| Index: bench/PMFloatBench.cpp
|
| diff --git a/bench/PMFloatBench.cpp b/bench/PMFloatBench.cpp
|
| deleted file mode 100644
|
| index 540fdb781588a87da5a7968a2632ed7a4f5c233c..0000000000000000000000000000000000000000
|
| --- a/bench/PMFloatBench.cpp
|
| +++ /dev/null
|
| @@ -1,85 +0,0 @@
|
| -/*
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| - * Copyright 2015 Google Inc.
|
| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "Benchmark.h"
|
| -#include "SkPMFloat.h"
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| -
|
| -// Used to prevent the compiler from optimizing away the whole loop.
|
| -volatile uint32_t blackhole = 0;
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| -
|
| -// Not a great random number generator, but it's very fast.
|
| -// The code we're measuring is quite fast, so low overhead is essential.
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| -static uint32_t lcg_rand(uint32_t* seed) {
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| - *seed *= 1664525;
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| - *seed += 1013904223;
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| - return *seed;
|
| -}
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| -
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| -// I'm having better luck getting these to constant-propagate away as template parameters.
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| -struct PMFloatRoundtripBench : public Benchmark {
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| - PMFloatRoundtripBench() {}
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| -
|
| - const char* onGetName() override { return "SkPMFloat_roundtrip"; }
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| - bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
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| -
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| - void onDraw(const int loops, SkCanvas* canvas) override {
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| - // Unlike blackhole, junk can and probably will be a register.
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| - uint32_t junk = 0;
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| - uint32_t seed = 0;
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| - for (int i = 0; i < loops; i++) {
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| - SkPMColor color;
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| - #ifdef SK_DEBUG
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| - // Our SkASSERTs will remind us that it's technically required that we premultiply.
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| - color = SkPreMultiplyColor(lcg_rand(&seed));
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| - #else
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| - // But it's a lot faster not to, and this code won't really mind the non-PM colors.
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| - color = lcg_rand(&seed);
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| - #endif
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| -
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| - auto f = SkPMFloat::FromPMColor(color);
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| - SkPMColor back = f.round();
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| - junk ^= back;
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| - }
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| - blackhole ^= junk;
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| - }
|
| -};
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| -DEF_BENCH(return new PMFloatRoundtripBench;)
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| -
|
| -struct PMFloatGradientBench : public Benchmark {
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| - const char* onGetName() override { return "PMFloat_gradient"; }
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| - bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
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| -
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| - SkPMColor fDevice[100];
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| - void onDraw(const int loops, SkCanvas*) override {
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| - Sk4f c0 = SkPMFloat::FromARGB(1, 1, 0, 0),
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| - c1 = SkPMFloat::FromARGB(1, 0, 0, 1),
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| - dc = c1 - c0,
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| - fx(0.1f),
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| - dx(0.002f),
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| - dcdx(dc*dx),
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| - dcdx4(dcdx+dcdx+dcdx+dcdx);
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| -
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| - for (int n = 0; n < loops; n++) {
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| - Sk4f a = c0 + dc*fx,
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| - b = a + dcdx,
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| - c = b + dcdx,
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| - d = c + dcdx;
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| - for (size_t i = 0; i < SK_ARRAY_COUNT(fDevice); i += 4) {
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| - fDevice[i+0] = SkPMFloat(a).round();
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| - fDevice[i+1] = SkPMFloat(b).round();
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| - fDevice[i+2] = SkPMFloat(c).round();
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| - fDevice[i+3] = SkPMFloat(d).round();
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| - a = a + dcdx4;
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| - b = b + dcdx4;
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| - c = c + dcdx4;
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| - d = d + dcdx4;
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| - }
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| - }
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| - }
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| -};
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| -
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| -DEF_BENCH(return new PMFloatGradientBench;)
|
|
|