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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ | 5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ |
6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ | 6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 #include "base/shared_memory.h" | 11 #include "base/shared_memory.h" |
12 #include "base/sync_socket.h" | 12 #include "base/sync_socket.h" |
13 #include "base/synchronization/lock.h" | 13 #include "base/synchronization/lock.h" |
14 #include "media/base/media_export.h" | 14 #include "media/base/media_export.h" |
15 #include "media/audio/audio_parameters.h" | 15 #include "media/audio/audio_parameters.h" |
16 #include "media/audio/shared_memory_util.h" | 16 #include "media/audio/shared_memory_util.h" |
17 | 17 |
| 18 namespace base { |
18 class MessageLoop; | 19 class MessageLoop; |
| 20 } |
19 | 21 |
20 namespace media { | 22 namespace media { |
21 class AudioBus; | 23 class AudioBus; |
22 | 24 |
23 // Data transfer between browser and render process uses a combination | 25 // Data transfer between browser and render process uses a combination |
24 // of sync sockets and shared memory. To read from the socket and render | 26 // of sync sockets and shared memory. To read from the socket and render |
25 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads | 27 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads |
26 // data from the browser via the socket and fills the shared memory from the | 28 // data from the browser via the socket and fills the shared memory from the |
27 // audio thread via the AudioDeviceThread::Callback interface/class. | 29 // audio thread via the AudioDeviceThread::Callback interface/class. |
28 // For more details see the documentation in audio_device.h. | 30 // For more details see the documentation in audio_device.h. |
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79 | 81 |
80 // This tells the audio thread to stop and clean up the data. | 82 // This tells the audio thread to stop and clean up the data. |
81 // The method can stop the thread synchronously or asynchronously. | 83 // The method can stop the thread synchronously or asynchronously. |
82 // In the latter case, the thread will still be running after Stop() | 84 // In the latter case, the thread will still be running after Stop() |
83 // returns, but the callback pointer is cleared so no further callbacks will | 85 // returns, but the callback pointer is cleared so no further callbacks will |
84 // be made (IOW after Stop() returns, it is safe to delete the callback). | 86 // be made (IOW after Stop() returns, it is safe to delete the callback). |
85 // The |loop_for_join| parameter is required for asynchronous operation | 87 // The |loop_for_join| parameter is required for asynchronous operation |
86 // in order to join the worker thread and close the thread handle later via a | 88 // in order to join the worker thread and close the thread handle later via a |
87 // posted task. | 89 // posted task. |
88 // If set to NULL, function will wait for the thread to exit before returning. | 90 // If set to NULL, function will wait for the thread to exit before returning. |
89 void Stop(MessageLoop* loop_for_join); | 91 void Stop(base::MessageLoop* loop_for_join); |
90 | 92 |
91 // Returns true if the thread is stopped or stopping. | 93 // Returns true if the thread is stopped or stopping. |
92 bool IsStopped(); | 94 bool IsStopped(); |
93 | 95 |
94 private: | 96 private: |
95 // Our own private SimpleThread override. We implement this in a | 97 // Our own private SimpleThread override. We implement this in a |
96 // private class so that we get the following benefits: | 98 // private class so that we get the following benefits: |
97 // 1) AudioDeviceThread doesn't expose SimpleThread methods. | 99 // 1) AudioDeviceThread doesn't expose SimpleThread methods. |
98 // I.e. the caller can't call Start()/Stop() - which would be bad. | 100 // I.e. the caller can't call Start()/Stop() - which would be bad. |
99 // 2) We override ThreadMain to add additional on-thread initialization | 101 // 2) We override ThreadMain to add additional on-thread initialization |
100 // while still synchronized with SimpleThread::Start() to provide | 102 // while still synchronized with SimpleThread::Start() to provide |
101 // reliable initialization. | 103 // reliable initialization. |
102 class Thread; | 104 class Thread; |
103 | 105 |
104 base::Lock thread_lock_; | 106 base::Lock thread_lock_; |
105 scoped_refptr<AudioDeviceThread::Thread> thread_; | 107 scoped_refptr<AudioDeviceThread::Thread> thread_; |
106 | 108 |
107 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread); | 109 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread); |
108 }; | 110 }; |
109 | 111 |
110 } // namespace media. | 112 } // namespace media. |
111 | 113 |
112 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ | 114 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ |
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