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Side by Side Diff: content/renderer/gpu/render_widget_compositor.cc

Issue 1324413003: Move gpu memory calculations to Compositor. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: review comment + android_arm64_dbg_recipe bot issue. Created 5 years, 2 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/render_widget_compositor.h" 5 #include "content/renderer/gpu/render_widget_compositor.h"
6 6
7 #include <limits> 7 #include <limits>
8 #include <string> 8 #include <string>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
(...skipping 23 matching lines...) Expand all
34 #include "cc/resources/single_release_callback.h" 34 #include "cc/resources/single_release_callback.h"
35 #include "cc/scheduler/begin_frame_source.h" 35 #include "cc/scheduler/begin_frame_source.h"
36 #include "cc/trees/latency_info_swap_promise_monitor.h" 36 #include "cc/trees/latency_info_swap_promise_monitor.h"
37 #include "cc/trees/layer_tree_host.h" 37 #include "cc/trees/layer_tree_host.h"
38 #include "components/scheduler/renderer/renderer_scheduler.h" 38 #include "components/scheduler/renderer/renderer_scheduler.h"
39 #include "content/common/content_switches_internal.h" 39 #include "content/common/content_switches_internal.h"
40 #include "content/common/gpu/client/context_provider_command_buffer.h" 40 #include "content/common/gpu/client/context_provider_command_buffer.h"
41 #include "content/public/common/content_switches.h" 41 #include "content/public/common/content_switches.h"
42 #include "content/renderer/input/input_handler_manager.h" 42 #include "content/renderer/input/input_handler_manager.h"
43 #include "gpu/command_buffer/client/gles2_interface.h" 43 #include "gpu/command_buffer/client/gles2_interface.h"
44 #include "gpu/command_buffer/service/gpu_switches.h"
44 #include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallbac k.h" 45 #include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallbac k.h"
45 #include "third_party/WebKit/public/platform/WebLayoutAndPaintAsyncCallback.h" 46 #include "third_party/WebKit/public/platform/WebLayoutAndPaintAsyncCallback.h"
46 #include "third_party/WebKit/public/platform/WebSize.h" 47 #include "third_party/WebKit/public/platform/WebSize.h"
47 #include "third_party/WebKit/public/web/WebKit.h" 48 #include "third_party/WebKit/public/web/WebKit.h"
48 #include "third_party/WebKit/public/web/WebRuntimeFeatures.h" 49 #include "third_party/WebKit/public/web/WebRuntimeFeatures.h"
49 #include "third_party/WebKit/public/web/WebSelection.h" 50 #include "third_party/WebKit/public/web/WebSelection.h"
50 #include "third_party/WebKit/public/web/WebWidget.h" 51 #include "third_party/WebKit/public/web/WebWidget.h"
51 #include "ui/gl/gl_switches.h" 52 #include "ui/gl/gl_switches.h"
52 #include "ui/native_theme/native_theme_switches.h" 53 #include "ui/native_theme/native_theme_switches.h"
53 54
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451 // TODO(simonhong): Apply BeginFrame scheduling for OOPIF. 452 // TODO(simonhong): Apply BeginFrame scheduling for OOPIF.
452 // See crbug.com/471411. 453 // See crbug.com/471411.
453 settings.use_external_begin_frame_source = false; 454 settings.use_external_begin_frame_source = false;
454 } 455 }
455 456
456 settings.max_staging_buffer_usage_in_bytes = 32 * 1024 * 1024; // 32MB 457 settings.max_staging_buffer_usage_in_bytes = 32 * 1024 * 1024; // 32MB
457 // Use 1/4th of staging buffers on low-end devices. 458 // Use 1/4th of staging buffers on low-end devices.
458 if (base::SysInfo::IsLowEndDevice()) 459 if (base::SysInfo::IsLowEndDevice())
459 settings.max_staging_buffer_usage_in_bytes /= 4; 460 settings.max_staging_buffer_usage_in_bytes /= 4;
460 461
462 cc::ManagedMemoryPolicy current = settings.memory_policy_;
463 settings.memory_policy_ = GetGpuMemoryPolicy(current);
464
461 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner = 465 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
462 compositor_deps_->GetCompositorImplThreadTaskRunner(); 466 compositor_deps_->GetCompositorImplThreadTaskRunner();
463 scoped_refptr<base::SingleThreadTaskRunner> 467 scoped_refptr<base::SingleThreadTaskRunner>
464 main_thread_compositor_task_runner = 468 main_thread_compositor_task_runner =
465 compositor_deps_->GetCompositorMainThreadTaskRunner(); 469 compositor_deps_->GetCompositorMainThreadTaskRunner();
466 cc::SharedBitmapManager* shared_bitmap_manager = 470 cc::SharedBitmapManager* shared_bitmap_manager =
467 compositor_deps_->GetSharedBitmapManager(); 471 compositor_deps_->GetSharedBitmapManager();
468 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = 472 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager =
469 compositor_deps_->GetGpuMemoryBufferManager(); 473 compositor_deps_->GetGpuMemoryBufferManager();
470 cc::TaskGraphRunner* task_graph_runner = 474 cc::TaskGraphRunner* task_graph_runner =
(...skipping 533 matching lines...) Expand 10 before | Expand all | Expand 10 after
1004 widget_->webwidget()->recordFrameTimingEvent( 1008 widget_->webwidget()->recordFrameTimingEvent(
1005 blink::WebWidget::RenderEvent, frameId, webEvents); 1009 blink::WebWidget::RenderEvent, frameId, webEvents);
1006 } 1010 }
1007 } 1011 }
1008 1012
1009 void RenderWidgetCompositor::SetSurfaceIdNamespace( 1013 void RenderWidgetCompositor::SetSurfaceIdNamespace(
1010 uint32_t surface_id_namespace) { 1014 uint32_t surface_id_namespace) {
1011 layer_tree_host_->set_surface_id_namespace(surface_id_namespace); 1015 layer_tree_host_->set_surface_id_namespace(surface_id_namespace);
1012 } 1016 }
1013 1017
1018 cc::ManagedMemoryPolicy RenderWidgetCompositor::GetGpuMemoryPolicy(
1019 const cc::ManagedMemoryPolicy& policy) {
1020 cc::ManagedMemoryPolicy actual = policy;
1021 actual.bytes_limit_when_visible = 0;
1022
1023 // If the value was overridden on the command line, use the specified value.
1024 static bool client_hard_limit_bytes_overridden =
1025 base::CommandLine::ForCurrentProcess()->HasSwitch(
1026 switches::kForceGpuMemAvailableMb);
1027 if (client_hard_limit_bytes_overridden) {
1028 if (base::StringToSizeT(
1029 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
1030 switches::kForceGpuMemAvailableMb),
1031 &actual.bytes_limit_when_visible))
1032 actual.bytes_limit_when_visible *= 1024 * 1024;
1033 return actual;
1034 }
1035
1036 #if defined(OS_ANDROID)
1037 // We can't query available GPU memory from the system on Android.
1038 // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
1039 // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
1040 // 128MB java heap size). First we estimate physical memory using both.
1041 size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
1042 size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
1043 size_t physical_memory_mb = 0;
1044 if (dalvik_mb >= 256)
1045 physical_memory_mb = dalvik_mb * 4;
1046 else
1047 physical_memory_mb = std::max(dalvik_mb * 4, (physical_mb * 4) / 3);
1048
1049 // Now we take a default of 1/8th of memory on high-memory devices,
1050 // and gradually scale that back for low-memory devices (to be nicer
1051 // to other apps so they don't get killed). Examples:
1052 // Nexus 4/10(2GB) 256MB (normally 128MB)
1053 // Droid Razr M(1GB) 114MB (normally 57MB)
1054 // Galaxy Nexus(1GB) 100MB (normally 50MB)
1055 // Xoom(1GB) 100MB (normally 50MB)
1056 // Nexus S(low-end) 8MB (normally 8MB)
1057 // Note that the compositor now uses only some of this memory for
1058 // pre-painting and uses the rest only for 'emergencies'.
1059 if (actual.bytes_limit_when_visible == 0) {
1060 // NOTE: Non-low-end devices use only 50% of these limits,
1061 // except during 'emergencies' where 100% can be used.
1062 if (!base::SysInfo::IsLowEndDevice()) {
1063 if (physical_memory_mb >= 1536)
1064 actual.bytes_limit_when_visible = physical_memory_mb / 8; // >192MB
1065 else if (physical_memory_mb >= 1152)
1066 actual.bytes_limit_when_visible = physical_memory_mb / 8; // >144MB
1067 else if (physical_memory_mb >= 768)
1068 actual.bytes_limit_when_visible = physical_memory_mb / 10; // >76MB
1069 else
1070 actual.bytes_limit_when_visible = physical_memory_mb / 12; // <64MB
1071 } else {
1072 // Low-end devices have 512MB or less memory by definition
1073 // so we hard code the limit rather than relying on the heuristics
1074 // above. Low-end devices use 4444 textures so we can use a lower limit.
1075 actual.bytes_limit_when_visible = 8;
1076 }
1077 actual.bytes_limit_when_visible =
1078 actual.bytes_limit_when_visible * 1024 * 1024;
1079 // Clamp the observed value to a specific range on Android.
1080 actual.bytes_limit_when_visible = std::max(
1081 actual.bytes_limit_when_visible, static_cast<size_t>(8 * 1024 * 1024));
1082 actual.bytes_limit_when_visible =
1083 std::min(actual.bytes_limit_when_visible,
1084 static_cast<size_t>(256 * 1024 * 1024));
1085 }
1086 actual.priority_cutoff_when_visible =
1087 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
1088 #else
1089 // Ignore what the system said and give all clients the same maximum
1090 // allocation on desktop platforms.
1091 actual.bytes_limit_when_visible = 512 * 1024 * 1024;
1092 actual.priority_cutoff_when_visible =
1093 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1094 #endif
1095 return actual;
1096 }
1097
1014 } // namespace content 1098 } // namespace content
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