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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "Benchmark.h" | |
| 9 #include "SkPMFloat.h" | |
| 10 | |
| 11 // Used to prevent the compiler from optimizing away the whole loop. | |
| 12 volatile uint32_t blackhole = 0; | |
| 13 | |
| 14 // Not a great random number generator, but it's very fast. | |
| 15 // The code we're measuring is quite fast, so low overhead is essential. | |
| 16 static uint32_t lcg_rand(uint32_t* seed) { | |
| 17 *seed *= 1664525; | |
| 18 *seed += 1013904223; | |
| 19 return *seed; | |
| 20 } | |
| 21 | |
| 22 // I'm having better luck getting these to constant-propagate away as template p
arameters. | |
| 23 struct PMFloatRoundtripBench : public Benchmark { | |
| 24 PMFloatRoundtripBench() {} | |
| 25 | |
| 26 const char* onGetName() override { return "SkPMFloat_roundtrip"; } | |
| 27 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi
ng_Backend; } | |
| 28 | |
| 29 void onDraw(const int loops, SkCanvas* canvas) override { | |
| 30 // Unlike blackhole, junk can and probably will be a register. | |
| 31 uint32_t junk = 0; | |
| 32 uint32_t seed = 0; | |
| 33 for (int i = 0; i < loops; i++) { | |
| 34 SkPMColor color; | |
| 35 #ifdef SK_DEBUG | |
| 36 // Our SkASSERTs will remind us that it's technically required that
we premultiply. | |
| 37 color = SkPreMultiplyColor(lcg_rand(&seed)); | |
| 38 #else | |
| 39 // But it's a lot faster not to, and this code won't really mind the
non-PM colors. | |
| 40 color = lcg_rand(&seed); | |
| 41 #endif | |
| 42 | |
| 43 auto f = SkPMFloat::FromPMColor(color); | |
| 44 SkPMColor back = f.round(); | |
| 45 junk ^= back; | |
| 46 } | |
| 47 blackhole ^= junk; | |
| 48 } | |
| 49 }; | |
| 50 DEF_BENCH(return new PMFloatRoundtripBench;) | |
| 51 | |
| 52 struct PMFloatGradientBench : public Benchmark { | |
| 53 const char* onGetName() override { return "PMFloat_gradient"; } | |
| 54 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi
ng_Backend; } | |
| 55 | |
| 56 SkPMColor fDevice[100]; | |
| 57 void onDraw(const int loops, SkCanvas*) override { | |
| 58 Sk4f c0 = SkPMFloat::FromARGB(1, 1, 0, 0), | |
| 59 c1 = SkPMFloat::FromARGB(1, 0, 0, 1), | |
| 60 dc = c1 - c0, | |
| 61 fx(0.1f), | |
| 62 dx(0.002f), | |
| 63 dcdx(dc*dx), | |
| 64 dcdx4(dcdx+dcdx+dcdx+dcdx); | |
| 65 | |
| 66 for (int n = 0; n < loops; n++) { | |
| 67 Sk4f a = c0 + dc*fx, | |
| 68 b = a + dcdx, | |
| 69 c = b + dcdx, | |
| 70 d = c + dcdx; | |
| 71 for (size_t i = 0; i < SK_ARRAY_COUNT(fDevice); i += 4) { | |
| 72 fDevice[i+0] = SkPMFloat(a).round(); | |
| 73 fDevice[i+1] = SkPMFloat(b).round(); | |
| 74 fDevice[i+2] = SkPMFloat(c).round(); | |
| 75 fDevice[i+3] = SkPMFloat(d).round(); | |
| 76 a = a + dcdx4; | |
| 77 b = b + dcdx4; | |
| 78 c = c + dcdx4; | |
| 79 d = d + dcdx4; | |
| 80 } | |
| 81 } | |
| 82 } | |
| 83 }; | |
| 84 | |
| 85 DEF_BENCH(return new PMFloatGradientBench;) | |
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