |
| 800 EXPECT_TRUE(MatricesAreNearlyEqual(expected, to)); | 798 EXPECT_TRUE(MatricesAreNearlyEqual(expected, to)); |
| 801 } | 799 } |
| 802 } | 800 } |
| 803 | 801 |
| 804 #if defined(_WIN64) | 802 #if defined(_WIN64) |
| 805 // http://crbug.com/406574 | 803 // http://crbug.com/406574 |
| 806 #define MAYBE_BlendPerspective DISABLED_BlendPerspective | 804 #define MAYBE_BlendPerspective DISABLED_BlendPerspective |
| 807 #else | 805 #else |
| 808 #define MAYBE_BlendPerspective BlendPerspective | 806 #define MAYBE_BlendPerspective BlendPerspective |
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| 899 | 897 |
| 900 to = Transform(); | 898 to = Transform(); |
| 901 to.Scale3d(200.0, 100.0, 300.0); | 899 to.Scale3d(200.0, 100.0, 300.0); |
| 902 to.Blend(from, 1.0); | 900 to.Blend(from, 1.0); |
| 903 EXPECT_ROW1_EQ(200.0f, 0.0f, 0.0f, 0.0f, to); | 901 EXPECT_ROW1_EQ(200.0f, 0.0f, 0.0f, 0.0f, to); |
| 904 EXPECT_ROW2_EQ(0.0f, 100.0f, 0.0f, 0.0f, to); | 902 EXPECT_ROW2_EQ(0.0f, 100.0f, 0.0f, 0.0f, to); |
| 905 EXPECT_ROW3_EQ(0.0f, 0.0f, 300.0f, 0.0f, to); | 903 EXPECT_ROW3_EQ(0.0f, 0.0f, 300.0f, 0.0f, to); |
| 906 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); | 904 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); |
| 907 } | 905 } |
| 908 | 906 |
| 909 TEST(XFormTest, VerifyBlendForSkewX) { | 907 TEST(XFormTest, VerifyBlendForSkew) { |
| 910 Transform from; | 908 Transform from; |
| 911 from.SkewX(0.0); | 909 from.Skew(0.0, 0.0); |
| 912 | 910 |
| 913 Transform to; | 911 Transform to; |
| 914 | 912 |
| 915 to.SkewX(45.0); | 913 to.Skew(45.0, 0.0); |
| 916 to.Blend(from, 0.0); | 914 to.Blend(from, 0.0); |
| 917 EXPECT_EQ(from, to); | 915 EXPECT_EQ(from, to); |
| 918 | 916 |
| 919 to = Transform(); | 917 to = Transform(); |
| 920 to.SkewX(45.0); | 918 to.Skew(45.0, 0.0); |
| 921 to.Blend(from, 0.5); | 919 to.Blend(from, 0.5); |
| 922 EXPECT_ROW1_EQ(1.0f, 0.5f, 0.0f, 0.0f, to); | 920 EXPECT_ROW1_EQ(1.0f, 0.5f, 0.0f, 0.0f, to); |
| 923 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, to); | 921 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, to); |
| 924 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, to); | 922 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, to); |
| 925 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); | 923 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); |
| 926 | 924 |
| 927 to = Transform(); | 925 to = Transform(); |
| 928 to.SkewX(45.0); | 926 to.Skew(45.0, 0.0); |
| 929 to.Blend(from, 0.25); | 927 to.Blend(from, 0.25); |
| 930 EXPECT_ROW1_EQ(1.0f, 0.25f, 0.0f, 0.0f, to); | 928 EXPECT_ROW1_EQ(1.0f, 0.25f, 0.0f, 0.0f, to); |
| 931 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, to); | 929 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, to); |
| 932 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, to); | 930 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, to); |
| 933 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); | 931 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); |
| 934 | 932 |
| 935 to = Transform(); | 933 to = Transform(); |
| 936 to.SkewX(45.0); | 934 to.Skew(45.0, 0.0); |
| 937 to.Blend(from, 1.0); | 935 to.Blend(from, 1.0); |
| 938 EXPECT_ROW1_EQ(1.0f, 1.0f, 0.0f, 0.0f, to); | 936 EXPECT_ROW1_EQ(1.0f, 1.0f, 0.0f, 0.0f, to); |
| 939 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, to); | 937 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, to); |
| 940 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, to); | 938 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, to); |
| 941 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); | 939 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); |
| 942 } | 940 } |
| 943 | 941 |
| 944 TEST(XFormTest, VerifyBlendForSkewY) { | |
| 945 // NOTE CAREFULLY: Decomposition of skew and rotation terms of the matrix | |
| 946 // is inherently underconstrained, and so it does not always compute the | |
| 947 // originally intended skew parameters. The current implementation uses QR | |
| 948 // decomposition, which decomposes the shear into a rotation + non-uniform | |
| 949 // scale. | |
| 950 // | |
| 951 // It is unlikely that the decomposition implementation will need to change | |
| 952 // very often, so to get any test coverage, the compromise is to verify the | |
| 953 // exact matrix that the.Blend() operation produces. | |
| 954 // | |
| 955 // This problem also potentially exists for skewX, but the current QR | |
| 956 // decomposition implementation just happens to decompose those test | |
| 957 // matrices intuitively. | |
| 958 // | |
| 959 // Unfortunately, this case suffers from uncomfortably large precision | |
| 960 // error. | |
|
ajuma
2015/09/01 13:25:10
This test and comment still seem to have value. Do
nainar1
2015/09/02 01:43:33
Done.
| |
| 961 | |
| 962 Transform from; | |
| 963 from.SkewY(0.0); | |
| 964 | |
| 965 Transform to; | |
| 966 | |
| 967 to.SkewY(45.0); | |
| 968 to.Blend(from, 0.0); | |
| 969 EXPECT_EQ(from, to); | |
| 970 | |
| 971 to = Transform(); | |
| 972 to.SkewY(45.0); | |
| 973 to.Blend(from, 0.25); | |
| 974 EXPECT_ROW1_NEAR(1.0823489449280947471976333, | |
| 975 0.0464370719145053845178239, | |
| 976 0.0, | |
| 977 0.0, | |
| 978 to, | |
| 979 LOOSE_ERROR_THRESHOLD); | |
| 980 EXPECT_ROW2_NEAR(0.2152925909665224513123150, | |
| 981 0.9541702441750861130032035, | |
| 982 0.0, | |
| 983 0.0, | |
| 984 to, | |
| 985 LOOSE_ERROR_THRESHOLD); | |
| 986 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, to); | |
| 987 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); | |
| 988 | |
| 989 to = Transform(); | |
| 990 to.SkewY(45.0); | |
| 991 to.Blend(from, 0.5); | |
| 992 EXPECT_ROW1_NEAR(1.1152212925809066312865525, | |
| 993 0.0676495144007326631996335, | |
| 994 0.0, | |
| 995 0.0, | |
| 996 to, | |
| 997 LOOSE_ERROR_THRESHOLD); | |
| 998 EXPECT_ROW2_NEAR(0.4619397844342648662419037, | |
| 999 0.9519009045724774464858342, | |
| 1000 0.0, | |
| 1001 0.0, | |
| 1002 to, | |
| 1003 LOOSE_ERROR_THRESHOLD); | |
| 1004 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, to); | |
| 1005 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); | |
| 1006 | |
| 1007 to = Transform(); | |
| 1008 to.SkewY(45.0); | |
| 1009 to.Blend(from, 1.0); | |
| 1010 EXPECT_ROW1_NEAR(1.0, 0.0, 0.0, 0.0, to, LOOSE_ERROR_THRESHOLD); | |
| 1011 EXPECT_ROW2_NEAR(1.0, 1.0, 0.0, 0.0, to, LOOSE_ERROR_THRESHOLD); | |
| 1012 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, to); | |
| 1013 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, to); | |
| 1014 } | |
| 1015 | |
| 1016 #if defined(_WIN64) | 942 #if defined(_WIN64) |
| 1017 // http://crbug.com/406574 | 943 // http://crbug.com/406574 |
| 1018 #define MAYBE_VerifyBlendForRotationAboutX DISABLED_VerifyBlendForRotationAboutX | 944 #define MAYBE_VerifyBlendForRotationAboutX DISABLED_VerifyBlendForRotationAboutX |
| 1019 #else | 945 #else |
| 1020 #define MAYBE_VerifyBlendForRotationAboutX VerifyBlendForRotationAboutX | 946 #define MAYBE_VerifyBlendForRotationAboutX VerifyBlendForRotationAboutX |
| 1021 #endif | 947 #endif |
| 1022 TEST(XFormTest, MAYBE_VerifyBlendForRotationAboutX) { | 948 TEST(XFormTest, MAYBE_VerifyBlendForRotationAboutX) { |
| 1023 // Even though.Blending uses quaternions, axis-aligned rotations should. | 949 // Even though.Blending uses quaternions, axis-aligned rotations should. |
| 1024 // Blend the same with quaternions or Euler angles. So we can test | 950 // Blend the same with quaternions or Euler angles. So we can test |
| 1025 // rotation.Blending by comparing against manually specified matrices from | 951 // rotation.Blending by comparing against manually specified matrices from |
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| 1217 // interpolations; order of operations will be tested well enough by the | 1143 // interpolations; order of operations will be tested well enough by the |
| 1218 // end cases that are easier to specify. | 1144 // end cases that are easier to specify. |
| 1219 | 1145 |
| 1220 Transform from; | 1146 Transform from; |
| 1221 Transform to; | 1147 Transform to; |
| 1222 | 1148 |
| 1223 Transform expectedEndOfAnimation; | 1149 Transform expectedEndOfAnimation; |
| 1224 expectedEndOfAnimation.ApplyPerspectiveDepth(1.0); | 1150 expectedEndOfAnimation.ApplyPerspectiveDepth(1.0); |
| 1225 expectedEndOfAnimation.Translate3d(10.0, 20.0, 30.0); | 1151 expectedEndOfAnimation.Translate3d(10.0, 20.0, 30.0); |
| 1226 expectedEndOfAnimation.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 25.0); | 1152 expectedEndOfAnimation.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 25.0); |
| 1227 expectedEndOfAnimation.SkewY(45.0); | 1153 expectedEndOfAnimation.Skew(0.0, 45.0); |
| 1228 expectedEndOfAnimation.Scale3d(6.0, 7.0, 8.0); | 1154 expectedEndOfAnimation.Scale3d(6.0, 7.0, 8.0); |
| 1229 | 1155 |
| 1230 to = expectedEndOfAnimation; | 1156 to = expectedEndOfAnimation; |
| 1231 to.Blend(from, 0.0); | 1157 to.Blend(from, 0.0); |
| 1232 EXPECT_EQ(from, to); | 1158 EXPECT_EQ(from, to); |
| 1233 | 1159 |
| 1234 to = expectedEndOfAnimation; | 1160 to = expectedEndOfAnimation; |
| 1235 // We short circuit if blend is >= 1, so to check the numerics, we will | 1161 // We short circuit if blend is >= 1, so to check the numerics, we will |
| 1236 // check that we get close to what we expect when we're nearly done | 1162 // check that we get close to what we expect when we're nearly done |
| 1237 // interpolating. | 1163 // interpolating. |
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| 1922 InitializeTestMatrix(&A); | 1848 InitializeTestMatrix(&A); |
| 1923 A.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 35.0); | 1849 A.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 35.0); |
| 1924 | 1850 |
| 1925 // Verify that A remains unchanged. | 1851 // Verify that A remains unchanged. |
| 1926 EXPECT_ROW1_EQ(10.0f, 14.0f, 18.0f, 22.0f, A); | 1852 EXPECT_ROW1_EQ(10.0f, 14.0f, 18.0f, 22.0f, A); |
| 1927 EXPECT_ROW2_EQ(11.0f, 15.0f, 19.0f, 23.0f, A); | 1853 EXPECT_ROW2_EQ(11.0f, 15.0f, 19.0f, 23.0f, A); |
| 1928 EXPECT_ROW3_EQ(12.0f, 16.0f, 20.0f, 24.0f, A); | 1854 EXPECT_ROW3_EQ(12.0f, 16.0f, 20.0f, 24.0f, A); |
| 1929 EXPECT_ROW4_EQ(13.0f, 17.0f, 21.0f, 25.0f, A); | 1855 EXPECT_ROW4_EQ(13.0f, 17.0f, 21.0f, 25.0f, A); |
| 1930 } | 1856 } |
| 1931 | 1857 |
| 1932 TEST(XFormTest, verifySkewX) { | 1858 TEST(XFormTest, verifySkew) { |
| 1933 Transform A; | 1859 Transform A; |
| 1934 A.SkewX(45.0); | 1860 A.Skew(45.0, 0.0); |
| 1935 EXPECT_ROW1_EQ(1.0f, 1.0f, 0.0f, 0.0f, A); | 1861 EXPECT_ROW1_EQ(1.0f, 1.0f, 0.0f, 0.0f, A); |
| 1936 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, A); | 1862 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, A); |
| 1937 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, A); | 1863 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, A); |
| 1938 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, A); | 1864 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, A); |
| 1939 | 1865 |
| 1940 // Verify that skewX() post-multiplies the existing matrix. Row 1, column 2, | 1866 // Verify that skewX() post-multiplies the existing matrix. Row 1, column 2, |
| 1941 // would incorrectly have value "7" if the matrix is pre-multiplied instead | 1867 // would incorrectly have value "7" if the matrix is pre-multiplied instead |
| 1942 // of post-multiplied. | 1868 // of post-multiplied. |
| 1943 A.MakeIdentity(); | 1869 A.MakeIdentity(); |
| 1944 A.Scale3d(6.0, 7.0, 8.0); | 1870 A.Scale3d(6.0, 7.0, 8.0); |
| 1945 A.SkewX(45.0); | 1871 A.Skew(45.0, 0.0); |
| 1946 EXPECT_ROW1_EQ(6.0f, 6.0f, 0.0f, 0.0f, A); | 1872 EXPECT_ROW1_EQ(6.0f, 6.0f, 0.0f, 0.0f, A); |
| 1947 EXPECT_ROW2_EQ(0.0f, 7.0f, 0.0f, 0.0f, A); | 1873 EXPECT_ROW2_EQ(0.0f, 7.0f, 0.0f, 0.0f, A); |
| 1948 EXPECT_ROW3_EQ(0.0f, 0.0f, 8.0f, 0.0f, A); | 1874 EXPECT_ROW3_EQ(0.0f, 0.0f, 8.0f, 0.0f, A); |
| 1949 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, A); | 1875 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, A); |
|
ajuma
2015/09/01 13:25:10
Please also test the case where we're skewing alon
nainar1
2015/09/02 01:43:33
Done.
| |
| 1950 } | 1876 } |
| 1951 | 1877 |
| 1952 TEST(XFormTest, verifySkewY) { | |
| 1953 Transform A; | |
| 1954 A.SkewY(45.0); | |
| 1955 EXPECT_ROW1_EQ(1.0f, 0.0f, 0.0f, 0.0f, A); | |
| 1956 EXPECT_ROW2_EQ(1.0f, 1.0f, 0.0f, 0.0f, A); | |
| 1957 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, A); | |
| 1958 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, A); | |
| 1959 | |
| 1960 // Verify that skewY() post-multiplies the existing matrix. Row 2, column 1 , | |
| 1961 // would incorrectly have value "6" if the matrix is pre-multiplied instead | |
| 1962 // of post-multiplied. | |
| 1963 A.MakeIdentity(); | |
| 1964 A.Scale3d(6.0, 7.0, 8.0); | |
| 1965 A.SkewY(45.0); | |
| 1966 EXPECT_ROW1_EQ(6.0f, 0.0f, 0.0f, 0.0f, A); | |
| 1967 EXPECT_ROW2_EQ(7.0f, 7.0f, 0.0f, 0.0f, A); | |
| 1968 EXPECT_ROW3_EQ(0.0f, 0.0f, 8.0f, 0.0f, A); | |
| 1969 EXPECT_ROW4_EQ(0.0f, 0.0f, 0.0f, 1.0f, A); | |
| 1970 } | |
| 1971 | |
| 1972 TEST(XFormTest, verifyPerspectiveDepth) { | 1878 TEST(XFormTest, verifyPerspectiveDepth) { |
| 1973 Transform A; | 1879 Transform A; |
| 1974 A.ApplyPerspectiveDepth(1.0); | 1880 A.ApplyPerspectiveDepth(1.0); |
| 1975 EXPECT_ROW1_EQ(1.0f, 0.0f, 0.0f, 0.0f, A); | 1881 EXPECT_ROW1_EQ(1.0f, 0.0f, 0.0f, 0.0f, A); |
| 1976 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, A); | 1882 EXPECT_ROW2_EQ(0.0f, 1.0f, 0.0f, 0.0f, A); |
| 1977 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, A); | 1883 EXPECT_ROW3_EQ(0.0f, 0.0f, 1.0f, 0.0f, A); |
| 1978 EXPECT_ROW4_EQ(0.0f, 0.0f, -1.0f, 1.0f, A); | 1884 EXPECT_ROW4_EQ(0.0f, 0.0f, -1.0f, 1.0f, A); |
| 1979 | 1885 |
| 1980 // Verify that PerspectiveDepth() post-multiplies the existing matrix. | 1886 // Verify that PerspectiveDepth() post-multiplies the existing matrix. |
| 1981 A.MakeIdentity(); | 1887 A.MakeIdentity(); |
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| 2033 A.Scale3d(6.0, 7.0, 8.0); | 1939 A.Scale3d(6.0, 7.0, 8.0); |
| 2034 EXPECT_TRUE(A.IsInvertible()); | 1940 EXPECT_TRUE(A.IsInvertible()); |
| 2035 | 1941 |
| 2036 A.MakeIdentity(); | 1942 A.MakeIdentity(); |
| 2037 A.RotateAboutXAxis(10.0); | 1943 A.RotateAboutXAxis(10.0); |
| 2038 A.RotateAboutYAxis(20.0); | 1944 A.RotateAboutYAxis(20.0); |
| 2039 A.RotateAboutZAxis(30.0); | 1945 A.RotateAboutZAxis(30.0); |
| 2040 EXPECT_TRUE(A.IsInvertible()); | 1946 EXPECT_TRUE(A.IsInvertible()); |
| 2041 | 1947 |
| 2042 A.MakeIdentity(); | 1948 A.MakeIdentity(); |
| 2043 A.SkewX(45.0); | 1949 A.Skew(45.0, 0.0); |
| 2044 EXPECT_TRUE(A.IsInvertible()); | 1950 EXPECT_TRUE(A.IsInvertible()); |
| 2045 | 1951 |
| 2046 // A perspective matrix (projection plane at z=0) is invertible. The | 1952 // A perspective matrix (projection plane at z=0) is invertible. The |
| 2047 // intuitive explanation is that perspective is eqivalent to a skew of the | 1953 // intuitive explanation is that perspective is eqivalent to a skew of the |
| 2048 // w-axis; skews are invertible. | 1954 // w-axis; skews are invertible. |
| 2049 A.MakeIdentity(); | 1955 A.MakeIdentity(); |
| 2050 A.ApplyPerspectiveDepth(1.0); | 1956 A.ApplyPerspectiveDepth(1.0); |
| 2051 EXPECT_TRUE(A.IsInvertible()); | 1957 EXPECT_TRUE(A.IsInvertible()); |
| 2052 | 1958 |
| 2053 // A "pure" perspective matrix derived by similar triangles, with m44() set | 1959 // A "pure" perspective matrix derived by similar triangles, with m44() set |
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| 2693 // Rounding should only affect 2d translation components. | 2599 // Rounding should only affect 2d translation components. |
| 2694 translation.Translate3d(0.f, 0.f, 0.5f); | 2600 translation.Translate3d(0.f, 0.f, 0.5f); |
| 2695 expected.Translate3d(0.f, 0.f, 0.5f); | 2601 expected.Translate3d(0.f, 0.f, 0.5f); |
| 2696 translation.RoundTranslationComponents(); | 2602 translation.RoundTranslationComponents(); |
| 2697 EXPECT_EQ(expected.ToString(), translation.ToString()); | 2603 EXPECT_EQ(expected.ToString(), translation.ToString()); |
| 2698 } | 2604 } |
| 2699 | 2605 |
| 2700 } // namespace | 2606 } // namespace |
| 2701 | 2607 |
| 2702 } // namespace gfx | 2608 } // namespace gfx |
| OLD | NEW |