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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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57 EAGERLY_FINALIZE(); | 57 EAGERLY_FINALIZE(); |
58 DECLARE_VIRTUAL_TRACE(); | 58 DECLARE_VIRTUAL_TRACE(); |
59 | 59 |
60 private: | 60 private: |
61 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>,
const WebGLContextAttributes&); | 61 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>,
const WebGLContextAttributes&); |
62 | 62 |
63 // Enabled extension objects. | 63 // Enabled extension objects. |
64 PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; | 64 PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; |
65 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; | 65 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
66 PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax; | 66 PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax; |
| 67 PersistentWillBeMember<EXTDisjointTimerQuery> m_extDisjointTimerQuery; |
67 PersistentWillBeMember<EXTFragDepth> m_extFragDepth; | 68 PersistentWillBeMember<EXTFragDepth> m_extFragDepth; |
68 PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; | 69 PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; |
69 PersistentWillBeMember<EXTsRGB> m_extsRGB; | 70 PersistentWillBeMember<EXTsRGB> m_extsRGB; |
70 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot
ropic; | 71 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot
ropic; |
71 PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat; | 72 PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat; |
72 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; | 73 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
73 PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; | 74 PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
74 PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinea
r; | 75 PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinea
r; |
75 PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; | 76 PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
76 PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; | 77 PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
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87 PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture; | 88 PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
88 }; | 89 }; |
89 | 90 |
90 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, | 91 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, |
91 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, | 92 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, |
92 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1)
; | 93 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1)
; |
93 | 94 |
94 } // namespace blink | 95 } // namespace blink |
95 | 96 |
96 #endif // WebGLRenderingContext_h | 97 #endif // WebGLRenderingContext_h |
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