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Side by Side Diff: experimental/SkV8Example/gears.js

Issue 132413002: Just use one version of the scripts in both the browser and in SkV8. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: merge Created 6 years, 11 months ago
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1 var IS_SKV8 = typeof document == "undefined";
2 var HAS_PATH = typeof Path != "undefined";
3
1 var NumTeeth = 24; 4 var NumTeeth = 24;
2 var NumGears = 60; 5 var NumGears = 60;
3 var DeltaTheta = Math.PI/90; 6 var DeltaTheta = Math.PI/90;
4 var FaceColors = ["#000099", "#006600", "#990000", "#EEEE00"]; 7 var FaceColors = ["#000099", "#006600", "#990000", "#EEEE00"];
5 var SideColors = ["#0000FF", "#009900", "#FF0000", "#CCCC00"]; 8 var SideColors = ["#0000FF", "#009900", "#FF0000", "#CCCC00"];
6 9
7 function gearPath(r) { 10 function makeGear(pathLike, r) {
11 var dT = Math.PI*2/NumTeeth;
12 var dTq = dT/4;
8 var outer = r; 13 var outer = r;
9 var inner = 0.7 * r; 14 var inner = 0.7 * r;
10 var dT = Math.PI*2/NumTeeth; 15 pathLike.moveTo(Math.sin(-2*dTq)*outer, Math.cos(-2*dTq)*outer);
11 var dTq = dT/4;
12 p = new Path();
13 p.moveTo(Math.sin(-2*dTq)*outer, Math.cos(-2*dTq)*outer);
14 for (var i=0; i<NumTeeth; i+=2) { 16 for (var i=0; i<NumTeeth; i+=2) {
15 p.lineTo(Math.sin(dT*i-dTq)*outer, Math.cos(dT*i-dTq)*outer); 17 pathLike.lineTo(Math.sin(dT*i-dTq)*outer, Math.cos(dT*i-dTq)*outer);
16 p.lineTo(Math.sin(dT*i+dTq)*inner, Math.cos(dT*i+dTq)*inner); 18 pathLike.lineTo(Math.sin(dT*i+dTq)*inner, Math.cos(dT*i+dTq)*inner);
17 p.lineTo(Math.sin(dT*(i+1)-dTq)*inner, Math.cos(dT*(i+1)-dTq)*inner); 19 pathLike.lineTo(Math.sin(dT*(i+1)-dTq)*inner, Math.cos(dT*(i+1)-dTq)*inner);
18 p.lineTo(Math.sin(dT*(i+1)+dTq)*outer, Math.cos(dT*(i+1)+dTq)*outer); 20 pathLike.lineTo(Math.sin(dT*(i+1)+dTq)*outer, Math.cos(dT*(i+1)+dTq)*outer);
19 } 21 }
20 p.close();
21 return p;
22 } 22 }
23 23
24 function draw3DGear(ctx, angle, faceColor, sideColor, path) { 24 function gearPath(r) {
25 ctx.strokeStyle = sideColor; 25 if (HAS_PATH) {
26 ctx.fillStyle = faceColor; 26 p = new Path();
27 makeGear(p, r)
28 p.closePath();
29 return p;
30 } else {
31 return null;
32 }
33 }
34
35 function strokeGear(ctx, gear) {
36 if (HAS_PATH) {
37 ctx.stroke(gear.path);
38 } else {
39 ctx.beginPath();
40 makeGear(ctx, gear.r);
41 ctx.closePath();
42 ctx.stroke();
43 }
44 }
45
46 function fillGear(ctx) {
47 if (HAS_PATH) {
48 ctx.fill(gear.path);
49 } else {
50 ctx.beginPath();
51 makeGear(ctx, gear.r);
52 ctx.closePath();
53 ctx.fill();
54 }
55 }
56
57 function draw3DGear(ctx, angle, gear) {
58 ctx.strokeStyle = gear.sideColor;
59 ctx.fillStyle = gear.faceColor;
27 ctx.rotate(angle); 60 ctx.rotate(angle);
28 ctx.stroke(path); 61 strokeGear(ctx, gear);
29 for (var i=0; i < 20; i++) { 62 for (var i=0; i < 20; i++) {
30 ctx.rotate(-angle); 63 ctx.rotate(-angle);
31 ctx.translate(0.707, 0.707); 64 ctx.translate(0.707, 0.707);
32 ctx.rotate(angle); 65 ctx.rotate(angle);
33 ctx.stroke(path); 66 strokeGear(ctx, gear);
34 } 67 }
35 ctx.fill(path) 68 fillGear(ctx, gear);
36 ctx.rotate(-angle); 69 ctx.rotate(-angle);
37 } 70 }
38 71
39 function draw3DGearAt(ctx, x, y, angle, path, faceColor, sideColor) { 72 function draw3DGearAt(ctx, angle, gear) {
40 ctx.save(); 73 ctx.save();
41 ctx.translate(x, y); 74 ctx.translate(gear.x, gear.y);
42 draw3DGear(ctx, angle, faceColor, sideColor, path); 75 draw3DGear(ctx, angle, gear);
43 ctx.restore(); 76 ctx.restore();
44 } 77 }
45 78
46 var onDraw = function() { 79 var onDraw = function() {
47 var ticks=0; 80 var ticks=0;
48 var rotation = 0; 81 var rotation = 0;
49 var gears = []; 82 var gears = [];
50 83
51 for (var i=0; i<NumGears; i++) { 84 for (var i=0; i<NumGears; i++) {
52 color = Math.floor(Math.random()*FaceColors.length); 85 color = Math.floor(Math.random()*FaceColors.length);
86 r = Math.random()*100+5;
53 gears.push({ 87 gears.push({
54 x: Math.random()*500, 88 x: Math.random()*500,
55 y: Math.random()*500, 89 y: Math.random()*500,
56 path: gearPath(Math.random()*100+5), 90 path: gearPath(r),
91 r: r,
57 faceColor: FaceColors[color], 92 faceColor: FaceColors[color],
58 sideColor: SideColors[color] 93 sideColor: SideColors[color]
59 }); 94 });
60 } 95 }
61 96
62 function draw(ctx) { 97 function draw(ctx) {
63 ctx.resetTransform(); 98 ctx.resetTransform();
64 99
65 rotation += DeltaTheta; 100 rotation += DeltaTheta;
66 if (rotation >= Math.PI*2) { 101 if (rotation >= Math.PI*2) {
67 rotation = 0; 102 rotation = 0;
68 } 103 }
69 104
70 for (var i=0; i < gears.length; i++) { 105 for (var i=0; i < gears.length; i++) {
71 draw3DGearAt(ctx, gears[i].x, gears[i].y, rotation, gears[i].path, 106 gear = gears[i];
72 gears[i].faceColor, gears[i].sideColor); 107 draw3DGearAt(ctx, rotation, gear);
73 } 108 }
74 109
75 ticks++; 110 ticks++;
76 inval(); 111 if (IS_SKV8) {
112 inval();
113 }
77 }; 114 };
78 115
79 function fps() { 116 function fps() {
80 print(ticks); 117 console.log(ticks);
81 ticks = 0; 118 ticks = 0;
82 setTimeout(fps, 1000); 119 setTimeout(fps, 1000);
83 }; 120 };
84 121
85 setTimeout(fps, 1000); 122 setTimeout(fps, 1000);
86 123
87 return draw; 124 return draw;
88 }(); 125 }();
126
127 if (!IS_SKV8) {
128 window.onload = function(){
129 var canvas = document.getElementById("gears");
130 var ctx = canvas.getContext("2d");
131 function drawCallback() {
132 onDraw(ctx);
133 setTimeout(drawCallback, 1);
134 }
135 setTimeout(drawCallback, 1);
136 }
137 }
138
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