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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_OZONE_DRI_DRI_SURFACE_H_ | 5 #ifndef UI_GFX_OZONE_DRI_DRI_SURFACE_H_ |
| 6 #define UI_GFX_OZONE_DRI_DRI_SURFACE_H_ | 6 #define UI_GFX_OZONE_DRI_DRI_SURFACE_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "ui/gfx/gfx_export.h" | 10 #include "ui/gfx/gfx_export.h" |
| 11 #include "ui/gfx/ozone/dri/scanout_surface.h" |
| 11 #include "ui/gfx/skia_util.h" | 12 #include "ui/gfx/skia_util.h" |
| 12 | 13 |
| 13 class SkBitmapDevice; | 14 class SkBitmapDevice; |
| 14 class SkCanvas; | 15 class SkCanvas; |
| 15 | 16 |
| 16 namespace gfx { | 17 namespace gfx { |
| 17 | 18 |
| 18 class DriSkBitmap; | 19 class DriSkBitmap; |
| 19 class HardwareDisplayController; | 20 class HardwareDisplayController; |
| 20 | 21 |
| 21 // DriSurface is used to represent a surface that can be scanned out | |
| 22 // to a monitor. It will store the internal state associated with the drawing | |
| 23 // surface associated with it. DriSurface also performs all the needed | |
| 24 // operations to initialize and update the drawing surface. | |
| 25 // | |
| 26 // The implementation uses dumb buffers, which is used for software rendering. | 22 // The implementation uses dumb buffers, which is used for software rendering. |
| 27 // The intent is to have one DriSurface implementation for a | 23 // The intent is to have one DriSurface implementation for a |
| 28 // HardwareDisplayController. | 24 // HardwareDisplayController. |
| 29 // | 25 // |
| 30 // DoubleBufferedSurface is intended to be the software analog to | 26 // SkCanvas backed by DriSkBitmap is intended to be the software analog to |
| 31 // EGLNativeSurface while DriSurface is intended to provide the glue | 27 // EGLNativeSurface while DriSurface is intended to provide the glue |
| 32 // necessary to initialize and display the surface to the screen. | 28 // necessary to initialize and display the surface to the screen. |
| 33 // | 29 // |
| 34 // The typical usage pattern is: | 30 // The typical usage pattern is: |
| 35 // ----------------------------------------------------------------------------- | 31 // ----------------------------------------------------------------------------- |
| 36 // HardwareDisplayController controller; | 32 // HardwareDisplayController controller; |
| 37 // // Initialize controller | 33 // // Initialize controller |
| 38 // | 34 // |
| 39 // DriSurface* surface = new DriSurface(controller); | 35 // DriSurface* surface = new DriSurface(controller); |
| 40 // surface.Initialize(); | 36 // surface.Initialize(); |
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| 110 // | d | | d | | 106 // | d | | d | |
| 111 // | | | | | 107 // | | | | |
| 112 // | | | | | 108 // | | | | |
| 113 // ------- ------- | 109 // ------- ------- |
| 114 // b[0] b[1]* | 110 // b[0] b[1]* |
| 115 // | 111 // |
| 116 // The synchronization consists of copying the damaged area from the frontbuffer | 112 // The synchronization consists of copying the damaged area from the frontbuffer |
| 117 // to the backbuffer. | 113 // to the backbuffer. |
| 118 // | 114 // |
| 119 // At this point we're back to step 1 and can start a new draw iteration. | 115 // At this point we're back to step 1 and can start a new draw iteration. |
| 120 class GFX_EXPORT DriSurface { | 116 class GFX_EXPORT DriSurface : public ScanoutSurface { |
| 121 public: | 117 public: |
| 122 DriSurface(HardwareDisplayController* controller); | 118 DriSurface(HardwareDisplayController* controller); |
| 123 | 119 |
| 124 virtual ~DriSurface(); | 120 virtual ~DriSurface(); |
| 125 | 121 |
| 126 // Used to allocate all necessary buffers for this surface. If the | 122 // Used to allocate all necessary buffers for this surface. If the |
| 127 // initialization succeeds, the device is ready to be used for drawing | 123 // initialization succeeds, the device is ready to be used for drawing |
| 128 // operations. | 124 // operations. |
| 129 // Returns true if the initialization is successful, false otherwise. | 125 // Returns true if the initialization is successful, false otherwise. |
| 130 bool Initialize(); | 126 virtual bool Initialize() OVERRIDE; |
| 131 | 127 |
| 132 // Returns the ID of the current backbuffer. | 128 // Returns the ID of the current backbuffer. |
| 133 uint32_t GetFramebufferId() const; | 129 virtual uint32_t GetFramebufferId() const OVERRIDE; |
| 134 | 130 |
| 135 // Synchronizes and swaps the back buffer with the front buffer. | 131 // Synchronizes and swaps the back buffer with the front buffer. |
| 136 void SwapBuffers(); | 132 virtual void SwapBuffers() OVERRIDE; |
| 137 | 133 |
| 138 // Get a Skia canvas for a backbuffer. | 134 // Get a Skia canvas for a backbuffer. |
| 139 SkCanvas* GetDrawableForWidget(); | 135 SkCanvas* GetDrawableForWidget(); |
| 140 | 136 |
| 141 private: | 137 private: |
| 142 friend class HardwareDisplayController; | 138 friend class HardwareDisplayController; |
| 143 | 139 |
| 144 // Used to create the backing buffers. | 140 // Used to create the backing buffers. |
| 145 virtual DriSkBitmap* CreateBuffer(); | 141 virtual DriSkBitmap* CreateBuffer(); |
| 146 | 142 |
| 147 // Stores DRM information for this output device (connector, encoder, last | 143 // Stores DRM information for this output device (connector, encoder, last |
| 148 // CRTC state). | 144 // CRTC state). |
| 149 HardwareDisplayController* controller_; | 145 HardwareDisplayController* controller_; |
| 150 | 146 |
| 151 // The actual buffers used for painting. | 147 // The actual buffers used for painting. |
| 152 scoped_ptr<DriSkBitmap> bitmaps_[2]; | 148 scoped_ptr<DriSkBitmap> bitmaps_[2]; |
| 153 | 149 |
| 154 // BitmapDevice for the current backbuffer. | 150 // BitmapDevice for the current backbuffer. |
| 155 skia::RefPtr<SkBitmapDevice> skia_device_; | 151 skia::RefPtr<SkBitmapDevice> skia_device_; |
| 156 | 152 |
| 157 // Canvas for the current backbuffer. | 153 // Canvas for the current backbuffer. |
| 158 skia::RefPtr<SkCanvas> skia_canvas_; | 154 skia::RefPtr<SkCanvas> skia_canvas_; |
| 159 | 155 |
| 160 // Keeps track of which bitmap is |buffers_| is the frontbuffer. | 156 // Keeps track of which bitmap is |bitmaps_| is the frontbuffer. |
| 161 int front_buffer_; | 157 int front_buffer_; |
| 162 | 158 |
| 163 DISALLOW_COPY_AND_ASSIGN(DriSurface); | 159 DISALLOW_COPY_AND_ASSIGN(DriSurface); |
| 164 }; | 160 }; |
| 165 | 161 |
| 166 } // namespace gfx | 162 } // namespace gfx |
| 167 | 163 |
| 168 #endif // UI_GFX_OZONE_DRI_DRI_SURFACE_H_ | 164 #endif // UI_GFX_OZONE_DRI_DRI_SURFACE_H_ |
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