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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_switches.h" | 5 #include "ui/gl/gl_switches.h" |
6 #include "base/basictypes.h" | 6 #include "base/basictypes.h" |
7 | 7 |
8 namespace gfx { | 8 namespace gfx { |
9 | 9 |
10 const char kGLImplementationDesktopName[] = "desktop"; | 10 const char kGLImplementationDesktopName[] = "desktop"; |
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60 // integrated GPU or discrete GPU. | 60 // integrated GPU or discrete GPU. |
61 const char kGpuSwitching[] = "gpu-switching"; | 61 const char kGpuSwitching[] = "gpu-switching"; |
62 | 62 |
63 const char kGpuSwitchingOptionNameForceIntegrated[] = "force_integrated"; | 63 const char kGpuSwitchingOptionNameForceIntegrated[] = "force_integrated"; |
64 const char kGpuSwitchingOptionNameForceDiscrete[] = "force_discrete"; | 64 const char kGpuSwitchingOptionNameForceDiscrete[] = "force_discrete"; |
65 | 65 |
66 // Flag used for Linux tests: for desktop GL bindings, try to load this GL | 66 // Flag used for Linux tests: for desktop GL bindings, try to load this GL |
67 // library first, but fall back to regular library if loading fails. | 67 // library first, but fall back to regular library if loading fails. |
68 const char kTestGLLib[] = "test-gl-lib"; | 68 const char kTestGLLib[] = "test-gl-lib"; |
69 | 69 |
| 70 // Disables GL drawing operations which produce pixel output. With this |
| 71 // the GL output will not be correct but tests will run faster. |
| 72 const char kDisableGLDrawingForTests[] = "disable-gl-drawing-for-tests"; |
| 73 |
70 // This is the list of switches passed from this file that are passed from the | 74 // This is the list of switches passed from this file that are passed from the |
71 // GpuProcessHost to the GPU Process. Add your switch to this list if you need | 75 // GpuProcessHost to the GPU Process. Add your switch to this list if you need |
72 // to read it in the GPU process, else don't add it. | 76 // to read it in the GPU process, else don't add it. |
73 const char* kGLSwitchesCopiedFromGpuProcessHost[] = { | 77 const char* kGLSwitchesCopiedFromGpuProcessHost[] = { |
74 kDisableGpuVsync, | 78 kDisableGpuVsync, |
75 kEnableD3D11, | 79 kEnableD3D11, |
76 kDisableD3D11, | 80 kDisableD3D11, |
77 kEnableGPUServiceLogging, | 81 kEnableGPUServiceLogging, |
78 kEnableGPUServiceTracing, | 82 kEnableGPUServiceTracing, |
79 kGpuNoContextLost, | 83 kGpuNoContextLost, |
80 }; | 84 }; |
81 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = | 85 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = |
82 arraysize(kGLSwitchesCopiedFromGpuProcessHost); | 86 arraysize(kGLSwitchesCopiedFromGpuProcessHost); |
83 | 87 |
84 } // namespace switches | 88 } // namespace switches |
85 | 89 |
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