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Side by Side Diff: Source/modules/webgl/WebGLRenderingContext.h

Issue 1325453007: Added support for EXTDisjointTimerQuery on the Blink side. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: GL_INVALID_ENUM when timer query not enabled for GetParameter, use context3d for deletion Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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57 EAGERLY_FINALIZE(); 57 EAGERLY_FINALIZE();
58 DECLARE_VIRTUAL_TRACE(); 58 DECLARE_VIRTUAL_TRACE();
59 59
60 private: 60 private:
61 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&); 61 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&);
62 62
63 // Enabled extension objects. 63 // Enabled extension objects.
64 PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; 64 PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
65 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; 65 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
66 PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax; 66 PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
67 PersistentWillBeMember<EXTDisjointTimerQuery> m_extDisjointTimerQuery;
67 PersistentWillBeMember<EXTFragDepth> m_extFragDepth; 68 PersistentWillBeMember<EXTFragDepth> m_extFragDepth;
68 PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; 69 PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
69 PersistentWillBeMember<EXTsRGB> m_extsRGB; 70 PersistentWillBeMember<EXTsRGB> m_extsRGB;
70 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot ropic; 71 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot ropic;
71 PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat; 72 PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat;
72 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; 73 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
73 PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; 74 PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
74 PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinea r; 75 PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinea r;
75 PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; 76 PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
76 PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; 77 PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
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87 PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture; 88 PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
88 }; 89 };
89 90
90 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, 91 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
91 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, 92 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
92 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ; 93 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ;
93 94
94 } // namespace blink 95 } // namespace blink
95 96
96 #endif // WebGLRenderingContext_h 97 #endif // WebGLRenderingContext_h
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