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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/texture_manager.h" | 5 #include "gpu/command_buffer/service/texture_manager.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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1916 EXPECT_CALL(*gl_, DeleteTextures(1, _)) | 1916 EXPECT_CALL(*gl_, DeleteTextures(1, _)) |
1917 .Times(1) | 1917 .Times(1) |
1918 .RetiresOnSaturation(); | 1918 .RetiresOnSaturation(); |
1919 texture_manager1_->RemoveTexture(10); | 1919 texture_manager1_->RemoveTexture(10); |
1920 texture_manager2_->RemoveTexture(20); | 1920 texture_manager2_->RemoveTexture(20); |
1921 } | 1921 } |
1922 | 1922 |
1923 TEST_F(SharedTextureTest, FBOCompletenessCheck) { | 1923 TEST_F(SharedTextureTest, FBOCompletenessCheck) { |
1924 const GLenum kCompleteValue = GL_FRAMEBUFFER_COMPLETE; | 1924 const GLenum kCompleteValue = GL_FRAMEBUFFER_COMPLETE; |
1925 FramebufferManager framebuffer_manager1( | 1925 FramebufferManager framebuffer_manager1( |
1926 1, 1, ContextGroup::CONTEXT_TYPE_UNDEFINED, NULL); | 1926 1, 1, ContextGroup::CONTEXT_TYPE_OPENGLES2, NULL); |
1927 texture_manager1_->set_framebuffer_manager(&framebuffer_manager1); | 1927 texture_manager1_->set_framebuffer_manager(&framebuffer_manager1); |
1928 FramebufferManager framebuffer_manager2( | 1928 FramebufferManager framebuffer_manager2( |
1929 1, 1, ContextGroup::CONTEXT_TYPE_UNDEFINED, NULL); | 1929 1, 1, ContextGroup::CONTEXT_TYPE_OPENGLES2, NULL); |
1930 texture_manager2_->set_framebuffer_manager(&framebuffer_manager2); | 1930 texture_manager2_->set_framebuffer_manager(&framebuffer_manager2); |
1931 | 1931 |
1932 scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10); | 1932 scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10); |
1933 framebuffer_manager1.CreateFramebuffer(10, 10); | 1933 framebuffer_manager1.CreateFramebuffer(10, 10); |
1934 scoped_refptr<Framebuffer> framebuffer1 = | 1934 scoped_refptr<Framebuffer> framebuffer1 = |
1935 framebuffer_manager1.GetFramebuffer(10); | 1935 framebuffer_manager1.GetFramebuffer(10); |
1936 framebuffer1->AttachTexture( | 1936 framebuffer1->AttachTexture( |
1937 GL_COLOR_ATTACHMENT0, ref1.get(), GL_TEXTURE_2D, 0, 0); | 1937 GL_COLOR_ATTACHMENT0, ref1.get(), GL_TEXTURE_2D, 0, 0); |
1938 EXPECT_FALSE(framebuffer_manager1.IsComplete(framebuffer1.get())); | 1938 EXPECT_FALSE(framebuffer_manager1.IsComplete(framebuffer1.get())); |
1939 EXPECT_NE(kCompleteValue, framebuffer1->IsPossiblyComplete()); | 1939 EXPECT_NE(kCompleteValue, framebuffer1->IsPossiblyComplete()); |
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2312 ExpectValid(GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); | 2312 ExpectValid(GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); |
2313 ExpectValid(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); | 2313 ExpectValid(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); |
2314 ExpectValid(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, | 2314 ExpectValid(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, |
2315 GL_DEPTH32F_STENCIL8); | 2315 GL_DEPTH32F_STENCIL8); |
2316 | 2316 |
2317 ExpectInvalid(GL_RGB_INTEGER, GL_INT, GL_RGBA8); | 2317 ExpectInvalid(GL_RGB_INTEGER, GL_INT, GL_RGBA8); |
2318 } | 2318 } |
2319 | 2319 |
2320 } // namespace gles2 | 2320 } // namespace gles2 |
2321 } // namespace gpu | 2321 } // namespace gpu |
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