Index: bench/PMFloatBench.cpp |
diff --git a/bench/PMFloatBench.cpp b/bench/PMFloatBench.cpp |
deleted file mode 100644 |
index 540fdb781588a87da5a7968a2632ed7a4f5c233c..0000000000000000000000000000000000000000 |
--- a/bench/PMFloatBench.cpp |
+++ /dev/null |
@@ -1,85 +0,0 @@ |
-/* |
- * Copyright 2015 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "Benchmark.h" |
-#include "SkPMFloat.h" |
- |
-// Used to prevent the compiler from optimizing away the whole loop. |
-volatile uint32_t blackhole = 0; |
- |
-// Not a great random number generator, but it's very fast. |
-// The code we're measuring is quite fast, so low overhead is essential. |
-static uint32_t lcg_rand(uint32_t* seed) { |
- *seed *= 1664525; |
- *seed += 1013904223; |
- return *seed; |
-} |
- |
-// I'm having better luck getting these to constant-propagate away as template parameters. |
-struct PMFloatRoundtripBench : public Benchmark { |
- PMFloatRoundtripBench() {} |
- |
- const char* onGetName() override { return "SkPMFloat_roundtrip"; } |
- bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } |
- |
- void onDraw(const int loops, SkCanvas* canvas) override { |
- // Unlike blackhole, junk can and probably will be a register. |
- uint32_t junk = 0; |
- uint32_t seed = 0; |
- for (int i = 0; i < loops; i++) { |
- SkPMColor color; |
- #ifdef SK_DEBUG |
- // Our SkASSERTs will remind us that it's technically required that we premultiply. |
- color = SkPreMultiplyColor(lcg_rand(&seed)); |
- #else |
- // But it's a lot faster not to, and this code won't really mind the non-PM colors. |
- color = lcg_rand(&seed); |
- #endif |
- |
- auto f = SkPMFloat::FromPMColor(color); |
- SkPMColor back = f.round(); |
- junk ^= back; |
- } |
- blackhole ^= junk; |
- } |
-}; |
-DEF_BENCH(return new PMFloatRoundtripBench;) |
- |
-struct PMFloatGradientBench : public Benchmark { |
- const char* onGetName() override { return "PMFloat_gradient"; } |
- bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } |
- |
- SkPMColor fDevice[100]; |
- void onDraw(const int loops, SkCanvas*) override { |
- Sk4f c0 = SkPMFloat::FromARGB(1, 1, 0, 0), |
- c1 = SkPMFloat::FromARGB(1, 0, 0, 1), |
- dc = c1 - c0, |
- fx(0.1f), |
- dx(0.002f), |
- dcdx(dc*dx), |
- dcdx4(dcdx+dcdx+dcdx+dcdx); |
- |
- for (int n = 0; n < loops; n++) { |
- Sk4f a = c0 + dc*fx, |
- b = a + dcdx, |
- c = b + dcdx, |
- d = c + dcdx; |
- for (size_t i = 0; i < SK_ARRAY_COUNT(fDevice); i += 4) { |
- fDevice[i+0] = SkPMFloat(a).round(); |
- fDevice[i+1] = SkPMFloat(b).round(); |
- fDevice[i+2] = SkPMFloat(c).round(); |
- fDevice[i+3] = SkPMFloat(d).round(); |
- a = a + dcdx4; |
- b = b + dcdx4; |
- c = c + dcdx4; |
- d = d + dcdx4; |
- } |
- } |
- } |
-}; |
- |
-DEF_BENCH(return new PMFloatGradientBench;) |