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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef Sk4pxXfermode_DEFINED | 8 #ifndef Sk4pxXfermode_DEFINED |
| 9 #define Sk4pxXfermode_DEFINED | 9 #define Sk4pxXfermode_DEFINED |
| 10 | 10 |
| 11 #include "Sk4px.h" | 11 #include "Sk4px.h" |
| 12 #include "SkPMFloat.h" | 12 #include "SkNx.h" |
| 13 #include "SkXfermode_proccoeff.h" | 13 #include "SkXfermode_proccoeff.h" |
| 14 | 14 |
| 15 namespace { | 15 namespace { |
| 16 | 16 |
| 17 // Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit
fixed point. | 17 // Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit
fixed point. |
| 18 #define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px s, Sk4px d) | 18 #define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px s, Sk4px d) |
| 19 | 19 |
| 20 XFERMODE(Clear) { return Sk4px::DupPMColor(0); } | 20 XFERMODE(Clear) { return Sk4px::DupPMColor(0); } |
| 21 XFERMODE(Src) { return s; } | 21 XFERMODE(Src) { return s; } |
| 22 XFERMODE(Dst) { return d; } | 22 XFERMODE(Dst) { return d; } |
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| 103 | 103 |
| 104 auto srcover = s + (d * sa.inv()).div255(), | 104 auto srcover = s + (d * sa.inv()).div255(), |
| 105 dstover = d + (s * da.inv()).div255(); | 105 dstover = d + (s * da.inv()).div255(); |
| 106 auto alphas = srcover, | 106 auto alphas = srcover, |
| 107 colors = (dsa < sda).thenElse(srcover, dstover); | 107 colors = (dsa < sda).thenElse(srcover, dstover); |
| 108 return alphas.zeroColors() + colors.zeroAlphas(); | 108 return alphas.zeroColors() + colors.zeroAlphas(); |
| 109 } | 109 } |
| 110 #undef XFERMODE | 110 #undef XFERMODE |
| 111 | 111 |
| 112 // Some xfermodes use math like divide or sqrt that's best done in floats 1 pixe
l at a time. | 112 // Some xfermodes use math like divide or sqrt that's best done in floats 1 pixe
l at a time. |
| 113 #define XFERMODE(Name) static SkPMFloat SK_VECTORCALL Name(SkPMFloat d, SkPMFloa
t s) | 113 #define XFERMODE(Name) static Sk4f SK_VECTORCALL Name(Sk4f d, Sk4f s) |
| 114 |
| 115 static inline Sk4f a_rgb(const Sk4f& a, const Sk4f& rgb) { |
| 116 static_assert(SK_A32_SHIFT == 24, ""); |
| 117 return a * Sk4f(0,0,0,1) + rgb * Sk4f(1,1,1,0); |
| 118 } |
| 119 static inline Sk4f alphas(const Sk4f& f) { |
| 120 return Sk4f(f.kth<SK_A32_SHIFT/8>()); |
| 121 } |
| 114 | 122 |
| 115 XFERMODE(ColorDodge) { | 123 XFERMODE(ColorDodge) { |
| 116 auto sa = s.alphas(), | 124 auto sa = alphas(s), |
| 117 da = d.alphas(), | 125 da = alphas(d), |
| 118 isa = Sk4f(1)-sa, | 126 isa = Sk4f(1)-sa, |
| 119 ida = Sk4f(1)-da; | 127 ida = Sk4f(1)-da; |
| 120 | 128 |
| 121 auto srcover = s + d*isa, | 129 auto srcover = s + d*isa, |
| 122 dstover = d + s*ida, | 130 dstover = d + s*ida, |
| 123 otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida +
d*isa; | 131 otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida +
d*isa; |
| 124 | 132 |
| 125 // Order matters here, preferring d==0 over s==sa. | 133 // Order matters here, preferring d==0 over s==sa. |
| 126 auto colors = (d == Sk4f(0)).thenElse(dstover, | 134 auto colors = (d == Sk4f(0)).thenElse(dstover, |
| 127 (s == sa).thenElse(srcover, | 135 (s == sa).thenElse(srcover, |
| 128 otherwise)); | 136 otherwise)); |
| 129 return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); | 137 return a_rgb(srcover, colors); |
| 130 } | 138 } |
| 131 XFERMODE(ColorBurn) { | 139 XFERMODE(ColorBurn) { |
| 132 auto sa = s.alphas(), | 140 auto sa = alphas(s), |
| 133 da = d.alphas(), | 141 da = alphas(d), |
| 134 isa = Sk4f(1)-sa, | 142 isa = Sk4f(1)-sa, |
| 135 ida = Sk4f(1)-da; | 143 ida = Sk4f(1)-da; |
| 136 | 144 |
| 137 auto srcover = s + d*isa, | 145 auto srcover = s + d*isa, |
| 138 dstover = d + s*ida, | 146 dstover = d + s*ida, |
| 139 otherwise = sa*(da-Sk4f::Min(da, (da-d)*sa*s.approxInvert())) + s*ida +
d*isa; | 147 otherwise = sa*(da-Sk4f::Min(da, (da-d)*sa*s.approxInvert())) + s*ida +
d*isa; |
| 140 | 148 |
| 141 // Order matters here, preferring d==da over s==0. | 149 // Order matters here, preferring d==da over s==0. |
| 142 auto colors = (d == da).thenElse(dstover, | 150 auto colors = (d == da).thenElse(dstover, |
| 143 (s == Sk4f(0)).thenElse(srcover, | 151 (s == Sk4f(0)).thenElse(srcover, |
| 144 otherwise)); | 152 otherwise)); |
| 145 return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); | 153 return a_rgb(srcover, colors); |
| 146 } | 154 } |
| 147 XFERMODE(SoftLight) { | 155 XFERMODE(SoftLight) { |
| 148 auto sa = s.alphas(), | 156 auto sa = alphas(s), |
| 149 da = d.alphas(), | 157 da = alphas(d), |
| 150 isa = Sk4f(1)-sa, | 158 isa = Sk4f(1)-sa, |
| 151 ida = Sk4f(1)-da; | 159 ida = Sk4f(1)-da; |
| 152 | 160 |
| 153 // Some common terms. | 161 // Some common terms. |
| 154 auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)), | 162 auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)), |
| 155 s2 = Sk4f(2)*s, | 163 s2 = Sk4f(2)*s, |
| 156 m4 = Sk4f(4)*m; | 164 m4 = Sk4f(4)*m; |
| 157 | 165 |
| 158 // The logic forks three ways: | 166 // The logic forks three ways: |
| 159 // 1. dark src? | 167 // 1. dark src? |
| 160 // 2. light src, dark dst? | 168 // 2. light src, dark dst? |
| 161 // 3. light src, light dst? | 169 // 3. light src, light dst? |
| 162 auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1. | 170 auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1. |
| 163 darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2. | 171 darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2. |
| 164 liteDst = m.sqrt() - m, // Used in case 3. | 172 liteDst = m.sqrt() - m, // Used in case 3. |
| 165 liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst
); // Case 2 or 3? | 173 liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst
); // Case 2 or 3? |
| 166 | 174 |
| 167 auto alpha = s + d*isa; | 175 auto alpha = s + d*isa; |
| 168 auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc);
// Case 1 or 2/3? | 176 auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc);
// Case 1 or 2/3? |
| 169 | 177 |
| 170 return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); | 178 return a_rgb(alpha, colors); |
| 171 } | 179 } |
| 172 #undef XFERMODE | 180 #undef XFERMODE |
| 173 | 181 |
| 174 // A reasonable fallback mode for doing AA is to simply apply the transfermode f
irst, | 182 // A reasonable fallback mode for doing AA is to simply apply the transfermode f
irst, |
| 175 // then linearly interpolate the AA. | 183 // then linearly interpolate the AA. |
| 176 template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)> | 184 template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)> |
| 177 static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) { | 185 static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) { |
| 178 Sk4px bw = Mode(s, d); | 186 Sk4px bw = Mode(s, d); |
| 179 return (bw * aa + d * aa.inv()).div255(); | 187 return (bw * aa + d * aa.inv()).div255(); |
| 180 } | 188 } |
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| 225 }); | 233 }); |
| 226 } | 234 } |
| 227 } | 235 } |
| 228 | 236 |
| 229 private: | 237 private: |
| 230 Proc4 fProc4; | 238 Proc4 fProc4; |
| 231 AAProc4 fAAProc4; | 239 AAProc4 fAAProc4; |
| 232 typedef SkProcCoeffXfermode INHERITED; | 240 typedef SkProcCoeffXfermode INHERITED; |
| 233 }; | 241 }; |
| 234 | 242 |
| 235 class SkPMFloatXfermode : public SkProcCoeffXfermode { | 243 class Sk4fXfermode : public SkProcCoeffXfermode { |
| 236 public: | 244 public: |
| 237 typedef SkPMFloat (SK_VECTORCALL *ProcF)(SkPMFloat, SkPMFloat); | 245 typedef Sk4f (SK_VECTORCALL *ProcF)(Sk4f, Sk4f); |
| 238 SkPMFloatXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf) | 246 Sk4fXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf) |
| 239 : INHERITED(rec, mode) | 247 : INHERITED(rec, mode) |
| 240 , fProcF(procf) {} | 248 , fProcF(procf) {} |
| 241 | 249 |
| 242 void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[
]) const override { | 250 void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[
]) const override { |
| 243 for (int i = 0; i < n; i++) { | 251 for (int i = 0; i < n; i++) { |
| 244 dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i]) | 252 dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i]) |
| 245 : this->xfer32(dst[i], src[i]); | 253 : this->xfer32(dst[i], src[i]); |
| 246 } | 254 } |
| 247 } | 255 } |
| 248 | 256 |
| 249 void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]
) const override { | 257 void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]
) const override { |
| 250 for (int i = 0; i < n; i++) { | 258 for (int i = 0; i < n; i++) { |
| 251 SkPMColor dst32 = SkPixel16ToPixel32(dst[i]); | 259 SkPMColor dst32 = SkPixel16ToPixel32(dst[i]); |
| 252 dst32 = aa ? this->xfer32(dst32, src[i], aa[i]) | 260 dst32 = aa ? this->xfer32(dst32, src[i], aa[i]) |
| 253 : this->xfer32(dst32, src[i]); | 261 : this->xfer32(dst32, src[i]); |
| 254 dst[i] = SkPixel32ToPixel16(dst32); | 262 dst[i] = SkPixel32ToPixel16(dst32); |
| 255 } | 263 } |
| 256 } | 264 } |
| 257 | 265 |
| 258 private: | 266 private: |
| 267 static Sk4f Load(SkPMColor c) { |
| 268 return Sk4f::FromBytes((uint8_t*)&c) * Sk4f(1.0f/255); |
| 269 } |
| 270 static SkPMColor Round(const Sk4f& f) { |
| 271 SkPMColor c; |
| 272 (f * Sk4f(255) + Sk4f(0.5f)).toBytes((uint8_t*)&c); |
| 273 return c; |
| 274 } |
| 259 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const { | 275 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const { |
| 260 return fProcF(SkPMFloat(dst), SkPMFloat(src)).round(); | 276 return Round(fProcF(Load(dst), Load(src))); |
| 261 } | 277 } |
| 262 | 278 |
| 263 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const { | 279 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const { |
| 264 SkPMFloat s(src), | 280 Sk4f s(Load(src)), |
| 265 d(dst), | 281 d(Load(dst)), |
| 266 b(fProcF(d,s)); | 282 b(fProcF(d,s)); |
| 267 // We do aa in full float precision before going back down to bytes, bec
ause we can! | 283 // We do aa in full float precision before going back down to bytes, bec
ause we can! |
| 268 SkPMFloat a = Sk4f(aa) * Sk4f(1.0f/255); | 284 Sk4f a = Sk4f(aa) * Sk4f(1.0f/255); |
| 269 b = b*a + d*(Sk4f(1)-a); | 285 b = b*a + d*(Sk4f(1)-a); |
| 270 return b.round(); | 286 return Round(b); |
| 271 } | 287 } |
| 272 | 288 |
| 273 ProcF fProcF; | 289 ProcF fProcF; |
| 274 typedef SkProcCoeffXfermode INHERITED; | 290 typedef SkProcCoeffXfermode INHERITED; |
| 275 }; | 291 }; |
| 276 | 292 |
| 277 } // namespace | 293 } // namespace |
| 278 | 294 |
| 279 namespace SK_OPTS_NS { | 295 namespace SK_OPTS_NS { |
| 280 | 296 |
| 281 static SkXfermode* create_xfermode(const ProcCoeff& rec, SkXfermode::Mode mode)
{ | 297 static SkXfermode* create_xfermode(const ProcCoeff& rec, SkXfermode::Mode mode)
{ |
| 282 switch (mode) { | 298 switch (mode) { |
| 283 #define CASE(Mode) \ | 299 #define CASE(Mode) \ |
| 284 case SkXfermode::k##Mode##_Mode: \ | 300 case SkXfermode::k##Mode##_Mode: return new Sk4pxXfermode(rec, mode, &Mode,
&xfer_aa<Mode>) |
| 285 return new Sk4pxXfermode(rec, mode, &Mode, &xfer_aa<Mode>) | |
| 286 CASE(Clear); | 301 CASE(Clear); |
| 287 CASE(Src); | 302 CASE(Src); |
| 288 CASE(Dst); | 303 CASE(Dst); |
| 289 CASE(SrcOver); | 304 CASE(SrcOver); |
| 290 CASE(DstOver); | 305 CASE(DstOver); |
| 291 CASE(SrcIn); | 306 CASE(SrcIn); |
| 292 CASE(DstIn); | 307 CASE(DstIn); |
| 293 CASE(SrcOut); | 308 CASE(SrcOut); |
| 294 CASE(DstOut); | 309 CASE(DstOut); |
| 295 CASE(SrcATop); | 310 CASE(SrcATop); |
| 296 CASE(DstATop); | 311 CASE(DstATop); |
| 297 CASE(Xor); | 312 CASE(Xor); |
| 298 CASE(Plus); | 313 CASE(Plus); |
| 299 CASE(Modulate); | 314 CASE(Modulate); |
| 300 CASE(Screen); | 315 CASE(Screen); |
| 301 CASE(Multiply); | 316 CASE(Multiply); |
| 302 CASE(Difference); | 317 CASE(Difference); |
| 303 CASE(Exclusion); | 318 CASE(Exclusion); |
| 304 CASE(HardLight); | 319 CASE(HardLight); |
| 305 CASE(Overlay); | 320 CASE(Overlay); |
| 306 CASE(Darken); | 321 CASE(Darken); |
| 307 CASE(Lighten); | 322 CASE(Lighten); |
| 308 #undef CASE | 323 #undef CASE |
| 309 | 324 |
| 310 #define CASE(Mode) \ | 325 #define CASE(Mode) \ |
| 311 case SkXfermode::k##Mode##_Mode: \ | 326 case SkXfermode::k##Mode##_Mode: return new Sk4fXfermode(rec, mode, &Mode) |
| 312 return new SkPMFloatXfermode(rec, mode, &Mode) | |
| 313 CASE(ColorDodge); | 327 CASE(ColorDodge); |
| 314 CASE(ColorBurn); | 328 CASE(ColorBurn); |
| 315 CASE(SoftLight); | 329 CASE(SoftLight); |
| 316 #undef CASE | 330 #undef CASE |
| 317 | 331 |
| 318 default: break; | 332 default: break; |
| 319 } | 333 } |
| 320 return nullptr; | 334 return nullptr; |
| 321 } | 335 } |
| 322 | 336 |
| 323 } // namespace SK_OPTS_NS | 337 } // namespace SK_OPTS_NS |
| 324 | 338 |
| 325 #endif//Sk4pxXfermode_DEFINED | 339 #endif//Sk4pxXfermode_DEFINED |
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