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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 16 matching lines...) Expand all Loading... | |
27 #include "modules/webgl/WebGLRenderingContext.h" | 27 #include "modules/webgl/WebGLRenderingContext.h" |
28 | 28 |
29 #include "core/frame/LocalFrame.h" | 29 #include "core/frame/LocalFrame.h" |
30 #include "core/frame/Settings.h" | 30 #include "core/frame/Settings.h" |
31 #include "core/layout/LayoutBox.h" | 31 #include "core/layout/LayoutBox.h" |
32 #include "core/loader/FrameLoader.h" | 32 #include "core/loader/FrameLoader.h" |
33 #include "core/loader/FrameLoaderClient.h" | 33 #include "core/loader/FrameLoaderClient.h" |
34 #include "modules/webgl/ANGLEInstancedArrays.h" | 34 #include "modules/webgl/ANGLEInstancedArrays.h" |
35 #include "modules/webgl/CHROMIUMSubscribeUniform.h" | 35 #include "modules/webgl/CHROMIUMSubscribeUniform.h" |
36 #include "modules/webgl/EXTBlendMinMax.h" | 36 #include "modules/webgl/EXTBlendMinMax.h" |
37 #include "modules/webgl/EXTDisjointTimerQuery.h" | |
37 #include "modules/webgl/EXTFragDepth.h" | 38 #include "modules/webgl/EXTFragDepth.h" |
38 #include "modules/webgl/EXTShaderTextureLOD.h" | 39 #include "modules/webgl/EXTShaderTextureLOD.h" |
39 #include "modules/webgl/EXTTextureFilterAnisotropic.h" | 40 #include "modules/webgl/EXTTextureFilterAnisotropic.h" |
40 #include "modules/webgl/EXTsRGB.h" | 41 #include "modules/webgl/EXTsRGB.h" |
41 #include "modules/webgl/OESElementIndexUint.h" | 42 #include "modules/webgl/OESElementIndexUint.h" |
42 #include "modules/webgl/OESStandardDerivatives.h" | 43 #include "modules/webgl/OESStandardDerivatives.h" |
43 #include "modules/webgl/OESTextureFloat.h" | 44 #include "modules/webgl/OESTextureFloat.h" |
44 #include "modules/webgl/OESTextureFloatLinear.h" | 45 #include "modules/webgl/OESTextureFloatLinear.h" |
45 #include "modules/webgl/OESTextureHalfFloat.h" | 46 #include "modules/webgl/OESTextureHalfFloat.h" |
46 #include "modules/webgl/OESTextureHalfFloatLinear.h" | 47 #include "modules/webgl/OESTextureHalfFloatLinear.h" |
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105 } | 106 } |
106 | 107 |
107 void WebGLRenderingContext::registerContextExtensions() | 108 void WebGLRenderingContext::registerContextExtensions() |
108 { | 109 { |
109 // Register extensions. | 110 // Register extensions. |
110 static const char* const bothPrefixes[] = { "", "WEBKIT_", 0, }; | 111 static const char* const bothPrefixes[] = { "", "WEBKIT_", 0, }; |
111 | 112 |
112 registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays); | 113 registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays); |
113 registerExtension<CHROMIUMSubscribeUniform>(m_chromiumSubscribeUniform); | 114 registerExtension<CHROMIUMSubscribeUniform>(m_chromiumSubscribeUniform); |
114 registerExtension<EXTBlendMinMax>(m_extBlendMinMax); | 115 registerExtension<EXTBlendMinMax>(m_extBlendMinMax); |
116 registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery); | |
bajones
2015/09/03 22:00:02
This needs to be registered as a draft extension.
David Yen
2015/09/03 22:39:56
Done.
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115 registerExtension<EXTFragDepth>(m_extFragDepth); | 117 registerExtension<EXTFragDepth>(m_extFragDepth); |
116 registerExtension<EXTShaderTextureLOD>(m_extShaderTextureLOD); | 118 registerExtension<EXTShaderTextureLOD>(m_extShaderTextureLOD); |
117 registerExtension<EXTsRGB>(m_extsRGB); | 119 registerExtension<EXTsRGB>(m_extsRGB); |
118 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic , ApprovedExtension, bothPrefixes); | 120 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic , ApprovedExtension, bothPrefixes); |
119 registerExtension<OESElementIndexUint>(m_oesElementIndexUint); | 121 registerExtension<OESElementIndexUint>(m_oesElementIndexUint); |
120 registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives); | 122 registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives); |
121 registerExtension<OESTextureFloat>(m_oesTextureFloat); | 123 registerExtension<OESTextureFloat>(m_oesTextureFloat); |
122 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 124 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
123 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); | 125 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); |
124 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); | 126 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); |
125 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); | 127 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); |
126 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC, DraftExtension); | 128 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC, DraftExtension); |
127 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Ap provedExtension, bothPrefixes); | 129 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Ap provedExtension, bothPrefixes); |
128 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); | 130 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); |
129 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC , ApprovedExtension, bothPrefixes); | 131 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC , ApprovedExtension, bothPrefixes); |
130 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, ApprovedExtension, bothPrefixes); | 132 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, ApprovedExtension, bothPrefixes); |
131 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); | 133 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); |
132 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); | 134 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); |
133 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension, bothPrefixes); | 135 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension, bothPrefixes); |
134 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); | 136 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); |
135 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b othPrefixes); | 137 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b othPrefixes); |
136 } | 138 } |
137 | 139 |
138 DEFINE_TRACE(WebGLRenderingContext) | 140 DEFINE_TRACE(WebGLRenderingContext) |
139 { | 141 { |
140 visitor->trace(m_angleInstancedArrays); | 142 visitor->trace(m_angleInstancedArrays); |
141 visitor->trace(m_chromiumSubscribeUniform); | 143 visitor->trace(m_chromiumSubscribeUniform); |
142 visitor->trace(m_extBlendMinMax); | 144 visitor->trace(m_extBlendMinMax); |
145 visitor->trace(m_extDisjointTimerQuery); | |
143 visitor->trace(m_extFragDepth); | 146 visitor->trace(m_extFragDepth); |
144 visitor->trace(m_extShaderTextureLOD); | 147 visitor->trace(m_extShaderTextureLOD); |
145 visitor->trace(m_extsRGB); | 148 visitor->trace(m_extsRGB); |
146 visitor->trace(m_extTextureFilterAnisotropic); | 149 visitor->trace(m_extTextureFilterAnisotropic); |
147 visitor->trace(m_oesTextureFloat); | 150 visitor->trace(m_oesTextureFloat); |
148 visitor->trace(m_oesTextureFloatLinear); | 151 visitor->trace(m_oesTextureFloatLinear); |
149 visitor->trace(m_oesTextureHalfFloat); | 152 visitor->trace(m_oesTextureHalfFloat); |
150 visitor->trace(m_oesTextureHalfFloatLinear); | 153 visitor->trace(m_oesTextureHalfFloatLinear); |
151 visitor->trace(m_oesStandardDerivatives); | 154 visitor->trace(m_oesStandardDerivatives); |
152 visitor->trace(m_oesVertexArrayObject); | 155 visitor->trace(m_oesVertexArrayObject); |
153 visitor->trace(m_oesElementIndexUint); | 156 visitor->trace(m_oesElementIndexUint); |
154 visitor->trace(m_webglLoseContext); | 157 visitor->trace(m_webglLoseContext); |
155 visitor->trace(m_webglDebugRendererInfo); | 158 visitor->trace(m_webglDebugRendererInfo); |
156 visitor->trace(m_webglDebugShaders); | 159 visitor->trace(m_webglDebugShaders); |
157 visitor->trace(m_webglDrawBuffers); | 160 visitor->trace(m_webglDrawBuffers); |
158 visitor->trace(m_webglCompressedTextureASTC); | 161 visitor->trace(m_webglCompressedTextureASTC); |
159 visitor->trace(m_webglCompressedTextureATC); | 162 visitor->trace(m_webglCompressedTextureATC); |
160 visitor->trace(m_webglCompressedTextureETC1); | 163 visitor->trace(m_webglCompressedTextureETC1); |
161 visitor->trace(m_webglCompressedTexturePVRTC); | 164 visitor->trace(m_webglCompressedTexturePVRTC); |
162 visitor->trace(m_webglCompressedTextureS3TC); | 165 visitor->trace(m_webglCompressedTextureS3TC); |
163 visitor->trace(m_webglDepthTexture); | 166 visitor->trace(m_webglDepthTexture); |
164 WebGLRenderingContextBase::trace(visitor); | 167 WebGLRenderingContextBase::trace(visitor); |
165 } | 168 } |
166 | 169 |
167 } // namespace blink | 170 } // namespace blink |
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