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Side by Side Diff: content/renderer/gpu/render_widget_compositor.cc

Issue 1324413003: Move gpu memory calculations to Compositor. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove more memory alloc codes. Created 5 years, 2 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/render_widget_compositor.h" 5 #include "content/renderer/gpu/render_widget_compositor.h"
6 6
7 #include <limits> 7 #include <limits>
8 #include <string> 8 #include <string>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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35 #include "cc/resources/single_release_callback.h" 35 #include "cc/resources/single_release_callback.h"
36 #include "cc/scheduler/begin_frame_source.h" 36 #include "cc/scheduler/begin_frame_source.h"
37 #include "cc/trees/latency_info_swap_promise_monitor.h" 37 #include "cc/trees/latency_info_swap_promise_monitor.h"
38 #include "cc/trees/layer_tree_host.h" 38 #include "cc/trees/layer_tree_host.h"
39 #include "components/scheduler/renderer/renderer_scheduler.h" 39 #include "components/scheduler/renderer/renderer_scheduler.h"
40 #include "content/common/content_switches_internal.h" 40 #include "content/common/content_switches_internal.h"
41 #include "content/common/gpu/client/context_provider_command_buffer.h" 41 #include "content/common/gpu/client/context_provider_command_buffer.h"
42 #include "content/public/common/content_switches.h" 42 #include "content/public/common/content_switches.h"
43 #include "content/renderer/input/input_handler_manager.h" 43 #include "content/renderer/input/input_handler_manager.h"
44 #include "gpu/command_buffer/client/gles2_interface.h" 44 #include "gpu/command_buffer/client/gles2_interface.h"
45 #include "gpu/command_buffer/service/gpu_switches.h"
45 #include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallbac k.h" 46 #include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallbac k.h"
46 #include "third_party/WebKit/public/platform/WebLayoutAndPaintAsyncCallback.h" 47 #include "third_party/WebKit/public/platform/WebLayoutAndPaintAsyncCallback.h"
47 #include "third_party/WebKit/public/platform/WebSize.h" 48 #include "third_party/WebKit/public/platform/WebSize.h"
48 #include "third_party/WebKit/public/web/WebKit.h" 49 #include "third_party/WebKit/public/web/WebKit.h"
49 #include "third_party/WebKit/public/web/WebRuntimeFeatures.h" 50 #include "third_party/WebKit/public/web/WebRuntimeFeatures.h"
50 #include "third_party/WebKit/public/web/WebSelection.h" 51 #include "third_party/WebKit/public/web/WebSelection.h"
51 #include "third_party/WebKit/public/web/WebWidget.h" 52 #include "third_party/WebKit/public/web/WebWidget.h"
52 #include "ui/gl/gl_switches.h" 53 #include "ui/gl/gl_switches.h"
53 #include "ui/native_theme/native_theme_switches.h" 54 #include "ui/native_theme/native_theme_switches.h"
54 55
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459 // TODO(simonhong): Apply BeginFrame scheduling for OOPIF. 460 // TODO(simonhong): Apply BeginFrame scheduling for OOPIF.
460 // See crbug.com/471411. 461 // See crbug.com/471411.
461 settings.use_external_begin_frame_source = false; 462 settings.use_external_begin_frame_source = false;
462 } 463 }
463 464
464 settings.max_staging_buffers = 32; 465 settings.max_staging_buffers = 32;
465 // Use 1/4th of staging buffers on low-end devices. 466 // Use 1/4th of staging buffers on low-end devices.
466 if (base::SysInfo::IsLowEndDevice()) 467 if (base::SysInfo::IsLowEndDevice())
467 settings.max_staging_buffers /= 4; 468 settings.max_staging_buffers /= 4;
468 469
470 cc::ManagedMemoryPolicy current = settings.memory_policy_;
471 settings.memory_policy_ = GetGpuMemoryPolicy(current);
472
469 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner = 473 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
470 compositor_deps_->GetCompositorImplThreadTaskRunner(); 474 compositor_deps_->GetCompositorImplThreadTaskRunner();
471 scoped_refptr<base::SingleThreadTaskRunner> 475 scoped_refptr<base::SingleThreadTaskRunner>
472 main_thread_compositor_task_runner = 476 main_thread_compositor_task_runner =
473 compositor_deps_->GetCompositorMainThreadTaskRunner(); 477 compositor_deps_->GetCompositorMainThreadTaskRunner();
474 cc::SharedBitmapManager* shared_bitmap_manager = 478 cc::SharedBitmapManager* shared_bitmap_manager =
475 compositor_deps_->GetSharedBitmapManager(); 479 compositor_deps_->GetSharedBitmapManager();
476 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = 480 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager =
477 compositor_deps_->GetGpuMemoryBufferManager(); 481 compositor_deps_->GetGpuMemoryBufferManager();
478 cc::TaskGraphRunner* task_graph_runner = 482 cc::TaskGraphRunner* task_graph_runner =
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1040 if (!provider) 1044 if (!provider)
1041 return; 1045 return;
1042 provider->ContextGL()->RateLimitOffscreenContextCHROMIUM(); 1046 provider->ContextGL()->RateLimitOffscreenContextCHROMIUM();
1043 } 1047 }
1044 1048
1045 void RenderWidgetCompositor::SetSurfaceIdNamespace( 1049 void RenderWidgetCompositor::SetSurfaceIdNamespace(
1046 uint32_t surface_id_namespace) { 1050 uint32_t surface_id_namespace) {
1047 layer_tree_host_->set_surface_id_namespace(surface_id_namespace); 1051 layer_tree_host_->set_surface_id_namespace(surface_id_namespace);
1048 } 1052 }
1049 1053
1054 cc::ManagedMemoryPolicy RenderWidgetCompositor::GetGpuMemoryPolicy(
1055 const cc::ManagedMemoryPolicy& policy) {
1056 cc::ManagedMemoryPolicy actual = policy;
1057 actual.bytes_limit_when_visible = 0;
1058
1059 static bool client_hard_limit_bytes_overridden =
1060 base::CommandLine::ForCurrentProcess()->HasSwitch(
1061 switches::kForceGpuMemAvailableMb);
1062 if (client_hard_limit_bytes_overridden) {
1063 base::StringToSizeT(
1064 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
1065 switches::kForceGpuMemAvailableMb),
1066 &actual.bytes_limit_when_visible);
1067 actual.bytes_limit_when_visible *= 1024 * 1024;
1068 return actual;
1069 }
1070
1071 #if defined(OS_ANDROID)
1072 // We can't query available GPU memory from the system on Android.
1073 // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
1074 // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
1075 // 128MB java heap size). First we estimate physical memory using both.
1076 size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
1077 size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
1078 size_t physical_memory_mb = 0;
1079 if (dalvik_mb >= 256)
1080 physical_memory_mb = dalvik_mb * 4;
1081 else
1082 physical_memory_mb = std::max(dalvik_mb * 4, (physical_mb * 4) / 3);
1083
1084 // Now we take a default of 1/8th of memory on high-memory devices,
1085 // and gradually scale that back for low-memory devices (to be nicer
1086 // to other apps so they don't get killed). Examples:
1087 // Nexus 4/10(2GB) 256MB (normally 128MB)
1088 // Droid Razr M(1GB) 114MB (normally 57MB)
1089 // Galaxy Nexus(1GB) 100MB (normally 50MB)
1090 // Xoom(1GB) 100MB (normally 50MB)
1091 // Nexus S(low-end) 8MB (normally 8MB)
1092 // Note that the compositor now uses only some of this memory for
1093 // pre-painting and uses the rest only for 'emergencies'.
1094 if (actual.bytes_limit_when_visible == 0) {
1095 // NOTE: Non-low-end devices use only 50% of these limits,
1096 // except during 'emergencies' where 100% can be used.
1097 if (!base::SysInfo::IsLowEndDevice()) {
1098 if (physical_memory_mb >= 1536)
1099 actual.bytes_limit_when_visible = physical_memory_mb / 8; // >192MB
1100 else if (physical_memory_mb >= 1152)
1101 actual.bytes_limit_when_visible = physical_memory_mb / 8; // >144MB
1102 else if (physical_memory_mb >= 768)
1103 actual.bytes_limit_when_visible = physical_memory_mb / 10; // >76MB
1104 else
1105 actual.bytes_limit_when_visible = physical_memory_mb / 12; // <64MB
1106 } else {
1107 // Low-end devices have 512MB or less memory by definition
1108 // so we hard code the limit rather than relying on the heuristics
1109 // above. Low-end devices use 4444 textures so we can use a lower limit.
1110 actual.bytes_limit_when_visible = 8;
1111 }
1112 actual.bytes_limit_when_visible =
1113 actual.bytes_limit_when_visible * 1024 * 1024;
1114 // Clamp the observed value to a specific range on Android.
1115 actual.bytes_limit_when_visible = std::max(
1116 actual.bytes_limit_when_visible, static_cast<size_t>(8 * 1024 * 1024));
1117 actual.bytes_limit_when_visible =
1118 std::min(actual.bytes_limit_when_visible,
1119 static_cast<size_t>(256 * 1024 * 1024));
1120 }
1121 actual.priority_cutoff_when_visible =
1122 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
1123 #else
1124 // Ignore what the system said and give all clients the same maximum
1125 // allocation on desktop platforms.
1126 actual.bytes_limit_when_visible = 512 * 1024 * 1024;
1127 actual.priority_cutoff_when_visible =
1128 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1129 #endif
1130 return actual;
1131 }
1132
1050 } // namespace content 1133 } // namespace content
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