| Index: ui/gfx/ozone/dri/gbm_surface.h
|
| diff --git a/ui/gfx/ozone/dri/gbm_surface.h b/ui/gfx/ozone/dri/gbm_surface.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4c9e9220d6436e498d852f67be1c59ed6120d05d
|
| --- /dev/null
|
| +++ b/ui/gfx/ozone/dri/gbm_surface.h
|
| @@ -0,0 +1,66 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_GFX_OZONE_DRI_GBM_SURFACE_H_
|
| +#define UI_GFX_OZONE_DRI_GBM_SURFACE_H_
|
| +
|
| +#include "base/compiler_specific.h"
|
| +#include "ui/gfx/ozone/dri/scanout_surface.h"
|
| +
|
| +struct gbm_bo;
|
| +struct gbm_device;
|
| +struct gbm_surface;
|
| +
|
| +namespace gfx {
|
| +
|
| +class HardwareDisplayController;
|
| +
|
| +// Implement the ScanoutSurface interface on top of GBM (Generic Buffer
|
| +// Manager). GBM provides generic access to hardware accelerated surfaces which
|
| +// can be used in association with EGL to provide accelerated drawing.
|
| +class GbmSurface : public ScanoutSurface {
|
| + public:
|
| + GbmSurface(HardwareDisplayController* controller,
|
| + gbm_device* device);
|
| + virtual ~GbmSurface();
|
| +
|
| + virtual bool Initialize() OVERRIDE;
|
| + virtual uint32_t GetFramebufferId() const OVERRIDE;
|
| +
|
| + // If the |frontbuffer_| is a valid pointer, then we need to unlock it such
|
| + // that GBM can re-use the memory for future backbuffers. This is called from
|
| + // GbmSurfaceFactory when the page flip event is completed.
|
| + virtual void SwapBuffers() OVERRIDE;
|
| +
|
| + // Before scheduling the backbuffer to be scanned out we need to "lock" it.
|
| + // When we lock it, GBM will give a pointer to a buffer representing the
|
| + // backbuffer. It will also update its information on which buffers can not be
|
| + // used for drawing. The buffer will be released when the page flip event
|
| + // occurs (see SwapBuffers). This is called from GbmSurfaceFactory before
|
| + // scheduling a page flip.
|
| + void LockCurrentDrawable();
|
| +
|
| + gbm_surface* get_native_surface() { return native_surface_; };
|
| +
|
| + private:
|
| + HardwareDisplayController* controller_;
|
| +
|
| + gbm_device* gbm_device_;
|
| +
|
| + // The native GBM surface. In EGL this represents the EGLNativeWindowType.
|
| + gbm_surface* native_surface_;
|
| +
|
| + // Backing GBM buffers. One is the current front buffer. The other is the
|
| + // current backbuffer that is pending scan out.
|
| + gbm_bo* buffers_[2];
|
| +
|
| + // Index to the front buffer.
|
| + int front_buffer_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GbmSurface);
|
| +};
|
| +
|
| +} // namespace gfx
|
| +
|
| +#endif // UI_GFX_OZONE_DRI_GBM_SURFACE_H_
|
|
|