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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_ | 5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_ |
6 #define MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_ | 6 #define MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_ |
7 | 7 |
8 #include "base/atomic_ref_count.h" | 8 #include "base/atomic_ref_count.h" |
9 #include "base/callback.h" | 9 #include "base/callback.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
12 #include "base/memory/weak_ptr.h" | 12 #include "base/memory/weak_ptr.h" |
13 #include "base/timer.h" | 13 #include "base/timer.h" |
14 #include "media/audio/audio_buffers_state.h" | 14 #include "media/audio/audio_buffers_state.h" |
15 #include "media/audio/audio_io.h" | 15 #include "media/audio/audio_io.h" |
16 #include "media/audio/audio_manager.h" | 16 #include "media/audio/audio_manager.h" |
17 #include "media/audio/audio_source_diverter.h" | 17 #include "media/audio/audio_source_diverter.h" |
18 #include "media/audio/simple_sources.h" | 18 #include "media/audio/simple_sources.h" |
19 #include "media/base/media_export.h" | 19 #include "media/base/media_export.h" |
20 | 20 |
21 class MessageLoop; | |
22 | |
23 // An AudioOutputController controls an AudioOutputStream and provides data | 21 // An AudioOutputController controls an AudioOutputStream and provides data |
24 // to this output stream. It has an important function that it executes | 22 // to this output stream. It has an important function that it executes |
25 // audio operations like play, pause, stop, etc. on a separate thread, | 23 // audio operations like play, pause, stop, etc. on a separate thread, |
26 // namely the audio manager thread. | 24 // namely the audio manager thread. |
27 // | 25 // |
28 // All the public methods of AudioOutputController are non-blocking. | 26 // All the public methods of AudioOutputController are non-blocking. |
29 // The actual operations are performed on the audio manager thread. | 27 // The actual operations are performed on the audio manager thread. |
30 // | 28 // |
31 // Here is a state transition diagram for the AudioOutputController: | 29 // Here is a state transition diagram for the AudioOutputController: |
32 // | 30 // |
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257 // EventHandler::OnAudbile() to be called whenever a transition to a period of | 255 // EventHandler::OnAudbile() to be called whenever a transition to a period of |
258 // silence or non-silence is detected. | 256 // silence or non-silence is detected. |
259 scoped_ptr<AudioSilenceDetector> silence_detector_; | 257 scoped_ptr<AudioSilenceDetector> silence_detector_; |
260 | 258 |
261 DISALLOW_COPY_AND_ASSIGN(AudioOutputController); | 259 DISALLOW_COPY_AND_ASSIGN(AudioOutputController); |
262 }; | 260 }; |
263 | 261 |
264 } // namespace media | 262 } // namespace media |
265 | 263 |
266 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_ | 264 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_ |
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