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Side by Side Diff: cc/output/direct_renderer.cc

Issue 132543002: Not for review. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h" 11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/debug/trace_event.h" 12 #include "base/debug/trace_event.h"
13 #include "base/debug/stack_trace.h"
13 #include "base/metrics/histogram.h" 14 #include "base/metrics/histogram.h"
14 #include "cc/base/math_util.h" 15 #include "cc/base/math_util.h"
15 #include "cc/output/copy_output_request.h" 16 #include "cc/output/copy_output_request.h"
17 #include "cc/output/overlay_renderer.h"
16 #include "cc/quads/draw_quad.h" 18 #include "cc/quads/draw_quad.h"
17 #include "ui/gfx/rect_conversions.h" 19 #include "ui/gfx/rect_conversions.h"
18 #include "ui/gfx/transform.h" 20 #include "ui/gfx/transform.h"
19 21
20 static gfx::Transform OrthoProjectionMatrix(float left, 22 static gfx::Transform OrthoProjectionMatrix(float left,
21 float right, 23 float right,
22 float bottom, 24 float bottom,
23 float top) { 25 float top) {
24 // Use the standard formula to map the clipping frustum to the cube from 26 // Use the standard formula to map the clipping frustum to the cube from
25 // [-1, -1, -1] to [1, 1, 1]. 27 // [-1, -1, -1] to [1, 1, 1].
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125 window_rect.set_y(current_surface_size_.height() - window_rect.bottom()); 127 window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
126 return window_rect; 128 return window_rect;
127 } 129 }
128 130
129 DirectRenderer::DirectRenderer(RendererClient* client, 131 DirectRenderer::DirectRenderer(RendererClient* client,
130 const LayerTreeSettings* settings, 132 const LayerTreeSettings* settings,
131 OutputSurface* output_surface, 133 OutputSurface* output_surface,
132 ResourceProvider* resource_provider) 134 ResourceProvider* resource_provider)
133 : Renderer(client, settings), 135 : Renderer(client, settings),
134 output_surface_(output_surface), 136 output_surface_(output_surface),
135 resource_provider_(resource_provider) {} 137 resource_provider_(resource_provider) {
138 overlay_renderer_.reset(new OverlayRenderer());
139 overlay_renderer_->Initialize();
140 }
136 141
137 DirectRenderer::~DirectRenderer() {} 142 DirectRenderer::~DirectRenderer() {}
138 143
139 bool DirectRenderer::CanReadPixels() const { return true; } 144 bool DirectRenderer::CanReadPixels() const { return true; }
140 145
141 void DirectRenderer::SetEnlargePassTextureAmountForTesting( 146 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
142 gfx::Vector2d amount) { 147 gfx::Vector2d amount) {
143 enlarge_pass_texture_amount_ = amount; 148 enlarge_pass_texture_amount_ = amount;
144 } 149 }
145 150
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196 ContextProvider* offscreen_context_provider, 201 ContextProvider* offscreen_context_provider,
197 float device_scale_factor, 202 float device_scale_factor,
198 gfx::Rect device_viewport_rect, 203 gfx::Rect device_viewport_rect,
199 gfx::Rect device_clip_rect, 204 gfx::Rect device_clip_rect,
200 bool allow_partial_swap, 205 bool allow_partial_swap,
201 bool disable_picture_quad_image_filtering) { 206 bool disable_picture_quad_image_filtering) {
202 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame"); 207 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
203 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount", 208 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
204 render_passes_in_draw_order->size()); 209 render_passes_in_draw_order->size());
205 210
211 overlay_renderer_->ProcessForOverlays(render_passes_in_draw_order);
212
206 const RenderPass* root_render_pass = render_passes_in_draw_order->back(); 213 const RenderPass* root_render_pass = render_passes_in_draw_order->back();
207 DCHECK(root_render_pass); 214 DCHECK(root_render_pass);
208 215
209 DrawingFrame frame; 216 DrawingFrame frame;
210 frame.root_render_pass = root_render_pass; 217 frame.root_render_pass = root_render_pass;
211 frame.root_damage_rect = 218 frame.root_damage_rect =
212 Capabilities().using_partial_swap && allow_partial_swap 219 Capabilities().using_partial_swap && allow_partial_swap
213 ? root_render_pass->damage_rect 220 ? root_render_pass->damage_rect
214 : root_render_pass->output_rect; 221 : root_render_pass->output_rect;
215 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size())); 222 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
216 frame.device_viewport_rect = device_viewport_rect; 223 frame.device_viewport_rect = device_viewport_rect;
217 frame.device_clip_rect = device_clip_rect; 224 frame.device_clip_rect = device_clip_rect;
218 frame.offscreen_context_provider = offscreen_context_provider; 225 frame.offscreen_context_provider = offscreen_context_provider;
219 frame.disable_picture_quad_image_filtering = 226 frame.disable_picture_quad_image_filtering =
220 disable_picture_quad_image_filtering; 227 disable_picture_quad_image_filtering;
221 228
222 EnsureBackbuffer(); 229 EnsureBackbuffer();
223 230
224 // Only reshape when we know we are going to draw. Otherwise, the reshape 231 // Only reshape when we know we are going to draw. Otherwise, the reshape
225 // can leave the window at the wrong size if we never draw and the proper 232 // can leave the window at the wrong size if we never draw and the proper
226 // viewport size is never set. 233 // viewport size is never set.
227 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor); 234 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
228 235
229 BeginDrawingFrame(&frame); 236 BeginDrawingFrame(&frame);
230 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 237 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
231 RenderPass* pass = render_passes_in_draw_order->at(i); 238 RenderPass* pass = render_passes_in_draw_order->at(i);
239 if (!pass->should_render) {
240 continue;
241 }
232 DrawRenderPass(&frame, pass, allow_partial_swap); 242 DrawRenderPass(&frame, pass, allow_partial_swap);
233 243
234 for (ScopedPtrVector<CopyOutputRequest>::iterator it = 244 for (ScopedPtrVector<CopyOutputRequest>::iterator it =
235 pass->copy_requests.begin(); 245 pass->copy_requests.begin();
236 it != pass->copy_requests.end(); 246 it != pass->copy_requests.end();
237 ++it) { 247 ++it) {
238 if (i > 0) { 248 if (i > 0) {
239 // Doing a readback is destructive of our state on Mac, so make sure 249 // Doing a readback is destructive of our state on Mac, so make sure
240 // we restore the state between readbacks. http://crbug.com/99393. 250 // we restore the state between readbacks. http://crbug.com/99393.
241 UseRenderPass(&frame, pass); 251 UseRenderPass(&frame, pass);
242 } 252 }
243 CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it)); 253 CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
244 } 254 }
245 } 255 }
246 FinishDrawingFrame(&frame); 256 FinishDrawingFrame(&frame);
247
248 render_passes_in_draw_order->clear();
249 } 257 }
250 258
251 gfx::RectF DirectRenderer::ComputeScissorRectForRenderPass( 259 gfx::RectF DirectRenderer::ComputeScissorRectForRenderPass(
252 const DrawingFrame* frame) { 260 const DrawingFrame* frame) {
253 gfx::RectF render_pass_scissor = frame->current_render_pass->output_rect; 261 gfx::RectF render_pass_scissor = frame->current_render_pass->output_rect;
254 262
255 if (frame->root_damage_rect == frame->root_render_pass->output_rect) 263 if (frame->root_damage_rect == frame->root_render_pass->output_rect)
256 return render_pass_scissor; 264 return render_pass_scissor;
257 265
258 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization); 266 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
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420 ScopedResource* texture = render_pass_textures_.get(id); 428 ScopedResource* texture = render_pass_textures_.get(id);
421 return texture && texture->id(); 429 return texture && texture->id();
422 } 430 }
423 431
424 // static 432 // static
425 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 433 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
426 return render_pass->output_rect.size(); 434 return render_pass->output_rect.size();
427 } 435 }
428 436
429 } // namespace cc 437 } // namespace cc
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